forked from Mirrorlandia_minetest/minetest
Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
parent
23e9f5db43
commit
b38ffdec27
@ -10,3 +10,4 @@ dofile(commonpath .. "chatcommands.lua")
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dofile(clientpath .. "chatcommands.lua")
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dofile(clientpath .. "death_formspec.lua")
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dofile(clientpath .. "misc.lua")
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assert(loadfile(commonpath .. "item_s.lua"))({}) -- Just for push/read node functions
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@ -223,3 +223,17 @@ function builtin_shared.cache_content_ids()
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end
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end
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end
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if core.set_read_node and core.set_push_node then
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local function read_node(node)
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return name2content[node.name], node.param1, node.param2
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end
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core.set_read_node(read_node)
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core.set_read_node = nil
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local function push_node(content, param1, param2)
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return {name = content2name[content], param1 = param1, param2 = param2}
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end
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core.set_push_node(push_node)
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core.set_push_node = nil
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end
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@ -1,5 +1,4 @@
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_G.core = {}
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_G.vector = {metatable = {}}
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dofile("builtin/common/vector.lua")
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dofile("builtin/common/misc_helpers.lua")
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@ -1,5 +1,4 @@
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_G.core = {}
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_G.vector = {metatable = {}}
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_G.setfenv = require 'busted.compatibility'.setfenv
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@ -1,4 +1,4 @@
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_G.vector = {metatable = {}}
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_G.vector = {}
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dofile("builtin/common/vector.lua")
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describe("vector", function()
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@ -6,8 +6,10 @@ Note: The vector.*-functions must be able to accept old vectors that had no meta
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-- localize functions
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local setmetatable = setmetatable
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-- vector.metatable is set by C++.
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local metatable = vector.metatable
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vector = {}
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local metatable = {}
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vector.metatable = metatable
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local xyz = {"x", "y", "z"}
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@ -366,3 +368,22 @@ function vector.dir_to_rotation(forward, up)
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end
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return rot
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end
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if rawget(_G, "core") and core.set_read_vector and core.set_push_vector then
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local function read_vector(v)
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return v.x, v.y, v.z
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end
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core.set_read_vector(read_vector)
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core.set_read_vector = nil
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if rawget(_G, "jit") then
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-- This is necessary to prevent trace aborts.
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local function push_vector(x, y, z)
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return (fast_new(x, y, z))
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end
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core.set_push_vector(push_vector)
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else
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core.set_push_vector(fast_new)
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end
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core.set_push_vector = nil
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end
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@ -1,5 +1,4 @@
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_G.core = {get_once = function(_) end}
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_G.vector = {metatable = {}}
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_G.unpack = table.unpack
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_G.serverlistmgr = {}
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@ -196,6 +196,7 @@ void Client::loadMods()
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// Load builtin
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scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
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m_script->loadModFromMemory(BUILTIN_MOD_NAME);
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m_script->checkSetByBuiltin();
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ModConfiguration modconf;
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{
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@ -226,6 +226,7 @@ bool GUIEngine::loadMainMenuScript()
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std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
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try {
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m_script->loadScript(script);
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m_script->checkSetByBuiltin();
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// Menu script loaded
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return true;
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} catch (const ModError &e) {
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@ -1175,43 +1175,27 @@ NodeBox read_nodebox(lua_State *L, int index)
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}
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/******************************************************************************/
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MapNode readnode(lua_State *L, int index, const NodeDefManager *ndef)
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MapNode readnode(lua_State *L, int index)
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{
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lua_getfield(L, index, "name");
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if (!lua_isstring(L, -1))
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throw LuaError("Node name is not set or is not a string!");
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std::string name = lua_tostring(L, -1);
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lua_pop(L, 1);
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u8 param1 = 0;
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lua_getfield(L, index, "param1");
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if (!lua_isnil(L, -1))
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param1 = lua_tonumber(L, -1);
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lua_pop(L, 1);
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u8 param2 = 0;
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lua_getfield(L, index, "param2");
