forked from Mirrorlandia_minetest/minetest
Fix player not dying when beated to death by other player
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@ -4307,13 +4307,12 @@ void Server::HandlePlayerHP(Player *player, s16 damage)
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if(srp->m_respawn_active)
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return;
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if(damage == 0)
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return;
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if(player->hp > damage)
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{
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if(damage != 0){
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player->hp -= damage;
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SendPlayerHP(player);
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}
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return;
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}
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