Tests: Add NodeResolver unittests

Minor misc. NodeResolver cleanups
Prefix faux content type constants for testing with t_ to avoid
confusion or name collisions
This commit is contained in:
kwolekr 2015-05-05 11:36:40 -04:00
parent 1be2d32fd5
commit b45df9d6a7
8 changed files with 349 additions and 25 deletions

@ -219,6 +219,7 @@ LOCAL_SRC_FILES := \
jni/src/unittest/test_inventory.cpp \
jni/src/unittest/test_mapnode.cpp \
jni/src/unittest/test_nodedef.cpp \
jni/src/unittest/test_noderesolver.cpp \
jni/src/unittest/test_noise.cpp \
jni/src/unittest/test_objdef.cpp \
jni/src/unittest/test_profiler.cpp \

@ -1346,7 +1346,8 @@ void CNodeDefManager::runNodeResolveCallbacks()
//// NodeResolver
////
NodeResolver::NodeResolver() {
NodeResolver::NodeResolver()
{
m_ndef = NULL;
m_nodenames_idx = 0;
m_nnlistsizes_idx = 0;
@ -1379,14 +1380,14 @@ void NodeResolver::nodeResolveInternal()
const std::string &NodeResolver::getNodeName(content_t c) const
{
if (m_nodenames.size() == 0) {
if (c < m_nodenames.size())
return m_nodenames[c];
if (m_ndef)
return m_ndef->get(c).name;
} else {
if (c < m_nodenames.size())
return m_nodenames[c];
else
return m_ndef->get(CONTENT_UNKNOWN).name;
}
static const std::string unknown_str("unknown");
return unknown_str;
}
@ -1395,7 +1396,7 @@ bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
{
if (m_nodenames_idx == m_nodenames.size()) {
*result_out = c_fallback;
errorstream << "Resolver: no more nodes in list" << std::endl;
errorstream << "NodeResolver: no more nodes in list" << std::endl;
return false;
}

@ -7,6 +7,7 @@ set (UNITTEST_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_inventory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_mapnode.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_nodedef.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_noderesolver.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_noise.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_objdef.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_profiler.cpp

@ -25,9 +25,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "itemdef.h"
#include "gamedef.h"
content_t CONTENT_STONE;
content_t CONTENT_GRASS;
content_t CONTENT_TORCH;
content_t t_CONTENT_STONE;
content_t t_CONTENT_GRASS;
content_t t_CONTENT_TORCH;
content_t t_CONTENT_WATER;
content_t t_CONTENT_LAVA;
content_t t_CONTENT_BRICK;
////////////////////////////////////////////////////////////////////////////////
@ -111,7 +114,7 @@ void TestGameDef::defineSomeNodes()
f.tiledef[i].name = "default_stone.png";
f.is_ground_content = true;
idef->registerItem(itemdef);
CONTENT_STONE = ndef->set(f.name, f);
t_CONTENT_STONE = ndef->set(f.name, f);
//// Grass
itemdef = ItemDefinition();
@ -131,7 +134,7 @@ void TestGameDef::defineSomeNodes()
f.tiledef[i].name = "default_dirt.png^default_grass_side.png";
f.is_ground_content = true;
idef->registerItem(itemdef);
CONTENT_GRASS = ndef->set(f.name, f);
t_CONTENT_GRASS = ndef->set(f.name, f);
//// Torch (minimal definition for lighting tests)
itemdef = ItemDefinition();
@ -144,7 +147,69 @@ void TestGameDef::defineSomeNodes()
f.sunlight_propagates = true;
f.light_source = LIGHT_MAX-1;
idef->registerItem(itemdef);
CONTENT_TORCH = ndef->set(f.name, f);
t_CONTENT_TORCH = ndef->set(f.name, f);
//// Water
itemdef = ItemDefinition();
itemdef.type = ITEM_NODE;
itemdef.name = "default:water";
itemdef.description = "Water";
itemdef.inventory_image = "[inventorycube"
"{default_water.png"
"{default_water.png"
"{default_water.png";
f = ContentFeatures();
f.name = itemdef.name;
f.alpha = 128;
f.liquid_type = LIQUID_SOURCE;
f.liquid_viscosity = 4;
f.is_ground_content = true;
f.groups["liquids"] = 3;
for(int i = 0; i < 6; i++)
f.tiledef[i].name = "default_water.png";
idef->registerItem(itemdef);
t_CONTENT_WATER = ndef->set(f.name, f);
//// Lava
itemdef = ItemDefinition();
itemdef.type = ITEM_NODE;
itemdef.name = "default:lava";
itemdef.description = "Lava";
itemdef.inventory_image = "[inventorycube"
"{default_lava.png"
"{default_lava.png"
"{default_lava.png";
f = ContentFeatures();
f.name = itemdef.name;
f.alpha = 128;
f.liquid_type = LIQUID_SOURCE;
f.liquid_viscosity = 7;
f.light_source = LIGHT_MAX-1;
f.is_ground_content = true;
f.groups["liquids"] = 3;
for(int i = 0; i < 6; i++)
f.tiledef[i].name = "default_lava.png";
idef->registerItem(itemdef);
t_CONTENT_LAVA = ndef->set(f.name, f);
//// Brick
itemdef = ItemDefinition();
itemdef.type = ITEM_NODE;
itemdef.name = "default:brick";
itemdef.description = "Brick";
itemdef.groups["cracky"] = 3;
itemdef.inventory_image = "[inventorycube"
"{default_brick.png"
"{default_brick.png"
"{default_brick.png";
f = ContentFeatures();
f.name = itemdef.name;
for(int i = 0; i < 6; i++)
f.tiledef[i].name = "default_brick.png";
f.is_ground_content = true;
idef->registerItem(itemdef);
t_CONTENT_BRICK = ndef->set(f.name, f);
}
////