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if (!lua_isnil(L, -1))
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param2 = lua_tonumber(L, -1);
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lua_pop(L, 1);
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content_t id = CONTENT_IGNORE;
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if (!ndef->getId(name, id))
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throw LuaError("\"" + name + "\" is not a registered node!");
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return {id, param1, param2};
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lua_pushvalue(L, index);
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_READ_NODE);
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lua_insert(L, -2);
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lua_call(L, 1, 3);
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content_t content = lua_tointeger(L, -3);
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u8 param1 = lua_tointeger(L, -2);
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u8 param2 = lua_tointeger(L, -1);
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lua_pop(L, 3);
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return MapNode(content, param1, param2);
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}
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/******************************************************************************/
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void pushnode(lua_State *L, const MapNode &n, const NodeDefManager *ndef)
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void pushnode(lua_State *L, const MapNode &n)
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{
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lua_createtable(L, 0, 3);
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lua_pushstring(L, ndef->get(n).name.c_str());
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lua_setfield(L, -2, "name");
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_PUSH_NODE);
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lua_pushinteger(L, n.getContent());
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lua_pushinteger(L, n.getParam1());
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lua_setfield(L, -2, "param1");
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lua_pushinteger(L, n.getParam2());
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lua_setfield(L, -2, "param2");
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lua_call(L, 3, 1);
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}
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/******************************************************************************/
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@ -129,10 +129,8 @@ void read_inventory_list (lua_State *L, int tableindex,
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Inventory *inv, const char *name,
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IGameDef *gdef, int forcesize=-1);
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MapNode readnode (lua_State *L, int index,
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const NodeDefManager *ndef);
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void pushnode (lua_State *L, const MapNode &n,
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const NodeDefManager *ndef);
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MapNode readnode (lua_State *L, int index);
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void pushnode (lua_State *L, const MapNode &n);
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void read_groups (lua_State *L, int index,
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@ -48,17 +48,19 @@ extern "C" {
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} \
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} while (0)
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#define CHECK_POS_COORD(name) CHECK_TYPE(-1, "vector coordinate " name, LUA_TNUMBER)
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#define CHECK_POS_COORD(index, name) CHECK_TYPE(index, "vector coordinate " name, LUA_TNUMBER)
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#define CHECK_POS_TAB(index) CHECK_TYPE(index, "vector", LUA_TTABLE)
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/**
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* A helper which sets the vector metatable for the table on top of the stack
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* A helper which calls CUSTOM_RIDX_READ_VECTOR with the argument at the given index
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*/
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static void set_vector_metatable(lua_State *L)
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static void read_v3_aux(lua_State *L, int index)
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{
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_VECTOR_METATABLE);
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lua_setmetatable(L, -2);
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lua_pushvalue(L, index);
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_READ_VECTOR);
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lua_insert(L, -2);
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lua_call(L, 1, 3);
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}
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// Retrieve an integer vector where all components are optional
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@ -79,14 +81,11 @@ static bool getv3intfield(lua_State *L, int index,
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void push_v3f(lua_State *L, v3f p)
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{
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lua_createtable(L, 0, 3);
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_PUSH_VECTOR);
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lua_pushnumber(L, p.X);
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lua_setfield(L, -2, "x");
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lua_pushnumber(L, p.Y);
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lua_setfield(L, -2, "y");
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lua_pushnumber(L, p.Z);
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lua_setfield(L, -2, "z");
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set_vector_metatable(L);
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lua_call(L, 3, 1);
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}
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void push_v2f(lua_State *L, v2f p)
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@ -160,12 +159,12 @@ v2f check_v2f(lua_State *L, int index)
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v2f p;
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CHECK_POS_TAB(index);
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lua_getfield(L, index, "x");
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CHECK_POS_COORD("x");
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CHECK_POS_COORD(-1, "x");
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p.X = lua_tonumber(L, -1);
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CHECK_FLOAT(p.X, "x");
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lua_pop(L, 1);
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lua_getfield(L, index, "y");
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CHECK_POS_COORD("y");
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CHECK_POS_COORD(-1, "y");
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p.Y = lua_tonumber(L, -1);
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CHECK_FLOAT(p.Y, "y");
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lua_pop(L, 1);
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@ -174,78 +173,48 @@ v2f check_v2f(lua_State *L, int index)
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v3f read_v3f(lua_State *L, int index)
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{
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v3f pos;
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CHECK_POS_TAB(index);
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lua_getfield(L, index, "x");
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pos.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, index, "y");
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pos.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, index, "z");
