forked from Mirrorlandia_minetest/minetest
split scriptapi.cpp
Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits
This commit is contained in:
parent
038529c763
commit
bdbdeab005
@ -205,6 +205,19 @@ set(common_SRCS
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itemdef.cpp
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nodedef.cpp
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object_properties.cpp
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scriptapi_types.cpp
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scriptapi_common.cpp
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scriptapi_content.cpp
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scriptapi_craft.cpp
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scriptapi_node.cpp
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scriptapi_item.cpp
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scriptapi_env.cpp
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scriptapi_nodetimer.cpp
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scriptapi_noise.cpp
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scriptapi_entity.cpp
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scriptapi_object.cpp
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scriptapi_nodemeta.cpp
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scriptapi_inventory.cpp
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scriptapi.cpp
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script.cpp
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log.cpp
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7475
src/scriptapi.cpp
7475
src/scriptapi.cpp
File diff suppressed because it is too large
Load Diff
139
src/scriptapi.h
139
src/scriptapi.h
@ -20,41 +20,33 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef SCRIPTAPI_HEADER
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#define SCRIPTAPI_HEADER
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#include "irrlichttypes_bloated.h"
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#include <string>
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#include "mapnode.h"
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#include <set>
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#include <map>
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extern "C" {
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#include <lua.h>
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}
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#include "scriptapi_inventory.h"
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#include "scriptapi_nodemeta.h"
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#include "scriptapi_entity.h"
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#include "scriptapi_object.h"
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#include "scriptapi_env.h"
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#include "scriptapi_item.h"
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#include "scriptapi_node.h"
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#define luamethod(class, name) {#name, class::l_##name}
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class Server;
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class ServerEnvironment;
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class ServerActiveObject;
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typedef struct lua_State lua_State;
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struct ObjectProperties;
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struct ItemStack;
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struct PointedThing;
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//class IGameDef;
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struct ToolCapabilities;
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void scriptapi_export(lua_State *L, Server *server);
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bool scriptapi_loadmod(lua_State *L, const std::string &scriptpath,
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const std::string &modname);
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void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
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void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
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void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
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// Returns true if script handled message
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bool scriptapi_on_chat_message(lua_State *L, const std::string &name,
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const std::string &message);
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/* environment */
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// On environment step
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void scriptapi_environment_step(lua_State *L, float dtime);
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// After generating a piece of map
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void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
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u32 blockseed);
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/* server */
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void scriptapi_on_shutdown(lua_State *L);
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@ -77,110 +69,5 @@ void scriptapi_on_player_receive_fields(lua_State *L,
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const std::string &formname,
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const std::map<std::string, std::string> &fields);
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/* item callbacks */
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bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
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ServerActiveObject *dropper, v3f pos);
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bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
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ServerActiveObject *placer, const PointedThing &pointed);
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bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
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ServerActiveObject *user, const PointedThing &pointed);
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/* node callbacks */
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bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *puncher);
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bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
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ServerActiveObject *digger);
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// Node constructor
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void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
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// Node destructor
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void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
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// Node post-destructor
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void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node);
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// Node Timer event
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bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime);
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// Called when a metadata form returns values
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void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
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const std::string &formname,
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const std::map<std::string, std::string> &fields,
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ServerActiveObject *sender);
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/* Node metadata inventory callbacks */
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// Return number of accepted items to be moved
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int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player);
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// Return number of accepted items to be put
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int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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// Return number of accepted items to be taken
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int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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// Report moved items
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void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player);
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// Report put items
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void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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// Report taken items
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void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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/* Detached inventory callbacks */
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// Return number of accepted items to be moved
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int scriptapi_detached_inventory_allow_move(lua_State *L,
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const std::string &name,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player);
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// Return number of accepted items to be put
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int scriptapi_detached_inventory_allow_put(lua_State *L,
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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// Return number of accepted items to be taken
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int scriptapi_detached_inventory_allow_take(lua_State *L,
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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// Report moved items
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void scriptapi_detached_inventory_on_move(lua_State *L,
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const std::string &name,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player);
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// Report put items
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void scriptapi_detached_inventory_on_put(lua_State *L,
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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// Report taken items
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void scriptapi_detached_inventory_on_take(lua_State *L,
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player);
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/* luaentity */
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// Returns true if succesfully added into Lua; false otherwise.
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bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name);
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void scriptapi_luaentity_activate(lua_State *L, u16 id,
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const std::string &staticdata, u32 dtime_s);
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void scriptapi_luaentity_rm(lua_State *L, u16 id);
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std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
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void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
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ObjectProperties *prop);
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void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
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void scriptapi_luaentity_punch(lua_State *L, u16 id,
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ServerActiveObject *puncher, float time_from_last_punch,
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const ToolCapabilities *toolcap, v3f dir);
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void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
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ServerActiveObject *clicker);
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#endif
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287
src/scriptapi_common.cpp
Normal file
287
src/scriptapi_common.cpp
Normal file
@ -0,0 +1,287 @@
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "scriptapi.h"
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#include "scriptapi_common.h"
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extern "C" {
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#include "lauxlib.h"
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}
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#include "script.h"
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#include "scriptapi_types.h"
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#include "scriptapi_object.h"
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Server* get_server(lua_State *L)
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{
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// Get server from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
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Server *server = (Server*)lua_touserdata(L, -1);
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lua_pop(L, 1);
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return server;
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}
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ServerEnvironment* get_env(lua_State *L)
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{
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// Get environment from registry
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lua_getfield(L, LUA_REGISTRYINDEX, "minetest_env");
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ServerEnvironment *env = (ServerEnvironment*)lua_touserdata(L, -1);
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lua_pop(L, 1);
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return env;
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}
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void warn_if_field_exists(lua_State *L, int table,
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const char *fieldname, const std::string &message)
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{
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lua_getfield(L, table, fieldname);
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if(!lua_isnil(L, -1)){
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infostream<<script_get_backtrace(L)<<std::endl;
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infostream<<"WARNING: field \""<<fieldname<<"\": "
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<<message<<std::endl;
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}
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lua_pop(L, 1);
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}
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/*
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ToolCapabilities
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*/
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ToolCapabilities read_tool_capabilities(
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lua_State *L, int table)
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{
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ToolCapabilities toolcap;
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getfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
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getintfield(L, table, "max_drop_level", toolcap.max_drop_level);
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lua_getfield(L, table, "groupcaps");
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if(lua_istable(L, -1)){
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int table_groupcaps = lua_gettop(L);
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lua_pushnil(L);
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while(lua_next(L, table_groupcaps) != 0){
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// key at index -2 and value at index -1
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std::string groupname = luaL_checkstring(L, -2);
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if(lua_istable(L, -1)){
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int table_groupcap = lua_gettop(L);
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// This will be created
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ToolGroupCap groupcap;
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// Read simple parameters
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getintfield(L, table_groupcap, "maxlevel", groupcap.maxlevel);
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getintfield(L, table_groupcap, "uses", groupcap.uses);
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// DEPRECATED: maxwear
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float maxwear = 0;
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if(getfloatfield(L, table_groupcap, "maxwear", maxwear)){
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if(maxwear != 0)
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groupcap.uses = 1.0/maxwear;
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else
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groupcap.uses = 0;
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infostream<<script_get_backtrace(L)<<std::endl;
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infostream<<"WARNING: field \"maxwear\" is deprecated; "
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<<"should replace with uses=1/maxwear"<<std::endl;
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}
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// Read "times" table
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lua_getfield(L, table_groupcap, "times");
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if(lua_istable(L, -1)){
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int table_times = lua_gettop(L);
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lua_pushnil(L);
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while(lua_next(L, table_times) != 0){
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// key at index -2 and value at index -1
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int rating = luaL_checkinteger(L, -2);
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float time = luaL_checknumber(L, -1);
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groupcap.times[rating] = time;
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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}
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lua_pop(L, 1);
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// Insert groupcap into toolcap
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toolcap.groupcaps[groupname] = groupcap;
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}
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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}
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lua_pop(L, 1);
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return toolcap;
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}
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void set_tool_capabilities(lua_State *L, int table,
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const ToolCapabilities &toolcap)
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{
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setfloatfield(L, table, "full_punch_interval", toolcap.full_punch_interval);
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setintfield(L, table, "max_drop_level", toolcap.max_drop_level);
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// Create groupcaps table
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lua_newtable(L);
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// For each groupcap
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for(std::map<std::string, ToolGroupCap>::const_iterator
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i = toolcap.groupcaps.begin(); i != toolcap.groupcaps.end(); i++){
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// Create groupcap table
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lua_newtable(L);
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const std::string &name = i->first;
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const ToolGroupCap &groupcap = i->second;
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// Create subtable "times"
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lua_newtable(L);
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for(std::map<int, float>::const_iterator
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i = groupcap.times.begin(); i != groupcap.times.end(); i++){
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int rating = i->first;
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float time = i->second;
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lua_pushinteger(L, rating);
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lua_pushnumber(L, time);
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lua_settable(L, -3);
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}
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// Set subtable "times"
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lua_setfield(L, -2, "times");
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// Set simple parameters
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setintfield(L, -1, "maxlevel", groupcap.maxlevel);
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setintfield(L, -1, "uses", groupcap.uses);
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// Insert groupcap table into groupcaps table
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lua_setfield(L, -2, name.c_str());
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}
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// Set groupcaps table
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lua_setfield(L, -2, "groupcaps");
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}
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void push_tool_capabilities(lua_State *L,
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const ToolCapabilities &prop)
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{
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lua_newtable(L);
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set_tool_capabilities(L, -1, prop);
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}
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void realitycheck(lua_State *L)
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{
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int top = lua_gettop(L);
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if(top >= 30){
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dstream<<"Stack is over 30:"<<std::endl;
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stackDump(L, dstream);
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script_error(L, "Stack is over 30 (reality check)");
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}
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}
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/*
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PointedThing
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*/
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void push_pointed_thing(lua_State *L, const PointedThing& pointed)
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{
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lua_newtable(L);
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if(pointed.type == POINTEDTHING_NODE)
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{
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lua_pushstring(L, "node");
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lua_setfield(L, -2, "type");
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push_v3s16(L, pointed.node_undersurface);
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lua_setfield(L, -2, "under");
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push_v3s16(L, pointed.node_abovesurface);
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lua_setfield(L, -2, "above");
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}
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else if(pointed.type == POINTEDTHING_OBJECT)
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{
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lua_pushstring(L, "object");
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lua_setfield(L, -2, "type");
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objectref_get(L, pointed.object_id);
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lua_setfield(L, -2, "ref");
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}
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else
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{
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lua_pushstring(L, "nothing");
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lua_setfield(L, -2, "type");
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||||
}
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}
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void stackDump(lua_State *L, std::ostream &o)
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{
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int i;
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int top = lua_gettop(L);
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for (i = 1; i <= top; i++) { /* repeat for each level */
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int t = lua_type(L, i);
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switch (t) {
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case LUA_TSTRING: /* strings */
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o<<"\""<<lua_tostring(L, i)<<"\"";
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break;
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case LUA_TBOOLEAN: /* booleans */
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o<<(lua_toboolean(L, i) ? "true" : "false");
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break;
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case LUA_TNUMBER: /* numbers */ {
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char buf[10];
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snprintf(buf, 10, "%g", lua_tonumber(L, i));
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o<<buf;
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break; }
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default: /* other values */
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o<<lua_typename(L, t);
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break;
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}
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o<<" ";
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}
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o<<std::endl;
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}
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#if 0
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// Dump stack top with the dump2 function
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static void dump2(lua_State *L, const char *name)
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||||
{
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||||
// Dump object (debug)
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lua_getglobal(L, "dump2");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, -2); // Get previous stack top as first parameter
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lua_pushstring(L, name);
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if(lua_pcall(L, 2, 0, 0))
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script_error(L, "error: %s", lua_tostring(L, -1));
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}
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#endif
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||||
|
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bool string_to_enum(const EnumString *spec, int &result,
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const std::string &str)
|
||||
{
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||||
const EnumString *esp = spec;
|
||||
while(esp->str){
|
||||
if(str == std::string(esp->str)){
|
||||
result = esp->num;
|
||||
return true;
|
||||
}
|
||||
esp++;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/*bool enum_to_string(const EnumString *spec, std::string &result,
|
||||
int num)
|
||||
{
|
||||
const EnumString *esp = spec;
|
||||
while(esp){
|
||||
if(num == esp->num){
|
||||
result = esp->str;
|
||||
return true;
|
||||
}
|
||||
esp++;
|
||||
}
|
||||
return false;
|
||||
}*/
|
||||
|
||||
int getenumfield(lua_State *L, int table,
|
||||
const char *fieldname, const EnumString *spec, int default_)
|
||||
{
|
||||
int result = default_;
|
||||
string_to_enum(spec, result,
|
||||
getstringfield_default(L, table, fieldname, ""));
|
||||
return result;
|
||||
}
|
112
src/scriptapi_common.h
Normal file
112
src/scriptapi_common.h
Normal file
@ -0,0 +1,112 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef LUA_COMMON_H_
|
||||
#define LUA_COMMON_H_
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
}
|
||||
|
||||
#include "server.h"
|
||||
#include "environment.h"
|
||||
#include "nodedef.h"
|
||||
#include "util/pointedthing.h"
|
||||
#include "tool.h"
|
||||
|
||||
Server* get_server(lua_State *L);
|
||||
ServerEnvironment* get_env(lua_State *L);
|
||||
|
||||
void warn_if_field_exists(lua_State *L, int table,
|
||||
const char *fieldname, const std::string &message);
|
||||
|
||||
ToolCapabilities read_tool_capabilities (lua_State *L, int table);
|
||||
void push_tool_capabilities (lua_State *L,
|
||||
const ToolCapabilities &prop);
|
||||
void set_tool_capabilities (lua_State *L, int table,
|
||||
const ToolCapabilities &toolcap);
|
||||
|
||||
void realitycheck (lua_State *L);
|
||||
|
||||
void push_pointed_thing (lua_State *L,
|
||||
const PointedThing& pointed);
|
||||
|
||||
void stackDump (lua_State *L, std::ostream &o);
|
||||
|
||||
class StackUnroller
|
||||
{
|
||||
private:
|
||||
lua_State *m_lua;
|
||||
int m_original_top;
|
||||
public:
|
||||
StackUnroller(lua_State *L):
|
||||
m_lua(L),
|
||||
m_original_top(-1)
|
||||
{
|
||||
m_original_top = lua_gettop(m_lua); // store stack height
|
||||
}
|
||||
~StackUnroller()
|
||||
{
|
||||
lua_settop(m_lua, m_original_top); // restore stack height
|
||||
}
|
||||
};
|
||||
|
||||
/* definitions */
|
||||
// What scriptapi_run_callbacks does with the return values of callbacks.
|
||||
// Regardless of the mode, if only one callback is defined,
|
||||
// its return value is the total return value.
|
||||
// Modes only affect the case where 0 or >= 2 callbacks are defined.
|
||||
enum RunCallbacksMode
|
||||
{
|
||||
// Returns the return value of the first callback
|
||||
// Returns nil if list of callbacks is empty
|
||||
RUN_CALLBACKS_MODE_FIRST,
|
||||
// Returns the return value of the last callback
|
||||
// Returns nil if list of callbacks is empty
|
||||
RUN_CALLBACKS_MODE_LAST,
|
||||
// If any callback returns a false value, the first such is returned
|
||||
// Otherwise, the first callback's return value (trueish) is returned
|
||||
// Returns true if list of callbacks is empty
|
||||
RUN_CALLBACKS_MODE_AND,
|
||||
// Like above, but stops calling callbacks (short circuit)
|
||||
// after seeing the first false value
|
||||
RUN_CALLBACKS_MODE_AND_SC,
|
||||
// If any callback returns a true value, the first such is returned
|
||||
// Otherwise, the first callback's return value (falseish) is returned
|
||||
// Returns false if list of callbacks is empty
|
||||
RUN_CALLBACKS_MODE_OR,
|
||||
// Like above, but stops calling callbacks (short circuit)
|
||||
// after seeing the first true value
|
||||
RUN_CALLBACKS_MODE_OR_SC,
|
||||
// Note: "a true value" and "a false value" refer to values that
|
||||
// are converted by lua_toboolean to true or false, respectively.
|
||||
};
|
||||
|
||||
struct EnumString
|
||||
{
|
||||
int num;
|
||||
const char *str;
|
||||
};
|
||||
|
||||
bool string_to_enum(const EnumString *spec, int &result,
|
||||
const std::string &str);
|
||||
|
||||
int getenumfield(lua_State *L, int table,
|
||||
const char *fieldname, const EnumString *spec, int default_);
|
||||
#endif /* LUA_COMMON_H_ */
|
322
src/scriptapi_content.cpp
Normal file
322
src/scriptapi_content.cpp
Normal file
@ -0,0 +1,322 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "scriptapi.h"
|
||||
#include "scriptapi_content.h"
|
||||
#include "scriptapi_types.h"
|
||||
#include "scriptapi_common.h"
|
||||
#include "scriptapi_node.h"
|
||||
|
||||
|
||||
NodeBox read_nodebox(lua_State *L, int index)
|
||||
{
|
||||
NodeBox nodebox;
|
||||
if(lua_istable(L, -1)){
|
||||
nodebox.type = (NodeBoxType)getenumfield(L, index, "type",
|
||||
es_NodeBoxType, NODEBOX_REGULAR);
|
||||
|
||||
lua_getfield(L, index, "fixed");
|
||||
if(lua_istable(L, -1))
|
||||
nodebox.fixed = read_aabb3f_vector(L, -1, BS);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, index, "wall_top");
|
||||
if(lua_istable(L, -1))
|
||||
nodebox.wall_top = read_aabb3f(L, -1, BS);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, index, "wall_bottom");
|
||||
if(lua_istable(L, -1))
|
||||
nodebox.wall_bottom = read_aabb3f(L, -1, BS);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, index, "wall_side");
|
||||
if(lua_istable(L, -1))
|
||||
nodebox.wall_side = read_aabb3f(L, -1, BS);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
return nodebox;
|
||||
}
|
||||
|
||||
/*
|
||||
SimpleSoundSpec
|
||||
*/
|
||||
|
||||
void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
if(lua_isnil(L, index)){
|
||||
} else if(lua_istable(L, index)){
|
||||
getstringfield(L, index, "name", spec.name);
|
||||
getfloatfield(L, index, "gain", spec.gain);
|
||||
} else if(lua_isstring(L, index)){
|
||||
spec.name = lua_tostring(L, index);
|
||||
}
|
||||
}
|
||||
|
||||
struct EnumString es_TileAnimationType[] =
|
||||
{
|
||||
{TAT_NONE, "none"},
|
||||
{TAT_VERTICAL_FRAMES, "vertical_frames"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
/*
|
||||
TileDef
|
||||
*/
|
||||
|
||||
TileDef read_tiledef(lua_State *L, int index)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
TileDef tiledef;
|
||||
|
||||
// key at index -2 and value at index
|
||||
if(lua_isstring(L, index)){
|
||||
// "default_lava.png"
|
||||
tiledef.name = lua_tostring(L, index);
|
||||
}
|
||||
else if(lua_istable(L, index))
|
||||
{
|
||||
// {name="default_lava.png", animation={}}
|
||||
tiledef.name = "";
|
||||
getstringfield(L, index, "name", tiledef.name);
|
||||
getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
|
||||
tiledef.backface_culling = getboolfield_default(
|
||||
L, index, "backface_culling", true);
|
||||
// animation = {}
|
||||
lua_getfield(L, index, "animation");
|
||||
if(lua_istable(L, -1)){
|
||||
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
|
||||
tiledef.animation.type = (TileAnimationType)
|
||||
getenumfield(L, -1, "type", es_TileAnimationType,
|
||||
TAT_NONE);
|
||||
tiledef.animation.aspect_w =
|
||||
getintfield_default(L, -1, "aspect_w", 16);
|
||||
tiledef.animation.aspect_h =
|
||||
getintfield_default(L, -1, "aspect_h", 16);
|
||||
tiledef.animation.length =
|
||||
getfloatfield_default(L, -1, "length", 1.0);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
return tiledef;
|
||||
}
|
||||
|
||||
/*
|
||||
ContentFeatures
|
||||
*/
|
||||
|
||||
ContentFeatures read_content_features(lua_State *L, int index)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
ContentFeatures f;
|
||||
|
||||
/* Cache existence of some callbacks */
|
||||
lua_getfield(L, index, "on_construct");
|
||||
if(!lua_isnil(L, -1)) f.has_on_construct = true;
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "on_destruct");
|
||||
if(!lua_isnil(L, -1)) f.has_on_destruct = true;
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "after_destruct");
|
||||
if(!lua_isnil(L, -1)) f.has_after_destruct = true;
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, index, "on_rightclick");
|
||||
f.rightclickable = lua_isfunction(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
/* Name */
|
||||
getstringfield(L, index, "name", f.name);
|
||||
|
||||
/* Groups */
|
||||
lua_getfield(L, index, "groups");
|
||||
read_groups(L, -1, f.groups);
|
||||
lua_pop(L, 1);
|
||||
|
||||
/* Visual definition */
|
||||
|
||||
f.drawtype = (NodeDrawType)getenumfield(L, index, "drawtype", es_DrawType,
|
||||
NDT_NORMAL);
|
||||
getfloatfield(L, index, "visual_scale", f.visual_scale);
|
||||
|
||||
// tiles = {}
|
||||
lua_getfield(L, index, "tiles");
|
||||
// If nil, try the deprecated name "tile_images" instead
|
||||
if(lua_isnil(L, -1)){
|
||||
lua_pop(L, 1);
|
||||
warn_if_field_exists(L, index, "tile_images",
|
||||
"Deprecated; new name is \"tiles\".");
|
||||
lua_getfield(L, index, "tile_images");
|
||||
}
|
||||
if(lua_istable(L, -1)){
|
||||
int table = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
int i = 0;
|
||||
while(lua_next(L, table) != 0){
|
||||
// Read tiledef from value
|
||||
f.tiledef[i] = read_tiledef(L, -1);
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
i++;
|
||||
if(i==6){
|
||||
lua_pop(L, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// Copy last value to all remaining textures
|
||||
if(i >= 1){
|
||||
TileDef lasttile = f.tiledef[i-1];
|
||||
while(i < 6){
|
||||
f.tiledef[i] = lasttile;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
// special_tiles = {}
|
||||
lua_getfield(L, index, "special_tiles");
|
||||
// If nil, try the deprecated name "special_materials" instead
|
||||
if(lua_isnil(L, -1)){
|
||||
lua_pop(L, 1);
|
||||
warn_if_field_exists(L, index, "special_materials",
|
||||
"Deprecated; new name is \"special_tiles\".");
|
||||
lua_getfield(L, index, "special_materials");
|
||||
}
|
||||
if(lua_istable(L, -1)){
|
||||
int table = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
int i = 0;
|
||||
while(lua_next(L, table) != 0){
|
||||
// Read tiledef from value
|
||||
f.tiledef_special[i] = read_tiledef(L, -1);
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
i++;
|
||||
if(i==6){
|
||||
lua_pop(L, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
f.alpha = getintfield_default(L, index, "alpha", 255);
|
||||
|
||||
/* Other stuff */
|
||||
|
||||
lua_getfield(L, index, "post_effect_color");
|
||||
if(!lua_isnil(L, -1))
|
||||
f.post_effect_color = readARGB8(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
f.param_type = (ContentParamType)getenumfield(L, index, "paramtype",
|
||||
es_ContentParamType, CPT_NONE);
|
||||
f.param_type_2 = (ContentParamType2)getenumfield(L, index, "paramtype2",
|
||||
es_ContentParamType2, CPT2_NONE);
|
||||
|
||||
// Warn about some deprecated fields
|
||||
warn_if_field_exists(L, index, "wall_mounted",
|
||||
"deprecated: use paramtype2 = 'wallmounted'");
|
||||
warn_if_field_exists(L, index, "light_propagates",
|
||||
"deprecated: determined from paramtype");
|
||||
warn_if_field_exists(L, index, "dug_item",
|
||||
"deprecated: use 'drop' field");
|
||||
warn_if_field_exists(L, index, "extra_dug_item",
|
||||
"deprecated: use 'drop' field");
|
||||
warn_if_field_exists(L, index, "extra_dug_item_rarity",
|
||||
"deprecated: use 'drop' field");
|
||||
warn_if_field_exists(L, index, "metadata_name",
|
||||
"deprecated: use on_add and metadata callbacks");
|
||||
|
||||
// True for all ground-like things like stone and mud, false for eg. trees
|
||||
getboolfield(L, index, "is_ground_content", f.is_ground_content);
|
||||
f.light_propagates = (f.param_type == CPT_LIGHT);
|
||||
getboolfield(L, index, "sunlight_propagates", f.sunlight_propagates);
|
||||
// This is used for collision detection.
