forked from Mirrorlandia_minetest/minetest
Clang-format styles fixes since previous commit
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0419552c92
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@ -2,6 +2,7 @@ BasedOnStyle: LLVM
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IndentWidth: 8
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UseTab: Always
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BreakBeforeBraces: Custom
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Standard: Cpp03
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BraceWrapping:
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AfterClass: true
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AfterControlStatement: false
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@ -16,6 +17,8 @@ AllowShortIfStatementsOnASingleLine: false
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IndentCaseLabels: false
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AccessModifierOffset: -8
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ColumnLimit: 90
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AllowShortFunctionsOnASingleLine: Inline
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SortIncludes: false
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IncludeCategories:
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- Regex: '^".*'
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Priority: 2
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@ -21,7 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "l_internal.h"
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#include "script/common/c_converter.h"
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LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m) { m_localplayer = m; }
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LuaLocalPlayer::LuaLocalPlayer(LocalPlayer *m)
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{
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m_localplayer = m;
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}
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void LuaLocalPlayer::create(lua_State *L, LocalPlayer *m)
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{
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@ -332,7 +335,10 @@ LuaLocalPlayer *LuaLocalPlayer::checkobject(lua_State *L, int narg)
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return *(LuaLocalPlayer **)ud;
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}
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LocalPlayer *LuaLocalPlayer::getobject(LuaLocalPlayer *ref) { return ref->m_localplayer; }
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LocalPlayer *LuaLocalPlayer::getobject(LuaLocalPlayer *ref)
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{
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return ref->m_localplayer;
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}
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LocalPlayer *LuaLocalPlayer::getobject(lua_State *L, int narg)
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{
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@ -376,8 +382,10 @@ void LuaLocalPlayer::Register(lua_State *L)
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}
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const char LuaLocalPlayer::className[] = "LocalPlayer";
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const luaL_reg LuaLocalPlayer::methods[] = {luamethod(LuaLocalPlayer, get_velocity),
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luamethod(LuaLocalPlayer, get_hp), luamethod(LuaLocalPlayer, get_name),
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const luaL_reg LuaLocalPlayer::methods[] = {
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luamethod(LuaLocalPlayer, get_velocity),
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luamethod(LuaLocalPlayer, get_hp),
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luamethod(LuaLocalPlayer, get_name),
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luamethod(LuaLocalPlayer, is_teleported),
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luamethod(LuaLocalPlayer, is_attached),
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luamethod(LuaLocalPlayer, is_touching_ground),
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@ -404,4 +412,5 @@ const luaL_reg LuaLocalPlayer::methods[] = {luamethod(LuaLocalPlayer, get_veloci
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luamethod(LuaLocalPlayer, get_movement_speed),
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luamethod(LuaLocalPlayer, get_movement),
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{0, 0}};
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{0, 0}
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};
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@ -36,7 +36,7 @@ struct ItemMesh
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* If the boolean is true, the color is fixed, else
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* palettes can modify it.
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*/
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std::vector<std::pair<bool, video::SColor>> buffer_colors;
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std::vector<std::pair<bool, video::SColor> > buffer_colors;
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ItemMesh() : mesh(NULL), buffer_colors() {}
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};
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@ -284,6 +284,7 @@ src/script/lua_api/l_item.cpp
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src/script/lua_api/l_item.h
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src/script/lua_api/l_itemstackmeta.cpp
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src/script/lua_api/l_itemstackmeta.h
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src/script/lua_api/l_localplayer.cpp
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src/script/lua_api/l_mainmenu.cpp
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src/script/lua_api/l_mainmenu.h
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src/script/lua_api/l_mapgen.cpp
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