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pos.Z = lua_tonumber(L, -1);
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lua_pop(L, 1);
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return pos;
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read_v3_aux(L, index);
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float x = lua_tonumber(L, -3);
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float y = lua_tonumber(L, -2);
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float z = lua_tonumber(L, -1);
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lua_pop(L, 3);
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return v3f(x, y, z);
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}
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v3f check_v3f(lua_State *L, int index)
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{
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v3f pos;
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CHECK_POS_TAB(index);
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lua_getfield(L, index, "x");
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CHECK_POS_COORD("x");
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pos.X = lua_tonumber(L, -1);
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CHECK_FLOAT(pos.X, "x");
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lua_pop(L, 1);
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lua_getfield(L, index, "y");
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CHECK_POS_COORD("y");
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pos.Y = lua_tonumber(L, -1);
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CHECK_FLOAT(pos.Y, "y");
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lua_pop(L, 1);
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lua_getfield(L, index, "z");
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CHECK_POS_COORD("z");
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pos.Z = lua_tonumber(L, -1);
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CHECK_FLOAT(pos.Z, "z");
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lua_pop(L, 1);
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return pos;
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read_v3_aux(L, index);
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CHECK_POS_COORD(-3, "x");
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CHECK_POS_COORD(-2, "y");
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CHECK_POS_COORD(-1, "z");
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float x = lua_tonumber(L, -3);
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float y = lua_tonumber(L, -2);
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float z = lua_tonumber(L, -1);
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lua_pop(L, 3);
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return v3f(x, y, z);
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}
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v3d read_v3d(lua_State *L, int index)
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{
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v3d pos;
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CHECK_POS_TAB(index);
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lua_getfield(L, index, "x");
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pos.X = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, index, "y");
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pos.Y = lua_tonumber(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, index, "z");
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pos.Z = lua_tonumber(L, -1);
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lua_pop(L, 1);
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return pos;
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read_v3_aux(L, index);
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double x = lua_tonumber(L, -3);
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double y = lua_tonumber(L, -2);
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double z = lua_tonumber(L, -1);
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lua_pop(L, 3);
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return v3d(x, y, z);
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}
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v3d check_v3d(lua_State *L, int index)
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{
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v3d pos;
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CHECK_POS_TAB(index);
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lua_getfield(L, index, "x");
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CHECK_POS_COORD("x");
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pos.X = lua_tonumber(L, -1);
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CHECK_FLOAT(pos.X, "x");
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lua_pop(L, 1);
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lua_getfield(L, index, "y");
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CHECK_POS_COORD("y");
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pos.Y = lua_tonumber(L, -1);
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CHECK_FLOAT(pos.Y, "y");
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lua_pop(L, 1);
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lua_getfield(L, index, "z");
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CHECK_POS_COORD("z");
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pos.Z = lua_tonumber(L, -1);
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CHECK_FLOAT(pos.Z, "z");
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lua_pop(L, 1);
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return pos;
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read_v3_aux(L, index);
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CHECK_POS_COORD(-3, "x");
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CHECK_POS_COORD(-2, "y");
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CHECK_POS_COORD(-1, "z");
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double x = lua_tonumber(L, -3);
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double y = lua_tonumber(L, -2);
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double z = lua_tonumber(L, -1);
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lua_pop(L, 3);
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return v3d(x, y, z);
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}
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void push_ARGB8(lua_State *L, video::SColor color)
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@ -274,14 +243,11 @@ v3f checkFloatPos(lua_State *L, int index)
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void push_v3s16(lua_State *L, v3s16 p)
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{
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lua_createtable(L, 0, 3);
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_PUSH_VECTOR);
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lua_pushinteger(L, p.X);
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lua_setfield(L, -2, "x");
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lua_pushinteger(L, p.Y);
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lua_setfield(L, -2, "y");
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lua_pushinteger(L, p.Z);
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lua_setfield(L, -2, "z");
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set_vector_metatable(L);
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lua_call(L, 3, 1);
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}
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v3s16 read_v3s16(lua_State *L, int index)
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@ -56,8 +56,14 @@ enum {
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CUSTOM_RIDX_CURRENT_MOD_NAME,
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CUSTOM_RIDX_BACKTRACE,
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CUSTOM_RIDX_HTTP_API_LUA,
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CUSTOM_RIDX_VECTOR_METATABLE,
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CUSTOM_RIDX_METATABLE_MAP,
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// The following four functions are implemented in Lua because LuaJIT can
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// trace them and optimize tables/string better than from the C API.
