forked from Mirrorlandia_minetest/minetest
Mapgen V6: Respect water_level setting
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@ -149,8 +149,8 @@ bool MapgenV6::block_is_underground(u64 seed, v3s16 blockpos)
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float MapgenV6::baseTerrainLevel(float terrain_base, float terrain_higher,
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float steepness, float height_select) {
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float base = water_level + terrain_base;
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float higher = water_level + terrain_higher;
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float base = 1 + terrain_base;
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float higher = 1 + terrain_higher;
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// Limit higher ground level to at least base
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if(higher < base)
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