|
||||
// Also for general solidness queries.
|
||||
getboolfield(L, index, "walkable", f.walkable);
|
||||
// Player can point to these
|
||||
getboolfield(L, index, "pointable", f.pointable);
|
||||
// Player can dig these
|
||||
getboolfield(L, index, "diggable", f.diggable);
|
||||
// Player can climb these
|
||||
getboolfield(L, index, "climbable", f.climbable);
|
||||
// Player can build on these
|
||||
getboolfield(L, index, "buildable_to", f.buildable_to);
|
||||
// Whether the node is non-liquid, source liquid or flowing liquid
|
||||
f.liquid_type = (LiquidType)getenumfield(L, index, "liquidtype",
|
||||
es_LiquidType, LIQUID_NONE);
|
||||
// If the content is liquid, this is the flowing version of the liquid.
|
||||
getstringfield(L, index, "liquid_alternative_flowing",
|
||||
f.liquid_alternative_flowing);
|
||||
// If the content is liquid, this is the source version of the liquid.
|
||||
getstringfield(L, index, "liquid_alternative_source",
|
||||
f.liquid_alternative_source);
|
||||
// Viscosity for fluid flow, ranging from 1 to 7, with
|
||||
// 1 giving almost instantaneous propagation and 7 being
|
||||
// the slowest possible
|
||||
f.liquid_viscosity = getintfield_default(L, index,
|
||||
"liquid_viscosity", f.liquid_viscosity);
|
||||
getboolfield(L, index, "liquid_renewable", f.liquid_renewable);
|
||||
// Amount of light the node emits
|
||||
f.light_source = getintfield_default(L, index,
|
||||
"light_source", f.light_source);
|
||||
f.damage_per_second = getintfield_default(L, index,
|
||||
"damage_per_second", f.damage_per_second);
|
||||
|
||||
lua_getfield(L, index, "node_box");
|
||||
if(lua_istable(L, -1))
|
||||
f.node_box = read_nodebox(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, index, "selection_box");
|
||||
if(lua_istable(L, -1))
|
||||
f.selection_box = read_nodebox(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
// Set to true if paramtype used to be 'facedir_simple'
|
||||
getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
|
||||
// Set to true if wall_mounted used to be set to true
|
||||
getboolfield(L, index, "legacy_wallmounted", f.legacy_wallmounted);
|
||||
|
||||
// Sound table
|
||||
lua_getfield(L, index, "sounds");
|
||||
if(lua_istable(L, -1)){
|
||||
lua_getfield(L, -1, "footstep");
|
||||
read_soundspec(L, -1, f.sound_footstep);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, -1, "dig");
|
||||
read_soundspec(L, -1, f.sound_dig);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, -1, "dug");
|
||||
read_soundspec(L, -1, f.sound_dug);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
return f;
|
||||
}
|
37
src/scriptapi_content.h
Normal file
37
src/scriptapi_content.h
Normal file
@ -0,0 +1,37 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef LUA_CONTENT_H_
|
||||
#define LUA_CONTENT_H_
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
}
|
||||
|
||||
#include "nodedef.h"
|
||||
|
||||
ContentFeatures read_content_features (lua_State *L, int index);
|
||||
TileDef read_tiledef (lua_State *L, int index);
|
||||
void read_soundspec (lua_State *L, int index,
|
||||
SimpleSoundSpec &spec);
|
||||
NodeBox read_nodebox (lua_State *L, int index);
|
||||
|
||||
extern struct EnumString es_TileAnimationType[];
|
||||
|
||||
#endif /* LUA_CONTENT_H_ */
|
381
src/scriptapi_craft.cpp
Normal file
381
src/scriptapi_craft.cpp
Normal file
@ -0,0 +1,381 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "scriptapi.h"
|
||||
#include "scriptapi_craft.h"
|
||||
|
||||
extern "C" {
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
#include "script.h"
|
||||
#include "scriptapi_types.h"
|
||||
#include "scriptapi_common.h"
|
||||
#include "scriptapi_item.h"
|
||||
|
||||
|
||||
struct EnumString es_CraftMethod[] =
|
||||
{
|
||||
{CRAFT_METHOD_NORMAL, "normal"},
|
||||
{CRAFT_METHOD_COOKING, "cooking"},
|
||||
{CRAFT_METHOD_FUEL, "fuel"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
|
||||
// helper for register_craft
|
||||
bool read_craft_recipe_shaped(lua_State *L, int index,
|
||||
int &width, std::vector<std::string> &recipe)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
if(!lua_istable(L, index))
|
||||
return false;
|
||||
|
||||
lua_pushnil(L);
|
||||
int rowcount = 0;
|
||||
while(lua_next(L, index) != 0){
|
||||
int colcount = 0;
|
||||
// key at index -2 and value at index -1
|
||||
if(!lua_istable(L, -1))
|
||||
return false;
|
||||
int table2 = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, table2) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
if(!lua_isstring(L, -1))
|
||||
return false;
|
||||
recipe.push_back(lua_tostring(L, -1));
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
colcount++;
|
||||
}
|
||||
if(rowcount == 0){
|
||||
width = colcount;
|
||||
} else {
|
||||
if(colcount != width)
|
||||
return false;
|
||||
}
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
rowcount++;
|
||||
}
|
||||
return width != 0;
|
||||
}
|
||||
|
||||
// helper for register_craft
|
||||
bool read_craft_recipe_shapeless(lua_State *L, int index,
|
||||
std::vector<std::string> &recipe)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
if(!lua_istable(L, index))
|
||||
return false;
|
||||
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, index) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
if(!lua_isstring(L, -1))
|
||||
return false;
|
||||
recipe.push_back(lua_tostring(L, -1));
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// helper for register_craft
|
||||
bool read_craft_replacements(lua_State *L, int index,
|
||||
CraftReplacements &replacements)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
if(!lua_istable(L, index))
|
||||
return false;
|
||||
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, index) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
if(!lua_istable(L, -1))
|
||||
return false;
|
||||
lua_rawgeti(L, -1, 1);
|
||||
if(!lua_isstring(L, -1))
|
||||
return false;
|
||||
std::string replace_from = lua_tostring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, -1, 2);
|
||||
if(!lua_isstring(L, -1))
|
||||
return false;
|
||||
std::string replace_to = lua_tostring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
replacements.pairs.push_back(
|
||||
std::make_pair(replace_from, replace_to));
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
// register_craft({output=item, recipe={{item00,item10},{item01,item11}})
|
||||
int l_register_craft(lua_State *L)
|
||||
{
|
||||
//infostream<<"register_craft"<<std::endl;
|
||||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
int table = 1;
|
||||
|
||||
// Get the writable craft definition manager from the server
|
||||
IWritableCraftDefManager *craftdef =
|
||||
get_server(L)->getWritableCraftDefManager();
|
||||
|
||||
std::string type = getstringfield_default(L, table, "type", "shaped");
|
||||
|
||||
/*
|
||||
CraftDefinitionShaped
|
||||
*/
|
||||
if(type == "shaped"){
|
||||
std::string output = getstringfield_default(L, table, "output", "");
|
||||
if(output == "")
|
||||
throw LuaError(L, "Crafting definition is missing an output");
|
||||
|
||||
int width = 0;
|
||||
std::vector<std::string> recipe;
|
||||
lua_getfield(L, table, "recipe");
|
||||
if(lua_isnil(L, -1))
|
||||
throw LuaError(L, "Crafting definition is missing a recipe"
|
||||
" (output=\"" + output + "\")");
|
||||
if(!read_craft_recipe_shaped(L, -1, width, recipe))
|
||||
throw LuaError(L, "Invalid crafting recipe"
|
||||
" (output=\"" + output + "\")");
|
||||
|
||||
CraftReplacements replacements;
|
||||
lua_getfield(L, table, "replacements");
|
||||
if(!lua_isnil(L, -1))
|
||||
{
|
||||
if(!read_craft_replacements(L, -1, replacements))
|
||||
throw LuaError(L, "Invalid replacements"
|
||||
" (output=\"" + output + "\")");
|
||||
}
|
||||
|
||||
CraftDefinition *def = new CraftDefinitionShaped(
|
||||
output, width, recipe, replacements);
|
||||
craftdef->registerCraft(def);
|
||||
}
|
||||
/*
|
||||
CraftDefinitionShapeless
|
||||
*/
|
||||
else if(type == "shapeless"){
|
||||
std::string output = getstringfield_default(L, table, "output", "");
|
||||
if(output == "")
|
||||
throw LuaError(L, "Crafting definition (shapeless)"
|
||||
" is missing an output");
|
||||
|
||||
std::vector<std::string> recipe;
|
||||
lua_getfield(L, table, "recipe");
|
||||
if(lua_isnil(L, -1))
|
||||
throw LuaError(L, "Crafting definition (shapeless)"
|
||||
" is missing a recipe"
|
||||
" (output=\"" + output + "\")");
|
||||
if(!read_craft_recipe_shapeless(L, -1, recipe))
|
||||
throw LuaError(L, "Invalid crafting recipe"
|
||||
" (output=\"" + output + "\")");
|
||||
|
||||
CraftReplacements replacements;
|
||||
lua_getfield(L, table, "replacements");
|
||||
if(!lua_isnil(L, -1))
|
||||
{
|
||||
if(!read_craft_replacements(L, -1, replacements))
|
||||
throw LuaError(L, "Invalid replacements"
|
||||
" (output=\"" + output + "\")");
|
||||
}
|
||||
|
||||
CraftDefinition *def = new CraftDefinitionShapeless(
|
||||
output, recipe, replacements);
|
||||
craftdef->registerCraft(def);
|
||||
}
|
||||
/*
|
||||
CraftDefinitionToolRepair
|
||||
*/
|
||||
else if(type == "toolrepair"){
|
||||
float additional_wear = getfloatfield_default(L, table,
|
||||
"additional_wear", 0.0);
|
||||
|
||||
CraftDefinition *def = new CraftDefinitionToolRepair(
|
||||
additional_wear);
|
||||
craftdef->registerCraft(def);
|
||||
}
|
||||
/*
|
||||
CraftDefinitionCooking
|
||||
*/
|
||||
else if(type == "cooking"){
|
||||
std::string output = getstringfield_default(L, table, "output", "");
|
||||
if(output == "")
|
||||
throw LuaError(L, "Crafting definition (cooking)"
|
||||
" is missing an output");
|
||||
|
||||
std::string recipe = getstringfield_default(L, table, "recipe", "");
|
||||
if(recipe == "")
|
||||
throw LuaError(L, "Crafting definition (cooking)"
|
||||
" is missing a recipe"
|
||||
" (output=\"" + output + "\")");
|
||||
|
||||
float cooktime = getfloatfield_default(L, table, "cooktime", 3.0);
|
||||
|
||||
CraftReplacements replacements;
|
||||
lua_getfield(L, table, "replacements");
|
||||
if(!lua_isnil(L, -1))
|
||||
{
|
||||
if(!read_craft_replacements(L, -1, replacements))
|
||||
throw LuaError(L, "Invalid replacements"
|
||||
" (cooking output=\"" + output + "\")");
|
||||
}
|
||||
|
||||
CraftDefinition *def = new CraftDefinitionCooking(
|
||||
output, recipe, cooktime, replacements);
|
||||
craftdef->registerCraft(def);
|
||||
}
|
||||
/*
|
||||
CraftDefinitionFuel
|
||||
*/
|
||||
else if(type == "fuel"){
|
||||
std::string recipe = getstringfield_default(L, table, "recipe", "");
|
||||
if(recipe == "")
|
||||
throw LuaError(L, "Crafting definition (fuel)"
|
||||
" is missing a recipe");
|
||||
|
||||
float burntime = getfloatfield_default(L, table, "burntime", 1.0);
|
||||
|
||||
CraftReplacements replacements;
|
||||
lua_getfield(L, table, "replacements");
|
||||
if(!lua_isnil(L, -1))
|
||||
{
|
||||
if(!read_craft_replacements(L, -1, replacements))
|
||||
throw LuaError(L, "Invalid replacements"
|
||||
" (fuel recipe=\"" + recipe + "\")");
|
||||
}
|
||||
|
||||
CraftDefinition *def = new CraftDefinitionFuel(
|
||||
recipe, burntime, replacements);
|
||||
craftdef->registerCraft(def);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw LuaError(L, "Unknown crafting definition type: \"" + type + "\"");
|
||||
}
|
||||
|
||||
lua_pop(L, 1);
|
||||
return 0; /* number of results */
|
||||
}
|
||||
|
||||
// get_craft_result(input)
|
||||
int l_get_craft_result(lua_State *L)
|
||||
{
|
||||
int input_i = 1;
|
||||
std::string method_s = getstringfield_default(L, input_i, "method", "normal");
|
||||
enum CraftMethod method = (CraftMethod)getenumfield(L, input_i, "method",
|
||||
es_CraftMethod, CRAFT_METHOD_NORMAL);
|
||||
int width = 1;
|
||||
lua_getfield(L, input_i, "width");
|
||||
if(lua_isnumber(L, -1))
|
||||
width = luaL_checkinteger(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, input_i, "items");
|
||||
std::vector<ItemStack> items = read_items(L, -1);
|
||||
lua_pop(L, 1); // items
|
||||
|
||||
IGameDef *gdef = get_server(L);
|
||||
ICraftDefManager *cdef = gdef->cdef();
|
||||
CraftInput input(method, width, items);
|
||||
CraftOutput output;
|
||||
bool got = cdef->getCraftResult(input, output, true, gdef);
|
||||
lua_newtable(L); // output table
|
||||
if(got){
|
||||
ItemStack item;
|
||||
item.deSerialize(output.item, gdef->idef());
|
||||
LuaItemStack::create(L, item);
|
||||
lua_setfield(L, -2, "item");
|
||||
setintfield(L, -1, "time", output.time);
|
||||
} else {
|
||||
LuaItemStack::create(L, ItemStack());
|
||||
lua_setfield(L, -2, "item");
|
||||
setintfield(L, -1, "time", 0);
|
||||
}
|
||||
lua_newtable(L); // decremented input table
|
||||
lua_pushstring(L, method_s.c_str());
|
||||
lua_setfield(L, -2, "method");
|
||||
lua_pushinteger(L, width);
|
||||
lua_setfield(L, -2, "width");
|
||||
push_items(L, input.items);
|
||||
lua_setfield(L, -2, "items");
|
||||
return 2;
|
||||
}
|
||||
|
||||
// get_craft_recipe(result item)
|
||||
int l_get_craft_recipe(lua_State *L)
|
||||
{
|
||||
int k = 0;
|
||||
char tmp[20];
|
||||
int input_i = 1;
|
||||
std::string o_item = luaL_checkstring(L,input_i);
|
||||
|
||||
IGameDef *gdef = get_server(L);
|
||||
ICraftDefManager *cdef = gdef->cdef();
|
||||
CraftInput input;
|
||||
CraftOutput output(o_item,0);
|
||||
bool got = cdef->getCraftRecipe(input, output, gdef);
|
||||
lua_newtable(L); // output table
|
||||
if(got){
|
||||
lua_newtable(L);
|
||||
for(std::vector<ItemStack>::const_iterator
|
||||
i = input.items.begin();
|
||||
i != input.items.end(); i++, k++)
|
||||
{
|
||||
if (i->empty())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
sprintf(tmp,"%d",k);
|
||||
lua_pushstring(L,tmp);
|
||||
lua_pushstring(L,i->name.c_str());
|
||||
lua_settable(L, -3);
|
||||
}
|
||||
lua_setfield(L, -2, "items");
|
||||
setintfield(L, -1, "width", input.width);
|
||||
switch (input.method) {
|
||||
case CRAFT_METHOD_NORMAL:
|
||||
lua_pushstring(L,"normal");
|
||||
break;
|
||||
case CRAFT_METHOD_COOKING:
|
||||
lua_pushstring(L,"cooking");
|
||||
break;
|
||||
case CRAFT_METHOD_FUEL:
|
||||
lua_pushstring(L,"fuel");
|
||||
break;
|
||||
default:
|
||||
lua_pushstring(L,"unknown");
|
||||
}
|
||||
lua_setfield(L, -2, "type");
|
||||
} else {
|
||||
lua_pushnil(L);
|
||||
lua_setfield(L, -2, "items");
|
||||
setintfield(L, -1, "width", 0);
|
||||
}
|
||||
return 1;
|
||||
}
|
50
src/scriptapi_craft.h
Normal file
50
src/scriptapi_craft.h
Normal file
@ -0,0 +1,50 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef LUA_CRAFT_H_
|
||||
#define LUA_CRAFT_H_
|
||||
|
||||
#include <vector>
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
}
|
||||
|
||||
#include "craftdef.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Mod API */
|
||||
/*****************************************************************************/
|
||||
int l_register_craft(lua_State *L);
|
||||
int l_get_craft_recipe(lua_State *L);
|
||||
int l_get_craft_result(lua_State *L);
|
||||
|
||||
/*****************************************************************************/
|
||||
/* scriptapi internal */
|
||||
/*****************************************************************************/
|
||||
bool read_craft_replacements(lua_State *L, int index,
|
||||
CraftReplacements &replacements);
|
||||
bool read_craft_recipe_shapeless(lua_State *L, int index,
|
||||
std::vector<std::string> &recipe);
|
||||
bool read_craft_recipe_shaped(lua_State *L, int index,
|
||||
int &width, std::vector<std::string> &recipe);
|
||||
|
||||
extern struct EnumString es_CraftMethod[];
|
||||
|
||||
#endif /* LUA_CRAFT_H_ */
|
293
src/scriptapi_entity.cpp
Normal file
293
src/scriptapi_entity.cpp
Normal file
@ -0,0 +1,293 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "scriptapi.h"
|
||||
#include "scriptapi_entity.h"
|
||||
|
||||
extern "C" {
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
#include "log.h"
|
||||
#include "script.h"
|
||||
#include "scriptapi_types.h"
|
||||
#include "scriptapi_object.h"
|
||||
#include "scriptapi_common.h"
|
||||
|
||||
|
||||
void luaentity_get(lua_State *L, u16 id)
|
||||
{
|
||||
// Get minetest.luaentities[i]
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "luaentities");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_pushnumber(L, id);
|
||||
lua_gettable(L, -2);
|
||||
lua_remove(L, -2); // luaentities
|
||||
lua_remove(L, -2); // minetest
|
||||
}
|
||||
|
||||
/*
|
||||
luaentity
|
||||
*/
|
||||
|
||||
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
|
||||
<<name<<"\""<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.registered_entities[name]
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_entities");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_pushstring(L, name);
|
||||
lua_gettable(L, -2);
|
||||
// Should be a table, which we will use as a prototype
|
||||
//luaL_checktype(L, -1, LUA_TTABLE);
|
||||
if(lua_type(L, -1) != LUA_TTABLE){
|
||||
errorstream<<"LuaEntity name \""<<name<<"\" not defined"<<std::endl;
|
||||
return false;
|
||||
}
|
||||
int prototype_table = lua_gettop(L);
|
||||
//dump2(L, "prototype_table");
|
||||
|
||||
// Create entity object
|
||||
lua_newtable(L);
|
||||
int object = lua_gettop(L);
|
||||
|
||||
// Set object metatable
|
||||
lua_pushvalue(L, prototype_table);
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
// Add object reference
|
||||
// This should be userdata with metatable ObjectRef
|
||||
objectref_get(L, id);
|
||||
luaL_checktype(L, -1, LUA_TUSERDATA);
|
||||
if(!luaL_checkudata(L, -1, "ObjectRef"))
|
||||
luaL_typerror(L, -1, "ObjectRef");
|
||||
lua_setfield(L, -2, "object");
|
||||
|
||||
// minetest.luaentities[id] = object
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "luaentities");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_pushnumber(L, id); // Push id
|
||||
lua_pushvalue(L, object); // Copy object to top of stack
|
||||
lua_settable(L, -3);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void scriptapi_luaentity_activate(lua_State *L, u16 id,
|
||||
const std::string &staticdata, u32 dtime_s)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.luaentities[id]
|
||||
luaentity_get(L, id);
|
||||
int object = lua_gettop(L);
|
||||
|
||||
// Get on_activate function
|
||||
lua_pushvalue(L, object);
|
||||
lua_getfield(L, -1, "on_activate");
|
||||
if(!lua_isnil(L, -1)){
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, object); // self
|
||||
lua_pushlstring(L, staticdata.c_str(), staticdata.size());
|
||||
lua_pushinteger(L, dtime_s);
|
||||
// Call with 3 arguments, 0 results
|
||||
if(lua_pcall(L, 3, 0, 0))
|
||||
script_error(L, "error running function on_activate: %s\n",
|
||||
lua_tostring(L, -1));
|
||||
}
|
||||
}
|
||||
|
||||
void scriptapi_luaentity_rm(lua_State *L, u16 id)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
verbosestream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
|
||||
|
||||
// Get minetest.luaentities table
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "luaentities");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
int objectstable = lua_gettop(L);
|
||||
|
||||
// Set luaentities[id] = nil
|
||||