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CUSTOM_RIDX_READ_VECTOR,
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CUSTOM_RIDX_PUSH_VECTOR,
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CUSTOM_RIDX_READ_NODE,
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CUSTOM_RIDX_PUSH_NODE,
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};
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@ -247,6 +247,7 @@ bool AsyncEngine::prepareEnvironment(lua_State* L, int top)
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try {
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script->loadMod(Server::getBuiltinLuaPath() + DIR_DELIM + "init.lua",
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BUILTIN_MOD_NAME);
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script->checkSetByBuiltin();
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} catch (const ModError &e) {
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errorstream << "Execution of async base environment failed: "
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<< e.what() << std::endl;
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@ -120,16 +120,32 @@ ScriptApiBase::ScriptApiBase(ScriptingType type):
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#endif
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// Add basic globals
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lua_newtable(m_luastack);
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lua_setglobal(m_luastack, "core");
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// vector.metatable is stored in the registry for quick access from C++.
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// "core" table:
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lua_newtable(m_luastack);
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lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_VECTOR_METATABLE);
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lua_newtable(m_luastack);
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lua_rawgeti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_VECTOR_METATABLE);
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lua_setfield(m_luastack, -2, "metatable");
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lua_setglobal(m_luastack, "vector");
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// Populate with some internal functions which will be removed in Lua:
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lua_pushcfunction(m_luastack, [](lua_State *L) -> int {
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lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_READ_VECTOR);
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return 0;
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});
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lua_setfield(m_luastack, -2, "set_read_vector");
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lua_pushcfunction(m_luastack, [](lua_State *L) -> int {
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lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_PUSH_VECTOR);
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return 0;
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});
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lua_setfield(m_luastack, -2, "set_push_vector");
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lua_pushcfunction(m_luastack, [](lua_State *L) -> int {
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lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_READ_NODE);
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return 0;
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});
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lua_setfield(m_luastack, -2, "set_read_node");
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lua_pushcfunction(m_luastack, [](lua_State *L) -> int {
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lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_PUSH_NODE);
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return 0;
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});
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lua_setfield(m_luastack, -2, "set_push_node");
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// Finally, put the table into the global environment:
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lua_setglobal(m_luastack, "core");
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if (m_type == ScriptingType::Client)
|
||||
lua_pushstring(m_luastack, "/");
|
||||
@ -180,6 +196,29 @@ void ScriptApiBase::clientOpenLibs(lua_State *L)
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptApiBase::checkSetByBuiltin()
|
||||
{
|
||||
lua_State *L = getStack();
|
||||
|
||||
if (m_gamedef) {
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_READ_VECTOR);
|
||||
FATAL_ERROR_IF(lua_type(L, -1) != LUA_TFUNCTION, "missing read_vector");
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_PUSH_VECTOR);
|
||||
FATAL_ERROR_IF(lua_type(L, -1) != LUA_TFUNCTION, "missing push_vector");
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_READ_NODE);
|
||||
FATAL_ERROR_IF(lua_type(L, -1) != LUA_TFUNCTION, "missing read_node");
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_PUSH_NODE);
|
||||
FATAL_ERROR_IF(lua_type(L, -1) != LUA_TFUNCTION, "missing push_node");
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptApiBase::loadMod(const std::string &script_path,
|
||||
const std::string &mod_name)
|
||||
{
|
||||
|
@ -115,6 +115,9 @@ public:
|
||||
|
||||
void clientOpenLibs(lua_State *L);
|
||||
|
||||
// Check things that should be set by the builtin mod.
