MapgenBasic: Add lava source as commonly used content (#5512)

Future mapgens are likely to use this for magma and volcanos.
Remove the getting of lava source content id in mgvalleys.
This commit is contained in:
Paramat 2017-04-04 06:51:58 +01:00 committed by Loïc Blot
parent 563199698d
commit b8a4c95971
4 changed files with 4 additions and 7 deletions

@ -593,6 +593,7 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
c_sandstone = ndef->getId("mapgen_sandstone");
c_water_source = ndef->getId("mapgen_water_source");
c_river_water_source = ndef->getId("mapgen_river_water_source");
c_lava_source = ndef->getId("mapgen_lava_source");
// Fall back to more basic content if not defined
// river_water_source cannot fallback to water_source because river water

@ -261,10 +261,11 @@ protected:
// Content required for generateBiomes
content_t c_stone;
content_t c_water_source;
content_t c_river_water_source;
content_t c_desert_stone;
content_t c_sandstone;
content_t c_water_source;
content_t c_river_water_source;
content_t c_lava_source;
// Content required for generateDungeons
content_t c_cobble;

@ -107,9 +107,6 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeMa
this->lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50;
tcave_cache = new float[csize.Y + 2];
// Resolve content to be used
c_lava_source = ndef->getId("mapgen_lava_source");
}

@ -124,8 +124,6 @@ private:
Noise *noise_valley_depth;
Noise *noise_valley_profile;
content_t c_lava_source;
float terrainLevelAtPoint(s16 x, s16 z);
void calculateNoise();