forked from Mirrorlandia_minetest/minetest
Script-defined creative inventory
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932988af46
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@ -327,6 +327,16 @@ minetest.craftitem_eat = function(hp_change)
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end
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end
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--
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-- Creative inventory
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--
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minetest.creative_inventory = {}
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minetest.add_to_creative_inventory = function(itemstring)
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table.insert(minetest.creative_inventory, itemstring)
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end
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--
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-- Callback registration
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--
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@ -41,6 +41,7 @@
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-- minetest.register_on_respawnplayer(func(ObjectRef))
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-- ^ return true in func to disable regular player placement
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-- minetest.register_on_chat_message(func(name, message))
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-- minetest.add_to_creative_inventory(itemstring)
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-- minetest.setting_get(name) -> string or nil
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-- minetest.setting_getbool(name) -> boolean value or nil
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-- minetest.chat_send_all(text)
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@ -1344,6 +1345,38 @@ minetest.register_craftitem("apple_iron", {
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print(dump(minetest.registered_craftitems))
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--
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-- Creative inventory
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--
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minetest.add_to_creative_inventory('tool MesePick 0')
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minetest.add_to_creative_inventory('tool SteelPick 0')
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minetest.add_to_creative_inventory('tool SteelAxe 0')
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minetest.add_to_creative_inventory('tool SteelShovel 0')
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minetest.add_to_creative_inventory('node torch 0')
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minetest.add_to_creative_inventory('node cobble 0')
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minetest.add_to_creative_inventory('node dirt 0')
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minetest.add_to_creative_inventory('node stone 0')
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minetest.add_to_creative_inventory('node sand 0')
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minetest.add_to_creative_inventory('node sandstone 0')
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minetest.add_to_creative_inventory('node clay 0')
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minetest.add_to_creative_inventory('node brick 0')
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minetest.add_to_creative_inventory('node tree 0')
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minetest.add_to_creative_inventory('node leaves 0')
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minetest.add_to_creative_inventory('node cactus 0')
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minetest.add_to_creative_inventory('node papyrus 0')
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minetest.add_to_creative_inventory('node bookshelf 0')
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minetest.add_to_creative_inventory('node glass 0')
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minetest.add_to_creative_inventory('node fence 0')
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minetest.add_to_creative_inventory('node rail 0')
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minetest.add_to_creative_inventory('node mese 0')
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minetest.add_to_creative_inventory('node chest 0')
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minetest.add_to_creative_inventory('node furnace 0')
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minetest.add_to_creative_inventory('node sign_wall 0')
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minetest.add_to_creative_inventory('node water_source 0')
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minetest.add_to_creative_inventory('node lava_source 0')
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minetest.add_to_creative_inventory('node ladder 0')
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--
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-- Some common functions
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@ -108,7 +108,6 @@ set(common_SRCS
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content_sao.cpp
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mapgen.cpp
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content_nodemeta.cpp
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content_craft.cpp
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content_mapnode.cpp
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auth.cpp
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collision.cpp
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@ -1,127 +0,0 @@
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_craft.h"
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#include "inventory.h"
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#include "content_mapnode.h"
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#include "player.h"
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#include "mapnode.h" // For content_t
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#include "gamedef.h"
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void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
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{
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INodeDefManager *ndef = gamedef->ndef();
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player->resetInventory();
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// Give some good tools
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{
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InventoryItem *item = new ToolItem(gamedef, "MesePick", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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{
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InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0);
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}
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/*
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Give materials
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*/
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// CONTENT_IGNORE-terminated list
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content_t material_items[] = {
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LEGN(ndef, "CONTENT_TORCH"),
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LEGN(ndef, "CONTENT_COBBLE"),
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LEGN(ndef, "CONTENT_MUD"),
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LEGN(ndef, "CONTENT_STONE"),
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LEGN(ndef, "CONTENT_SAND"),
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LEGN(ndef, "CONTENT_SANDSTONE"),
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LEGN(ndef, "CONTENT_CLAY"),
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LEGN(ndef, "CONTENT_BRICK"),
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LEGN(ndef, "CONTENT_TREE"),
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LEGN(ndef, "CONTENT_LEAVES"),
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LEGN(ndef, "CONTENT_CACTUS"),
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LEGN(ndef, "CONTENT_PAPYRUS"),
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LEGN(ndef, "CONTENT_BOOKSHELF"),
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LEGN(ndef, "CONTENT_GLASS"),
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LEGN(ndef, "CONTENT_FENCE"),
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LEGN(ndef, "CONTENT_RAIL"),
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LEGN(ndef, "CONTENT_MESE"),
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LEGN(ndef, "CONTENT_WATERSOURCE"),
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LEGN(ndef, "CONTENT_CLOUD"),
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LEGN(ndef, "CONTENT_CHEST"),
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LEGN(ndef, "CONTENT_FURNACE"),
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LEGN(ndef, "CONTENT_SIGN_WALL"),