|
||||
void checkSetByBuiltin();
|
||||
|
||||
protected:
|
||||
friend class LuaABM;
|
||||
friend class LuaLBM;
|
||||
|
@ -186,15 +186,13 @@ bool ScriptApiClient::on_dignode(v3s16 p, MapNode node)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
const NodeDefManager *ndef = getClient()->ndef();
|
||||
|
||||
// Get core.registered_on_dignode
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_dignode");
|
||||
|
||||
// Push data
|
||||
push_v3s16(L, p);
|
||||
pushnode(L, node, ndef);
|
||||
pushnode(L, node);
|
||||
|
||||
// Call functions
|
||||
try {
|
||||
@ -210,15 +208,13 @@ bool ScriptApiClient::on_punchnode(v3s16 p, MapNode node)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
const NodeDefManager *ndef = getClient()->ndef();
|
||||
|
||||
// Get core.registered_on_punchgnode
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_punchnode");
|
||||
|
||||
// Push data
|
||||
push_v3s16(L, p);
|
||||
pushnode(L, node, ndef);
|
||||
pushnode(L, node);
|
||||
|
||||
// Call functions
|
||||
try {
|
||||
|
@ -274,7 +274,6 @@ void ScriptApiEnv::on_liquid_transformed(
|
||||
|
||||
// Convert the list to a pos array and a node array for lua
|
||||
int index = 1;
|
||||
const NodeDefManager *ndef = getEnv()->getGameDef()->ndef();
|
||||
lua_createtable(L, list.size(), 0);
|
||||
lua_createtable(L, list.size(), 0);
|
||||
for(std::pair<v3s16, MapNode> p : list) {
|
||||
@ -282,7 +281,7 @@ void ScriptApiEnv::on_liquid_transformed(
|
||||
push_v3s16(L, p.first);
|
||||
lua_rawset(L, -4);
|
||||
lua_pushnumber(L, index++);
|
||||
pushnode(L, p.second, ndef);
|
||||
pushnode(L, p.second);
|
||||
lua_rawset(L, -3);
|
||||
}
|
||||
|
||||
|
@ -119,7 +119,7 @@ bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
|
||||
|
||||
// Call function
|
||||
push_v3s16(L, p);
|
||||
pushnode(L, node, ndef);
|
||||
pushnode(L, node);
|
||||
objectrefGetOrCreate(L, puncher);
|
||||
pushPointedThing(pointed);
|
||||
PCALL_RES(lua_pcall(L, 4, 0, error_handler));
|
||||
@ -142,7 +142,7 @@ bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
|
||||
|
||||
// Call function
|
||||
push_v3s16(L, p);
|
||||
pushnode(L, node, ndef);
|
||||
pushnode(L, node);
|
||||
objectrefGetOrCreate(L, digger);
|
||||
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
|
||||
|
||||
@ -204,8 +204,8 @@ bool ScriptApiNode::node_on_flood(v3s16 p, MapNode node, MapNode newnode)
|
||||
|
||||
// Call function
|
||||
push_v3s16(L, p);
|
||||
pushnode(L, node, ndef);
|
||||
pushnode(L, newnode, ndef);
|
||||
pushnode(L, node);
|
||||
pushnode(L, newnode);
|
||||
PCALL_RES(lua_pcall(L, 3, 1, error_handler));
|
||||
lua_remove(L, error_handler);
|
||||
return readParam<bool>(L, -1, false);
|
||||
@ -225,7 +225,7 @@ void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
|
||||
|
||||
// Call function
|
||||
push_v3s16(L, p);
|
||||
pushnode(L, node, ndef);
|
||||
pushnode(L, node);
|
||||
PCALL_RES(lua_pcall(L, 2, 0, error_handler));
|
||||
lua_pop(L, 1); // Pop error handler
|
||||
}
|
||||
|
@ -98,7 +98,6 @@ void ScriptApiSecurity::initializeSecurity()
|
||||
"type",
|
||||
"unpack",
|
||||
"_VERSION",
|
||||
"vector",
|
||||
"xpcall",
|
||||
};
|
||||
static const char *whitelist_tables[] = {
|
||||
@ -253,10 +252,6 @@ void ScriptApiSecurity::initializeSecurity()
|
||||
lua_pushnil(L);
|
||||
lua_setfield(L, old_globals, "core");
|
||||
|
||||
// 'vector' as well.
