forked from Mirrorlandia_minetest/minetest
Allow damage for attached objects, add attach/detach callbacks (#6786)
* Allow right-clicking on attached LuaEntities
This commit is contained in:
parent
0b5b32b026
commit
ba91624d8c
@ -4868,6 +4868,13 @@ Registered entities
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* Called when the object dies.
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* Called when the object dies.
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* `killer`: an `ObjectRef` (can be `nil`)
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* `killer`: an `ObjectRef` (can be `nil`)
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* `on_rightclick(self, clicker)`
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* `on_rightclick(self, clicker)`
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* `on_attach_child(self, child)`
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* `child`: an `ObjectRef` (can be `nil`) of the child that attaches
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* `on_detach_child(self, child)`
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* `child`: an `ObjectRef` (can be `nil`) of the child that detaches
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* `on_detach(self, parent)`
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* `parent`: an `ObjectRef` (can be `nil`) from where it got detached
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* This happens before the parent object is removed from the world
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* `get_staticdata(self)`
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* `get_staticdata(self)`
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* Should return a string that will be passed to `on_activate` when
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* Should return a string that will be passed to `on_activate` when
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the object is instantiated the next time.
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the object is instantiated the next time.
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@ -343,7 +343,7 @@ GenericCAO::~GenericCAO()
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bool GenericCAO::getSelectionBox(aabb3f *toset) const
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bool GenericCAO::getSelectionBox(aabb3f *toset) const
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{
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{
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if (!m_prop.is_visible || !m_is_visible || m_is_local_player
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if (!m_prop.is_visible || !m_is_visible || m_is_local_player
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|| !m_prop.pointable || getParent() != NULL) {
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|| !m_prop.pointable) {
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return false;
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return false;
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}
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}
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*toset = m_selection_box;
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*toset = m_selection_box;
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@ -430,6 +430,7 @@ void GenericCAO::removeFromScene(bool permanent)
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m_env->attachement_parent_ids[ci] = 0;
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m_env->attachement_parent_ids[ci] = 0;
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}
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}
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}
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}
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m_children.clear();
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m_env->attachement_parent_ids[getId()] = 0;
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m_env->attachement_parent_ids[getId()] = 0;
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@ -1409,17 +1410,18 @@ void GenericCAO::processMessage(const std::string &data)
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updateBonePosition();
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updateBonePosition();
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} else if (cmd == GENERIC_CMD_ATTACH_TO) {
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} else if (cmd == GENERIC_CMD_ATTACH_TO) {
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u16 parentID = readS16(is);
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u16 parent_id = readS16(is);
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u16 oldparent = m_env->attachement_parent_ids[getId()];
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u16 &old_parent_id = m_env->attachement_parent_ids[getId()];
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if (oldparent) {
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if (parent_id != old_parent_id) {
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m_children.erase(std::remove(m_children.begin(), m_children.end(),
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if (GenericCAO *old_parent = m_env->getGenericCAO(old_parent_id)) {
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getId()), m_children.end());
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old_parent->m_children.erase(std::remove(
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}
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m_children.begin(), m_children.end(),
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m_env->attachement_parent_ids[getId()] = parentID;
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getId()), m_children.end());
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GenericCAO *parentobj = m_env->getGenericCAO(parentID);
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}
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if (GenericCAO *new_parent = m_env->getGenericCAO(parent_id))
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new_parent->m_children.push_back(getId());
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if (parentobj) {
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old_parent_id = parent_id;
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parentobj->m_children.push_back(getId());
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}
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}
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m_attachment_bone = deSerializeString(is);
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m_attachment_bone = deSerializeString(is);
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@ -187,11 +187,17 @@ void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position
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// This breaks some things so we also give the server the most accurate representation
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// This breaks some things so we also give the server the most accurate representation
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// even if players only see the client changes.
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// even if players only see the client changes.
