forked from Mirrorlandia_minetest/minetest
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
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7740425085
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bbead93c1a
@ -729,6 +729,16 @@ void ServerEnvironment::step(float dtime)
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// Activate stored objects
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activateObjects(block);
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// Run node metadata
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bool changed = block->m_node_metadata.step((float)dtime_s);
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if(changed)
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{
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MapEditEvent event;
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event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
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event.p = p;
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m_map->dispatchEvent(&event);
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}
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// TODO: Do something
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// TODO: Implement usage of ActiveBlockModifier
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@ -762,8 +772,41 @@ void ServerEnvironment::step(float dtime)
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/*
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Mess around in active blocks
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*/
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if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0))
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{
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float dtime = 1.0;
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for(core::map<v3s16, bool>::Iterator
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i = m_active_blocks.m_list.getIterator();
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i.atEnd()==false; i++)
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{
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v3s16 p = i.getNode()->getKey();
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/*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
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<<") being handled"<<std::endl;*/
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MapBlock *block = m_map->getBlockNoCreateNoEx(p);
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if(block==NULL)
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continue;
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// Set current time as timestamp
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block->setTimestamp(m_game_time);
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// Run node metadata
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bool changed = block->m_node_metadata.step(dtime);
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if(changed)
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{
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MapEditEvent event;
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event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
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event.p = p;
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m_map->dispatchEvent(&event);
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}
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}
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}
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if(m_active_blocks_test_interval.step(dtime, 10.0))
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{
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//float dtime = 10.0;
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for(core::map<v3s16, bool>::Iterator
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i = m_active_blocks.m_list.getIterator();
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i.atEnd()==false; i++)
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@ -801,8 +844,11 @@ void ServerEnvironment::step(float dtime)
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{
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v3s16 p = p0 + block->getPosRelative();
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MapNode n = block->getNodeNoEx(p0);
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// Test something:
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// Convert mud under proper lighting to grass
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/*
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Test something:
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Convert mud under proper lighting to grass
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*/
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if(n.d == CONTENT_MUD)
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{
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if(myrand()%20 == 0)
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@ -246,6 +246,7 @@ private:
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ActiveBlockList m_active_blocks;
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IntervalLimiter m_active_blocks_management_interval;
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IntervalLimiter m_active_blocks_test_interval;
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IntervalLimiter m_active_blocks_nodemetadata_interval;
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// Time from the beginning of the game in seconds.
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// Incremented in step().
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u32 m_game_time;
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@ -312,7 +312,8 @@ Stuff to do before release:
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Fixes to the current release:
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-----------------------------
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- Make AuthManager to save only when data has changed
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- Fix client password crash
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- Remember to release the fixes (some are already done)
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Stuff to do after release:
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---------------------------
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@ -46,8 +46,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MAPTYPE_CLIENT 2
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enum MapEditEventType{
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// Node added (changed from air or something else to something)
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MEET_ADDNODE,
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// Node removed (changed to air)
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MEET_REMOVENODE,
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// Node metadata of block changed (not knowing which node exactly)
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// p stores block coordinate
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MEET_BLOCK_NODE_METADATA_CHANGED,
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// Anything else
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MEET_OTHER
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};
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@ -268,11 +268,14 @@ void FurnaceNodeMetadata::inventoryModified()
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}
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bool FurnaceNodeMetadata::step(float dtime)
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{
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if(dtime > 60.0)
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dstream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
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// Update at a fixed frequency
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const float interval = 0.5;
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const float interval = 2.0;
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m_step_accumulator += dtime;
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if(m_step_accumulator < interval)
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return false;
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bool changed = false;
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while(m_step_accumulator > interval)
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{
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m_step_accumulator -= interval;
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dtime = interval;
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@ -311,16 +314,15 @@ bool FurnaceNodeMetadata::step(float dtime)
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m_src_time = 0;
