updated main.cpp comments a bit

This commit is contained in:
Perttu Ahola 2011-07-23 19:16:49 +03:00
parent a42d324142
commit bc14898bf9

@ -330,7 +330,7 @@ Map:
TODO: Mineral and ground material properties
- This way mineral ground toughness can be calculated with just
some formula, as well as tool strengths
some formula, as well as tool strengths. Sounds too.
- There are TODOs in appropriate files: material.h, content_mapnode.h
TODO: Flowing water to actually contain flow direction information
@ -338,6 +338,9 @@ TODO: Flowing water to actually contain flow direction information
TODO: Consider smoothening cave floors after generating them
TODO: Fix make_tree, make_* to use seed-position-consistent pseudorandom
- delta also
Misc. stuff:
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TODO: Make sure server handles removing grass when a block is placed (etc)
@ -350,19 +353,14 @@ TODO: Think about using same bits for material for fences and doors, for
TODO: Move mineral to param2, increment map serialization version, add
conversion
TODO: Restart irrlicht completely when coming back to main menu from game.
SUGG: Restart irrlicht completely when coming back to main menu from game.
- This gets rid of everything that is stored in irrlicht's caches.
- This might be needed for texture pack selection in menu
TODO: Merge bahamada's audio stuff (clean patch available)
TODO: Move content_features to mapnode_content_features.{h,cpp} or so
TODO: Add some kind of content range validation to mapnode serialization
TODO: Make sure menu text position is fixed
TODO: Fix sector over limits error
Making it more portable:
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