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int old_parent = m_attachment_parent_id;
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m_attachment_parent_id = parent_id;
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m_attachment_parent_id = parent_id;
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m_attachment_bone = bone;
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m_attachment_bone = bone;
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m_attachment_position = position;
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m_attachment_position = position;
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m_attachment_rotation = rotation;
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m_attachment_rotation = rotation;
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m_attachment_sent = false;
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m_attachment_sent = false;
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if (parent_id != old_parent) {
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onDetach(old_parent);
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onAttach(parent_id);
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}
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}
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}
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void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
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void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
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@ -203,6 +209,30 @@ void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
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*rotation = m_attachment_rotation;
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*rotation = m_attachment_rotation;
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}
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}
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void UnitSAO::clearChildAttachments()
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{
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for (int child_id : m_attachment_child_ids) {
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// Child can be NULL if it was deleted earlier
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if (ServerActiveObject *child = m_env->getActiveObject(child_id))
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child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
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}
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m_attachment_child_ids.clear();
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}
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void UnitSAO::clearParentAttachment()
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{
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ServerActiveObject *parent = nullptr;
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if (m_attachment_parent_id) {
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parent = m_env->getActiveObject(m_attachment_parent_id);
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setAttachment(0, "", m_attachment_position, m_attachment_rotation);
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} else {
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setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
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}
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// Do it
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if (parent)
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parent->removeAttachmentChild(m_id);
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}
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void UnitSAO::addAttachmentChild(int child_id)
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void UnitSAO::addAttachmentChild(int child_id)
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{
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{
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m_attachment_child_ids.insert(child_id);
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m_attachment_child_ids.insert(child_id);
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@ -218,6 +248,38 @@ const std::unordered_set<int> &UnitSAO::getAttachmentChildIds()
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return m_attachment_child_ids;
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return m_attachment_child_ids;
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}
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}
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void UnitSAO::onAttach(int parent_id)
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{
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if (!parent_id)
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return;
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ServerActiveObject *parent = m_env->getActiveObject(parent_id);
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if (!parent || parent->isGone())
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return; // Do not try to notify soon gone parent
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if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
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// Call parent's on_attach field
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m_env->getScriptIface()->luaentity_on_attach_child(parent_id, this);
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}
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}
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void UnitSAO::onDetach(int parent_id)
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{
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if (!parent_id)
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return;
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ServerActiveObject *parent = m_env->getActiveObject(parent_id);
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if (getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
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m_env->getScriptIface()->luaentity_on_detach(m_id, parent);
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if (!parent || parent->isGone())
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return; // Do not try to notify soon gone parent
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if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
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m_env->getScriptIface()->luaentity_on_detach_child(parent_id, this);
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}
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ObjectProperties* UnitSAO::accessObjectProperties()
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ObjectProperties* UnitSAO::accessObjectProperties()
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{
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{
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return &m_prop;
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return &m_prop;
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@ -548,10 +610,6 @@ int LuaEntitySAO::punch(v3f dir,
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return 0;
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return 0;
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}
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}
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// It's best that attachments cannot be punched
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if (isAttached())
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return 0;
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ItemStack *punchitem = NULL;
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ItemStack *punchitem = NULL;
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ItemStack punchitem_static;
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ItemStack punchitem_static;
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if (puncher) {
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if (puncher) {
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@ -588,8 +646,10 @@ int LuaEntitySAO::punch(v3f dir,
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}
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}
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}
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}
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if (getHP() == 0) {
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if (getHP() == 0 && !isGone()) {
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m_pending_removal = true;
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m_pending_removal = true;
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clearParentAttachment();
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clearChildAttachments();
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m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
