Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug in

This commit is contained in:
gregorycu 2016-05-08 19:02:11 +10:00 committed by Craig Robbins
parent 2cdd9b4ab6
commit b8aed9dfc2

@ -1846,7 +1846,7 @@ void Server::SendPlayerHP(u16 peer_id)
{
DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
// In some rare case, if the player is disconnected
// In some rare case if the player is disconnected
// while Lua call l_punch, for example, this can be NULL
if (!playersao)
return;
@ -2515,9 +2515,11 @@ void Server::sendDetachedInventories(u16 peer_id)
void Server::DiePlayer(u16 peer_id)
{
DSTACK(FUNCTION_NAME);
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
// In some rare cases this can be NULL -- if the player is disconnected
// when a Lua function modifies l_punch, for example
if (!playersao)
return;
infostream << "Server::DiePlayer(): Player "
<< playersao->getPlayer()->getName()