Fix star visilibity and documentation (since 946c03c6)

Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
This commit is contained in:
Jordan Snelling 2020-03-08 15:13:36 +00:00 committed by GitHub
parent 23c907befe
commit b9a0626d88
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 16 additions and 32 deletions

@ -6044,7 +6044,7 @@ object you are working with still exists.
* `star_color`: ColorSpec, sets the colors of the stars,
alpha channel is used to set overall star brightness.
(default: `#ebebff69`)
* `size`: Float controlling the overall size of the stars (default: `1`)
* `scale`: Float controlling the overall size of the stars (default: `1`)
* `get_stars()`: returns a table with the current stars parameters as in
`set_stars`.
* `set_clouds(parameters)`: set cloud parameters

@ -724,10 +724,10 @@ void Sky::draw_stars(video::IVideoDriver * driver, float wicked_time_of_day)
if (m_star_params.starcolor.getAlpha() < 1)
return;
#if ENABLE_GLES
u16 *indices = new u16[m_star_count * 3];
u16 *indices = new u16[m_star_params.count * 3];
video::S3DVertex *vertices =
new video::S3DVertex[m_star_count * 3];
for (u32 i = 0; i < m_star_count; i++) {
new video::S3DVertex[m_star_params.count * 3];
for (u32 i = 0; i < m_star_params.count; i++) {
indices[i * 3 + 0] = i * 3 + 0;
indices[i * 3 + 1] = i * 3 + 1;
indices[i * 3 + 2] = i * 3 + 2;
@ -750,8 +750,8 @@ void Sky::draw_stars(video::IVideoDriver * driver, float wicked_time_of_day)
vertices[i * 3 + 2].Pos = p2;
vertices[i * 3 + 2].Color = starcolor;
}
driver->drawIndexedTriangleList(vertices.data(), m_star_count * 3,
indices.data(), m_star_count);
driver->drawIndexedTriangleList(vertices, m_star_params.count * 3,
indices, m_star_params.count);
delete[] indices;
delete[] vertices;
#else
@ -864,7 +864,7 @@ void Sky::setSunTexture(std::string sun_texture,
}
}
void Sky::setSunriseTexture(std::string sunglow_texture,
void Sky::setSunriseTexture(std::string sunglow_texture,
ITextureSource* tsrc)
{
// Ignore matching textures (with modifiers) entirely.
@ -876,7 +876,7 @@ void Sky::setSunriseTexture(std::string sunglow_texture,
);
}
void Sky::setMoonTexture(std::string moon_texture,
void Sky::setMoonTexture(std::string moon_texture,
std::string moon_tonemap, ITextureSource *tsrc)
{
// Ignore matching textures (with modifiers) entirely,
@ -914,25 +914,8 @@ void Sky::setMoonTexture(std::string moon_texture,
void Sky::setStarCount(u16 star_count, bool force_update)
{
// Force updating star count at game init.
if (force_update) {
m_star_params.count = star_count;
m_stars.clear();
// Rebuild the stars surrounding the camera
for (u16 i = 0; i < star_count; i++) {
v3f star = v3f(
myrand_range(-10000, 10000),
myrand_range(-10000, 10000),
myrand_range(-10000, 10000)
);
star.normalize();
m_stars.emplace_back(star);
}
// Ignore changing star count if the new value is identical
} else if (m_star_params.count == star_count)
return;
else {
// Allow force updating star count at game init.
if (m_star_params.count != star_count || force_update) {
m_star_params.count = star_count;
m_stars.clear();
// Rebuild the stars surrounding the camera

@ -2059,7 +2059,7 @@ int ObjectRef::l_set_stars(lua_State *L)
lua_pop(L, 1);
star_params.scale = getfloatfield_default(L, 2,
"size", star_params.scale);
"scale", star_params.scale);
getServer(L)->setStars(player, star_params);
lua_pushboolean(L, true);

@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
struct skycolor
struct SkyColor
{
video::SColor day_sky;
video::SColor day_horizon;
@ -36,7 +36,7 @@ struct SkyboxParams
std::string type;
std::vector<std::string> textures;
bool clouds;
skycolor sky_color;
SkyColor sky_color;
video::SColor sun_tint;
video::SColor moon_tint;
std::string tint_type;
@ -72,9 +72,9 @@ struct StarParams
class SkyboxDefaults
{
public:
const skycolor getSkyColorDefaults()
const SkyColor getSkyColorDefaults()
{
skycolor sky;
SkyColor sky;
// Horizon colors
sky.day_horizon = video::SColor(255, 155, 193, 240);
sky.indoors = video::SColor(255, 100, 100, 100);
@ -112,6 +112,7 @@ public:
const StarParams getStarDefaults()
{
StarParams stars;
stars.visible = true;
stars.count = 1000;
stars.starcolor = video::SColor(105, 235, 235, 255);
stars.scale = 1;