lua_pushnumber(L, id); // Push id
|
||||
lua_pushnil(L);
|
||||
lua_settable(L, objectstable);
|
||||
|
||||
lua_pop(L, 2); // pop luaentities, minetest
|
||||
}
|
||||
|
||||
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
//infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.luaentities[id]
|
||||
luaentity_get(L, id);
|
||||
int object = lua_gettop(L);
|
||||
|
||||
// Get get_staticdata function
|
||||
lua_pushvalue(L, object);
|
||||
lua_getfield(L, -1, "get_staticdata");
|
||||
if(lua_isnil(L, -1))
|
||||
return "";
|
||||
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, object); // self
|
||||
// Call with 1 arguments, 1 results
|
||||
if(lua_pcall(L, 1, 1, 0))
|
||||
script_error(L, "error running function get_staticdata: %s\n",
|
||||
lua_tostring(L, -1));
|
||||
|
||||
size_t len=0;
|
||||
const char *s = lua_tolstring(L, -1, &len);
|
||||
return std::string(s, len);
|
||||
}
|
||||
|
||||
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
||||
ObjectProperties *prop)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
//infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.luaentities[id]
|
||||
luaentity_get(L, id);
|
||||
//int object = lua_gettop(L);
|
||||
|
||||
// Set default values that differ from ObjectProperties defaults
|
||||
prop->hp_max = 10;
|
||||
|
||||
/* Read stuff */
|
||||
|
||||
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
|
||||
|
||||
getboolfield(L, -1, "physical", prop->physical);
|
||||
|
||||
getfloatfield(L, -1, "weight", prop->weight);
|
||||
|
||||
lua_getfield(L, -1, "collisionbox");
|
||||
if(lua_istable(L, -1))
|
||||
prop->collisionbox = read_aabb3f(L, -1, 1.0);
|
||||
lua_pop(L, 1);
|
||||
|
||||
getstringfield(L, -1, "visual", prop->visual);
|
||||
|
||||
getstringfield(L, -1, "mesh", prop->mesh);
|
||||
|
||||
// Deprecated: read object properties directly
|
||||
read_object_properties(L, -1, prop);
|
||||
|
||||
// Read initial_properties
|
||||
lua_getfield(L, -1, "initial_properties");
|
||||
read_object_properties(L, -1, prop);
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.luaentities[id]
|
||||
luaentity_get(L, id);
|
||||
int object = lua_gettop(L);
|
||||
// State: object is at top of stack
|
||||
// Get step function
|
||||
lua_getfield(L, -1, "on_step");
|
||||
if(lua_isnil(L, -1))
|
||||
return;
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, object); // self
|
||||
lua_pushnumber(L, dtime); // dtime
|
||||
// Call with 2 arguments, 0 results
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
script_error(L, "error running function 'on_step': %s\n", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
|
||||
// tool_capabilities, direction)
|
||||
void scriptapi_luaentity_punch(lua_State *L, u16 id,
|
||||
ServerActiveObject *puncher, float time_from_last_punch,
|
||||
const ToolCapabilities *toolcap, v3f dir)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.luaentities[id]
|
||||
luaentity_get(L, id);
|
||||
int object = lua_gettop(L);
|
||||
// State: object is at top of stack
|
||||
// Get function
|
||||
lua_getfield(L, -1, "on_punch");
|
||||
if(lua_isnil(L, -1))
|
||||
return;
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, object); // self
|
||||
objectref_get_or_create(L, puncher); // Clicker reference
|
||||
lua_pushnumber(L, time_from_last_punch);
|
||||
push_tool_capabilities(L, *toolcap);
|
||||
push_v3f(L, dir);
|
||||
// Call with 5 arguments, 0 results
|
||||
if(lua_pcall(L, 5, 0, 0))
|
||||
script_error(L, "error running function 'on_punch': %s\n", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
// Calls entity:on_rightclick(ObjectRef clicker)
|
||||
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
|
||||
ServerActiveObject *clicker)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.luaentities[id]
|
||||
luaentity_get(L, id);
|
||||
int object = lua_gettop(L);
|
||||
// State: object is at top of stack
|
||||
// Get function
|
||||
lua_getfield(L, -1, "on_rightclick");
|
||||
if(lua_isnil(L, -1))
|
||||
return;
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
lua_pushvalue(L, object); // self
|
||||
objectref_get_or_create(L, clicker); // Clicker reference
|
||||
// Call with 2 arguments, 0 results
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
script_error(L, "error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
|
||||
}
|
54
src/scriptapi_entity.h
Normal file
54
src/scriptapi_entity.h
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef LUA_ENTITY_H_
|
||||
#define LUA_ENTITY_H_
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
}
|
||||
|
||||
#include "object_properties.h"
|
||||
#include "content_sao.h"
|
||||
#include "tool.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
/* scriptapi internal */
|
||||
/*****************************************************************************/
|
||||
void luaentity_get(lua_State *L, u16 id);
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Minetest interface */
|
||||
/*****************************************************************************/
|
||||
// Returns true if succesfully added into Lua; false otherwise.
|
||||
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name);
|
||||
void scriptapi_luaentity_activate(lua_State *L, u16 id,
|
||||
const std::string &staticdata, u32 dtime_s);
|
||||
void scriptapi_luaentity_rm(lua_State *L, u16 id);
|
||||
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
|
||||
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
||||
ObjectProperties *prop);
|
||||
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
|
||||
void scriptapi_luaentity_punch(lua_State *L, u16 id,
|
||||
ServerActiveObject *puncher, float time_from_last_punch,
|
||||
const ToolCapabilities *toolcap, v3f dir);
|
||||
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
|
||||
ServerActiveObject *clicker);
|
||||
|
||||
#endif /* LUA_ENTITY_H_ */
|
908
src/scriptapi_env.cpp
Normal file
908
src/scriptapi_env.cpp
Normal file
@ -0,0 +1,908 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "scriptapi.h"
|
||||
#include "scriptapi_env.h"
|
||||
#include "nodedef.h"
|
||||
#include "gamedef.h"
|
||||
#include "map.h"
|
||||
#include "daynightratio.h"
|
||||
#include "content_sao.h"
|
||||
#include "script.h"
|
||||
#include "treegen.h"
|
||||
#include "util/pointedthing.h"
|
||||
#include "scriptapi_types.h"
|
||||
#include "scriptapi_noise.h"
|
||||
#include "scriptapi_nodemeta.h"
|
||||
#include "scriptapi_nodetimer.h"
|
||||
#include "scriptapi_object.h"
|
||||
#include "scriptapi_common.h"
|
||||
#include "scriptapi_item.h"
|
||||
#include "scriptapi_node.h"
|
||||
|
||||
|
||||
//TODO
|
||||
extern void scriptapi_run_callbacks(lua_State *L, int nargs,
|
||||
RunCallbacksMode mode);
|
||||
|
||||
|
||||
class LuaABM : public ActiveBlockModifier
|
||||
{
|
||||
private:
|
||||
lua_State *m_lua;
|
||||
int m_id;
|
||||
|
||||
std::set<std::string> m_trigger_contents;
|
||||
std::set<std::string> m_required_neighbors;
|
||||
float m_trigger_interval;
|
||||
u32 m_trigger_chance;
|
||||
public:
|
||||
LuaABM(lua_State *L, int id,
|
||||
const std::set<std::string> &trigger_contents,
|
||||
const std::set<std::string> &required_neighbors,
|
||||
float trigger_interval, u32 trigger_chance):
|
||||
m_lua(L),
|
||||
m_id(id),
|
||||
m_trigger_contents(trigger_contents),
|
||||
m_required_neighbors(required_neighbors),
|
||||
m_trigger_interval(trigger_interval),
|
||||
m_trigger_chance(trigger_chance)
|
||||
{
|
||||
}
|
||||
virtual std::set<std::string> getTriggerContents()
|
||||
{
|
||||
return m_trigger_contents;
|
||||
}
|
||||
virtual std::set<std::string> getRequiredNeighbors()
|
||||
{
|
||||
return m_required_neighbors;
|
||||
}
|
||||
virtual float getTriggerInterval()
|
||||
{
|
||||
return m_trigger_interval;
|
||||
}
|
||||
virtual u32 getTriggerChance()
|
||||
{
|
||||
return m_trigger_chance;
|
||||
}
|
||||
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
|
||||
u32 active_object_count, u32 active_object_count_wider)
|
||||
{
|
||||
lua_State *L = m_lua;
|
||||
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.registered_abms
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_abms");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
int registered_abms = lua_gettop(L);
|
||||
|
||||
// Get minetest.registered_abms[m_id]
|
||||
lua_pushnumber(L, m_id);
|
||||
lua_gettable(L, registered_abms);
|
||||
if(lua_isnil(L, -1))
|
||||
assert(0);
|
||||
|
||||
// Call action
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_getfield(L, -1, "action");
|
||||
luaL_checktype(L, -1, LUA_TFUNCTION);
|
||||
push_v3s16(L, p);
|
||||
pushnode(L, n, env->getGameDef()->ndef());
|
||||
lua_pushnumber(L, active_object_count);
|
||||
lua_pushnumber(L, active_object_count_wider);
|
||||
if(lua_pcall(L, 4, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
EnvRef
|
||||
*/
|
||||
|
||||
int EnvRef::gc_object(lua_State *L) {
|
||||
EnvRef *o = *(EnvRef **)(lua_touserdata(L, 1));
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
||||
EnvRef* EnvRef::checkobject(lua_State *L, int narg)
|
||||
{
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(EnvRef**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
// Exported functions
|
||||
|
||||
// EnvRef:set_node(pos, node)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
int EnvRef::l_set_node(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
INodeDefManager *ndef = env->getGameDef()->ndef();
|
||||
// parameters
|
||||
v3s16 pos = read_v3s16(L, 2);
|
||||
MapNode n = readnode(L, 3, ndef);
|
||||
// Do it
|
||||
bool succeeded = env->setNode(pos, n);
|
||||
lua_pushboolean(L, succeeded);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int EnvRef::l_add_node(lua_State *L)
|
||||
{
|
||||
return l_set_node(L);
|
||||
}
|
||||
|
||||
// EnvRef:remove_node(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
int EnvRef::l_remove_node(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
|
||||
// parameters
|
||||
v3s16 pos = read_v3s16(L, 2);
|
||||
// Do it
|
||||
bool succeeded = env->removeNode(pos);
|
||||
lua_pushboolean(L, succeeded);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:get_node(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
int EnvRef::l_get_node(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
// pos
|
||||
v3s16 pos = read_v3s16(L, 2);
|
||||
// Do it
|
||||
MapNode n = env->getMap().getNodeNoEx(pos);
|
||||
// Return node
|
||||
pushnode(L, n, env->getGameDef()->ndef());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:get_node_or_nil(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
int EnvRef::l_get_node_or_nil(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
// pos
|
||||
v3s16 pos = read_v3s16(L, 2);
|
||||
// Do it
|
||||
try{
|
||||
MapNode n = env->getMap().getNode(pos);
|
||||
// Return node
|
||||
pushnode(L, n, env->getGameDef()->ndef());
|
||||
return 1;
|
||||
} catch(InvalidPositionException &e)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// EnvRef:get_node_light(pos, timeofday)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
// timeofday: nil = current time, 0 = night, 0.5 = day
|
||||
int EnvRef::l_get_node_light(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
// Do it
|
||||
v3s16 pos = read_v3s16(L, 2);
|
||||
u32 time_of_day = env->getTimeOfDay();
|
||||
if(lua_isnumber(L, 3))
|
||||
time_of_day = 24000.0 * lua_tonumber(L, 3);
|
||||
time_of_day %= 24000;
|
||||
u32 dnr = time_to_daynight_ratio(time_of_day, true);
|
||||
MapNode n = env->getMap().getNodeNoEx(pos);
|
||||
try{
|
||||
MapNode n = env->getMap().getNode(pos);
|
||||
INodeDefManager *ndef = env->getGameDef()->ndef();
|
||||
lua_pushinteger(L, n.getLightBlend(dnr, ndef));
|
||||
return 1;
|
||||
} catch(InvalidPositionException &e)
|
||||
{
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// EnvRef:place_node(pos, node)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
int EnvRef::l_place_node(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
v3s16 pos = read_v3s16(L, 2);
|
||||
MapNode n = readnode(L, 3, env->getGameDef()->ndef());
|
||||
|
||||
// Don't attempt to load non-loaded area as of now
|
||||
MapNode n_old = env->getMap().getNodeNoEx(pos);
|
||||
if(n_old.getContent() == CONTENT_IGNORE){
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
// Create item to place
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
IItemDefManager *idef = get_server(L)->idef();
|
||||
ItemStack item(ndef->get(n).name, 1, 0, "", idef);
|
||||
// Make pointed position
|
||||
PointedThing pointed;
|
||||
pointed.type = POINTEDTHING_NODE;
|
||||
pointed.node_abovesurface = pos;
|
||||
pointed.node_undersurface = pos + v3s16(0,-1,0);
|
||||
// Place it with a NULL placer (appears in Lua as a non-functional
|
||||
// ObjectRef)
|
||||
bool success = scriptapi_item_on_place(L, item, NULL, pointed);
|
||||
lua_pushboolean(L, success);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:dig_node(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
int EnvRef::l_dig_node(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
v3s16 pos = read_v3s16(L, 2);
|
||||
|
||||
// Don't attempt to load non-loaded area as of now
|
||||
MapNode n = env->getMap().getNodeNoEx(pos);
|
||||
if(n.getContent() == CONTENT_IGNORE){
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
// Dig it out with a NULL digger (appears in Lua as a
|
||||
// non-functional ObjectRef)
|
||||
bool success = scriptapi_node_on_dig(L, pos, n, NULL);
|
||||
lua_pushboolean(L, success);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:punch_node(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
int EnvRef::l_punch_node(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
v3s16 pos = read_v3s16(L, 2);
|
||||
|
||||
// Don't attempt to load non-loaded area as of now
|
||||
MapNode n = env->getMap().getNodeNoEx(pos);
|
||||
if(n.getContent() == CONTENT_IGNORE){
|
||||
lua_pushboolean(L, false);
|
||||
return 1;
|
||||
}
|
||||
// Punch it with a NULL puncher (appears in Lua as a non-functional
|
||||
// ObjectRef)
|
||||
bool success = scriptapi_node_on_punch(L, pos, n, NULL);
|
||||
lua_pushboolean(L, success);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:get_meta(pos)
|
||||
int EnvRef::l_get_meta(lua_State *L)
|
||||
{
|
||||
//infostream<<"EnvRef::l_get_meta()"<<std::endl;
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
// Do it
|
||||
v3s16 p = read_v3s16(L, 2);
|
||||
NodeMetaRef::create(L, p, env);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:get_node_timer(pos)
|
||||
int EnvRef::l_get_node_timer(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
// Do it
|
||||
v3s16 p = read_v3s16(L, 2);
|
||||
NodeTimerRef::create(L, p, env);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
|
||||
// pos = {x=num, y=num, z=num}
|
||||
int EnvRef::l_add_entity(lua_State *L)
|
||||
{
|
||||
//infostream<<"EnvRef::l_add_entity()"<<std::endl;
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
// pos
|
||||
v3f pos = checkFloatPos(L, 2);
|
||||
// content
|
||||
const char *name = luaL_checkstring(L, 3);
|
||||
// Do it
|
||||
ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, "");
|
||||
int objectid = env->addActiveObject(obj);
|
||||
// If failed to add, return nothing (reads as nil)
|
||||
if(objectid == 0)
|
||||
return 0;
|
||||
// Return ObjectRef
|
||||
objectref_get_or_create(L, obj);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
|
||||
// pos = {x=num, y=num, z=num}
|
||||
int EnvRef::l_add_item(lua_State *L)
|
||||
{
|
||||
//infostream<<"EnvRef::l_add_item()"<<std::endl;
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
// pos
|
||||
v3f pos = checkFloatPos(L, 2);
|
||||
// item
|
||||
ItemStack item = read_item(L, 3);
|
||||
if(item.empty() || !item.isKnown(get_server(L)->idef()))
|
||||
return 0;
|
||||
// Use minetest.spawn_item to spawn a __builtin:item
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "spawn_item");
|
||||
if(lua_isnil(L, -1))
|
||||
return 0;
|
||||
lua_pushvalue(L, 2);
|
||||
lua_pushstring(L, item.getItemString().c_str());
|
||||
if(lua_pcall(L, 2, 1, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
return 1;
|
||||
/*lua_pushvalue(L, 1);
|
||||
lua_pushstring(L, "__builtin:item");
|
||||
lua_pushstring(L, item.getItemString().c_str());
|
||||
return l_add_entity(L);*/
|
||||
/*// Do it
|
||||
ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString());
|
||||
int objectid = env->addActiveObject(obj);
|
||||
// If failed to add, return nothing (reads as nil)
|
||||
if(objectid == 0)
|
||||
return 0;
|
||||
// Return ObjectRef
|
||||
objectref_get_or_create(L, obj);
|
||||
return 1;*/
|
||||
}
|
||||
|
||||
// EnvRef:add_rat(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
int EnvRef::l_add_rat(lua_State *L)
|
||||
{
|
||||
infostream<<"EnvRef::l_add_rat(): C++ mobs have been removed."
|
||||
<<" Doing nothing."<<std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// EnvRef:add_firefly(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
int EnvRef::l_add_firefly(lua_State *L)
|
||||
{
|
||||
infostream<<"EnvRef::l_add_firefly(): C++ mobs have been removed."
|
||||
<<" Doing nothing."<<std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// EnvRef:get_player_by_name(name)
|
||||
int EnvRef::l_get_player_by_name(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
// Do it
|
||||
const char *name = luaL_checkstring(L, 2);
|
||||
Player *player = env->getPlayer(name);
|
||||
if(player == NULL){
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
PlayerSAO *sao = player->getPlayerSAO();
|
||||
if(sao == NULL){
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
// Put player on stack
|
||||
objectref_get_or_create(L, sao);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:get_objects_inside_radius(pos, radius)
|
||||
int EnvRef::l_get_objects_inside_radius(lua_State *L)
|
||||
{
|
||||
// Get the table insert function
|
||||
lua_getglobal(L, "table");
|
||||
lua_getfield(L, -1, "insert");
|
||||
int table_insert = lua_gettop(L);
|
||||
// Get environemnt
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
// Do it
|
||||
v3f pos = checkFloatPos(L, 2);
|
||||
float radius = luaL_checknumber(L, 3) * BS;
|
||||
std::set<u16> ids = env->getObjectsInsideRadius(pos, radius);
|
||||
lua_newtable(L);
|
||||
int table = lua_gettop(L);
|
||||
for(std::set<u16>::const_iterator
|
||||
i = ids.begin(); i != ids.end(); i++){
|
||||
ServerActiveObject *obj = env->getActiveObject(*i);
|
||||
// Insert object reference into table
|
||||
lua_pushvalue(L, table_insert);
|
||||
lua_pushvalue(L, table);
|
||||
objectref_get_or_create(L, obj);
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:set_timeofday(val)
|
||||
// val = 0...1
|
||||
int EnvRef::l_set_timeofday(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
// Do it
|
||||
float timeofday_f = luaL_checknumber(L, 2);
|
||||
assert(timeofday_f >= 0.0 && timeofday_f <= 1.0);
|
||||
int timeofday_mh = (int)(timeofday_f * 24000.0);
|
||||
// This should be set directly in the environment but currently
|
||||
// such changes aren't immediately sent to the clients, so call
|
||||
// the server instead.