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m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
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}
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}
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@ -600,9 +660,7 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
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{
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{
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if (!m_registered)
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if (!m_registered)
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return;
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return;
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// It's best that attachments cannot be clicked
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if (isAttached())
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return;
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m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker);
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m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker);
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}
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}
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@ -1187,10 +1245,6 @@ int PlayerSAO::punch(v3f dir,
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ServerActiveObject *puncher,
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ServerActiveObject *puncher,
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float time_from_last_punch)
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float time_from_last_punch)
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{
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{
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// It's best that attachments cannot be punched
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if (isAttached())
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return 0;
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if (!toolcap)
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if (!toolcap)
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return 0;
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return 0;
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@ -52,6 +52,8 @@ public:
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void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
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void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
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void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
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void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
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void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
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void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
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void clearChildAttachments();
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void clearParentAttachment();
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void addAttachmentChild(int child_id);
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void addAttachmentChild(int child_id);
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void removeAttachmentChild(int child_id);
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void removeAttachmentChild(int child_id);
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const std::unordered_set<int> &getAttachmentChildIds();
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const std::unordered_set<int> &getAttachmentChildIds();
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@ -72,7 +74,7 @@ protected:
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float m_animation_blend = 0.0f;
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float m_animation_blend = 0.0f;
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bool m_animation_loop = true;
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bool m_animation_loop = true;
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bool m_animation_sent = false;
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bool m_animation_sent = false;
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bool m_animation_speed_sent = false;
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bool m_animation_speed_sent = false;
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// Stores position and rotation for each bone name
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// Stores position and rotation for each bone name
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std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
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std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
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@ -84,6 +86,9 @@ protected:
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v3f m_attachment_position;
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v3f m_attachment_position;
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v3f m_attachment_rotation;
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v3f m_attachment_rotation;
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bool m_attachment_sent = false;
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bool m_attachment_sent = false;
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private:
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void onAttach(int parent_id);
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void onDetach(int parent_id);
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};
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};
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/*
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/*
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@ -262,7 +262,9 @@ bool ScriptApiEntity::luaentity_Punch(u16 id,
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return retval;
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return retval;
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}
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}
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bool ScriptApiEntity::luaentity_on_death(u16 id, ServerActiveObject *killer)
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// Calls entity[field](ObjectRef self, ObjectRef sao)
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bool ScriptApiEntity::luaentity_run_simple_callback(u16 id,
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ServerActiveObject *sao, const char *field)
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{
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{
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SCRIPTAPI_PRECHECKHEADER
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SCRIPTAPI_PRECHECKHEADER
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@ -273,14 +275,14 @@ bool ScriptApiEntity::luaentity_on_death(u16 id, ServerActiveObject *killer)
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int object = lua_gettop(L);
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int object = lua_gettop(L);
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// State: object is at top of stack
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// State: object is at top of stack
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// Get function
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// Get function
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lua_getfield(L, -1, "on_death");
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lua_getfield(L, -1, field);
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if (lua_isnil(L, -1)) {
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if (lua_isnil(L, -1)) {
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lua_pop(L, 2); // Pop on_death and entity
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lua_pop(L, 2); // Pop callback field and entity
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return false;
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return false;
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}
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}
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luaL_checktype(L, -1, LUA_TFUNCTION);
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object); // self
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lua_pushvalue(L, object); // self
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objectrefGetOrCreate(L, killer); // killer reference
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objectrefGetOrCreate(L, sao); // killer reference
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setOriginFromTable(object);
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setOriginFromTable(object);
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PCALL_RES(lua_pcall(L, 2, 1, error_handler));
