forked from Mirrorlandia_minetest/minetest
MapgenBasic: Add lava source as commonly used content (#5512)
Future mapgens are likely to use this for magma and volcanos. Remove the getting of lava source content id in mgvalleys.
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@ -593,6 +593,7 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
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c_sandstone = ndef->getId("mapgen_sandstone");
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c_sandstone = ndef->getId("mapgen_sandstone");
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c_water_source = ndef->getId("mapgen_water_source");
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c_water_source = ndef->getId("mapgen_water_source");
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c_river_water_source = ndef->getId("mapgen_river_water_source");
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c_river_water_source = ndef->getId("mapgen_river_water_source");
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c_lava_source = ndef->getId("mapgen_lava_source");
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// Fall back to more basic content if not defined
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// Fall back to more basic content if not defined
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// river_water_source cannot fallback to water_source because river water
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// river_water_source cannot fallback to water_source because river water
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@ -261,10 +261,11 @@ protected:
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// Content required for generateBiomes
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// Content required for generateBiomes
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content_t c_stone;
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content_t c_stone;
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content_t c_water_source;
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content_t c_river_water_source;
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content_t c_desert_stone;
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content_t c_desert_stone;
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content_t c_sandstone;
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content_t c_sandstone;
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content_t c_water_source;
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content_t c_river_water_source;
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content_t c_lava_source;
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// Content required for generateDungeons
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// Content required for generateDungeons
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content_t c_cobble;
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content_t c_cobble;
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@ -107,9 +107,6 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeMa
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this->lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50;
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this->lava_max_height = water_level + MYMAX(0, lava_features_lim - 4) * 50;
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tcave_cache = new float[csize.Y + 2];
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tcave_cache = new float[csize.Y + 2];
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// Resolve content to be used
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c_lava_source = ndef->getId("mapgen_lava_source");
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}
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}
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@ -124,8 +124,6 @@ private:
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Noise *noise_valley_depth;
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Noise *noise_valley_depth;
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Noise *noise_valley_profile;
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Noise *noise_valley_profile;
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content_t c_lava_source;
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float terrainLevelAtPoint(s16 x, s16 z);
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float terrainLevelAtPoint(s16 x, s16 z);
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void calculateNoise();
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void calculateNoise();
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