|
||||
//env->setTimeOfDay(timeofday_mh);
|
||||
get_server(L)->setTimeOfDay(timeofday_mh);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// EnvRef:get_timeofday() -> 0...1
|
||||
int EnvRef::l_get_timeofday(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
// Do it
|
||||
int timeofday_mh = env->getTimeOfDay();
|
||||
float timeofday_f = (float)timeofday_mh / 24000.0;
|
||||
lua_pushnumber(L, timeofday_f);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
|
||||
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
||||
int EnvRef::l_find_node_near(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
v3s16 pos = read_v3s16(L, 2);
|
||||
int radius = luaL_checkinteger(L, 3);
|
||||
std::set<content_t> filter;
|
||||
if(lua_istable(L, 4)){
|
||||
int table = 4;
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, table) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
luaL_checktype(L, -1, LUA_TSTRING);
|
||||
ndef->getIds(lua_tostring(L, -1), filter);
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
} else if(lua_isstring(L, 4)){
|
||||
ndef->getIds(lua_tostring(L, 4), filter);
|
||||
}
|
||||
|
||||
for(int d=1; d<=radius; d++){
|
||||
core::list<v3s16> list;
|
||||
getFacePositions(list, d);
|
||||
for(core::list<v3s16>::Iterator i = list.begin();
|
||||
i != list.end(); i++){
|
||||
v3s16 p = pos + (*i);
|
||||
content_t c = env->getMap().getNodeNoEx(p).getContent();
|
||||
if(filter.count(c) != 0){
|
||||
push_v3s16(L, p);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
|
||||
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
||||
int EnvRef::l_find_nodes_in_area(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
v3s16 minp = read_v3s16(L, 2);
|
||||
v3s16 maxp = read_v3s16(L, 3);
|
||||
std::set<content_t> filter;
|
||||
if(lua_istable(L, 4)){
|
||||
int table = 4;
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, table) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
luaL_checktype(L, -1, LUA_TSTRING);
|
||||
ndef->getIds(lua_tostring(L, -1), filter);
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
} else if(lua_isstring(L, 4)){
|
||||
ndef->getIds(lua_tostring(L, 4), filter);
|
||||
}
|
||||
|
||||
// Get the table insert function
|
||||
lua_getglobal(L, "table");
|
||||
lua_getfield(L, -1, "insert");
|
||||
int table_insert = lua_gettop(L);
|
||||
|
||||
lua_newtable(L);
|
||||
int table = lua_gettop(L);
|
||||
for(s16 x=minp.X; x<=maxp.X; x++)
|
||||
for(s16 y=minp.Y; y<=maxp.Y; y++)
|
||||
for(s16 z=minp.Z; z<=maxp.Z; z++)
|
||||
{
|
||||
v3s16 p(x,y,z);
|
||||
content_t c = env->getMap().getNodeNoEx(p).getContent();
|
||||
if(filter.count(c) != 0){
|
||||
lua_pushvalue(L, table_insert);
|
||||
lua_pushvalue(L, table);
|
||||
push_v3s16(L, p);
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
|
||||
// returns world-specific PerlinNoise
|
||||
int EnvRef::l_get_perlin(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
|
||||
int seeddiff = luaL_checkint(L, 2);
|
||||
int octaves = luaL_checkint(L, 3);
|
||||
float persistence = luaL_checknumber(L, 4);
|
||||
float scale = luaL_checknumber(L, 5);
|
||||
|
||||
LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
|
||||
luaL_getmetatable(L, "PerlinNoise");
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:get_perlin_map(noiseparams, size)
|
||||
// returns world-specific PerlinNoiseMap
|
||||
int EnvRef::l_get_perlin_map(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if (env == NULL)
|
||||
return 0;
|
||||
|
||||
NoiseParams *np = read_noiseparams(L, 2);
|
||||
if (!np)
|
||||
return 0;
|
||||
v3s16 size = read_v3s16(L, 3);
|
||||
|
||||
int seed = (int)(env->getServerMap().getSeed());
|
||||
LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = n;
|
||||
luaL_getmetatable(L, "PerlinNoiseMap");
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// EnvRef:clear_objects()
|
||||
// clear all objects in the environment
|
||||
int EnvRef::l_clear_objects(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
o->m_env->clearAllObjects();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int EnvRef::l_spawn_tree(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
v3s16 p0 = read_v3s16(L, 2);
|
||||
|
||||
treegen::TreeDef tree_def;
|
||||
std::string trunk,leaves,fruit;
|
||||
INodeDefManager *ndef = env->getGameDef()->ndef();
|
||||
|
||||
if(lua_istable(L, 3))
|
||||
{
|
||||
getstringfield(L, 3, "axiom", tree_def.initial_axiom);
|
||||
getstringfield(L, 3, "rules_a", tree_def.rules_a);
|
||||
getstringfield(L, 3, "rules_b", tree_def.rules_b);
|
||||
getstringfield(L, 3, "rules_c", tree_def.rules_c);
|
||||
getstringfield(L, 3, "rules_d", tree_def.rules_d);
|
||||
getstringfield(L, 3, "trunk", trunk);
|
||||
tree_def.trunknode=ndef->getId(trunk);
|
||||
getstringfield(L, 3, "leaves", leaves);
|
||||
tree_def.leavesnode=ndef->getId(leaves);
|
||||
tree_def.leaves2_chance=0;
|
||||
getstringfield(L, 3, "leaves2", leaves);
|
||||
if (leaves !="")
|
||||
{
|
||||
tree_def.leaves2node=ndef->getId(leaves);
|
||||
getintfield(L, 3, "leaves2_chance", tree_def.leaves2_chance);
|
||||
}
|
||||
getintfield(L, 3, "angle", tree_def.angle);
|
||||
getintfield(L, 3, "iterations", tree_def.iterations);
|
||||
getintfield(L, 3, "random_level", tree_def.iterations_random_level);
|
||||
getstringfield(L, 3, "trunk_type", tree_def.trunk_type);
|
||||
getboolfield(L, 3, "thin_branches", tree_def.thin_branches);
|
||||
tree_def.fruit_chance=0;
|
||||
getstringfield(L, 3, "fruit", fruit);
|
||||
if (fruit != "")
|
||||
{
|
||||
tree_def.fruitnode=ndef->getId(fruit);
|
||||
getintfield(L, 3, "fruit_chance",tree_def.fruit_chance);
|
||||
}
|
||||
getintfield(L, 3, "seed", tree_def.seed);
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
treegen::spawn_ltree (env, p0, ndef, tree_def);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
EnvRef::EnvRef(ServerEnvironment *env):
|
||||
m_env(env)
|
||||
{
|
||||
//infostream<<"EnvRef created"<<std::endl;
|
||||
}
|
||||
|
||||
EnvRef::~EnvRef()
|
||||
{
|
||||
//infostream<<"EnvRef destructing"<<std::endl;
|
||||
}
|
||||
|
||||
// Creates an EnvRef and leaves it on top of stack
|
||||
// Not callable from Lua; all references are created on the C side.
|
||||
void EnvRef::create(lua_State *L, ServerEnvironment *env)
|
||||
{
|
||||
EnvRef *o = new EnvRef(env);
|
||||
//infostream<<"EnvRef::create: o="<<o<<std::endl;
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
|
||||
void EnvRef::set_null(lua_State *L)
|
||||
{
|
||||
EnvRef *o = checkobject(L, -1);
|
||||
o->m_env = NULL;
|
||||
}
|
||||
|
||||
void EnvRef::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // drop metatable
|
||||
|
||||
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
||||
lua_pop(L, 1); // drop methodtable
|
||||
|
||||
// Cannot be created from Lua
|
||||
//lua_register(L, className, create_object);
|
||||
}
|
||||
|
||||
const char EnvRef::className[] = "EnvRef";
|
||||
const luaL_reg EnvRef::methods[] = {
|
||||
luamethod(EnvRef, set_node),
|
||||
luamethod(EnvRef, add_node),
|
||||
luamethod(EnvRef, remove_node),
|
||||
luamethod(EnvRef, get_node),
|
||||
luamethod(EnvRef, get_node_or_nil),
|
||||
luamethod(EnvRef, get_node_light),
|
||||
luamethod(EnvRef, place_node),
|
||||
luamethod(EnvRef, dig_node),
|
||||
luamethod(EnvRef, punch_node),
|
||||
luamethod(EnvRef, add_entity),
|
||||
luamethod(EnvRef, add_item),
|
||||
luamethod(EnvRef, add_rat),
|
||||
luamethod(EnvRef, add_firefly),
|
||||
luamethod(EnvRef, get_meta),
|
||||
luamethod(EnvRef, get_node_timer),
|
||||
luamethod(EnvRef, get_player_by_name),
|
||||
luamethod(EnvRef, get_objects_inside_radius),
|
||||
luamethod(EnvRef, set_timeofday),
|
||||
luamethod(EnvRef, get_timeofday),
|
||||
luamethod(EnvRef, find_node_near),
|
||||
luamethod(EnvRef, find_nodes_in_area),
|
||||
luamethod(EnvRef, get_perlin),
|
||||
luamethod(EnvRef, get_perlin_map),
|
||||
luamethod(EnvRef, clear_objects),
|
||||
luamethod(EnvRef, spawn_tree),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
|
||||
u32 blockseed)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
//infostream<<"scriptapi_environment_on_generated"<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.registered_on_generateds
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_on_generateds");
|
||||
// Call callbacks
|
||||
push_v3s16(L, minp);
|
||||
push_v3s16(L, maxp);
|
||||
lua_pushnumber(L, blockseed);
|
||||
scriptapi_run_callbacks(L, 3, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
void scriptapi_environment_step(lua_State *L, float dtime)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
//infostream<<"scriptapi_environment_step"<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.registered_globalsteps
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_globalsteps");
|
||||
// Call callbacks
|
||||
lua_pushnumber(L, dtime);
|
||||
scriptapi_run_callbacks(L, 1, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
verbosestream<<"scriptapi_add_environment"<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Create EnvRef on stack
|
||||
EnvRef::create(L, env);
|
||||
int envref = lua_gettop(L);
|
||||
|
||||
// minetest.env = envref
|
||||
lua_getglobal(L, "minetest");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_pushvalue(L, envref);
|
||||
lua_setfield(L, -2, "env");
|
||||
|
||||
// Store environment as light userdata in registry
|
||||
lua_pushlightuserdata(L, env);
|
||||
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");
|
||||
|
||||
/*
|
||||
Add ActiveBlockModifiers to environment
|
||||
*/
|
||||
|
||||
// Get minetest.registered_abms
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_abms");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
int registered_abms = lua_gettop(L);
|
||||
|
||||
if(lua_istable(L, registered_abms)){
|
||||
int table = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, table) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
int id = lua_tonumber(L, -2);
|
||||
int current_abm = lua_gettop(L);
|
||||
|
||||
std::set<std::string> trigger_contents;
|
||||
lua_getfield(L, current_abm, "nodenames");
|
||||
if(lua_istable(L, -1)){
|
||||
int table = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, table) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
luaL_checktype(L, -1, LUA_TSTRING);
|
||||
trigger_contents.insert(lua_tostring(L, -1));
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
} else if(lua_isstring(L, -1)){
|
||||
trigger_contents.insert(lua_tostring(L, -1));
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
std::set<std::string> required_neighbors;
|
||||
lua_getfield(L, current_abm, "neighbors");
|
||||
if(lua_istable(L, -1)){
|
||||
int table = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, table) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
luaL_checktype(L, -1, LUA_TSTRING);
|
||||
required_neighbors.insert(lua_tostring(L, -1));
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
} else if(lua_isstring(L, -1)){
|
||||
required_neighbors.insert(lua_tostring(L, -1));
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
float trigger_interval = 10.0;
|
||||
getfloatfield(L, current_abm, "interval", trigger_interval);
|
||||
|
||||
int trigger_chance = 50;
|
||||
getintfield(L, current_abm, "chance", trigger_chance);
|
||||
|
||||
LuaABM *abm = new LuaABM(L, id, trigger_contents,
|
||||
required_neighbors, trigger_interval, trigger_chance);
|
||||
|
||||
env->addActiveBlockModifier(abm);
|
||||
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
}
|
164
src/scriptapi_env.h
Normal file
164
src/scriptapi_env.h
Normal file
@ -0,0 +1,164 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef LUA_ENVIRONMENT_H_
|
||||
#define LUA_ENVIRONMENT_H_
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
#include "environment.h"
|
||||
|
||||
/*
|
||||
EnvRef
|
||||
*/
|
||||
|
||||
class EnvRef
|
||||
{
|
||||
private:
|
||||
ServerEnvironment *m_env;
|
||||
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
|
||||
static int gc_object(lua_State *L) ;
|
||||
|
||||
static EnvRef *checkobject(lua_State *L, int narg);
|
||||
|
||||
// Exported functions
|
||||
|
||||
// EnvRef:set_node(pos, node)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_set_node(lua_State *L);
|
||||
|
||||
static int l_add_node(lua_State *L);
|
||||
|
||||
// EnvRef:remove_node(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_remove_node(lua_State *L);
|
||||
|
||||
// EnvRef:get_node(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_get_node(lua_State *L);
|
||||
|
||||
// EnvRef:get_node_or_nil(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_get_node_or_nil(lua_State *L);
|
||||
|
||||
// EnvRef:get_node_light(pos, timeofday)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
// timeofday: nil = current time, 0 = night, 0.5 = day
|
||||
static int l_get_node_light(lua_State *L);
|
||||
|
||||
// EnvRef:place_node(pos, node)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_place_node(lua_State *L);
|
||||
|
||||
// EnvRef:dig_node(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_dig_node(lua_State *L);
|
||||
|
||||
// EnvRef:punch_node(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_punch_node(lua_State *L);
|
||||
|
||||
// EnvRef:get_meta(pos)
|
||||
static int l_get_meta(lua_State *L);
|
||||
|
||||
// EnvRef:get_node_timer(pos)
|
||||
static int l_get_node_timer(lua_State *L);
|
||||
|
||||
// EnvRef:add_entity(pos, entityname) -> ObjectRef or nil
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_add_entity(lua_State *L);
|
||||
|
||||
// EnvRef:add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_add_item(lua_State *L);
|
||||
|
||||
// EnvRef:add_rat(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_add_rat(lua_State *L);
|
||||
|
||||
// EnvRef:add_firefly(pos)
|
||||
// pos = {x=num, y=num, z=num}
|
||||
static int l_add_firefly(lua_State *L);
|
||||
|
||||
// EnvRef:get_player_by_name(name)
|
||||
static int l_get_player_by_name(lua_State *L);
|
||||
|
||||
// EnvRef:get_objects_inside_radius(pos, radius)
|
||||
static int l_get_objects_inside_radius(lua_State *L);
|
||||
|
||||
// EnvRef:set_timeofday(val)
|
||||
// val = 0...1
|
||||
static int l_set_timeofday(lua_State *L);
|
||||
|
||||
// EnvRef:get_timeofday() -> 0...1
|
||||
static int l_get_timeofday(lua_State *L);
|
||||
|
||||
// EnvRef:find_node_near(pos, radius, nodenames) -> pos or nil
|
||||
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
||||
static int l_find_node_near(lua_State *L);
|
||||
|
||||
// EnvRef:find_nodes_in_area(minp, maxp, nodenames) -> list of positions
|
||||
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
|
||||
static int l_find_nodes_in_area(lua_State *L);
|
||||
|
||||
// EnvRef:get_perlin(seeddiff, octaves, persistence, scale)
|
||||
// returns world-specific PerlinNoise
|
||||
static int l_get_perlin(lua_State *L);
|
||||
|
||||
// EnvRef:get_perlin_map(noiseparams, size)
|
||||
// returns world-specific PerlinNoiseMap
|
||||
static int l_get_perlin_map(lua_State *L);
|
||||
|
||||
// EnvRef:clear_objects()
|
||||
// clear all objects in the environment
|
||||
static int l_clear_objects(lua_State *L);
|
||||
|
||||
static int l_spawn_tree(lua_State *L);
|
||||
|
||||
public:
|
||||
EnvRef(ServerEnvironment *env);
|
||||
|
||||
~EnvRef();
|
||||
|
||||
// Creates an EnvRef and leaves it on top of stack
|
||||
// Not callable from Lua; all references are created on the C side.
|
||||
static void create(lua_State *L, ServerEnvironment *env);
|
||||
|
||||
static void set_null(lua_State *L);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Minetest interface */
|
||||
/*****************************************************************************/
|
||||
// On environment step
|
||||
void scriptapi_environment_step(lua_State *L, float dtime);
|
||||
// After generating a piece of map
|
||||
void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
|
||||
u32 blockseed);
|
||||
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
|
||||
|
||||
#endif /* LUA_ENVIRONMENT_H_ */
|
726
src/scriptapi_inventory.cpp
Normal file
726
src/scriptapi_inventory.cpp
Normal file
@ -0,0 +1,726 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "scriptapi.h"
|
||||
#include "scriptapi_inventory.h"
|
||||
#include "server.h"
|
||||
#include "script.h"
|
||||
#include "log.h"
|
||||
#include "scriptapi_types.h"
|
||||
#include "scriptapi_common.h"
|
||||
#include "scriptapi_inventory.h"
|
||||
#include "scriptapi_item.h"
|
||||
#include "scriptapi_object.h"
|
||||
|
||||
|
||||
/*
|
||||
InvRef
|
||||
*/
|
||||
InvRef* InvRef::checkobject(lua_State *L, int narg)
|
||||
{
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(InvRef**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
Inventory* InvRef::getinv(lua_State *L, InvRef *ref)
|
||||
{
|
||||
return get_server(L)->getInventory(ref->m_loc);
|
||||
}
|
||||
|
||||
InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
|
||||
const char *listname)
|
||||
{
|
||||
Inventory *inv = getinv(L, ref);
|
||||
if(!inv)
|
||||
return NULL;
|
||||
return inv->getList(listname);
|
||||
}
|
||||
|
||||
void InvRef::reportInventoryChange(lua_State *L, InvRef *ref)
|
||||
{
|
||||
// Inform other things that the inventory has changed
|
||||
get_server(L)->setInventoryModified(ref->m_loc);
|
||||
}
|
||||
|
||||
// Exported functions
|
||||
|
||||
// garbage collector
|
||||
int InvRef::gc_object(lua_State *L) {
|
||||
InvRef *o = *(InvRef **)(lua_touserdata(L, 1));
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// is_empty(self, listname) -> true/false
|
||||
int InvRef::l_is_empty(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
InventoryList *list = getlist(L, ref, listname);
|
||||
if(list && list->getUsedSlots() > 0){
|
||||
lua_pushboolean(L, false);
|
||||
} else {
|
||||
lua_pushboolean(L, true);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_size(self, listname)
|
||||
int InvRef::l_get_size(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
InventoryList *list = getlist(L, ref, listname);
|
||||
if(list){
|
||||
lua_pushinteger(L, list->getSize());
|
||||
} else {
|
||||
lua_pushinteger(L, 0);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_width(self, listname)
|
||||
int InvRef::l_get_width(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
InventoryList *list = getlist(L, ref, listname);
|
||||
if(list){
|
||||
lua_pushinteger(L, list->getWidth());
|
||||
} else {
|
||||
lua_pushinteger(L, 0);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_size(self, listname, size)
|
||||
int InvRef::l_set_size(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
int newsize = luaL_checknumber(L, 3);
|
||||
Inventory *inv = getinv(L, ref);
|
||||
if(newsize == 0){
|
||||
inv->deleteList(listname);
|
||||
reportInventoryChange(L, ref);
|
||||
return 0;
|
||||
}
|
||||
InventoryList *list = inv->getList(listname);
|
||||
if(list){
|
||||
list->setSize(newsize);
|
||||
} else {
|
||||
list = inv->addList(listname, newsize);
|
||||
}
|
||||
reportInventoryChange(L, ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// set_width(self, listname, size)
|
||||
int InvRef::l_set_width(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
int newwidth = luaL_checknumber(L, 3);
|
||||
Inventory *inv = getinv(L, ref);
|
||||
InventoryList *list = inv->getList(listname);
|
||||
if(list){
|
||||
list->setWidth(newwidth);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
reportInventoryChange(L, ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get_stack(self, listname, i) -> itemstack
|
||||
int InvRef::l_get_stack(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
int i = luaL_checknumber(L, 3) - 1;
|
||||
InventoryList *list = getlist(L, ref, listname);
|
||||
ItemStack item;
|
||||
if(list != NULL && i >= 0 && i < (int) list->getSize())
|
||||
item = list->getItem(i);
|
||||
LuaItemStack::create(L, item);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_stack(self, listname, i, stack) -> true/false
|
||||
int InvRef::l_set_stack(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
int i = luaL_checknumber(L, 3) - 1;
|
||||
ItemStack newitem = read_item(L, 4);
|
||||
InventoryList *list = getlist(L, ref, listname);
|
||||
if(list != NULL && i >= 0 && i < (int) list->getSize()){
|
||||
list->changeItem(i, newitem);
|
||||
reportInventoryChange(L, ref);
|
||||
lua_pushboolean(L, true);
|
||||
} else {
|
||||
lua_pushboolean(L, false);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_list(self, listname) -> list or nil
|
||||
int InvRef::l_get_list(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
Inventory *inv = getinv(L, ref);
|
||||
inventory_get_list_to_lua(inv, listname, L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_list(self, listname, list)
|
||||
int InvRef::l_set_list(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
Inventory *inv = getinv(L, ref);
|
||||
InventoryList *list = inv->getList(listname);
|
||||
if(list)
|
||||
inventory_set_list_from_lua(inv, listname, L, 3,
|
||||
list->getSize());
|
||||
else
|
||||
inventory_set_list_from_lua(inv, listname, L, 3);
|
||||
reportInventoryChange(L, ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
|
||||
// Returns the leftover stack
|
||||
int InvRef::l_add_item(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
ItemStack item = read_item(L, 3);
|
||||
InventoryList *list = getlist(L, ref, listname);
|
||||
if(list){
|
||||
ItemStack leftover = list->addItem(item);
|
||||
if(leftover.count != item.count)
|
||||
reportInventoryChange(L, ref);
|
||||
LuaItemStack::create(L, leftover);
|
||||
} else {
|
||||
LuaItemStack::create(L, item);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
|
||||
// Returns true if the item completely fits into the list
|
||||
int InvRef::l_room_for_item(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
ItemStack item = read_item(L, 3);
|
||||
InventoryList *list = getlist(L, ref, listname);
|
||||
if(list){
|
||||
lua_pushboolean(L, list->roomForItem(item));
|
||||
} else {
|
||||
lua_pushboolean(L, false);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
|
||||
// Returns true if the list contains the given count of the given item name
|
||||
int InvRef::l_contains_item(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
ItemStack item = read_item(L, 3);
|
||||
InventoryList *list = getlist(L, ref, listname);
|
||||
if(list){
|
||||
lua_pushboolean(L, list->containsItem(item));
|
||||
} else {
|
||||
lua_pushboolean(L, false);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
|
||||
// Returns the items that were actually removed
|
||||
int InvRef::l_remove_item(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const char *listname = luaL_checkstring(L, 2);
|
||||
ItemStack item = read_item(L, 3);
|
||||
InventoryList *list = getlist(L, ref, listname);
|
||||
if(list){
|
||||
ItemStack removed = list->removeItem(item);
|
||||
if(!removed.empty())
|
||||
reportInventoryChange(L, ref);
|
||||
LuaItemStack::create(L, removed);
|
||||
} else {
|
||||
LuaItemStack::create(L, ItemStack());
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_location() -> location (like minetest.get_inventory(location))
|
||||
int InvRef::l_get_location(lua_State *L)
|
||||
{
|
||||
InvRef *ref = checkobject(L, 1);
|
||||
const InventoryLocation &loc = ref->m_loc;
|
||||
switch(loc.type){
|
||||
case InventoryLocation::PLAYER:
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, "player");
|
||||
lua_setfield(L, -2, "type");
|
||||
lua_pushstring(L, loc.name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
return 1;
|
||||
case InventoryLocation::NODEMETA:
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, "nodemeta");
|
||||
lua_setfield(L, -2, "type");
|
||||
push_v3s16(L, loc.p);
|
||||
lua_setfield(L, -2, "name");
|
||||
return 1;
|
||||
case InventoryLocation::DETACHED:
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, "detached");
|
||||
lua_setfield(L, -2, "type");
|
||||
lua_pushstring(L, loc.name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
return 1;
|
||||
case InventoryLocation::UNDEFINED:
|
||||
case InventoryLocation::CURRENT_PLAYER:
|
||||
break;
|
||||
}
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, "undefined");
|
||||
lua_setfield(L, -2, "type");
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
InvRef::InvRef(const InventoryLocation &loc):
|
||||
m_loc(loc)
|
||||
{
|
||||
}
|
||||
|
||||
InvRef::~InvRef()
|
||||
{
|
||||
}
|
||||
|
||||
// Creates an InvRef and leaves it on top of stack
|
||||
// Not callable from Lua; all references are created on the C side.