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PCALL_RES(lua_pcall(L, 2, 1, error_handler));
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@ -290,33 +292,28 @@ bool ScriptApiEntity::luaentity_on_death(u16 id, ServerActiveObject *killer)
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return retval;
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return retval;
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}
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}
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// Calls entity:on_rightclick(ObjectRef clicker)
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bool ScriptApiEntity::luaentity_on_death(u16 id, ServerActiveObject *killer)
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void ScriptApiEntity::luaentity_Rightclick(u16 id,
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ServerActiveObject *clicker)
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{
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{
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SCRIPTAPI_PRECHECKHEADER
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return luaentity_run_simple_callback(id, killer, "on_death");
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//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Get core.luaentities[id]
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luaentity_get(L, id);
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int object = lua_gettop(L);
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// State: object is at top of stack
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// Get function
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lua_getfield(L, -1, "on_rightclick");
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if (lua_isnil(L, -1)) {
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lua_pop(L, 2); // Pop on_rightclick and entity
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return;
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}
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object); // self
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objectrefGetOrCreate(L, clicker); // Clicker reference
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setOriginFromTable(object);
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PCALL_RES(lua_pcall(L, 2, 0, error_handler));
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lua_pop(L, 2); // Pop object and error handler
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}
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}
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// Calls entity:on_rightclick(ObjectRef clicker)
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void ScriptApiEntity::luaentity_Rightclick(u16 id, ServerActiveObject *clicker)
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{
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luaentity_run_simple_callback(id, clicker, "on_rightclick");
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}
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void ScriptApiEntity::luaentity_on_attach_child(u16 id, ServerActiveObject *child)
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{
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luaentity_run_simple_callback(id, child, "on_attach_child");
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}
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void ScriptApiEntity::luaentity_on_detach_child(u16 id, ServerActiveObject *child)
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{
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luaentity_run_simple_callback(id, child, "on_detach_child");
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}
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void ScriptApiEntity::luaentity_on_detach(u16 id, ServerActiveObject *parent)
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{
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luaentity_run_simple_callback(id, parent, "on_detach");
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}
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@ -41,6 +41,11 @@ public:
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ServerActiveObject *puncher, float time_from_last_punch,
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ServerActiveObject *puncher, float time_from_last_punch,
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const ToolCapabilities *toolcap, v3f dir, s16 damage);
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const ToolCapabilities *toolcap, v3f dir, s16 damage);
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bool luaentity_on_death(u16 id, ServerActiveObject *killer);
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bool luaentity_on_death(u16 id, ServerActiveObject *killer);
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void luaentity_Rightclick(u16 id,
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void luaentity_Rightclick(u16 id, ServerActiveObject *clicker);
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ServerActiveObject *clicker);
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void luaentity_on_attach_child(u16 id, ServerActiveObject *child);
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void luaentity_on_detach_child(u16 id, ServerActiveObject *child);
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void luaentity_on_detach(u16 id, ServerActiveObject *parent);
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private:
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bool luaentity_run_simple_callback(u16 id, ServerActiveObject *sao,
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const char *field);
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};
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};
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@ -103,12 +103,8 @@ int ObjectRef::l_remove(lua_State *L)
|
|||||||
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
|
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
const std::unordered_set<int> &child_ids = co->getAttachmentChildIds();
|
co->clearChildAttachments();
|
||||||
for (int child_id : child_ids) {
|
co->clearParentAttachment();
|
||||||
// Child can be NULL if it was deleted earlier
|
|
||||||
if (ServerActiveObject *child = env->getActiveObject(child_id))
|
|
||||||
child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
|
|
||||||
}
|
|
||||||
|
|
||||||
verbosestream << "ObjectRef::l_remove(): id=" << co->getId() << std::endl;
|
verbosestream << "ObjectRef::l_remove(): id=" << co->getId() << std::endl;
|
||||||
co->m_pending_removal = true;
|
co->m_pending_removal = true;
|
||||||
@ -721,21 +717,7 @@ int ObjectRef::l_set_detach(lua_State *L)
|
|||||||
if (co == NULL)
|
if (co == NULL)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
int parent_id = 0;
|
co->clearParentAttachment();
|
||||||
std::string bone;
|
|
||||||
v3f position;
|
|
||||||
v3f rotation;
|
|
||||||
co->getAttachment(&parent_id, &bone, &position, &rotation);
|
|
||||||
ServerActiveObject *parent = NULL;
|
|
||||||
if (parent_id) {
|
|
||||||
parent = env->getActiveObject(parent_id);
|
|
||||||
co->setAttachment(0, "", position, rotation);
|
|
||||||
} else {
|
|
||||||
co->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
|
|
||||||
}
|
|
||||||
// Do it
|
|
||||||
if (parent != NULL)
|
|
||||||
parent->removeAttachmentChild(co->getId());
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2504,6 +2504,7 @@ void Server::DiePlayer(session_t peer_id, const PlayerHPChangeReason &reason)
|
|||||||
<< " dies" << std::endl;
|
<< " dies" << std::endl;
|
||||||
|
|
||||||
playersao->setHP(0, reason);
|
playersao->setHP(0, reason);
|
||||||
|
playersao->clearParentAttachment();
|
||||||
|
|
||||||
// Trigger scripted stuff
|
// Trigger scripted stuff
|
||||||
m_script->on_dieplayer(playersao, reason);
|
m_script->on_dieplayer(playersao, reason);
|
||||||
|
@ -165,6 +165,8 @@ public:
|
|||||||
{}
|
{}
|
||||||
virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation)
|
virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation)
|
||||||
{}
|
{}
|
||||||
|
virtual void clearChildAttachments() {}
|
||||||
|
virtual void clearParentAttachment() {}
|
||||||
virtual void addAttachmentChild(int child_id)
|
virtual void addAttachmentChild(int child_id)
|
||||||
{}
|
{}
|
||||||
virtual void removeAttachmentChild(int child_id)
|
virtual void removeAttachmentChild(int child_id)
|
||||||
@ -250,6 +252,9 @@ public:
|
|||||||
std::queue<ActiveObjectMessage> m_messages_out;
|
std::queue<ActiveObjectMessage> m_messages_out;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
virtual void onAttach(int parent_id) {}
|
||||||
|
virtual void onDetach(int parent_id) {}
|
||||||
|
|
||||||
// Used for creating objects based on type
|
// Used for creating objects based on type
|
||||||
typedef ServerActiveObject* (*Factory)
|
typedef ServerActiveObject* (*Factory)
|
||||||
(ServerEnvironment *env, v3f pos,
|
(ServerEnvironment *env, v3f pos,
|
||||||
|
Loading…
Reference in New Issue
Block a user