forked from Mirrorlandia_minetest/minetest
Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there
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d020e0771d
commit
b459f53ac3
@ -628,7 +628,7 @@ assets : $(ASSETS_TIMESTAMP)
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clean_assets :
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@$(RM) -r assets
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apk: $(PATHCFGFILE) assets $(IRRLICHT_LIB) $(CURL_LIB) \
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apk: $(PATHCFGFILE) assets $(IRRLICHT_LIB) $(CURL_LIB) $(LEVELDB_LIB) \
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$(OPENAL_LIB) $(OGG_LIB) prep_srcdir $(ROOT)/jni/src/android_version.h
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@export NDEBUG=$$NDEBUG; $(MAKE) -j${PARALLEL} manifest; \
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export PATH=$$PATH:${SDKFOLDER}/platform-tools:${ANDROID_NDK}; \
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@ -7,10 +7,10 @@ LOCAL_MODULE := Irrlicht
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LOCAL_SRC_FILES := deps/irrlicht/lib/Android/libIrrlicht.a
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include $(PREBUILT_STATIC_LIBRARY)
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#include $(CLEAR_VARS)
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#LOCAL_MODULE := LevelDB
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#LOCAL_SRC_FILES := deps/leveldb/libleveldb.a
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#include $(PREBUILT_STATIC_LIBRARY)
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include $(CLEAR_VARS)
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LOCAL_MODULE := LevelDB
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LOCAL_SRC_FILES := deps/leveldb/libleveldb.a
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include $(PREBUILT_STATIC_LIBRARY)
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include $(CLEAR_VARS)
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LOCAL_MODULE := curl
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@ -62,6 +62,7 @@ LOCAL_CFLAGS := -D_IRR_ANDROID_PLATFORM_ \
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-DUSE_CURL=1 \
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-DUSE_SOUND=1 \
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-DUSE_FREETYPE=1 \
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-DUSE_LEVELDB=1 \
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$(GPROF_DEF) \
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-pipe -fstrict-aliasing
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@ -93,9 +94,8 @@ LOCAL_C_INCLUDES := \
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deps/freetype2-android/include \
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deps/curl-7.35.0/include \
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deps/openal-soft/jni/OpenAL/include \
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deps/libvorbis-libogg-android/jni/include
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# deps/leveldb/include \
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deps/libvorbis-libogg-android/jni/include \
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deps/leveldb/include \
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LOCAL_SRC_FILES := \
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jni/src/ban.cpp \
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@ -205,9 +205,8 @@ LOCAL_SRC_FILES := \
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jni/src/util/serialize.cpp \
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jni/src/util/string.cpp \
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jni/src/util/timetaker.cpp \
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jni/src/touchscreengui.cpp
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# jni/src/database-leveldb.cpp \
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jni/src/touchscreengui.cpp \
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jni/src/database-leveldb.cpp
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# lua api
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LOCAL_SRC_FILES += \
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@ -297,8 +296,7 @@ LOCAL_SRC_FILES += \
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LOCAL_SRC_FILES += jni/src/json/jsoncpp.cpp
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LOCAL_SHARED_LIBRARIES := openal ogg vorbis ssl crypto
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LOCAL_STATIC_LIBRARIES := Irrlicht freetype curl android_native_app_glue $(PROFILER_LIBS)
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# LevelDB
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LOCAL_STATIC_LIBRARIES := Irrlicht freetype curl LevelDB android_native_app_glue $(PROFILER_LIBS)
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LOCAL_LDLIBS := -lEGL -llog -lGLESv1_CM -lGLESv2 -lz -landroid
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include $(BUILD_SHARED_LIBRARY)
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@ -187,12 +187,12 @@ void Database_SQLite3::saveBlock(MapBlock *block)
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const char *bytes = tmp.c_str();
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if(sqlite3_bind_int64(m_database_write, 1, getBlockAsInteger(p3d)) != SQLITE_OK)
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infostream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
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errorstream<<"WARNING: Block position failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
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if(sqlite3_bind_blob(m_database_write, 2, (void *)bytes, o.tellp(), NULL) != SQLITE_OK) // TODO this mught not be the right length
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infostream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
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errorstream<<"WARNING: Block data failed to bind: "<<sqlite3_errmsg(m_database)<<std::endl;
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int written = sqlite3_step(m_database_write);
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if(written != SQLITE_DONE)
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infostream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
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errorstream<<"WARNING: Block failed to save ("<<p3d.X<<", "<<p3d.Y<<", "<<p3d.Z<<") "
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<<sqlite3_errmsg(m_database)<<std::endl;
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// Make ready for later reuse
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sqlite3_reset(m_database_write);
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@ -242,7 +242,12 @@ bool initializeWorld(const std::string &path, const std::string &gameid)
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infostream<<"Creating world.mt ("<<worldmt_path<<")"<<std::endl;
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fs::CreateAllDirs(path);
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std::ostringstream ss(std::ios_base::binary);
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ss<<"gameid = "<<gameid<<"\nbackend = sqlite3\n";
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ss<<"gameid = "<<gameid<<
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#ifdef __ANDROID__
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"\nbackend = leveldb\n";
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#else
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"\nbackend = sqlite3\n";
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#endif
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fs::safeWriteToFile(worldmt_path, ss.str());
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}
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return true;
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