forked from Mirrorlandia_minetest/minetest
Improve documentation for liquid_alternative_*
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@ -1189,12 +1189,14 @@ Look for examples in `games/devtest` or `games/minetest_game`.
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* The cubic source node for a liquid.
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* Faces bordering to the same node are never rendered.
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* Connects to node specified in `liquid_alternative_flowing`.
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* You *must* set `liquid_alternative_source` to the node's own name.
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* Use `backface_culling = false` for the tiles you want to make
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visible when inside the node.
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* `flowingliquid`
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* The flowing version of a liquid, appears with various heights and slopes.
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* Faces bordering to the same node are never rendered.
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* Connects to node specified in `liquid_alternative_source`.
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* You *must* set `liquid_alternative_flowing` to the node's own name.
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* Node textures are defined with `special_tiles` where the first tile
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is for the top and bottom faces and the second tile is for the side
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faces.
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@ -8233,14 +8235,31 @@ Used by `minetest.register_node`.
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-- around it until `liquid_range` is reached;
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-- will drain out without a source;
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-- recommended drawtype: "flowingliquid".
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-- If it's "source" or "flowing" and `liquid_range > 0`, then
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-- both `liquid_alternative_*` fields must be specified
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-- If it's "source" or "flowing", then the
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-- `liquid_alternative_*` fields _must_ be specified
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liquid_alternative_flowing = "",
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-- Node that represents the flowing version of the liquid
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liquid_alternative_source = "",
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-- Node that represents the source version of the liquid
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-- These fields may contain node names that represent the
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-- flowing version (`liquid_alternative_flowing`) and
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-- source version (`liquid_alternative_source`) of a liquid.
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--
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-- Specifically, these fields are required if any of these is true:
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-- * `liquidtype ~= "none" or
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-- * `drawtype == "liquid" or
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-- * `drawtype == "flowingliquid"
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--
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-- Liquids consist of up to two nodes: source and flowing.
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--
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-- There are two ways to define a liquid:
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-- 1) Source node and flowing node. This requires both fields to be
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-- specified for both nodes.
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-- 2) Standalone source node (cannot flow). `liquid_alternative_source`
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-- must be specified and `liquid_range` must be set to 0.
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--
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-- Example:
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-- liquid_alternative_flowing = "example:water_flowing",
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-- liquid_alternative_source = "example:water_source",
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liquid_viscosity = 0,
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-- Controls speed at which the liquid spreads/flows (max. 7).
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