forked from Mirrorlandia_minetest/minetest
Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
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@ -133,8 +133,6 @@ enum NodeDrawType
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NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
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NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
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NDT_FLOWINGLIQUID, // A very special kind of thing
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NDT_FLOWINGLIQUID, // A very special kind of thing
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NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
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NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
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NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all visible faces
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// uses 2 textures, one for frames, second for faces
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NDT_ALLFACES, // Leaves-like, draw all faces no matter what
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NDT_ALLFACES, // Leaves-like, draw all faces no matter what
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NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
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NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
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NDT_TORCHLIKE,
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NDT_TORCHLIKE,
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@ -143,6 +141,9 @@ enum NodeDrawType
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NDT_FENCELIKE,
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NDT_FENCELIKE,
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NDT_RAILLIKE,
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NDT_RAILLIKE,
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NDT_NODEBOX,
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NDT_NODEBOX,
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NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all
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// visible faces
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// uses 2 textures, one for frames, second for faces
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};
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};
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#define CF_SPECIAL_COUNT 2
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#define CF_SPECIAL_COUNT 2
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