|
||||
lua_pushnil(L);
|
||||
lua_setfield(L, old_globals, "vector");
|
||||
|
||||
lua_pop(L, 1); // Pop globals_backup
|
||||
|
||||
|
||||
@ -299,7 +294,6 @@ void ScriptApiSecurity::initializeSecurityClient()
|
||||
"type",
|
||||
"unpack",
|
||||
"_VERSION",
|
||||
"vector",
|
||||
"xpcall",
|
||||
// Completely safe libraries
|
||||
"coroutine",
|
||||
|
@ -220,7 +220,7 @@ int ModApiClient::l_get_node_or_nil(lua_State *L)
|
||||
MapNode n = getClient(L)->CSMGetNode(pos, &pos_ok);
|
||||
if (pos_ok) {
|
||||
// Return node
|
||||
pushnode(L, n, getClient(L)->ndef());
|
||||
pushnode(L, n);
|
||||
} else {
|
||||
lua_pushnil(L);
|
||||
}
|
||||
|
@ -98,7 +98,7 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
lua_remove(L, -2); // Remove registered_abms[m_id]
|
||||
push_v3s16(L, p);
|
||||
pushnode(L, n, env->getGameDef()->ndef());
|
||||
pushnode(L, n);
|
||||
lua_pushnumber(L, active_object_count);
|
||||
lua_pushnumber(L, active_object_count_wider);
|
||||
|
||||
@ -140,7 +140,7 @@ void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
lua_remove(L, -2); // Remove registered_lbms[m_id]
|
||||
push_v3s16(L, p);
|
||||
pushnode(L, n, env->getGameDef()->ndef());
|
||||
pushnode(L, n);
|
||||
|
||||
int result = lua_pcall(L, 2, 0, error_handler);
|
||||
if (result)
|
||||
@ -247,10 +247,9 @@ int ModApiEnvMod::l_set_node(lua_State *L)
|
||||
{
|
||||
GET_ENV_PTR;
|
||||
|
||||
const NodeDefManager *ndef = env->getGameDef()->ndef();
|
||||
// parameters
|
||||
v3s16 pos = read_v3s16(L, 1);
|
||||
MapNode n = readnode(L, 2, ndef);
|
||||
MapNode n = readnode(L, 2);
|
||||
// Do it
|
||||
bool succeeded = env->setNode(pos, n);
|
||||
lua_pushboolean(L, succeeded);
|
||||
@ -263,7 +262,6 @@ int ModApiEnvMod::l_bulk_set_node(lua_State *L)
|
||||
{
|
||||
GET_ENV_PTR;
|
||||
|
||||
const NodeDefManager *ndef = env->getGameDef()->ndef();
|
||||
// parameters
|
||||
if (!lua_istable(L, 1)) {
|
||||
return 0;
|
||||
@ -275,7 +273,7 @@ int ModApiEnvMod::l_bulk_set_node(lua_State *L)
|
||||
return 1;
|
||||
}
|
||||
|
||||
MapNode n = readnode(L, 2, ndef);
|
||||
MapNode n = readnode(L, 2);
|
||||
|
||||
// Do it
|
||||
bool succeeded = true;
|
||||
@ -315,10 +313,9 @@ int ModApiEnvMod::l_swap_node(lua_State *L)
|
||||
{
|
||||
GET_ENV_PTR;
|
||||
|
||||
const NodeDefManager *ndef = env->getGameDef()->ndef();
|
||||
// parameters
|
||||
v3s16 pos = read_v3s16(L, 1);
|
||||
MapNode n = readnode(L, 2, ndef);
|
||||
MapNode n = readnode(L, 2);
|
||||
// Do it
|
||||
bool succeeded = env->swapNode(pos, n);
|
||||
lua_pushboolean(L, succeeded);
|
||||
@ -336,7 +333,7 @@ int ModApiEnvMod::l_get_node(lua_State *L)
|
||||
// Do it
|
||||
MapNode n = env->getMap().getNode(pos);
|
||||
// Return node
|
||||
pushnode(L, n, env->getGameDef()->ndef());
|
||||
pushnode(L, n);
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -353,7 +350,7 @@ int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
|
||||
MapNode n = env->getMap().getNode(pos, &pos_ok);
|
||||
if (pos_ok) {
|
||||
// Return node
|
||||
pushnode(L, n, env->getGameDef()->ndef());
|
||||
pushnode(L, n);
|
||||
} else {
|
||||
lua_pushnil(L);
|
||||
}
|
||||
@ -438,7 +435,7 @@ int ModApiEnvMod::l_place_node(lua_State *L)
|
||||
IItemDefManager *idef = server->idef();
|
||||
|
||||
v3s16 pos = read_v3s16(L, 1);
|
||||
MapNode n = readnode(L, 2, ndef);
|
||||
MapNode n = readnode(L, 2);