@ -124,9 +124,12 @@ public:
};
// A few item and node definitions for those tests that need them
extern content_t CONTENT_STONE;
extern content_t CONTENT_GRASS;
extern content_t CONTENT_TORCH;
extern content_t t_CONTENT_STONE;
extern content_t t_CONTENT_GRASS;
extern content_t t_CONTENT_TORCH;
extern content_t t_CONTENT_WATER;
extern content_t t_CONTENT_LAVA;
extern content_t t_CONTENT_BRICK;
void run_tests();

@ -0,0 +1,253 @@
/*
Minetest
Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include "exceptions.h"
#include "gamedef.h"
#include "nodedef.h"
class TestNodeResolver : public TestBase {
public:
TestNodeResolver() { TestManager::registerTestModule(this); }
const char *getName() { return "TestNodeResolver"; }
void runTests(IGameDef *gamedef);
void testNodeResolving(INodeDefManager *ndef);
void testPendingResolveCancellation(INodeDefManager *ndef);
void testDirectResolveMethod(INodeDefManager *ndef);
void testNoneResolveMethod(INodeDefManager *ndef);
};
static TestNodeResolver g_test_instance;
void TestNodeResolver::runTests(IGameDef *gamedef)
{
IWritableNodeDefManager *parent_ndef;
INodeDefManager *ndef;
parent_ndef = (IWritableNodeDefManager *)gamedef->getNodeDefManager();
ndef = parent_ndef->clone();
TEST(testNodeResolving, ndef);
delete ndef;
ndef = parent_ndef->clone();
TEST(testPendingResolveCancellation, ndef);
delete ndef;
ndef = parent_ndef->clone();
TEST(testDirectResolveMethod, ndef);
delete ndef;
ndef = parent_ndef->clone();
TEST(testNoneResolveMethod, ndef);
delete ndef;
}
class Foobar : public NodeResolver {
public:
void resolveNodeNames();
content_t test_nr_node1;
content_t test_nr_node2;
content_t test_nr_node3;
content_t test_nr_node4;
content_t test_nr_node5;
std::vector<content_t> test_nr_list;
std::vector<content_t> test_nr_list_group;
std::vector<content_t> test_nr_list_required;
std::vector<content_t> test_nr_list_empty;
};
class Foobaz : public NodeResolver {
public:
void resolveNodeNames();
content_t test_content1;
content_t test_content2;
};
////////////////////////////////////////////////////////////////////////////////
void Foobar::resolveNodeNames()
{
UASSERT(getIdFromNrBacklog(&test_nr_node1, "", CONTENT_IGNORE) == true);
UASSERT(getIdsFromNrBacklog(&test_nr_list) == true);
UASSERT(getIdsFromNrBacklog(&test_nr_list_group) == true);
UASSERT(getIdsFromNrBacklog(&test_nr_list_required,
true, CONTENT_AIR) == false);
UASSERT(getIdsFromNrBacklog(&test_nr_list_empty) == true);
UASSERT(getIdFromNrBacklog(&test_nr_node2, "", CONTENT_IGNORE) == true);
UASSERT(getIdFromNrBacklog(&test_nr_node3,
"default:brick", CONTENT_IGNORE) == true);
UASSERT(getIdFromNrBacklog(&test_nr_node4,
"default:gobbledygook", CONTENT_AIR) == false);
UASSERT(getIdFromNrBacklog(&test_nr_node5, "", CONTENT_IGNORE) == false);
}
void Foobaz::resolveNodeNames()
{
UASSERT(getIdFromNrBacklog(&test_content1, "", CONTENT_IGNORE) == true);
UASSERT(getIdFromNrBacklog(&test_content2, "", CONTENT_IGNORE) == false);
}
void TestNodeResolver::testNodeResolving(INodeDefManager *ndef)
{
Foobar foobar;
size_t i;
foobar.m_nodenames.push_back("default:torch");
foobar.m_nodenames.push_back("default:dirt_with_grass");
foobar.m_nodenames.push_back("default:water");
foobar.m_nodenames.push_back("default:abloobloobloo");
foobar.m_nodenames.push_back("default:stone");
foobar.m_nodenames.push_back("default:shmegoldorf");
foobar.m_nnlistsizes.push_back(5);
foobar.m_nodenames.push_back("group:liquids");
foobar.m_nnlistsizes.push_back(1);
foobar.m_nodenames.push_back("default:warf");
foobar.m_nodenames.push_back("default:stone");
foobar.m_nodenames.push_back("default:bloop");
foobar.m_nnlistsizes.push_back(3);
foobar.m_nnlistsizes.push_back(0);
