forked from Mirrorlandia_minetest/minetest
Improve debug profiler usage for investigating CPU usage of server
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07d000cc54
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapgen.h"
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#include "settings.h"
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#include "log.h"
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#include "profiler.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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@ -682,37 +683,40 @@ void ServerEnvironment::step(float dtime)
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/*
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Handle players
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*/
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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Player *player = *i;
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// Ignore disconnected players
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if(player->peer_id == 0)
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continue;
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v3f playerpos = player->getPosition();
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// Move
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player->move(dtime, *m_map, 100*BS);
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/*
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Add footsteps to grass
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*/
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if(footprints)
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ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_LOWPASS);
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for(core::list<Player*>::Iterator i = m_players.begin();
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i != m_players.end(); i++)
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{
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// Get node that is at BS/4 under player
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v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
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try{
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MapNode n = m_map->getNode(bottompos);
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if(n.getContent() == CONTENT_GRASS)
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{
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n.setContent(CONTENT_GRASS_FOOTSTEPS);
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m_map->setNode(bottompos, n);
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}
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}
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catch(InvalidPositionException &e)
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Player *player = *i;
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// Ignore disconnected players
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if(player->peer_id == 0)
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continue;
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v3f playerpos = player->getPosition();
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// Move
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player->move(dtime, *m_map, 100*BS);
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/*
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Add footsteps to grass
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*/
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if(footprints)
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{
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// Get node that is at BS/4 under player
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v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
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try{
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MapNode n = m_map->getNode(bottompos);
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if(n.getContent() == CONTENT_GRASS)
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{
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n.setContent(CONTENT_GRASS_FOOTSTEPS);
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m_map->setNode(bottompos, n);
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}
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}
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catch(InvalidPositionException &e)
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{
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}
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}
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}
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}
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@ -722,6 +726,7 @@ void ServerEnvironment::step(float dtime)
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*/
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if(m_active_blocks_management_interval.step(dtime, 2.0))
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{
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ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg", SPT_LOWPASS);
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/*
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Get player block positions
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*/
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@ -798,6 +803,8 @@ void ServerEnvironment::step(float dtime)
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*/
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if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0))
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{
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ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg", SPT_LOWPASS);
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float dtime = 1.0;
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for(core::map<v3s16, bool>::Iterator
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@ -832,8 +839,10 @@ void ServerEnvironment::step(float dtime)
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}
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}
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}
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if(m_active_blocks_test_interval.step(dtime, 10.0))
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{
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ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg", SPT_LOWPASS);
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//float dtime = 10.0;
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for(core::map<v3s16, bool>::Iterator
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@ -1036,6 +1045,7 @@ void ServerEnvironment::step(float dtime)
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Step active objects
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*/
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{
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ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_LOWPASS);
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//TimeTaker timer("Step active objects");
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// This helps the objects to send data at the same time
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@ -1076,6 +1086,7 @@ void ServerEnvironment::step(float dtime)
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*/
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if(m_object_management_interval.step(dtime, 0.5))
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{
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ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg", SPT_LOWPASS);
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/*
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Remove objects that satisfy (m_removed && m_known_by_count==0)
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*/
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@ -1070,6 +1070,8 @@ void the_game(
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object_hit_delay_timer -= dtime;
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g_profiler->add("Elapsed time", dtime * 1000);
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/*
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Log frametime for visualization
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*/
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@ -38,24 +38,38 @@ public:
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m_mutex.Init();
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}
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void add(const std::string &name, u32 duration)
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void add(const std::string &name, float value)
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{
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JMutexAutoLock lock(m_mutex);
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core::map<std::string, u32>::Node *n = m_data.find(name);
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core::map<std::string, float>::Node *n = m_data.find(name);
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if(n == NULL)
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{
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m_data[name] = duration;
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m_data[name] = value;
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}
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else
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{
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n->setValue(n->getValue()+duration);
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n->setValue(n->getValue() + value);
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}
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}
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void lowpass(const std::string &name, float value, float factor)
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{
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JMutexAutoLock lock(m_mutex);
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core::map<std::string, float>::Node *n = m_data.find(name);
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if(n == NULL)
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{
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m_data[name] = value;
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}
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else
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{
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n->setValue(n->getValue() * (1.0 - 1.0/factor) + value / factor);
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}
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}
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void clear()
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{
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JMutexAutoLock lock(m_mutex);
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for(core::map<std::string, u32>::Iterator
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for(core::map<std::string, float>::Iterator
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i = m_data.getIterator();
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i.atEnd() == false; i++)
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{
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@ -66,14 +80,14 @@ public:
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void print(std::ostream &o)
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{
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JMutexAutoLock lock(m_mutex);
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for(core::map<std::string, u32>::Iterator
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for(core::map<std::string, float>::Iterator
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i = m_data.getIterator();
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i.atEnd() == false; i++)
