forked from Mirrorlandia_minetest/minetest
Fix game buttons not beeing 48x48
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7bd30b59ee
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@ -30,27 +30,28 @@ end
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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function menubar.refresh()
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function menubar.refresh()
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menubar.formspec = "box[-0.3,5.625;12.4,1.3;#000000]" ..
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menubar.formspec = "box[-0.3,5.625;12.4,1.2;#000000]" ..
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"box[-0.3,5.6;12.4,0.05;#FFFFFF]"
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"box[-0.3,5.6;12.4,0.05;#FFFFFF]"
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menubar.buttons = {}
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menubar.buttons = {}
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local button_base = -0.25
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local button_base = -0.08
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local maxbuttons = #gamemgr.games
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local maxbuttons = #gamemgr.games
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if maxbuttons > 10 then
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if maxbuttons > 11 then
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maxbuttons = 10
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maxbuttons = 11
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end
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end
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for i=1,maxbuttons,1 do
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for i=1,maxbuttons,1 do
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local btn_name = "menubar_btn_" .. gamemgr.games[i].id
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local btn_name = "menubar_btn_" .. gamemgr.games[i].id
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local buttonpos = button_base + (i-1) * 1.245
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local buttonpos = button_base + (i-1) * 1.1
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if gamemgr.games[i].menuicon_path ~= nil and
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if gamemgr.games[i].menuicon_path ~= nil and
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gamemgr.games[i].menuicon_path ~= "" then
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gamemgr.games[i].menuicon_path ~= "" then
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menubar.formspec = menubar.formspec ..
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menubar.formspec = menubar.formspec ..
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"image_button[" .. buttonpos .. ",5.7;1.3,1.3;" ..
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"image_button[" .. buttonpos .. ",5.72;1.165,1.175;" ..
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engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" ..
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engine.formspec_escape(gamemgr.games[i].menuicon_path) .. ";" ..
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btn_name .. ";;true;false]"
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btn_name .. ";;true;false]"
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else
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else
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@ -65,7 +66,7 @@ function menubar.refresh()
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text = text .. "\n" .. part3
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text = text .. "\n" .. part3
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end
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end
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menubar.formspec = menubar.formspec ..
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menubar.formspec = menubar.formspec ..
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"image_button[" .. buttonpos .. ",5.7;1.3,1.3;;" ..btn_name ..
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"image_button[" .. buttonpos .. ",5.72;1.165,1.175;;" ..btn_name ..
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";" .. text .. ";true;true]"
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";" .. text .. ";true;true]"
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end
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end
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