forked from Mirrorlandia_minetest/minetest
updated main.cpp comments a bit
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src/main.cpp
14
src/main.cpp
@ -330,7 +330,7 @@ Map:
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TODO: Mineral and ground material properties
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- This way mineral ground toughness can be calculated with just
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some formula, as well as tool strengths
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some formula, as well as tool strengths. Sounds too.
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- There are TODOs in appropriate files: material.h, content_mapnode.h
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TODO: Flowing water to actually contain flow direction information
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@ -338,6 +338,9 @@ TODO: Flowing water to actually contain flow direction information
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TODO: Consider smoothening cave floors after generating them
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TODO: Fix make_tree, make_* to use seed-position-consistent pseudorandom
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- delta also
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Misc. stuff:
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------------
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TODO: Make sure server handles removing grass when a block is placed (etc)
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@ -350,19 +353,14 @@ TODO: Think about using same bits for material for fences and doors, for
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TODO: Move mineral to param2, increment map serialization version, add
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conversion
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TODO: Restart irrlicht completely when coming back to main menu from game.
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SUGG: Restart irrlicht completely when coming back to main menu from game.
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- This gets rid of everything that is stored in irrlicht's caches.
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- This might be needed for texture pack selection in menu
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TODO: Merge bahamada's audio stuff (clean patch available)
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TODO: Move content_features to mapnode_content_features.{h,cpp} or so
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TODO: Add some kind of content range validation to mapnode serialization
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TODO: Make sure menu text position is fixed
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TODO: Fix sector over limits error
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Making it more portable:
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------------------------
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