|
||||
void InvRef::create(lua_State *L, const InventoryLocation &loc)
|
||||
{
|
||||
InvRef *o = new InvRef(loc);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
void InvRef::createPlayer(lua_State *L, Player *player)
|
||||
{
|
||||
InventoryLocation loc;
|
||||
loc.setPlayer(player->getName());
|
||||
create(L, loc);
|
||||
}
|
||||
void InvRef::createNodeMeta(lua_State *L, v3s16 p)
|
||||
{
|
||||
InventoryLocation loc;
|
||||
loc.setNodeMeta(p);
|
||||
create(L, loc);
|
||||
}
|
||||
|
||||
void InvRef::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // drop metatable
|
||||
|
||||
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
||||
lua_pop(L, 1); // drop methodtable
|
||||
|
||||
// Cannot be created from Lua
|
||||
//lua_register(L, className, create_object);
|
||||
}
|
||||
|
||||
const char InvRef::className[] = "InvRef";
|
||||
const luaL_reg InvRef::methods[] = {
|
||||
luamethod(InvRef, is_empty),
|
||||
luamethod(InvRef, get_size),
|
||||
luamethod(InvRef, set_size),
|
||||
luamethod(InvRef, get_width),
|
||||
luamethod(InvRef, set_width),
|
||||
luamethod(InvRef, get_stack),
|
||||
luamethod(InvRef, set_stack),
|
||||
luamethod(InvRef, get_list),
|
||||
luamethod(InvRef, set_list),
|
||||
luamethod(InvRef, add_item),
|
||||
luamethod(InvRef, room_for_item),
|
||||
luamethod(InvRef, contains_item),
|
||||
luamethod(InvRef, remove_item),
|
||||
luamethod(InvRef, get_location),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
void inventory_get_list_to_lua(Inventory *inv, const char *name,
|
||||
lua_State *L)
|
||||
{
|
||||
InventoryList *invlist = inv->getList(name);
|
||||
if(invlist == NULL){
|
||||
lua_pushnil(L);
|
||||
return;
|
||||
}
|
||||
std::vector<ItemStack> items;
|
||||
for(u32 i=0; i<invlist->getSize(); i++)
|
||||
items.push_back(invlist->getItem(i));
|
||||
push_items(L, items);
|
||||
}
|
||||
|
||||
void inventory_set_list_from_lua(Inventory *inv, const char *name,
|
||||
lua_State *L, int tableindex, int forcesize)
|
||||
{
|
||||
if(tableindex < 0)
|
||||
tableindex = lua_gettop(L) + 1 + tableindex;
|
||||
// If nil, delete list
|
||||
if(lua_isnil(L, tableindex)){
|
||||
inv->deleteList(name);
|
||||
return;
|
||||
}
|
||||
// Otherwise set list
|
||||
std::vector<ItemStack> items = read_items(L, tableindex);
|
||||
int listsize = (forcesize != -1) ? forcesize : items.size();
|
||||
InventoryList *invlist = inv->addList(name, listsize);
|
||||
int index = 0;
|
||||
for(std::vector<ItemStack>::const_iterator
|
||||
i = items.begin(); i != items.end(); i++){
|
||||
if(forcesize != -1 && index == forcesize)
|
||||
break;
|
||||
invlist->changeItem(index, *i);
|
||||
index++;
|
||||
}
|
||||
while(forcesize != -1 && index < forcesize){
|
||||
invlist->deleteItem(index);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
// get_inventory(location)
|
||||
int l_get_inventory(lua_State *L)
|
||||
{
|
||||
InventoryLocation loc;
|
||||
|
||||
std::string type = checkstringfield(L, 1, "type");
|
||||
if(type == "player"){
|
||||
std::string name = checkstringfield(L, 1, "name");
|
||||
loc.setPlayer(name);
|
||||
} else if(type == "node"){
|
||||
lua_getfield(L, 1, "pos");
|
||||
v3s16 pos = check_v3s16(L, -1);
|
||||
loc.setNodeMeta(pos);
|
||||
} else if(type == "detached"){
|
||||
std::string name = checkstringfield(L, 1, "name");
|
||||
loc.setDetached(name);
|
||||
}
|
||||
|
||||
if(get_server(L)->getInventory(loc) != NULL)
|
||||
InvRef::create(L, loc);
|
||||
else
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
Detached inventory callbacks
|
||||
*/
|
||||
|
||||
// Retrieves minetest.detached_inventories[name][callbackname]
|
||||
// If that is nil or on error, return false and stack is unchanged
|
||||
// If that is a function, returns true and pushes the
|
||||
// function onto the stack
|
||||
static bool get_detached_inventory_callback(lua_State *L,
|
||||
const std::string &name, const char *callbackname)
|
||||
{
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "detached_inventories");
|
||||
lua_remove(L, -2);
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_getfield(L, -1, name.c_str());
|
||||
lua_remove(L, -2);
|
||||
// Should be a table
|
||||
if(lua_type(L, -1) != LUA_TTABLE)
|
||||
{
|
||||
errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
|
||||
lua_pop(L, 1);
|
||||
return false;
|
||||
}
|
||||
lua_getfield(L, -1, callbackname);
|
||||
lua_remove(L, -2);
|
||||
// Should be a function or nil
|
||||
if(lua_type(L, -1) == LUA_TFUNCTION)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if(lua_isnil(L, -1))
|
||||
{
|
||||
lua_pop(L, 1);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
errorstream<<"Detached inventory \""<<name<<"\" callback \""
|
||||
<<callbackname<<"\" is not a function"<<std::endl;
|
||||
lua_pop(L, 1);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// Return number of accepted items to be moved
|
||||
int scriptapi_detached_inventory_allow_move(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_detached_inventory_callback(L, name, "allow_move"))
|
||||
return count;
|
||||
|
||||
// function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
// inv
|
||||
InventoryLocation loc;
|
||||
loc.setDetached(name);
|
||||
InvRef::create(L, loc);
|
||||
// from_list
|
||||
lua_pushstring(L, from_list.c_str());
|
||||
// from_index
|
||||
lua_pushinteger(L, from_index + 1);
|
||||
// to_list
|
||||
lua_pushstring(L, to_list.c_str());
|
||||
// to_index
|
||||
lua_pushinteger(L, to_index + 1);
|
||||
// count
|
||||
lua_pushinteger(L, count);
|
||||
// player
|
||||
objectref_get_or_create(L, player);
|
||||
if(lua_pcall(L, 7, 1, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
if(!lua_isnumber(L, -1))
|
||||
throw LuaError(L, "allow_move should return a number");
|
||||
return luaL_checkinteger(L, -1);
|
||||
}
|
||||
|
||||
// Return number of accepted items to be put
|
||||
int scriptapi_detached_inventory_allow_put(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_detached_inventory_callback(L, name, "allow_put"))
|
||||
return stack.count; // All will be accepted
|
||||
|
||||
// Call function(inv, listname, index, stack, player)
|
||||
// inv
|
||||
InventoryLocation loc;
|
||||
loc.setDetached(name);
|
||||
InvRef::create(L, loc);
|
||||
// listname
|
||||
lua_pushstring(L, listname.c_str());
|
||||
// index
|
||||
lua_pushinteger(L, index + 1);
|
||||
// stack
|
||||
LuaItemStack::create(L, stack);
|
||||
// player
|
||||
objectref_get_or_create(L, player);
|
||||
if(lua_pcall(L, 5, 1, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
if(!lua_isnumber(L, -1))
|
||||
throw LuaError(L, "allow_put should return a number");
|
||||
return luaL_checkinteger(L, -1);
|
||||
}
|
||||
|
||||
// Return number of accepted items to be taken
|
||||
int scriptapi_detached_inventory_allow_take(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_detached_inventory_callback(L, name, "allow_take"))
|
||||
return stack.count; // All will be accepted
|
||||
|
||||
// Call function(inv, listname, index, stack, player)
|
||||
// inv
|
||||
InventoryLocation loc;
|
||||
loc.setDetached(name);
|
||||
InvRef::create(L, loc);
|
||||
// listname
|
||||
lua_pushstring(L, listname.c_str());
|
||||
// index
|
||||
lua_pushinteger(L, index + 1);
|
||||
// stack
|
||||
LuaItemStack::create(L, stack);
|
||||
// player
|
||||
objectref_get_or_create(L, player);
|
||||
if(lua_pcall(L, 5, 1, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
if(!lua_isnumber(L, -1))
|
||||
throw LuaError(L, "allow_take should return a number");
|
||||
return luaL_checkinteger(L, -1);
|
||||
}
|
||||
|
||||
// Report moved items
|
||||
void scriptapi_detached_inventory_on_move(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_detached_inventory_callback(L, name, "on_move"))
|
||||
return;
|
||||
|
||||
// function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
// inv
|
||||
InventoryLocation loc;
|
||||
loc.setDetached(name);
|
||||
InvRef::create(L, loc);
|
||||
// from_list
|
||||
lua_pushstring(L, from_list.c_str());
|
||||
// from_index
|
||||
lua_pushinteger(L, from_index + 1);
|
||||
// to_list
|
||||
lua_pushstring(L, to_list.c_str());
|
||||
// to_index
|
||||
lua_pushinteger(L, to_index + 1);
|
||||
// count
|
||||
lua_pushinteger(L, count);
|
||||
// player
|
||||
objectref_get_or_create(L, player);
|
||||
if(lua_pcall(L, 7, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
// Report put items
|
||||
void scriptapi_detached_inventory_on_put(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_detached_inventory_callback(L, name, "on_put"))
|
||||
return;
|
||||
|
||||
// Call function(inv, listname, index, stack, player)
|
||||
// inv
|
||||
InventoryLocation loc;
|
||||
loc.setDetached(name);
|
||||
InvRef::create(L, loc);
|
||||
// listname
|
||||
lua_pushstring(L, listname.c_str());
|
||||
// index
|
||||
lua_pushinteger(L, index + 1);
|
||||
// stack
|
||||
LuaItemStack::create(L, stack);
|
||||
// player
|
||||
objectref_get_or_create(L, player);
|
||||
if(lua_pcall(L, 5, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
// Report taken items
|
||||
void scriptapi_detached_inventory_on_take(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_detached_inventory_callback(L, name, "on_take"))
|
||||
return;
|
||||
|
||||
// Call function(inv, listname, index, stack, player)
|
||||
// inv
|
||||
InventoryLocation loc;
|
||||
loc.setDetached(name);
|
||||
InvRef::create(L, loc);
|
||||
// listname
|
||||
lua_pushstring(L, listname.c_str());
|
||||
// index
|
||||
lua_pushinteger(L, index + 1);
|
||||
// stack
|
||||
LuaItemStack::create(L, stack);
|
||||
// player
|
||||
objectref_get_or_create(L, player);
|
||||
if(lua_pcall(L, 5, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
// create_detached_inventory_raw(name)
|
||||
int l_create_detached_inventory_raw(lua_State *L)
|
||||
{
|
||||
const char *name = luaL_checkstring(L, 1);
|
||||
if(get_server(L)->createDetachedInventory(name) != NULL){
|
||||
InventoryLocation loc;
|
||||
loc.setDetached(name);
|
||||
InvRef::create(L, loc);
|
||||
}else{
|
||||
lua_pushnil(L);
|
||||
}
|
||||
return 1;
|
||||
}
|
167
src/scriptapi_inventory.h
Normal file
167
src/scriptapi_inventory.h
Normal file
@ -0,0 +1,167 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef LUA_INVENTORY_H_
|
||||
#define LUA_INVENTORY_H_
|
||||
|
||||
#include <irr_v3d.h>
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
#include "inventorymanager.h"
|
||||
#include "player.h"
|
||||
#include "serverobject.h"
|
||||
#include "inventory.h"
|
||||
|
||||
/*
|
||||
InvRef
|
||||
*/
|
||||
|
||||
class InvRef
|
||||
{
|
||||
private:
|
||||
InventoryLocation m_loc;
|
||||
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
|
||||
static InvRef *checkobject(lua_State *L, int narg);
|
||||
|
||||
static Inventory* getinv(lua_State *L, InvRef *ref);
|
||||
|
||||
static InventoryList* getlist(lua_State *L, InvRef *ref,
|
||||
const char *listname);
|
||||
|
||||
static void reportInventoryChange(lua_State *L, InvRef *ref);
|
||||
|
||||
// Exported functions
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L);
|
||||
|
||||
// is_empty(self, listname) -> true/false
|
||||
static int l_is_empty(lua_State *L);
|
||||
|
||||
// get_size(self, listname)
|
||||
static int l_get_size(lua_State *L);
|
||||
|
||||
// get_width(self, listname)
|
||||
static int l_get_width(lua_State *L);
|
||||
|
||||
// set_size(self, listname, size)
|
||||
static int l_set_size(lua_State *L);
|
||||
|
||||
// set_width(self, listname, size)
|
||||
static int l_set_width(lua_State *L);
|
||||
|
||||
// get_stack(self, listname, i) -> itemstack
|
||||
static int l_get_stack(lua_State *L);
|
||||
|
||||
// set_stack(self, listname, i, stack) -> true/false
|
||||
static int l_set_stack(lua_State *L);
|
||||
|
||||
// get_list(self, listname) -> list or nil
|
||||
static int l_get_list(lua_State *L);
|
||||
|
||||
// set_list(self, listname, list)
|
||||
static int l_set_list(lua_State *L);
|
||||
|
||||
// add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
|
||||
// Returns the leftover stack
|
||||
static int l_add_item(lua_State *L);
|
||||
|
||||
// room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
|
||||
// Returns true if the item completely fits into the list
|
||||
static int l_room_for_item(lua_State *L);
|
||||
|
||||
// contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
|
||||
// Returns true if the list contains the given count of the given item name
|
||||
static int l_contains_item(lua_State *L);
|
||||
|
||||
// remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
|
||||
// Returns the items that were actually removed
|
||||
static int l_remove_item(lua_State *L);
|
||||
|
||||
// get_location() -> location (like minetest.get_inventory(location))
|
||||
static int l_get_location(lua_State *L);
|
||||
|
||||
public:
|
||||
InvRef(const InventoryLocation &loc);
|
||||
|
||||
~InvRef();
|
||||
|
||||
// Creates an InvRef and leaves it on top of stack
|
||||
// Not callable from Lua; all references are created on the C side.
|
||||
static void create(lua_State *L, const InventoryLocation &loc);
|
||||
static void createPlayer(lua_State *L, Player *player);
|
||||
static void createNodeMeta(lua_State *L, v3s16 p);
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
void inventory_get_list_to_lua(Inventory *inv, const char *name,lua_State *L);
|
||||
void inventory_set_list_from_lua(Inventory *inv, const char *name,
|
||||
lua_State *L, int tableindex, int forcesize=-1);
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Minetest interface */
|
||||
/*****************************************************************************/
|
||||
/* Detached inventory callbacks */
|
||||
// Return number of accepted items to be moved
|
||||
int scriptapi_detached_inventory_allow_move(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
// Return number of accepted items to be put
|
||||
int scriptapi_detached_inventory_allow_put(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Return number of accepted items to be taken
|
||||
int scriptapi_detached_inventory_allow_take(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report moved items
|
||||
void scriptapi_detached_inventory_on_move(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
// Report put items
|
||||
void scriptapi_detached_inventory_on_put(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report taken items
|
||||
void scriptapi_detached_inventory_on_take(lua_State *L,
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Mod API */
|
||||
/*****************************************************************************/
|
||||
int l_create_detached_inventory_raw(lua_State *L);
|
||||
int l_get_inventory(lua_State *L);
|
||||
|
||||
#endif /* LUA_INVENTORY_H_ */
|
710
src/scriptapi_item.cpp
Normal file
710
src/scriptapi_item.cpp
Normal file
@ -0,0 +1,710 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "scriptapi.h"
|
||||
#include "server.h"
|
||||
#include "script.h"
|
||||
#include "tool.h"
|
||||
#include "nodedef.h"
|
||||
#include "util/pointedthing.h"
|
||||
#include "scriptapi_item.h"
|
||||
#include "scriptapi_types.h"
|
||||
#include "scriptapi_common.h"
|
||||
#include "scriptapi_object.h"
|
||||
#include "scriptapi_content.h"
|
||||
|
||||
|
||||
struct EnumString es_ItemType[] =
|
||||
{
|
||||
{ITEM_NONE, "none"},
|
||||
{ITEM_NODE, "node"},
|
||||
{ITEM_CRAFT, "craft"},
|
||||
{ITEM_TOOL, "tool"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
ItemDefinition
|
||||
*/
|
||||
|
||||
ItemDefinition read_item_definition(lua_State *L, int index,
|
||||
ItemDefinition default_def)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
// Read the item definition
|
||||
ItemDefinition def = default_def;
|
||||
|
||||
def.type = (ItemType)getenumfield(L, index, "type",
|
||||
es_ItemType, ITEM_NONE);
|
||||
getstringfield(L, index, "name", def.name);
|
||||
getstringfield(L, index, "description", def.description);
|
||||
getstringfield(L, index, "inventory_image", def.inventory_image);
|
||||
getstringfield(L, index, "wield_image", def.wield_image);
|
||||
|
||||
lua_getfield(L, index, "wield_scale");
|
||||
if(lua_istable(L, -1)){
|
||||
def.wield_scale = check_v3f(L, -1);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
def.stack_max = getintfield_default(L, index, "stack_max", def.stack_max);
|
||||
if(def.stack_max == 0)
|
||||
def.stack_max = 1;
|
||||
|
||||
lua_getfield(L, index, "on_use");
|
||||
def.usable = lua_isfunction(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
|
||||
|
||||
warn_if_field_exists(L, index, "tool_digging_properties",
|
||||
"deprecated: use tool_capabilities");
|
||||
|
||||
lua_getfield(L, index, "tool_capabilities");
|
||||
if(lua_istable(L, -1)){
|
||||
def.tool_capabilities = new ToolCapabilities(
|
||||
read_tool_capabilities(L, -1));
|
||||
}
|
||||
|
||||
// If name is "" (hand), ensure there are ToolCapabilities
|
||||
// because it will be looked up there whenever any other item has
|
||||
// no ToolCapabilities
|
||||
if(def.name == "" && def.tool_capabilities == NULL){
|
||||
def.tool_capabilities = new ToolCapabilities();
|
||||
}
|
||||
|
||||
lua_getfield(L, index, "groups");
|
||||
read_groups(L, -1, def.groups);
|
||||
lua_pop(L, 1);
|
||||
|
||||
// Client shall immediately place this node when player places the item.