|
||||
|
||||
// Don't attempt to load non-loaded area as of now
|
||||
MapNode n_old = env->getMap().getNode(pos);
|
||||
|
@ -721,3 +721,10 @@ void ModApiItemMod::InitializeAsync(lua_State *L, int top)
|
||||
API_FCT(get_content_id);
|
||||
API_FCT(get_name_from_content_id);
|
||||
}
|
||||
|
||||
void ModApiItemMod::InitializeClient(lua_State *L, int top)
|
||||
{
|
||||
// all read-only functions
|
||||
API_FCT(get_content_id);
|
||||
API_FCT(get_name_from_content_id);
|
||||
}
|
||||
|
@ -174,4 +174,5 @@ private:
|
||||
public:
|
||||
static void Initialize(lua_State *L, int top);
|
||||
static void InitializeAsync(lua_State *L, int top);
|
||||
static void InitializeClient(lua_State *L, int top);
|
||||
};
|
||||
|
@ -138,7 +138,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
|
||||
|
||||
lua_getfield(L, 1, "node");
|
||||
if (lua_istable(L, -1))
|
||||
p.node = readnode(L, -1, getGameDef(L)->ndef());
|
||||
p.node = readnode(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
|
||||
@ -289,7 +289,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
|
||||
|
||||
lua_getfield(L, 1, "node");
|
||||
if (lua_istable(L, -1))
|
||||
p.node = readnode(L, -1, getGameDef(L)->ndef());
|
||||
p.node = readnode(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
|
||||
|
@ -87,7 +87,7 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
|
||||
|
||||
lua_getfield(L, 1, "node");
|
||||
if (lua_istable(L, -1))
|
||||
p.node = readnode(L, -1, getGameDef(L)->ndef());
|
||||
p.node = readnode(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
|
||||
@ -185,7 +185,7 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
|
||||
|
||||
lua_getfield(L, 1, "node");
|
||||
if (lua_istable(L, -1))
|
||||
p.node = readnode(L, -1, getGameDef(L)->ndef());
|
||||
p.node = readnode(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
|
||||
|
@ -139,12 +139,10 @@ int LuaVoxelManip::l_get_node_at(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
|
||||
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
|
||||
v3s16 pos = check_v3s16(L, 2);
|
||||
|
||||
pushnode(L, o->vm->getNodeNoExNoEmerge(pos), ndef);
|
||||
pushnode(L, o->vm->getNodeNoExNoEmerge(pos));
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -152,11 +150,9 @@ int LuaVoxelManip::l_set_node_at(lua_State *L)
|
||||
{
|
||||
NO_MAP_LOCK_REQUIRED;
|
||||
|
||||
const NodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
|
||||
LuaVoxelManip *o = checkObject<LuaVoxelManip>(L, 1);
|
||||
v3s16 pos = check_v3s16(L, 2);
|
||||
MapNode n = readnode(L, 3, ndef);
|
||||
MapNode n = readnode(L, 3);
|
||||
|
||||
o->vm->setNodeNoEmerge(pos, n);
|
||||
|
||||
|
@ -78,6 +78,7 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
|
||||
|
||||
ModApiUtil::InitializeClient(L, top);
|
||||
ModApiClient::Initialize(L, top);
|
||||
ModApiItemMod::InitializeClient(L, top);
|
||||
ModApiStorage::Initialize(L, top);
|
||||
ModApiEnvMod::InitializeClient(L, top);
|
||||
ModApiChannels::Initialize(L, top);
|
||||
|
@ -447,6 +447,7 @@ void Server::init()
|
||||
m_inventory_mgr = std::make_unique<ServerInventoryManager>();
|
||||
|
||||
m_script->loadMod(getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME);
|
||||
m_script->checkSetByBuiltin();
|
||||
|
||||
m_gamespec.checkAndLog();
|
||||
m_modmgr->loadMods(m_script);
|
||||
|
Loading…
Reference in New Issue
Block a user