foobar.m_nodenames.push_back("default:brick");
foobar.m_nodenames.push_back("default:desert_stone");
foobar.m_nodenames.push_back("default:shnitzle");
ndef->pendNodeResolve(&foobar, NODE_RESOLVE_DEFERRED);
UASSERT(foobar.m_ndef == ndef);
ndef->setNodeRegistrationStatus(true);
ndef->runNodeResolveCallbacks();
// Check that we read single nodes successfully
UASSERTEQ(content_t, foobar.test_nr_node1, t_CONTENT_TORCH);
UASSERTEQ(content_t, foobar.test_nr_node2, t_CONTENT_BRICK);
UASSERTEQ(content_t, foobar.test_nr_node3, t_CONTENT_BRICK);
UASSERTEQ(content_t, foobar.test_nr_node4, CONTENT_AIR);
UASSERTEQ(content_t, foobar.test_nr_node5, CONTENT_IGNORE);
// Check that we read all the regular list items
static const content_t expected_test_nr_list[] = {
t_CONTENT_GRASS,
t_CONTENT_WATER,
t_CONTENT_STONE,
};
UASSERTEQ(size_t, foobar.test_nr_list.size(), 3);
for (i = 0; i != foobar.test_nr_list.size(); i++)
UASSERTEQ(content_t, foobar.test_nr_list[i], expected_test_nr_list[i]);
// Check that we read all the list items that were from a group entry
static const content_t expected_test_nr_list_group[] = {
t_CONTENT_WATER,
t_CONTENT_LAVA,
};
UASSERTEQ(size_t, foobar.test_nr_list_group.size(), 2);
for (i = 0; i != foobar.test_nr_list_group.size(); i++) {
UASSERT(CONTAINS(foobar.test_nr_list_group,
expected_test_nr_list_group[i]));
}
// Check that we read all the items we're able to in a required list
static const content_t expected_test_nr_list_required[] = {
CONTENT_AIR,
t_CONTENT_STONE,
CONTENT_AIR,
};
UASSERTEQ(size_t, foobar.test_nr_list_required.size(), 3);
for (i = 0; i != foobar.test_nr_list_required.size(); i++)
UASSERTEQ(content_t, foobar.test_nr_list_required[i],
expected_test_nr_list_required[i]);
// Check that the edge case of 0 is successful
UASSERTEQ(size_t, foobar.test_nr_list_empty.size(), 0);
}
void TestNodeResolver::testPendingResolveCancellation(INodeDefManager *ndef)
{
Foobaz foobaz1;
foobaz1.test_content1 = 1234;
foobaz1.test_content2 = 5678;
foobaz1.m_nodenames.push_back("default:dirt_with_grass");
foobaz1.m_nodenames.push_back("default:abloobloobloo");
ndef->pendNodeResolve(&foobaz1, NODE_RESOLVE_DEFERRED);
Foobaz foobaz2;
foobaz2.test_content1 = 1234;
foobaz2.test_content2 = 5678;
foobaz2.m_nodenames.push_back("default:dirt_with_grass");
foobaz2.m_nodenames.push_back("default:abloobloobloo");
ndef->pendNodeResolve(&foobaz2, NODE_RESOLVE_DEFERRED);
ndef->cancelNodeResolveCallback(&foobaz1);
ndef->setNodeRegistrationStatus(true);
ndef->runNodeResolveCallbacks();
UASSERT(foobaz1.test_content1 == 1234);
UASSERT(foobaz1.test_content2 == 5678);
UASSERT(foobaz2.test_content1 == t_CONTENT_GRASS);
UASSERT(foobaz2.test_content2 == CONTENT_IGNORE);
}
void TestNodeResolver::testDirectResolveMethod(INodeDefManager *ndef)
{
Foobaz foobaz;
foobaz.m_nodenames.push_back("default:dirt_with_grass");
foobaz.m_nodenames.push_back("default:abloobloobloo");
UASSERTEQ(std::string, foobaz.getNodeName(1), "default:abloobloobloo");
ndef->pendNodeResolve(&foobaz, NODE_RESOLVE_DIRECT);
UASSERTEQ(content_t, foobaz.test_content1, t_CONTENT_GRASS);
UASSERTEQ(content_t, foobaz.test_content2, CONTENT_IGNORE);
// We expect this to be *different* because the resolution of this node had
// failed. The internal nodename buffer is cleared and lookups should now
// use the nodedef manager.
UASSERT(foobaz.getNodeName(1) != "default:abloobloobloo");
}
void TestNodeResolver::testNoneResolveMethod(INodeDefManager *ndef)
{
Foobaz foobaz;
foobaz.m_nodenames.push_back("default:dirt_with_grass");
foobaz.m_nodenames.push_back("default:abloobloobloo");
ndef->pendNodeResolve(&foobaz, NODE_RESOLVE_NONE);
UASSERTEQ(std::string, foobaz.getNodeName(1), "default:abloobloobloo");
}

