forked from Mirrorlandia_minetest/minetest
Fix temporary path crash in TestAuthDatabase (#7753)
The constructor of TestAuthDatabase was called immediately, at a time when the settings weren't initialized properly yet.
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ce2d33eb97
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@ -90,12 +90,7 @@ private:
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class TestAuthDatabase : public TestBase
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{
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public:
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TestAuthDatabase()
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{
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TestManager::registerTestModule(this);
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// fixed directory, for persistence
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test_dir = getTestTempDirectory();
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}
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TestAuthDatabase() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestAuthDatabase"; }
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void runTests(IGameDef *gamedef);
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@ -112,7 +107,6 @@ public:
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void testDelete();
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private:
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std::string test_dir;
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AuthDatabaseProvider *auth_provider;
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};
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@ -120,6 +114,9 @@ static TestAuthDatabase g_test_instance;
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void TestAuthDatabase::runTests(IGameDef *gamedef)
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{
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// fixed directory, for persistence
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thread_local const std::string test_dir = getTestTempDirectory();
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// Each set of tests is run twice for each database type:
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// one where we reuse the same AuthDatabase object (to test local caching),
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// and one where we create a new AuthDatabase object for each call
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