forked from Mirrorlandia_minetest/minetest
[CSM] storage + fixes
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a50d07d39a
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@ -1,3 +1,5 @@
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local modname = core.get_current_modname() or "??"
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_shutdown(function()
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print("[PREVIEW] shutdown client")
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@ -38,5 +40,5 @@ core.register_chatcommand("dump", {
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})
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core.after(2, function()
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print("After 2")
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print("[PREVIEW] loaded " .. modname .. " mod")
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end)
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client.h"
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#include "cpp_api/s_internal.h"
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#include "lua_api/l_client.h"
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#include "lua_api/l_storage.h"
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#include "lua_api/l_sound.h"
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#include "lua_api/l_util.h"
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@ -53,4 +54,5 @@ void ClientScripting::InitializeModApi(lua_State *L, int top)
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ModApiUtil::InitializeClient(L, top);
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ModApiClient::Initialize(L, top);
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ModApiSound::Initialize(L, top);
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ModApiStorage::Initialize(L, top);
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}
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@ -25,5 +25,6 @@ set(common_SCRIPT_LUA_API_SRCS
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set(client_SCRIPT_LUA_API_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/l_client.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_mainmenu.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_storage.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/l_sound.cpp
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PARENT_SCOPE)
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@ -23,8 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_base.h"
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class ModApiClient:
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public ModApiBase
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class ModApiClient: public ModApiBase
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{
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private:
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// get_current_modname()
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@ -532,12 +532,6 @@ void ModApiUtil::InitializeClient(lua_State *L, int top)
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API_FCT(get_us_time);
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API_FCT(setting_set);
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API_FCT(setting_get);
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API_FCT(setting_setbool);
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API_FCT(setting_getbool);
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API_FCT(setting_save);
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API_FCT(parse_json);
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API_FCT(write_json);
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@ -3400,7 +3400,7 @@ void Server::getModNames(std::vector<std::string> &modlist)
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modlist.push_back(it->name);
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}
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const std::string Server::getBuiltinLuaPath()
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std::string Server::getBuiltinLuaPath()
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{
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return porting::path_share + DIR_DELIM + "builtin";
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}
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@ -299,7 +299,7 @@ public:
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virtual const ModSpec* getModSpec(const std::string &modname) const;
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void getModNames(std::vector<std::string> &modlist);
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std::string getBuiltinLuaPath();
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inline const std::string &getWorldPath() const { return m_path_world; }
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std::string getWorldPath() const { return m_path_world; }
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std::string getModStoragePath() const;
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inline bool isSingleplayer()
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