|
||||
// Server will update the precise end result a moment later.
|
||||
// "" = no prediction
|
||||
getstringfield(L, index, "node_placement_prediction",
|
||||
def.node_placement_prediction);
|
||||
|
||||
return def;
|
||||
}
|
||||
|
||||
// register_item_raw({lots of stuff})
|
||||
int l_register_item_raw(lua_State *L)
|
||||
{
|
||||
luaL_checktype(L, 1, LUA_TTABLE);
|
||||
int table = 1;
|
||||
|
||||
// Get the writable item and node definition managers from the server
|
||||
IWritableItemDefManager *idef =
|
||||
get_server(L)->getWritableItemDefManager();
|
||||
IWritableNodeDefManager *ndef =
|
||||
get_server(L)->getWritableNodeDefManager();
|
||||
|
||||
// Check if name is defined
|
||||
std::string name;
|
||||
lua_getfield(L, table, "name");
|
||||
if(lua_isstring(L, -1)){
|
||||
name = lua_tostring(L, -1);
|
||||
verbosestream<<"register_item_raw: "<<name<<std::endl;
|
||||
} else {
|
||||
throw LuaError(L, "register_item_raw: name is not defined or not a string");
|
||||
}
|
||||
|
||||
// Check if on_use is defined
|
||||
|
||||
ItemDefinition def;
|
||||
// Set a distinctive default value to check if this is set
|
||||
def.node_placement_prediction = "__default";
|
||||
|
||||
// Read the item definition
|
||||
def = read_item_definition(L, table, def);
|
||||
|
||||
// Default to having client-side placement prediction for nodes
|
||||
// ("" in item definition sets it off)
|
||||
if(def.node_placement_prediction == "__default"){
|
||||
if(def.type == ITEM_NODE)
|
||||
def.node_placement_prediction = name;
|
||||
else
|
||||
def.node_placement_prediction = "";
|
||||
}
|
||||
|
||||
// Register item definition
|
||||
idef->registerItem(def);
|
||||
|
||||
// Read the node definition (content features) and register it
|
||||
if(def.type == ITEM_NODE)
|
||||
{
|
||||
ContentFeatures f = read_content_features(L, table);
|
||||
ndef->set(f.name, f);
|
||||
}
|
||||
|
||||
return 0; /* number of results */
|
||||
}
|
||||
|
||||
// register_alias_raw(name, convert_to_name)
|
||||
int l_register_alias_raw(lua_State *L)
|
||||
{
|
||||
std::string name = luaL_checkstring(L, 1);
|
||||
std::string convert_to = luaL_checkstring(L, 2);
|
||||
|
||||
// Get the writable item definition manager from the server
|
||||
IWritableItemDefManager *idef =
|
||||
get_server(L)->getWritableItemDefManager();
|
||||
|
||||
idef->registerAlias(name, convert_to);
|
||||
|
||||
return 0; /* number of results */
|
||||
}
|
||||
|
||||
// Retrieves minetest.registered_items[name][callbackname]
|
||||
// If that is nil or on error, return false and stack is unchanged
|
||||
// If that is a function, returns true and pushes the
|
||||
// function onto the stack
|
||||
// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
|
||||
// is tried instead so unknown items can still be manipulated to some degree
|
||||
bool get_item_callback(lua_State *L,
|
||||
const char *name, const char *callbackname)
|
||||
{
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_items");
|
||||
lua_remove(L, -2);
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_getfield(L, -1, name);
|
||||
lua_remove(L, -2);
|
||||
// Should be a table
|
||||
if(lua_type(L, -1) != LUA_TTABLE)
|
||||
{
|
||||
// Report error and clean up
|
||||
errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
|
||||
lua_pop(L, 1);
|
||||
|
||||
// Try minetest.nodedef_default instead
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "nodedef_default");
|
||||
lua_remove(L, -2);
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
}
|
||||
lua_getfield(L, -1, callbackname);
|
||||
lua_remove(L, -2);
|
||||
// Should be a function or nil
|
||||
if(lua_type(L, -1) == LUA_TFUNCTION)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if(lua_isnil(L, -1))
|
||||
{
|
||||
lua_pop(L, 1);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
errorstream<<"Item \""<<name<<"\" callback \""
|
||||
<<callbackname<<" is not a function"<<std::endl;
|
||||
lua_pop(L, 1);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
|
||||
ServerActiveObject *dropper, v3f pos)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, item.name.c_str(), "on_drop"))
|
||||
return false;
|
||||
|
||||
// Call function
|
||||
LuaItemStack::create(L, item);
|
||||
objectref_get_or_create(L, dropper);
|
||||
pushFloatPos(L, pos);
|
||||
if(lua_pcall(L, 3, 1, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
if(!lua_isnil(L, -1))
|
||||
item = read_item(L, -1);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
|
||||
ServerActiveObject *placer, const PointedThing &pointed)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, item.name.c_str(), "on_place"))
|
||||
return false;
|
||||
|
||||
// Call function
|
||||
LuaItemStack::create(L, item);
|
||||
objectref_get_or_create(L, placer);
|
||||
push_pointed_thing(L, pointed);
|
||||
if(lua_pcall(L, 3, 1, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
if(!lua_isnil(L, -1))
|
||||
item = read_item(L, -1);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
|
||||
ServerActiveObject *user, const PointedThing &pointed)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, item.name.c_str(), "on_use"))
|
||||
return false;
|
||||
|
||||
// Call function
|
||||
LuaItemStack::create(L, item);
|
||||
objectref_get_or_create(L, user);
|
||||
push_pointed_thing(L, pointed);
|
||||
if(lua_pcall(L, 3, 1, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
if(!lua_isnil(L, -1))
|
||||
item = read_item(L, -1);
|
||||
return true;
|
||||
}
|
||||
|
||||
// garbage collector
|
||||
int LuaItemStack::gc_object(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = *(LuaItemStack **)(lua_touserdata(L, 1));
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// is_empty(self) -> true/false
|
||||
int LuaItemStack::l_is_empty(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
lua_pushboolean(L, item.empty());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_name(self) -> string
|
||||
int LuaItemStack::l_get_name(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
lua_pushstring(L, item.name.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_count(self) -> number
|
||||
int LuaItemStack::l_get_count(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
lua_pushinteger(L, item.count);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_wear(self) -> number
|
||||
int LuaItemStack::l_get_wear(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
lua_pushinteger(L, item.wear);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_metadata(self) -> string
|
||||
int LuaItemStack::l_get_metadata(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// clear(self) -> true
|
||||
int LuaItemStack::l_clear(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
o->m_stack.clear();
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// replace(self, itemstack or itemstring or table or nil) -> true
|
||||
int LuaItemStack::l_replace(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
o->m_stack = read_item(L, 2);
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// to_string(self) -> string
|
||||
int LuaItemStack::l_to_string(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
std::string itemstring = o->m_stack.getItemString();
|
||||
lua_pushstring(L, itemstring.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// to_table(self) -> table or nil
|
||||
int LuaItemStack::l_to_table(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
const ItemStack &item = o->m_stack;
|
||||
if(item.empty())
|
||||
{
|
||||
lua_pushnil(L);
|
||||
}
|
||||
else
|
||||
{
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, item.name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
lua_pushinteger(L, item.count);
|
||||
lua_setfield(L, -2, "count");
|
||||
lua_pushinteger(L, item.wear);
|
||||
lua_setfield(L, -2, "wear");
|
||||
lua_pushlstring(L, item.metadata.c_str(), item.metadata.size());
|
||||
lua_setfield(L, -2, "metadata");
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_stack_max(self) -> number
|
||||
int LuaItemStack::l_get_stack_max(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
lua_pushinteger(L, item.getStackMax(get_server(L)->idef()));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_free_space(self) -> number
|
||||
int LuaItemStack::l_get_free_space(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
lua_pushinteger(L, item.freeSpace(get_server(L)->idef()));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// is_known(self) -> true/false
|
||||
// Checks if the item is defined.
|
||||
int LuaItemStack::l_is_known(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
bool is_known = item.isKnown(get_server(L)->idef());
|
||||
lua_pushboolean(L, is_known);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_definition(self) -> table
|
||||
// Returns the item definition table from minetest.registered_items,
|
||||
// or a fallback one (name="unknown")
|
||||
int LuaItemStack::l_get_definition(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
|
||||
// Get minetest.registered_items[name]
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "registered_items");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_getfield(L, -1, item.name.c_str());
|
||||
if(lua_isnil(L, -1))
|
||||
{
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, -1, "unknown");
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_tool_capabilities(self) -> table
|
||||
// Returns the effective tool digging properties.
|
||||
// Returns those of the hand ("") if this item has none associated.
|
||||
int LuaItemStack::l_get_tool_capabilities(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
const ToolCapabilities &prop =
|
||||
item.getToolCapabilities(get_server(L)->idef());
|
||||
push_tool_capabilities(L, prop);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// add_wear(self, amount) -> true/false
|
||||
// The range for "amount" is [0,65535]. Wear is only added if the item
|
||||
// is a tool. Adding wear might destroy the item.
|
||||
// Returns true if the item is (or was) a tool.
|
||||
int LuaItemStack::l_add_wear(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
int amount = lua_tointeger(L, 2);
|
||||
bool result = item.addWear(amount, get_server(L)->idef());
|
||||
lua_pushboolean(L, result);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// add_item(self, itemstack or itemstring or table or nil) -> itemstack
|
||||
// Returns leftover item stack
|
||||
int LuaItemStack::l_add_item(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
ItemStack newitem = read_item(L, 2);
|
||||
ItemStack leftover = item.addItem(newitem, get_server(L)->idef());
|
||||
create(L, leftover);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// item_fits(self, itemstack or itemstring or table or nil) -> true/false, itemstack
|
||||
// First return value is true iff the new item fits fully into the stack
|
||||
// Second return value is the would-be-left-over item stack
|
||||
int LuaItemStack::l_item_fits(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
ItemStack newitem = read_item(L, 2);
|
||||
ItemStack restitem;
|
||||
bool fits = item.itemFits(newitem, &restitem, get_server(L)->idef());
|
||||
lua_pushboolean(L, fits); // first return value
|
||||
create(L, restitem); // second return value
|
||||
return 2;
|
||||
}
|
||||
|
||||
// take_item(self, takecount=1) -> itemstack
|
||||
int LuaItemStack::l_take_item(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
u32 takecount = 1;
|
||||
if(!lua_isnone(L, 2))
|
||||
takecount = luaL_checkinteger(L, 2);
|
||||
ItemStack taken = item.takeItem(takecount);
|
||||
create(L, taken);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// peek_item(self, peekcount=1) -> itemstack
|
||||
int LuaItemStack::l_peek_item(lua_State *L)
|
||||
{
|
||||
LuaItemStack *o = checkobject(L, 1);
|
||||
ItemStack &item = o->m_stack;
|
||||
u32 peekcount = 1;
|
||||
if(!lua_isnone(L, 2))
|
||||
peekcount = lua_tointeger(L, 2);
|
||||
ItemStack peekaboo = item.peekItem(peekcount);
|
||||
create(L, peekaboo);
|
||||
return 1;
|
||||
}
|
||||
|
||||
LuaItemStack::LuaItemStack(const ItemStack &item):
|
||||
m_stack(item)
|
||||
{
|
||||
}
|
||||
|
||||
LuaItemStack::~LuaItemStack()
|
||||
{
|
||||
}
|
||||
|
||||
const ItemStack& LuaItemStack::getItem() const
|
||||
{
|
||||
return m_stack;
|
||||
}
|
||||
ItemStack& LuaItemStack::getItem()
|
||||
{
|
||||
return m_stack;
|
||||
}
|
||||
|
||||
// LuaItemStack(itemstack or itemstring or table or nil)
|
||||
// Creates an LuaItemStack and leaves it on top of stack
|
||||
int LuaItemStack::create_object(lua_State *L)
|
||||
{
|
||||
ItemStack item = read_item(L, 1);
|
||||
LuaItemStack *o = new LuaItemStack(item);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
// Not callable from Lua
|
||||
int LuaItemStack::create(lua_State *L, const ItemStack &item)
|
||||
{
|
||||
LuaItemStack *o = new LuaItemStack(item);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
LuaItemStack* LuaItemStack::checkobject(lua_State *L, int narg)
|
||||
{
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(LuaItemStack**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
void LuaItemStack::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // drop metatable
|
||||
|
||||
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
||||
lua_pop(L, 1); // drop methodtable
|
||||
|
||||
// Can be created from Lua (LuaItemStack(itemstack or itemstring or table or nil))
|
||||
lua_register(L, className, create_object);
|
||||
}
|
||||
|
||||
const char LuaItemStack::className[] = "ItemStack";
|
||||
const luaL_reg LuaItemStack::methods[] = {
|
||||
luamethod(LuaItemStack, is_empty),
|
||||
luamethod(LuaItemStack, get_name),
|
||||
luamethod(LuaItemStack, get_count),
|
||||
luamethod(LuaItemStack, get_wear),
|
||||
luamethod(LuaItemStack, get_metadata),
|
||||
luamethod(LuaItemStack, clear),
|
||||
luamethod(LuaItemStack, replace),
|
||||
luamethod(LuaItemStack, to_string),
|
||||
luamethod(LuaItemStack, to_table),
|
||||
luamethod(LuaItemStack, get_stack_max),
|
||||
luamethod(LuaItemStack, get_free_space),
|
||||
luamethod(LuaItemStack, is_known),
|
||||
luamethod(LuaItemStack, get_definition),
|
||||
luamethod(LuaItemStack, get_tool_capabilities),
|
||||
luamethod(LuaItemStack, add_wear),
|
||||
luamethod(LuaItemStack, add_item),
|
||||
luamethod(LuaItemStack, item_fits),
|
||||
luamethod(LuaItemStack, take_item),
|
||||
luamethod(LuaItemStack, peek_item),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
ItemStack read_item(lua_State *L, int index)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
if(lua_isnil(L, index))
|
||||
{
|
||||
return ItemStack();
|
||||
}
|
||||
else if(lua_isuserdata(L, index))
|
||||
{
|
||||
// Convert from LuaItemStack
|
||||
LuaItemStack *o = LuaItemStack::checkobject(L, index);
|
||||
return o->getItem();
|
||||
}
|
||||
else if(lua_isstring(L, index))
|
||||
{
|
||||
// Convert from itemstring
|
||||
std::string itemstring = lua_tostring(L, index);
|
||||
IItemDefManager *idef = get_server(L)->idef();
|
||||
try
|
||||
{
|
||||
ItemStack item;
|
||||
item.deSerialize(itemstring, idef);
|
||||
return item;
|
||||
}
|
||||
catch(SerializationError &e)
|
||||
{
|
||||
infostream<<"WARNING: unable to create item from itemstring"
|
||||
<<": "<<itemstring<<std::endl;
|
||||
return ItemStack();
|
||||
}
|
||||
}
|
||||
else if(lua_istable(L, index))
|
||||
{
|
||||
// Convert from table
|
||||
IItemDefManager *idef = get_server(L)->idef();
|
||||
std::string name = getstringfield_default(L, index, "name", "");
|
||||
int count = getintfield_default(L, index, "count", 1);
|
||||
int wear = getintfield_default(L, index, "wear", 0);
|
||||
std::string metadata = getstringfield_default(L, index, "metadata", "");
|
||||
return ItemStack(name, count, wear, metadata, idef);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw LuaError(L, "Expecting itemstack, itemstring, table or nil");
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<ItemStack> read_items(lua_State *L, int index)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
std::vector<ItemStack> items;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, index) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
items.push_back(read_item(L, -1));
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
return items;
|
||||
}
|
||||
|
||||
// creates a table of ItemStacks
|
||||
void push_items(lua_State *L, const std::vector<ItemStack> &items)
|
||||
{
|
||||
// Get the table insert function
|
||||
lua_getglobal(L, "table");
|
||||
lua_getfield(L, -1, "insert");
|
||||
int table_insert = lua_gettop(L);
|
||||
// Create and fill table
|
||||
lua_newtable(L);
|
||||
int table = lua_gettop(L);
|
||||
for(u32 i=0; i<items.size(); i++){
|
||||
ItemStack item = items[i];
|
||||
lua_pushvalue(L, table_insert);
|
||||
lua_pushvalue(L, table);
|
||||
LuaItemStack::create(L, item);
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
lua_remove(L, -2); // Remove table
|
||||
lua_remove(L, -2); // Remove insert
|
||||
}
|
167
src/scriptapi_item.h
Normal file
167
src/scriptapi_item.h
Normal file
@ -0,0 +1,167 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef LUA_ITEM_H_
|
||||
#define LUA_ITEM_H_
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
#include <irr_v3d.h>
|
||||
#include <vector>
|
||||
|
||||
#include "itemdef.h"
|
||||
#include "content_sao.h"
|
||||
#include "util/pointedthing.h"
|
||||
#include "inventory.h"
|
||||
|
||||
#include "inventory.h"
|
||||
|
||||
ItemStack read_item(lua_State *L, int index);
|
||||
std::vector<ItemStack> read_items(lua_State *L, int index);
|
||||
void push_items(lua_State *L, const std::vector<ItemStack> &items);
|
||||
|
||||
class LuaItemStack
|
||||
{
|
||||
private:
|
||||
ItemStack m_stack;
|
||||
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
|
||||
// Exported functions
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L);
|
||||
|
||||
// is_empty(self) -> true/false
|
||||
static int l_is_empty(lua_State *L);
|
||||
|
||||
// get_name(self) -> string
|
||||
static int l_get_name(lua_State *L);
|
||||
|
||||
// get_count(self) -> number
|
||||
static int l_get_count(lua_State *L);
|
||||
|
||||
// get_wear(self) -> number
|
||||
static int l_get_wear(lua_State *L);
|
||||
|
||||
// get_metadata(self) -> string
|
||||
static int l_get_metadata(lua_State *L);
|
||||
|
||||
// clear(self) -> true
|
||||
static int l_clear(lua_State *L);
|
||||
|
||||
// replace(self, itemstack or itemstring or table or nil) -> true
|
||||
static int l_replace(lua_State *L);
|
||||
|
||||
// to_string(self) -> string
|
||||
static int l_to_string(lua_State *L);
|
||||
|
||||
// to_table(self) -> table or nil
|
||||
static int l_to_table(lua_State *L);
|
||||
|
||||
// get_stack_max(self) -> number
|
||||
static int l_get_stack_max(lua_State *L);
|
||||
|
||||
// get_free_space(self) -> number
|
||||
static int l_get_free_space(lua_State *L);
|
||||
|
||||
// is_known(self) -> true/false
|
||||
// Checks if the item is defined.
|
||||
static int l_is_known(lua_State *L);
|
||||
|
||||
// get_definition(self) -> table
|
||||
// Returns the item definition table from minetest.registered_items,
|
||||
// or a fallback one (name="unknown")
|
||||
static int l_get_definition(lua_State *L);
|
||||
|
||||
// get_tool_capabilities(self) -> table
|
||||
// Returns the effective tool digging properties.
|
||||
// Returns those of the hand ("") if this item has none associated.
|
||||
static int l_get_tool_capabilities(lua_State *L);
|
||||
|
||||
// add_wear(self, amount) -> true/false
|
||||
// The range for "amount" is [0,65535]. Wear is only added if the item
|
||||
// is a tool. Adding wear might destroy the item.
|
||||
// Returns true if the item is (or was) a tool.