@ -69,7 +69,7 @@ void TestVoxelAlgorithms::testPropogateSunlight(INodeDefManager *ndef)
== LIGHT_SUN);
}
v.setNodeNoRef(v3s16(0,0,0), MapNode(CONTENT_STONE));
v.setNodeNoRef(v3s16(0,0,0), MapNode(t_CONTENT_STONE));
{
std::set<v3s16> light_sources;
@ -91,7 +91,7 @@ void TestVoxelAlgorithms::testPropogateSunlight(INodeDefManager *ndef)
== 0);
}
v.setNodeNoRef(v3s16(1,3,2), MapNode(CONTENT_STONE));
v.setNodeNoRef(v3s16(1,3,2), MapNode(t_CONTENT_STONE));
{
std::set<v3s16> light_sources;
@ -180,8 +180,8 @@ void TestVoxelAlgorithms::testClearLightAndCollectSources(INodeDefManager *ndef)
}
VoxelArea a(v3s16(0,0,0), v3s16(2,2,2));
v.setNodeNoRef(v3s16(0,0,0), MapNode(CONTENT_STONE));
v.setNodeNoRef(v3s16(1,1,1), MapNode(CONTENT_TORCH));
v.setNodeNoRef(v3s16(0,0,0), MapNode(t_CONTENT_STONE));
v.setNodeNoRef(v3s16(1,1,1), MapNode(t_CONTENT_TORCH));
{
MapNode n(CONTENT_AIR);

@ -87,10 +87,10 @@ void TestVoxelManipulator::testVoxelManipulator(INodeDefManager *nodedef)
v.print(infostream, nodedef);
infostream << "*** Setting (-1,0,-1)=2 ***" << std::endl;
v.setNodeNoRef(v3s16(-1,0,-1), MapNode(CONTENT_GRASS));
v.setNodeNoRef(v3s16(-1,0,-1), MapNode(t_CONTENT_GRASS));
v.print(infostream, nodedef);
UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == CONTENT_GRASS);
UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == t_CONTENT_GRASS);
infostream << "*** Reading from inexistent (0,0,-1) ***" << std::endl;
@ -103,6 +103,6 @@ void TestVoxelManipulator::testVoxelManipulator(INodeDefManager *nodedef)
v.addArea(a);
v.print(infostream, nodedef);
UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == CONTENT_GRASS);
UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == t_CONTENT_GRASS);
EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,1,1)));
}