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LEGN(ndef, "CONTENT_LAVASOURCE"),
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CONTENT_IGNORE
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};
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content_t *mip = material_items;
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for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
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{
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if(*mip == CONTENT_IGNORE)
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break;
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InventoryItem *item = new MaterialItem(gamedef, *mip, 1);
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player->inventory.addItem("main", item);
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mip++;
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}
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#if 0
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assert(USEFUL_LEGN(ndef, "CONTENT_COUNT") <= PLAYER_INVENTORY_SIZE);
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// add torch first
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InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 1);
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player->inventory.addItem("main", item);
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// Then others
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for(u16 i=0; i<USEFUL_LEGN(ndef, "CONTENT_COUNT"); i++)
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{
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// Skip some materials
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if(i == LEGN(ndef, "CONTENT_WATER") || i == LEGN(ndef, "CONTENT_TORCH")
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|| i == LEGN(ndef, "CONTENT_COALSTONE"))
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continue;
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InventoryItem *item = new MaterialItem(gamedef, i, 1);
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player->inventory.addItem("main", item);
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}
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#endif
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/*// Sign
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{
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InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text");
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void* r = player->inventory.addItem("main", item);
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assert(r == NULL);
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}*/
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}
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@ -1,30 +0,0 @@
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef CONTENT_CRAFT_HEADER
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#define CONTENT_CRAFT_HEADER
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class InventoryItem;
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class Player;
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class IGameDef;
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void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
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#endif
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@ -402,6 +402,8 @@ static void setfloatfield(lua_State *L, int table,
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static void inventory_set_list_from_lua(Inventory *inv, const char *name,
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lua_State *L, int tableindex, IGameDef *gamedef, int forcesize=-1)
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{
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if(tableindex < 0)
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tableindex = lua_gettop(L) + 1 + tableindex;
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// If nil, delete list
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if(lua_isnil(L, tableindex)){
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inv->deleteList(name);
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@ -1808,7 +1810,7 @@ private:
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// Return
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lua_pushboolean(L, added);
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if(!added)
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lua_pushstring(L, "does not fit");
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lua_pushstring(L, "failed to add item");
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return 2;
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} catch(SerializationError &e){
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// Return
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@ -2693,6 +2695,15 @@ bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
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return positioning_handled_by_some;
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}
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void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player)
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{
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "creative_inventory");
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luaL_checktype(L, -1, LUA_TTABLE);
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inventory_set_list_from_lua(&player->inventory, "main", L, -1,
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player->getEnv()->getGameDef(), PLAYER_INVENTORY_SIZE);
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}
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/*
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craftitem
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*/
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@ -31,6 +31,7 @@ typedef struct lua_State lua_State;
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struct LuaEntityProperties;
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struct PointedThing;
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//class IGameDef;
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class ServerRemotePlayer;
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void scriptapi_export(lua_State *L, Server *server);
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void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
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@ -60,6 +61,7 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
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/* misc */
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void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
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bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
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/* craftitem */
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void scriptapi_add_craftitem(lua_State *L, const char *name);
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@ -33,7 +33,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "servercommand.h"
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#include "filesys.h"
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#include "content_mapnode.h"
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#include "content_craft.h"
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#include "content_nodemeta.h"
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#include "mapblock.h"
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#include "serverobject.h"
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@ -4723,7 +4722,8 @@ ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
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player->inventory_backup = new Inventory();
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*(player->inventory_backup) = player->inventory;
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// Set creative inventory
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craft_set_creative_inventory(player, this);
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player->resetInventory();
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scriptapi_get_creative_inventory(m_lua, player);
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}
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return player;
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@ -4767,7 +4767,8 @@ ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
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player->inventory_backup = new Inventory();
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*(player->inventory_backup) = player->inventory;
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// Set creative inventory
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craft_set_creative_inventory(player, this);
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player->resetInventory();
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scriptapi_get_creative_inventory(m_lua, player);
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}
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return player;
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