|
||||
static int l_add_wear(lua_State *L);
|
||||
|
||||
// add_item(self, itemstack or itemstring or table or nil) -> itemstack
|
||||
// Returns leftover item stack
|
||||
static int l_add_item(lua_State *L);
|
||||
|
||||
// item_fits(self, itemstack or itemstring or table or nil) -> true/false, itemstack
|
||||
// First return value is true iff the new item fits fully into the stack
|
||||
// Second return value is the would-be-left-over item stack
|
||||
static int l_item_fits(lua_State *L);
|
||||
|
||||
// take_item(self, takecount=1) -> itemstack
|
||||
static int l_take_item(lua_State *L);
|
||||
|
||||
// peek_item(self, peekcount=1) -> itemstack
|
||||
static int l_peek_item(lua_State *L);
|
||||
|
||||
public:
|
||||
LuaItemStack(const ItemStack &item);
|
||||
~LuaItemStack();
|
||||
|
||||
const ItemStack& getItem() const;
|
||||
ItemStack& getItem();
|
||||
|
||||
// LuaItemStack(itemstack or itemstring or table or nil)
|
||||
// Creates an LuaItemStack and leaves it on top of stack
|
||||
static int create_object(lua_State *L);
|
||||
// Not callable from Lua
|
||||
static int create(lua_State *L, const ItemStack &item);
|
||||
static LuaItemStack* checkobject(lua_State *L, int narg);
|
||||
static void Register(lua_State *L);
|
||||
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Mod API */
|
||||
/*****************************************************************************/
|
||||
int l_register_item_raw(lua_State *L);
|
||||
int l_register_alias_raw(lua_State *L);
|
||||
|
||||
/*****************************************************************************/
|
||||
/* scriptapi internal */
|
||||
/*****************************************************************************/
|
||||
bool get_item_callback(lua_State *L,
|
||||
const char *name, const char *callbackname);
|
||||
ItemDefinition read_item_definition(lua_State *L, int index,
|
||||
ItemDefinition default_def = ItemDefinition());
|
||||
|
||||
extern struct EnumString es_ItemType[];
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Minetest interface */
|
||||
/*****************************************************************************/
|
||||
bool scriptapi_item_on_drop(lua_State *L, ItemStack &item,
|
||||
ServerActiveObject *dropper, v3f pos);
|
||||
bool scriptapi_item_on_place(lua_State *L, ItemStack &item,
|
||||
ServerActiveObject *placer, const PointedThing &pointed);
|
||||
bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
|
||||
ServerActiveObject *user, const PointedThing &pointed);
|
||||
|
||||
|
||||
#endif /* LUA_ITEM_H_ */
|
243
src/scriptapi_node.cpp
Normal file
243
src/scriptapi_node.cpp
Normal file
@ -0,0 +1,243 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "scriptapi.h"
|
||||
#include "scriptapi_node.h"
|
||||
#include "util/pointedthing.h"
|
||||
#include "script.h"
|
||||
#include "scriptapi_common.h"
|
||||
#include "scriptapi_types.h"
|
||||
#include "scriptapi_item.h"
|
||||
#include "scriptapi_object.h"
|
||||
|
||||
|
||||
struct EnumString es_DrawType[] =
|
||||
{
|
||||
{NDT_NORMAL, "normal"},
|
||||
{NDT_AIRLIKE, "airlike"},
|
||||
{NDT_LIQUID, "liquid"},
|
||||
{NDT_FLOWINGLIQUID, "flowingliquid"},
|
||||
{NDT_GLASSLIKE, "glasslike"},
|
||||
{NDT_ALLFACES, "allfaces"},
|
||||
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
|
||||
{NDT_TORCHLIKE, "torchlike"},
|
||||
{NDT_SIGNLIKE, "signlike"},
|
||||
{NDT_PLANTLIKE, "plantlike"},
|
||||
{NDT_FENCELIKE, "fencelike"},
|
||||
{NDT_RAILLIKE, "raillike"},
|
||||
{NDT_NODEBOX, "nodebox"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
struct EnumString es_ContentParamType[] =
|
||||
{
|
||||
{CPT_NONE, "none"},
|
||||
{CPT_LIGHT, "light"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
struct EnumString es_ContentParamType2[] =
|
||||
{
|
||||
{CPT2_NONE, "none"},
|
||||
{CPT2_FULL, "full"},
|
||||
{CPT2_FLOWINGLIQUID, "flowingliquid"},
|
||||
{CPT2_FACEDIR, "facedir"},
|
||||
{CPT2_WALLMOUNTED, "wallmounted"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
struct EnumString es_LiquidType[] =
|
||||
{
|
||||
{LIQUID_NONE, "none"},
|
||||
{LIQUID_FLOWING, "flowing"},
|
||||
{LIQUID_SOURCE, "source"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
struct EnumString es_NodeBoxType[] =
|
||||
{
|
||||
{NODEBOX_REGULAR, "regular"},
|
||||
{NODEBOX_FIXED, "fixed"},
|
||||
{NODEBOX_WALLMOUNTED, "wallmounted"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
|
||||
bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
|
||||
ServerActiveObject *puncher)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_punch"))
|
||||
return false;
|
||||
|
||||
// Call function
|
||||
push_v3s16(L, p);
|
||||
pushnode(L, node, ndef);
|
||||
objectref_get_or_create(L, puncher);
|
||||
if(lua_pcall(L, 3, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
|
||||
ServerActiveObject *digger)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_dig"))
|
||||
return false;
|
||||
|
||||
// Call function
|
||||
push_v3s16(L, p);
|
||||
pushnode(L, node, ndef);
|
||||
objectref_get_or_create(L, digger);
|
||||
if(lua_pcall(L, 3, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
return true;
|
||||
}
|
||||
|
||||
void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_construct"))
|
||||
return;
|
||||
|
||||
// Call function
|
||||
push_v3s16(L, p);
|
||||
if(lua_pcall(L, 1, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_destruct"))
|
||||
return;
|
||||
|
||||
// Call function
|
||||
push_v3s16(L, p);
|
||||
if(lua_pcall(L, 1, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, ndef->get(node).name.c_str(), "after_destruct"))
|
||||
return;
|
||||
|
||||
// Call function
|
||||
push_v3s16(L, p);
|
||||
pushnode(L, node, ndef);
|
||||
if(lua_pcall(L, 2, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_timer"))
|
||||
return false;
|
||||
|
||||
// Call function
|
||||
push_v3s16(L, p);
|
||||
lua_pushnumber(L,dtime);
|
||||
if(lua_pcall(L, 2, 1, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
|
||||
const std::string &formname,
|
||||
const std::map<std::string, std::string> &fields,
|
||||
ServerActiveObject *sender)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
||||
if(node.getContent() == CONTENT_IGNORE)
|
||||
return;
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_receive_fields"))
|
||||
return;
|
||||
|
||||
// Call function
|
||||
// param 1
|
||||
push_v3s16(L, p);
|
||||
// param 2
|
||||
lua_pushstring(L, formname.c_str());
|
||||
// param 3
|
||||
lua_newtable(L);
|
||||
for(std::map<std::string, std::string>::const_iterator
|
||||
i = fields.begin(); i != fields.end(); i++){
|
||||
const std::string &name = i->first;
|
||||
const std::string &value = i->second;
|
||||
lua_pushstring(L, name.c_str());
|
||||
lua_pushlstring(L, value.c_str(), value.size());
|
||||
lua_settable(L, -3);
|
||||
}
|
||||
// param 4
|
||||
objectref_get_or_create(L, sender);
|
||||
if(lua_pcall(L, 4, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
56
src/scriptapi_node.h
Normal file
56
src/scriptapi_node.h
Normal file
@ -0,0 +1,56 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef LUA_NODE_H_
|
||||
#define LUA_NODE_H_
|
||||
|
||||
#include <irr_v3d.h>
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
}
|
||||
|
||||
#include "content_sao.h"
|
||||
#include "map.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Minetest interface */
|
||||
/*****************************************************************************/
|
||||
bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
|
||||
ServerActiveObject *puncher);
|
||||
bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
|
||||
ServerActiveObject *digger);
|
||||
void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
|
||||
void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
|
||||
void scriptapi_node_after_destruct(lua_State *L, v3s16 p, MapNode node);
|
||||
bool scriptapi_node_on_timer(lua_State *L, v3s16 p, MapNode node, f32 dtime);
|
||||
void scriptapi_node_on_receive_fields(lua_State *L, v3s16 p,
|
||||
const std::string &formname,
|
||||
const std::map<std::string, std::string> &fields,
|
||||
ServerActiveObject *sender);
|
||||
|
||||
extern struct EnumString es_DrawType[];
|
||||
extern struct EnumString es_ContentParamType[];
|
||||
extern struct EnumString es_ContentParamType2[];
|
||||
extern struct EnumString es_LiquidType[];
|
||||
extern struct EnumString es_NodeBoxType[];
|
||||
|
||||
#endif /* LUA_NODE_H_ */
|
571
src/scriptapi_nodemeta.cpp
Normal file
571
src/scriptapi_nodemeta.cpp
Normal file
@ -0,0 +1,571 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "scriptapi.h"
|
||||
#include "scriptapi_nodemeta.h"
|
||||
#include "map.h"
|
||||
#include "script.h"
|
||||
#include "scriptapi_types.h"
|
||||
#include "scriptapi_inventory.h"
|
||||
#include "scriptapi_common.h"
|
||||
#include "scriptapi_item.h"
|
||||
#include "scriptapi_object.h"
|
||||
|
||||
|
||||
/*
|
||||
NodeMetaRef
|
||||
*/
|
||||
NodeMetaRef* NodeMetaRef::checkobject(lua_State *L, int narg)
|
||||
{
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(NodeMetaRef**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
NodeMetadata* NodeMetaRef::getmeta(NodeMetaRef *ref, bool auto_create)
|
||||
{
|
||||
NodeMetadata *meta = ref->m_env->getMap().getNodeMetadata(ref->m_p);
|
||||
if(meta == NULL && auto_create)
|
||||
{
|
||||
meta = new NodeMetadata(ref->m_env->getGameDef());
|
||||
ref->m_env->getMap().setNodeMetadata(ref->m_p, meta);
|
||||
}
|
||||
return meta;
|
||||
}
|
||||
|
||||
void NodeMetaRef::reportMetadataChange(NodeMetaRef *ref)
|
||||
{
|
||||
// NOTE: This same code is in rollback_interface.cpp
|
||||
// Inform other things that the metadata has changed
|
||||
v3s16 blockpos = getNodeBlockPos(ref->m_p);
|
||||
MapEditEvent event;
|
||||
event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
|
||||
event.p = blockpos;
|
||||
ref->m_env->getMap().dispatchEvent(&event);
|
||||
// Set the block to be saved
|
||||
MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos);
|
||||
if(block)
|
||||
block->raiseModified(MOD_STATE_WRITE_NEEDED,
|
||||
"NodeMetaRef::reportMetadataChange");
|
||||
}
|
||||
|
||||
// Exported functions
|
||||
|
||||
// garbage collector
|
||||
int NodeMetaRef::gc_object(lua_State *L) {
|
||||
NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1));
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get_string(self, name)
|
||||
int NodeMetaRef::l_get_string(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
std::string name = luaL_checkstring(L, 2);
|
||||
|
||||
NodeMetadata *meta = getmeta(ref, false);
|
||||
if(meta == NULL){
|
||||
lua_pushlstring(L, "", 0);
|
||||
return 1;
|
||||
}
|
||||
std::string str = meta->getString(name);
|
||||
lua_pushlstring(L, str.c_str(), str.size());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_string(self, name, var)
|
||||
int NodeMetaRef::l_set_string(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
std::string name = luaL_checkstring(L, 2);
|
||||
size_t len = 0;
|
||||
const char *s = lua_tolstring(L, 3, &len);
|
||||
std::string str(s, len);
|
||||
|
||||
NodeMetadata *meta = getmeta(ref, !str.empty());
|
||||
if(meta == NULL || str == meta->getString(name))
|
||||
return 0;
|
||||
meta->setString(name, str);
|
||||
reportMetadataChange(ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get_int(self, name)
|
||||
int NodeMetaRef::l_get_int(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
std::string name = lua_tostring(L, 2);
|
||||
|
||||
NodeMetadata *meta = getmeta(ref, false);
|
||||
if(meta == NULL){
|
||||
lua_pushnumber(L, 0);
|
||||
return 1;
|
||||
}
|
||||
std::string str = meta->getString(name);
|
||||
lua_pushnumber(L, stoi(str));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_int(self, name, var)
|
||||
int NodeMetaRef::l_set_int(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
std::string name = lua_tostring(L, 2);
|
||||
int a = lua_tointeger(L, 3);
|
||||
std::string str = itos(a);
|
||||
|
||||
NodeMetadata *meta = getmeta(ref, true);
|
||||
if(meta == NULL || str == meta->getString(name))
|
||||
return 0;
|
||||
meta->setString(name, str);
|
||||
reportMetadataChange(ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get_float(self, name)
|
||||
int NodeMetaRef::l_get_float(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
std::string name = lua_tostring(L, 2);
|
||||
|
||||
NodeMetadata *meta = getmeta(ref, false);
|
||||
if(meta == NULL){
|
||||
lua_pushnumber(L, 0);
|
||||
return 1;
|
||||
}
|
||||
std::string str = meta->getString(name);
|
||||
lua_pushnumber(L, stof(str));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_float(self, name, var)
|
||||
int NodeMetaRef::l_set_float(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
std::string name = lua_tostring(L, 2);
|
||||
float a = lua_tonumber(L, 3);
|
||||
std::string str = ftos(a);
|
||||
|
||||
NodeMetadata *meta = getmeta(ref, true);
|
||||
if(meta == NULL || str == meta->getString(name))
|
||||
return 0;
|
||||
meta->setString(name, str);
|
||||
reportMetadataChange(ref);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get_inventory(self)
|
||||
int NodeMetaRef::l_get_inventory(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
getmeta(ref, true); // try to ensure the metadata exists
|
||||
InvRef::createNodeMeta(L, ref->m_p);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// to_table(self)
|
||||
int NodeMetaRef::l_to_table(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
|
||||
NodeMetadata *meta = getmeta(ref, true);
|
||||
if(meta == NULL){
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
lua_newtable(L);
|
||||
// fields
|
||||
lua_newtable(L);
|
||||
{
|
||||
std::map<std::string, std::string> fields = meta->getStrings();
|
||||
for(std::map<std::string, std::string>::const_iterator
|
||||
i = fields.begin(); i != fields.end(); i++){
|
||||
const std::string &name = i->first;
|
||||
const std::string &value = i->second;
|
||||
lua_pushlstring(L, name.c_str(), name.size());
|
||||
lua_pushlstring(L, value.c_str(), value.size());
|
||||
lua_settable(L, -3);
|
||||
}
|
||||
}
|
||||
lua_setfield(L, -2, "fields");
|
||||
// inventory
|
||||
lua_newtable(L);
|
||||
Inventory *inv = meta->getInventory();
|
||||
if(inv){
|
||||
std::vector<const InventoryList*> lists = inv->getLists();
|
||||
for(std::vector<const InventoryList*>::const_iterator
|
||||
i = lists.begin(); i != lists.end(); i++){
|
||||
inventory_get_list_to_lua(inv, (*i)->getName().c_str(), L);
|
||||
lua_setfield(L, -2, (*i)->getName().c_str());
|
||||
}
|
||||
}
|
||||
lua_setfield(L, -2, "inventory");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// from_table(self, table)
|
||||
int NodeMetaRef::l_from_table(lua_State *L)
|
||||
{
|
||||
NodeMetaRef *ref = checkobject(L, 1);
|
||||
int base = 2;
|
||||
|
||||
if(lua_isnil(L, base)){
|
||||
// No metadata
|
||||
ref->m_env->getMap().removeNodeMetadata(ref->m_p);
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Has metadata; clear old one first
|
||||
ref->m_env->getMap().removeNodeMetadata(ref->m_p);
|
||||
// Create new metadata
|
||||
NodeMetadata *meta = getmeta(ref, true);
|
||||
// Set fields
|
||||
lua_getfield(L, base, "fields");
|
||||
int fieldstable = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, fieldstable) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
std::string name = lua_tostring(L, -2);
|
||||
size_t cl;
|
||||
const char *cs = lua_tolstring(L, -1, &cl);
|
||||
std::string value(cs, cl);
|
||||
meta->setString(name, value);
|
||||
lua_pop(L, 1); // removes value, keeps key for next iteration
|
||||
}
|
||||
// Set inventory
|
||||
Inventory *inv = meta->getInventory();
|
||||
lua_getfield(L, base, "inventory");
|
||||
int inventorytable = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, inventorytable) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
std::string name = lua_tostring(L, -2);
|
||||
inventory_set_list_from_lua(inv, name.c_str(), L, -1);
|
||||
lua_pop(L, 1); // removes value, keeps key for next iteration
|
||||
}
|
||||
reportMetadataChange(ref);
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env):
|
||||
m_p(p),
|
||||
m_env(env)
|
||||
{
|
||||
}
|
||||
|
||||
NodeMetaRef::~NodeMetaRef()
|
||||
{
|
||||
}
|
||||
|
||||
// Creates an NodeMetaRef and leaves it on top of stack
|
||||
// Not callable from Lua; all references are created on the C side.
|
||||
void NodeMetaRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
|
||||
{
|
||||
NodeMetaRef *o = new NodeMetaRef(p, env);
|
||||
//infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
|
||||
void NodeMetaRef::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // drop metatable
|
||||
|
||||
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
||||
lua_pop(L, 1); // drop methodtable
|
||||
|
||||
// Cannot be created from Lua
|
||||
//lua_register(L, className, create_object);
|
||||
}
|
||||
|
||||
const char NodeMetaRef::className[] = "NodeMetaRef";
|
||||
const luaL_reg NodeMetaRef::methods[] = {
|
||||
luamethod(NodeMetaRef, get_string),
|
||||
luamethod(NodeMetaRef, set_string),
|
||||
luamethod(NodeMetaRef, get_int),
|
||||
luamethod(NodeMetaRef, set_int),
|
||||
luamethod(NodeMetaRef, get_float),
|
||||
luamethod(NodeMetaRef, set_float),
|
||||
luamethod(NodeMetaRef, get_inventory),
|
||||
luamethod(NodeMetaRef, to_table),
|
||||
luamethod(NodeMetaRef, from_table),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
/*
|
||||
Node metadata inventory callbacks
|
||||
*/
|
||||
|
||||
// Return number of accepted items to be moved
|
||||
int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
||||
if(node.getContent() == CONTENT_IGNORE)
|
||||
return 0;
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, ndef->get(node).name.c_str(),
|
||||
"allow_metadata_inventory_move"))
|
||||
return count;
|
||||
|
||||
// function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
// pos
|
||||
push_v3s16(L, p);
|
||||
// from_list
|
||||
lua_pushstring(L, from_list.c_str());
|
||||
// from_index
|
||||
lua_pushinteger(L, from_index + 1);
|
||||
// to_list
|
||||
lua_pushstring(L, to_list.c_str());
|
||||
// to_index
|
||||
lua_pushinteger(L, to_index + 1);
|
||||
// count
|
||||
lua_pushinteger(L, count);
|
||||
// player
|
||||
objectref_get_or_create(L, player);
|
||||
if(lua_pcall(L, 7, 1, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
if(!lua_isnumber(L, -1))
|
||||
throw LuaError(L, "allow_metadata_inventory_move should return a number");
|
||||
return luaL_checkinteger(L, -1);
|
||||
}
|
||||
|
||||
// Return number of accepted items to be put
|
||||
int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
||||
if(node.getContent() == CONTENT_IGNORE)
|
||||
return 0;
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, ndef->get(node).name.c_str(),
|
||||
"allow_metadata_inventory_put"))
|
||||
return stack.count;
|
||||
|
||||
// Call function(pos, listname, index, stack, player)
|
||||
// pos
|
||||
push_v3s16(L, p);
|
||||
// listname
|
||||
lua_pushstring(L, listname.c_str());
|
||||
// index
|
||||
lua_pushinteger(L, index + 1);
|
||||
// stack
|
||||
LuaItemStack::create(L, stack);
|
||||
// player
|
||||
objectref_get_or_create(L, player);
|
||||
if(lua_pcall(L, 5, 1, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
if(!lua_isnumber(L, -1))
|
||||
throw LuaError(L, "allow_metadata_inventory_put should return a number");
|
||||
return luaL_checkinteger(L, -1);
|
||||
}
|
||||
|
||||
// Return number of accepted items to be taken
|
||||
int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
||||
if(node.getContent() == CONTENT_IGNORE)
|
||||
return 0;
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, ndef->get(node).name.c_str(),
|
||||
"allow_metadata_inventory_take"))
|
||||
return stack.count;
|
||||
|
||||
// Call function(pos, listname, index, count, player)
|
||||
// pos
|
||||
push_v3s16(L, p);
|
||||
// listname
|
||||
lua_pushstring(L, listname.c_str());
|
||||
// index
|
||||
lua_pushinteger(L, index + 1);
|
||||
// stack
|
||||
LuaItemStack::create(L, stack);
|
||||
// player
|
||||
objectref_get_or_create(L, player);
|
||||
if(lua_pcall(L, 5, 1, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
if(!lua_isnumber(L, -1))
|
||||
throw LuaError(L, "allow_metadata_inventory_take should return a number");
|
||||
return luaL_checkinteger(L, -1);
|
||||
}
|
||||
|
||||
// Report moved items
|
||||
void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
||||
if(node.getContent() == CONTENT_IGNORE)
|
||||
return;
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, ndef->get(node).name.c_str(),
|
||||
"on_metadata_inventory_move"))
|
||||
return;
|
||||
|
||||
// function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
// pos
|
||||
push_v3s16(L, p);
|
||||
// from_list
|
||||
lua_pushstring(L, from_list.c_str());
|
||||
// from_index
|
||||
lua_pushinteger(L, from_index + 1);
|
||||
// to_list
|
||||
lua_pushstring(L, to_list.c_str());
|
||||
// to_index
|
||||
lua_pushinteger(L, to_index + 1);
|
||||
// count
|
||||
lua_pushinteger(L, count);
|
||||
// player
|
||||
objectref_get_or_create(L, player);
|
||||
if(lua_pcall(L, 7, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
// Report put items
|
||||
void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
||||
if(node.getContent() == CONTENT_IGNORE)
|
||||
return;
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, ndef->get(node).name.c_str(),
|
||||
"on_metadata_inventory_put"))
|
||||
return;
|
||||
|
||||
// Call function(pos, listname, index, stack, player)
|
||||
// pos
|
||||
push_v3s16(L, p);
|
||||
// listname
|
||||
lua_pushstring(L, listname.c_str());
|
||||
// index
|
||||
lua_pushinteger(L, index + 1);
|
||||
// stack
|
||||
LuaItemStack::create(L, stack);
|
||||
// player
|
||||
objectref_get_or_create(L, player);
|
||||
if(lua_pcall(L, 5, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
||||
|
||||
// Report taken items
|
||||
void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
INodeDefManager *ndef = get_server(L)->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = get_env(L)->getMap().getNodeNoEx(p);
|
||||
if(node.getContent() == CONTENT_IGNORE)
|
||||
return;
|
||||
|
||||
// Push callback function on stack
|
||||
if(!get_item_callback(L, ndef->get(node).name.c_str(),
|
||||
"on_metadata_inventory_take"))
|
||||
return;
|
||||
|
||||
// Call function(pos, listname, index, stack, player)
|
||||
// pos
|
||||
push_v3s16(L, p);
|
||||
// listname
|
||||
lua_pushstring(L, listname.c_str());
|
||||
// index
|
||||
lua_pushinteger(L, index + 1);
|
||||
// stack
|
||||
LuaItemStack::create(L, stack);
|
||||
// player
|
||||
objectref_get_or_create(L, player);
|
||||
if(lua_pcall(L, 5, 0, 0))
|
||||
script_error(L, "error: %s", lua_tostring(L, -1));
|
||||
}
|
125
src/scriptapi_nodemeta.h
Normal file
125
src/scriptapi_nodemeta.h
Normal file
@ -0,0 +1,125 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
#ifndef LUA_NODEMETA_H_
|
||||
#define LUA_NODEMETA_H_
|
||||
|
||||
#include <irr_v3d.h>
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
#include "environment.h"
|
||||
#include "nodemetadata.h"
|
||||
|
||||
/*
|
||||
NodeMetaRef
|
||||
*/
|
||||
|
||||
class NodeMetaRef
|
||||
{
|
||||
private:
|
||||
v3s16 m_p;
|
||||
ServerEnvironment *m_env;
|
||||
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
|
||||
static NodeMetaRef *checkobject(lua_State *L, int narg);
|
||||
|
||||
static NodeMetadata* getmeta(NodeMetaRef *ref, bool auto_create);
|
||||
|
||||
static void reportMetadataChange(NodeMetaRef *ref);
|
||||
|
||||
// Exported functions
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L);
|
||||
|
||||
// get_string(self, name)
|
||||
static int l_get_string(lua_State *L);
|
||||
|
||||
// set_string(self, name, var)
|
||||
static int l_set_string(lua_State *L);
|
||||
|
||||
// get_int(self, name)
|
||||
static int l_get_int(lua_State *L);
|
||||
|
||||
// set_int(self, name, var)
|
||||
static int l_set_int(lua_State *L);
|
||||
|
||||
// get_float(self, name)
|
||||
static int l_get_float(lua_State *L);
|
||||
|
||||
// set_float(self, name, var)
|
||||
static int l_set_float(lua_State *L);
|
||||
|
||||
// get_inventory(self)
|
||||
static int l_get_inventory(lua_State *L);
|
||||
|
||||
// to_table(self)
|
||||
static int l_to_table(lua_State *L);
|
||||
|
||||
// from_table(self, table)
|
||||
static int l_from_table(lua_State *L);
|
||||
|
||||
public:
|
||||
NodeMetaRef(v3s16 p, ServerEnvironment *env);
|
||||
|
||||
~NodeMetaRef();
|
||||
|
||||
// Creates an NodeMetaRef and leaves it on top of stack
|
||||
// Not callable from Lua; all references are created on the C side.