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m_src_totaltime = 0;
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}
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return true;
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changed = true;
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continue;
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}
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if(src_item == NULL || m_src_totaltime < 0.001)
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{
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return false;
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continue;
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}
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bool changed = false;
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//dstream<<"Furnace is out of fuel"<<std::endl;
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InventoryList *fuel_list = m_inventory->getList("fuel");
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@ -329,21 +331,28 @@ bool FurnaceNodeMetadata::step(float dtime)
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if(ItemSpec(ITEM_MATERIAL, CONTENT_TREE).checkItem(fuel_item))
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{
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m_fuel_totaltime = 10;
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m_fuel_totaltime = 30;
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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}
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else if(ItemSpec(ITEM_MATERIAL, CONTENT_WOOD).checkItem(fuel_item))
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{
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m_fuel_totaltime = 5;
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m_fuel_totaltime = 30/4;
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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}
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else if(ItemSpec(ITEM_CRAFT, "Stick").checkItem(fuel_item))
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{
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m_fuel_totaltime = 30/4/4;
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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}
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else if(ItemSpec(ITEM_CRAFT, "lump_of_coal").checkItem(fuel_item))
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{
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m_fuel_totaltime = 10;
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m_fuel_totaltime = 40;
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m_fuel_time = 0;
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fuel_list->decrementMaterials(1);
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changed = true;
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@ -352,7 +361,7 @@ bool FurnaceNodeMetadata::step(float dtime)
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{
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//dstream<<"No fuel found"<<std::endl;
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}
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}
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return changed;
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}
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@ -1637,6 +1637,11 @@ void Server::AsyncRunStep()
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dstream<<"Server: MEET_REMOVENODE"<<std::endl;
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sendRemoveNode(event->p, event->already_known_by_peer);
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}
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else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
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{
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dstream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
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setBlockNotSent(event->p);
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}
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else if(event->type == MEET_OTHER)
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{
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dstream<<"WARNING: Server: MEET_OTHER not implemented"
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@ -1676,7 +1681,7 @@ void Server::AsyncRunStep()
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Step node metadata
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TODO: Move to ServerEnvironment and utilize active block stuff
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*/
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{
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/*{
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//TimeTaker timer("Step node metadata");
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JMutexAutoLock envlock(m_env_mutex);
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@ -1687,6 +1692,8 @@ void Server::AsyncRunStep()
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core::map<v3s16, MapBlock*> changed_blocks;
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m_env.getMap().nodeMetadataStep(dtime, changed_blocks);
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// Use setBlockNotSent
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for(core::map<v3s16, MapBlock*>::Iterator
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i = changed_blocks.getIterator();
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i.atEnd() == false; i++)
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@ -1701,7 +1708,7 @@ void Server::AsyncRunStep()
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client->SetBlockNotSent(block->getPos());
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}
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}
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}
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}*/
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/*
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Trigger emergethread (it somehow gets to a non-triggered but
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@ -3655,6 +3662,17 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
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}
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}
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void Server::setBlockNotSent(v3s16 p)
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{
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for(core::map<u16, RemoteClient*>::Iterator
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i = m_clients.getIterator();
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i.atEnd()==false; i++)
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{
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RemoteClient *client = i.getNode()->getValue();
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client->SetBlockNotSent(p);
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}
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}
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void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver)
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{
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DSTACK(__FUNCTION_NAME);
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@ -480,15 +480,17 @@ private:
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Additionally, if far_players!=NULL, players further away than
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far_d_nodes are ignored and their peer_ids are added to far_players
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*/
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// Envlock and conlock should be locked when calling these
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void sendRemoveNode(v3s16 p, u16 ignore_id=0,
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core::list<u16> *far_players=NULL, float far_d_nodes=100);
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void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
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core::list<u16> *far_players=NULL, float far_d_nodes=100);
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void setBlockNotSent(v3s16 p);
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// Environment and Connection must be locked when called
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void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
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// Sends blocks to clients
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// Sends blocks to clients (locks env and con on its own)
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void SendBlocks(float dtime);
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/*
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