Mgv7: Auto-set lowest mountain generation level

Lowest level of base terrain determines mountain generation in mapchunk
Change some positional function arguments from int to s16
This commit is contained in:
paramat 2015-07-05 00:56:31 +01:00
parent d92d376148
commit ba15c98e4d
2 changed files with 31 additions and 28 deletions

@ -363,10 +363,7 @@ void MapgenV7::calculateNoise()
noise_ridge_uwater->perlinMap2D(x, z);
}
if ((spflags & MGV7_MOUNTAINS) && node_max.Y >= MOUNTAIN_BASE) {
noise_mountain->perlinMap3D(x, y, z);
noise_mount_height->perlinMap2D(x, z);
}
// Mountain noises are calculated in generateMountainTerrain()
noise_filler_depth->perlinMap2D(x, z);
noise_heat->perlinMap2D(x, z);
@ -397,7 +394,7 @@ Biome *MapgenV7::getBiomeAtPoint(v3s16 p)
}
//needs to be updated
float MapgenV7::baseTerrainLevelAtPoint(int x, int z)
float MapgenV7::baseTerrainLevelAtPoint(s16 x, s16 z)
{
float hselect = NoisePerlin2D(&noise_height_select->np, x, z, seed);
hselect = rangelim(hselect, 0.0, 1.0);
@ -430,7 +427,7 @@ float MapgenV7::baseTerrainLevelFromMap(int index)
}
bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z)
bool MapgenV7::getMountainTerrainAtPoint(s16 x, s16 y, s16 z)
{
float mnt_h_n = NoisePerlin2D(&noise_mount_height->np, x, z, seed);
float mnt_n = NoisePerlin3D(&noise_mountain->np, x, y, z, seed);
@ -438,7 +435,7 @@ bool MapgenV7::getMountainTerrainAtPoint(int x, int y, int z)
}
bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y)
bool MapgenV7::getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y)
{
float mounthn = noise_mount_height->result[idx_xz];
float mountn = noise_mountain->result[idx_xyz];
@ -483,26 +480,30 @@ void MapgenV7::carveRivers() {
int MapgenV7::generateTerrain()
{
int ymax = generateBaseTerrain();
s16 stone_surface_min_y;
s16 stone_surface_max_y;
if (spflags & MGV7_MOUNTAINS)
ymax = generateMountainTerrain(ymax);
generateBaseTerrain(&stone_surface_min_y, &stone_surface_max_y);
if ((spflags & MGV7_MOUNTAINS) && stone_surface_min_y < node_max.Y)
stone_surface_max_y = generateMountainTerrain(stone_surface_max_y);
if (spflags & MGV7_RIDGES)
generateRidgeTerrain();
return ymax;
return stone_surface_max_y;
}
int MapgenV7::generateBaseTerrain()
void MapgenV7::generateBaseTerrain(s16 *stone_surface_min_y, s16 *stone_surface_max_y)
{
MapNode n_air(CONTENT_AIR);
MapNode n_stone(c_stone);
MapNode n_water(c_water_source);
int stone_surface_max_y = -MAP_GENERATION_LIMIT;
v3s16 em = vm->m_area.getExtent();
s16 surface_min_y = MAP_GENERATION_LIMIT;
s16 surface_max_y = -MAP_GENERATION_LIMIT;
u32 index = 0;
for (s16 z = node_min.Z; z <= node_max.Z; z++)
@ -513,8 +514,11 @@ int MapgenV7::generateBaseTerrain()
heightmap[index] = surface_y;
ridge_heightmap[index] = surface_y;
if (surface_y > stone_surface_max_y)
stone_surface_max_y = surface_y;
if (surface_y < surface_min_y)
surface_min_y = surface_y;
if (surface_y > surface_max_y)
surface_max_y = surface_y;
u32 i = vm->m_area.index(x, node_min.Y - 1, z);
for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
@ -530,14 +534,15 @@ int MapgenV7::generateBaseTerrain()
}
}
return stone_surface_max_y;
*stone_surface_min_y = surface_min_y;
*stone_surface_max_y = surface_max_y;
}
int MapgenV7::generateMountainTerrain(int ymax)
int MapgenV7::generateMountainTerrain(s16 ymax)
{
if (node_max.Y < MOUNTAIN_BASE)
return ymax;
noise_mountain->perlinMap3D(node_min.X, node_min.Y - 1, node_min.Z);
noise_mount_height->perlinMap2D(node_min.X, node_min.Z);
MapNode n_stone(c_stone);
u32 j = 0;
@ -848,7 +853,7 @@ void MapgenV7::addTopNodes()
#endif
void MapgenV7::generateCaves(int max_stone_y)
void MapgenV7::generateCaves(s16 max_stone_y)
{
if (max_stone_y >= node_min.Y) {
u32 index = 0;

@ -22,8 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapgen.h"
#define MOUNTAIN_BASE -112
/////////////////// Mapgen V7 flags
#define MGV7_MOUNTAINS 0x01
#define MGV7_RIDGES 0x02
@ -107,16 +105,16 @@ public:
int getGroundLevelAtPoint(v2s16 p);
Biome *getBiomeAtPoint(v3s16 p);
float baseTerrainLevelAtPoint(int x, int z);
float baseTerrainLevelAtPoint(s16 x, s16 z);
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(int x, int y, int z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y);
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
void calculateNoise();
virtual int generateTerrain();
int generateBaseTerrain();
int generateMountainTerrain(int ymax);
void generateBaseTerrain(s16 *stone_surface_min_y, s16 *stone_surface_max_y);
int generateMountainTerrain(s16 ymax);
void generateRidgeTerrain();
MgStoneType generateBiomes(float *heat_map, float *humidity_map);
@ -124,7 +122,7 @@ public:
//void addTopNodes();
void generateCaves(int max_stone_y);
void generateCaves(s16 max_stone_y);
};
struct MapgenFactoryV7 : public MapgenFactory {