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{
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std::string name = i.getNode()->getKey();
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o<<name<<": ";
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o<<" "<<name<<": ";
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s32 clampsize = 40;
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s32 space = clampsize-name.size();
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s32 space = clampsize - name.size();
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for(s32 j=0; j<space; j++)
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{
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if(j%2 == 0 && j < space - 1)
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@ -88,25 +102,34 @@ public:
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private:
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JMutex m_mutex;
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core::map<std::string, u32> m_data;
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core::map<std::string, float> m_data;
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};
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enum ScopeProfilerType{
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SPT_ADD,
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SPT_LOWPASS
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};
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class ScopeProfiler
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{
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public:
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ScopeProfiler(Profiler *profiler, const std::string &name):
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ScopeProfiler(Profiler *profiler, const std::string &name,
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enum ScopeProfilerType type = SPT_ADD):
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m_profiler(profiler),
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m_name(name),
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m_timer(NULL)
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m_timer(NULL),
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m_type(type)
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{
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if(m_profiler)
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m_timer = new TimeTaker(m_name.c_str());
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}
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// name is copied
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ScopeProfiler(Profiler *profiler, const char *name):
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ScopeProfiler(Profiler *profiler, const char *name,
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enum ScopeProfilerType type = SPT_ADD):
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m_profiler(profiler),
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m_name(name),
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m_timer(NULL)
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m_timer(NULL),
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m_type(type)
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{
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if(m_profiler)
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m_timer = new TimeTaker(m_name.c_str());
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@ -116,8 +139,16 @@ public:
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if(m_timer)
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{
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u32 duration = m_timer->stop(true);
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if(m_profiler)
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m_profiler->add(m_name, duration);
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if(m_profiler){
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switch(m_type){
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case SPT_ADD:
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m_profiler->add(m_name, duration);
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break;
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case SPT_LOWPASS:
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m_profiler->lowpass(m_name, duration, 20.0);
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break;
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}
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}
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delete m_timer;
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}
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}
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@ -125,6 +156,7 @@ private:
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Profiler *m_profiler;
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std::string m_name;
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TimeTaker *m_timer;
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enum ScopeProfilerType m_type;
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};
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#endif
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@ -842,31 +842,9 @@ void RemoteClient::SendObjectData(
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}
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/*
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Get and write object data
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Get and write object data (dummy, for compatibility)
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*/
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/*
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Get nearby blocks.
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For making players to be able to build to their nearby
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environment (building is not possible on blocks that are not
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in memory):
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- Set blocks changed
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- Add blocks to emerge queue if they are not found
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SUGGESTION: These could be ignored from the backside of the player
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*/
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Player *player = server->m_env.getPlayer(peer_id);
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assert(player);
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v3f playerpos = player->getPosition();
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v3f playerspeed = player->getSpeed();
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v3s16 center_nodepos = floatToInt(playerpos, BS);
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v3s16 center = getNodeBlockPos(center_nodepos);
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// Write block count
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writeU16(buf, 0);
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os.write((char*)buf, 2);
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@ -1143,6 +1121,8 @@ void Server::AsyncRunStep()
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{
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DSTACK(__FUNCTION_NAME);
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g_profiler->add("Server::AsyncRunStep (num)", 1);
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float dtime;
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{
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JMutexAutoLock lock1(m_step_dtime_mutex);
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@ -1150,14 +1130,15 @@ void Server::AsyncRunStep()
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}
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{
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ScopeProfiler sp(g_profiler, "Server: selecting and sending "
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"blocks to clients");
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ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
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// Send blocks to clients
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SendBlocks(dtime);
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}
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if(dtime < 0.001)
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return;
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g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
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//infostream<<"Server steps "<<dtime<<std::endl;
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//infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
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@ -1184,7 +1165,6 @@ void Server::AsyncRunStep()
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{
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// This has to be called so that the client list gets synced
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// with the peer list of the connection
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ScopeProfiler sp(g_profiler, "Server: peer change handling");
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handlePeerChanges();
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}
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@ -1233,7 +1213,8 @@ void Server::AsyncRunStep()
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{
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JMutexAutoLock lock(m_env_mutex);
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// Step environment
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ScopeProfiler sp(g_profiler, "Server: environment step");
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ScopeProfiler sp(g_profiler, "SEnv step");
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ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_LOWPASS);
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m_env.step(dtime);
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}
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@ -1340,7 +1321,7 @@ void Server::AsyncRunStep()
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JMutexAutoLock envlock(m_env_mutex);
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JMutexAutoLock conlock(m_con_mutex);
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ScopeProfiler sp(g_profiler, "Server: checking added and deleted objects");
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ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
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// Radius inside which objects are active
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s16 radius = g_settings->getS16("active_object_send_range_blocks");
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@ -1720,7 +1701,6 @@ void Server::AsyncRunStep()
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/*
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Send object positions
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TODO: Get rid of MapBlockObjects
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*/
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{
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float &counter = m_objectdata_timer;
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@ -1730,7 +1710,7 @@ void Server::AsyncRunStep()
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JMutexAutoLock lock1(m_env_mutex);
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JMutexAutoLock lock2(m_con_mutex);
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ScopeProfiler sp(g_profiler, "Server: sending mbo positions");
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ScopeProfiler sp(g_profiler, "Server: sending player positions");
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SendObjectData(counter);
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