|
||||
static void create(lua_State *L, v3s16 p, ServerEnvironment *env);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Minetest interface */
|
||||
/*****************************************************************************/
|
||||
// Return number of accepted items to be moved
|
||||
int scriptapi_nodemeta_inventory_allow_move(lua_State *L, v3s16 p,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
// Return number of accepted items to be put
|
||||
int scriptapi_nodemeta_inventory_allow_put(lua_State *L, v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Return number of accepted items to be taken
|
||||
int scriptapi_nodemeta_inventory_allow_take(lua_State *L, v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report moved items
|
||||
void scriptapi_nodemeta_inventory_on_move(lua_State *L, v3s16 p,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
// Report put items
|
||||
void scriptapi_nodemeta_inventory_on_put(lua_State *L, v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report taken items
|
||||
void scriptapi_nodemeta_inventory_on_take(lua_State *L, v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
|
||||
#endif //LUA_NODEMETA_H_
|
166
src/scriptapi_nodetimer.cpp
Normal file
166
src/scriptapi_nodetimer.cpp
Normal file
@ -0,0 +1,166 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "scriptapi.h"
|
||||
#include "scriptapi_nodetimer.h"
|
||||
#include "map.h"
|
||||
|
||||
|
||||
int NodeTimerRef::gc_object(lua_State *L) {
|
||||
NodeTimerRef *o = *(NodeTimerRef **)(lua_touserdata(L, 1));
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
||||
NodeTimerRef* NodeTimerRef::checkobject(lua_State *L, int narg)
|
||||
{
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(NodeTimerRef**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
int NodeTimerRef::l_set(lua_State *L)
|
||||
{
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
f32 t = luaL_checknumber(L,2);
|
||||
f32 e = luaL_checknumber(L,3);
|
||||
env->getMap().setNodeTimer(o->m_p,NodeTimer(t,e));
|
||||
return 0;
|
||||
}
|
||||
|
||||
int NodeTimerRef::l_start(lua_State *L)
|
||||
{
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
f32 t = luaL_checknumber(L,2);
|
||||
env->getMap().setNodeTimer(o->m_p,NodeTimer(t,0));
|
||||
return 0;
|
||||
}
|
||||
|
||||
int NodeTimerRef::l_stop(lua_State *L)
|
||||
{
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
env->getMap().removeNodeTimer(o->m_p);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int NodeTimerRef::l_is_started(lua_State *L)
|
||||
{
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
|
||||
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
|
||||
lua_pushboolean(L,(t.timeout != 0));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int NodeTimerRef::l_get_timeout(lua_State *L)
|
||||
{
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
|
||||
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
|
||||
lua_pushnumber(L,t.timeout);
|
||||
return 1;
|
||||
}
|
||||
|
||||
int NodeTimerRef::l_get_elapsed(lua_State *L)
|
||||
{
|
||||
NodeTimerRef *o = checkobject(L, 1);
|
||||
ServerEnvironment *env = o->m_env;
|
||||
if(env == NULL) return 0;
|
||||
|
||||
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
|
||||
lua_pushnumber(L,t.elapsed);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
NodeTimerRef::NodeTimerRef(v3s16 p, ServerEnvironment *env):
|
||||
m_p(p),
|
||||
m_env(env)
|
||||
{
|
||||
}
|
||||
|
||||
NodeTimerRef::~NodeTimerRef()
|
||||
{
|
||||
}
|
||||
|
||||
// Creates an NodeTimerRef and leaves it on top of stack
|
||||
// Not callable from Lua; all references are created on the C side.
|
||||
void NodeTimerRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
|
||||
{
|
||||
NodeTimerRef *o = new NodeTimerRef(p, env);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
|
||||
void NodeTimerRef::set_null(lua_State *L)
|
||||
{
|
||||
NodeTimerRef *o = checkobject(L, -1);
|
||||
o->m_env = NULL;
|
||||
}
|
||||
|
||||
void NodeTimerRef::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // drop metatable
|
||||
|
||||
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
||||
lua_pop(L, 1); // drop methodtable
|
||||
|
||||
// Cannot be created from Lua
|
||||
//lua_register(L, className, create_object);
|
||||
}
|
||||
|
||||
const char NodeTimerRef::className[] = "NodeTimerRef";
|
||||
const luaL_reg NodeTimerRef::methods[] = {
|
||||
luamethod(NodeTimerRef, start),
|
||||
luamethod(NodeTimerRef, set),
|
||||
luamethod(NodeTimerRef, stop),
|
||||
luamethod(NodeTimerRef, is_started),
|
||||
luamethod(NodeTimerRef, get_timeout),
|
||||
luamethod(NodeTimerRef, get_elapsed),
|
||||
{0,0}
|
||||
};
|
72
src/scriptapi_nodetimer.h
Normal file
72
src/scriptapi_nodetimer.h
Normal file
@ -0,0 +1,72 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef LUA_NODETIMER_H_
|
||||
#define LUA_NODETIMER_H_
|
||||
|
||||
#include <irr_v3d.h>
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
#include "environment.h"
|
||||
|
||||
class NodeTimerRef
|
||||
{
|
||||
private:
|
||||
v3s16 m_p;
|
||||
ServerEnvironment *m_env;
|
||||
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
|
||||
static int gc_object(lua_State *L);
|
||||
|
||||
static NodeTimerRef *checkobject(lua_State *L, int narg);
|
||||
|
||||
static int l_set(lua_State *L);
|
||||
|
||||
static int l_start(lua_State *L);
|
||||
|
||||
static int l_stop(lua_State *L);
|
||||
|
||||
static int l_is_started(lua_State *L);
|
||||
|
||||
static int l_get_timeout(lua_State *L);
|
||||
|
||||
static int l_get_elapsed(lua_State *L);
|
||||
|
||||
public:
|
||||
NodeTimerRef(v3s16 p, ServerEnvironment *env);
|
||||
~NodeTimerRef();
|
||||
|
||||
// Creates an NodeTimerRef and leaves it on top of stack
|
||||
// Not callable from Lua; all references are created on the C side.
|
||||
static void create(lua_State *L, v3s16 p, ServerEnvironment *env);
|
||||
|
||||
static void set_null(lua_State *L);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif /* LUA_NODETIMER_H_ */
|
389
src/scriptapi_noise.cpp
Normal file
389
src/scriptapi_noise.cpp
Normal file
@ -0,0 +1,389 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "scriptapi.h"
|
||||
#include "scriptapi_noise.h"
|
||||
#include "scriptapi_types.h"
|
||||
#include "script.h"
|
||||
|
||||
#include <irr_v2d.h>
|
||||
|
||||
|
||||
// garbage collector
|
||||
int LuaPerlinNoise::gc_object(lua_State *L)
|
||||
{
|
||||
LuaPerlinNoise *o = *(LuaPerlinNoise **)(lua_touserdata(L, 1));
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaPerlinNoise::l_get2d(lua_State *L)
|
||||
{
|
||||
LuaPerlinNoise *o = checkobject(L, 1);
|
||||
v2f pos2d = read_v2f(L,2);
|
||||
lua_Number val = noise2d_perlin(pos2d.X/o->scale, pos2d.Y/o->scale, o->seed, o->octaves, o->persistence);
|
||||
lua_pushnumber(L, val);
|
||||
return 1;
|
||||
}
|
||||
int LuaPerlinNoise::l_get3d(lua_State *L)
|
||||
{
|
||||
LuaPerlinNoise *o = checkobject(L, 1);
|
||||
v3f pos3d = read_v3f(L,2);
|
||||
lua_Number val = noise3d_perlin(pos3d.X/o->scale, pos3d.Y/o->scale, pos3d.Z/o->scale, o->seed, o->octaves, o->persistence);
|
||||
lua_pushnumber(L, val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
LuaPerlinNoise::LuaPerlinNoise(int a_seed, int a_octaves, float a_persistence,
|
||||
float a_scale):
|
||||
seed(a_seed),
|
||||
octaves(a_octaves),
|
||||
persistence(a_persistence),
|
||||
scale(a_scale)
|
||||
{
|
||||
}
|
||||
|
||||
LuaPerlinNoise::~LuaPerlinNoise()
|
||||
{
|
||||
}
|
||||
|
||||
// LuaPerlinNoise(seed, octaves, persistence, scale)
|
||||
// Creates an LuaPerlinNoise and leaves it on top of stack
|
||||
int LuaPerlinNoise::create_object(lua_State *L)
|
||||
{
|
||||
int seed = luaL_checkint(L, 1);
|
||||
int octaves = luaL_checkint(L, 2);
|
||||
float persistence = luaL_checknumber(L, 3);
|
||||
float scale = luaL_checknumber(L, 4);
|
||||
LuaPerlinNoise *o = new LuaPerlinNoise(seed, octaves, persistence, scale);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
LuaPerlinNoise* LuaPerlinNoise::checkobject(lua_State *L, int narg)
|
||||
{
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(LuaPerlinNoise**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
void LuaPerlinNoise::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // drop metatable
|
||||
|
||||
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
||||
lua_pop(L, 1); // drop methodtable
|
||||
|
||||
// Can be created from Lua (PerlinNoise(seed, octaves, persistence)
|
||||
lua_register(L, className, create_object);
|
||||
}
|
||||
|
||||
const char LuaPerlinNoise::className[] = "PerlinNoise";
|
||||
const luaL_reg LuaPerlinNoise::methods[] = {
|
||||
luamethod(LuaPerlinNoise, get2d),
|
||||
luamethod(LuaPerlinNoise, get3d),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
/*
|
||||
PerlinNoiseMap
|
||||
*/
|
||||
|
||||
|
||||
int LuaPerlinNoiseMap::gc_object(lua_State *L)
|
||||
{
|
||||
LuaPerlinNoiseMap *o = *(LuaPerlinNoiseMap **)(lua_touserdata(L, 1));
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int LuaPerlinNoiseMap::l_get2dMap(lua_State *L)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
LuaPerlinNoiseMap *o = checkobject(L, 1);
|
||||
v2f p = read_v2f(L, 2);
|
||||
|
||||
Noise *n = o->noise;
|
||||
n->perlinMap2D(p.X, p.Y);
|
||||
|
||||
lua_newtable(L);
|
||||
for (int y = 0; y != n->sy; y++) {
|
||||
lua_newtable(L);
|
||||
for (int x = 0; x != n->sx; x++) {
|
||||
float noiseval = n->np->offset + n->np->scale * n->result[i++];
|
||||
lua_pushnumber(L, noiseval);
|
||||
lua_rawseti(L, -2, x + 1);
|
||||
}
|
||||
lua_rawseti(L, -2, y + 1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
LuaPerlinNoiseMap *o = checkobject(L, 1);
|
||||
v3f p = read_v3f(L, 2);
|
||||
|
||||
Noise *n = o->noise;
|
||||
n->perlinMap3D(p.X, p.Y, p.Z);
|
||||
|
||||
lua_newtable(L);
|
||||
for (int z = 0; z != n->sz; z++) {
|
||||
lua_newtable(L);
|
||||
for (int y = 0; y != n->sy; y++) {
|
||||
lua_newtable(L);
|
||||
for (int x = 0; x != n->sx; x++) {
|
||||
lua_pushnumber(L, n->np->offset + n->np->scale * n->result[i++]);
|
||||
lua_rawseti(L, -2, x + 1);
|
||||
}
|
||||
lua_rawseti(L, -2, y + 1);
|
||||
}
|
||||
lua_rawseti(L, -2, z + 1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
LuaPerlinNoiseMap::LuaPerlinNoiseMap(NoiseParams *np, int seed, v3s16 size) {
|
||||
noise = new Noise(np, seed, size.X, size.Y, size.Z);
|
||||
}
|
||||
|
||||
LuaPerlinNoiseMap::~LuaPerlinNoiseMap()
|
||||
{
|
||||
delete noise->np;
|
||||
delete noise;
|
||||
}
|
||||
|
||||
// LuaPerlinNoiseMap(np, size)
|
||||
// Creates an LuaPerlinNoiseMap and leaves it on top of stack
|
||||
int LuaPerlinNoiseMap::create_object(lua_State *L)
|
||||
{
|
||||
NoiseParams *np = read_noiseparams(L, 1);
|
||||
if (!np)
|
||||
return 0;
|
||||
v3s16 size = read_v3s16(L, 2);
|
||||
|
||||
LuaPerlinNoiseMap *o = new LuaPerlinNoiseMap(np, 0, size);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
LuaPerlinNoiseMap* LuaPerlinNoiseMap::checkobject(lua_State *L, int narg)
|
||||
{
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if (!ud)
|
||||
luaL_typerror(L, narg, className);
|
||||
|
||||
return *(LuaPerlinNoiseMap **)ud; // unbox pointer
|
||||
}
|
||||
|
||||
void LuaPerlinNoiseMap::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // drop metatable
|
||||
|
||||
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
||||
lua_pop(L, 1); // drop methodtable
|
||||
|
||||
// Can be created from Lua (PerlinNoiseMap(np, size)
|
||||
lua_register(L, className, create_object);
|
||||
}
|
||||
|
||||
const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap";
|
||||
const luaL_reg LuaPerlinNoiseMap::methods[] = {
|
||||
luamethod(LuaPerlinNoiseMap, get2dMap),
|
||||
luamethod(LuaPerlinNoiseMap, get3dMap),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
/*
|
||||
NoiseParams
|
||||
*/
|
||||
NoiseParams *read_noiseparams(lua_State *L, int index)
|
||||
{
|
||||
if (index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
if (!lua_istable(L, index))
|
||||
return NULL;
|
||||
|
||||
NoiseParams *np = new NoiseParams;
|
||||
|
||||
np->offset = getfloatfield_default(L, index, "offset", 0.0);
|
||||
np->scale = getfloatfield_default(L, index, "scale", 0.0);
|
||||
lua_getfield(L, index, "spread");
|
||||
np->spread = read_v3f(L, -1);
|
||||
np->seed = getintfield_default(L, index, "seed", 0);
|
||||
np->octaves = getintfield_default(L, index, "octaves", 0);
|
||||
np->persist = getfloatfield_default(L, index, "persist", 0.0);
|
||||
|
||||
return np;
|
||||
}
|
||||
|
||||
/*
|
||||
LuaPseudoRandom
|
||||
*/
|
||||
|
||||
// garbage collector
|
||||
int LuaPseudoRandom::gc_object(lua_State *L)
|
||||
{
|
||||
LuaPseudoRandom *o = *(LuaPseudoRandom **)(lua_touserdata(L, 1));
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// next(self, min=0, max=32767) -> get next value
|
||||
int LuaPseudoRandom::l_next(lua_State *L)
|
||||
{
|
||||
LuaPseudoRandom *o = checkobject(L, 1);
|
||||
int min = 0;
|
||||
int max = 32767;
|
||||
lua_settop(L, 3); // Fill 2 and 3 with nil if they don't exist
|
||||
if(!lua_isnil(L, 2))
|
||||
min = luaL_checkinteger(L, 2);
|
||||
if(!lua_isnil(L, 3))
|
||||
max = luaL_checkinteger(L, 3);
|
||||
if(max < min){
|
||||
errorstream<<"PseudoRandom.next(): max="<<max<<" min="<<min<<std::endl;
|
||||
throw LuaError(L, "PseudoRandom.next(): max < min");
|
||||
}
|
||||
if(max - min != 32767 && max - min > 32767/5)
|
||||
throw LuaError(L, "PseudoRandom.next() max-min is not 32767 and is > 32768/5. This is disallowed due to the bad random distribution the implementation would otherwise make.");
|
||||
PseudoRandom &pseudo = o->m_pseudo;
|
||||
int val = pseudo.next();
|
||||
val = (val % (max-min+1)) + min;
|
||||
lua_pushinteger(L, val);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
LuaPseudoRandom::LuaPseudoRandom(int seed):
|
||||
m_pseudo(seed)
|
||||
{
|
||||
}
|
||||
|
||||
LuaPseudoRandom::~LuaPseudoRandom()
|
||||
{
|
||||
}
|
||||
|
||||
const PseudoRandom& LuaPseudoRandom::getItem() const
|
||||
{
|
||||
return m_pseudo;
|
||||
}
|
||||
PseudoRandom& LuaPseudoRandom::getItem()
|
||||
{
|
||||
return m_pseudo;
|
||||
}
|
||||
|
||||
// LuaPseudoRandom(seed)
|
||||
// Creates an LuaPseudoRandom and leaves it on top of stack
|
||||
int LuaPseudoRandom::create_object(lua_State *L)
|
||||
{
|
||||
int seed = luaL_checknumber(L, 1);
|
||||
LuaPseudoRandom *o = new LuaPseudoRandom(seed);
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
LuaPseudoRandom* LuaPseudoRandom::checkobject(lua_State *L, int narg)
|
||||
{
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(LuaPseudoRandom**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
void LuaPseudoRandom::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // drop metatable
|
||||
|
||||
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
||||
lua_pop(L, 1); // drop methodtable
|
||||
|
||||
// Can be created from Lua (LuaPseudoRandom(seed))
|
||||
lua_register(L, className, create_object);
|
||||
}
|
||||
|
||||
const char LuaPseudoRandom::className[] = "PseudoRandom";
|
||||
const luaL_reg LuaPseudoRandom::methods[] = {
|
||||
luamethod(LuaPseudoRandom, next),
|
||||
{0,0}
|
||||
};
|
133
src/scriptapi_noise.h
Normal file
133
src/scriptapi_noise.h
Normal file
@ -0,0 +1,133 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef LUA_PERLIN_H_
|
||||
#define LUA_PERLIN_H_
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
#include "noise.h"
|
||||
|
||||
class LuaPerlinNoise
|
||||
{
|
||||
private:
|
||||
int seed;
|
||||
int octaves;
|
||||
float persistence;
|
||||
float scale;
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
|
||||
// Exported functions
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L);
|
||||
|
||||
static int l_get2d(lua_State *L);
|
||||
static int l_get3d(lua_State *L);
|
||||
|
||||
public:
|
||||
LuaPerlinNoise(int a_seed, int a_octaves, float a_persistence,
|
||||
float a_scale);
|
||||
|
||||
~LuaPerlinNoise();
|
||||
|
||||
// LuaPerlinNoise(seed, octaves, persistence, scale)
|
||||
// Creates an LuaPerlinNoise and leaves it on top of stack
|
||||
static int create_object(lua_State *L);
|
||||
|
||||
static LuaPerlinNoise* checkobject(lua_State *L, int narg);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
/*
|
||||
PerlinNoiseMap
|
||||
*/
|
||||
class LuaPerlinNoiseMap
|
||||
{
|
||||
private:
|
||||
Noise *noise;
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
|
||||
static int gc_object(lua_State *L);
|
||||
|
||||
static int l_get2dMap(lua_State *L);
|
||||
|
||||
static int l_get3dMap(lua_State *L);
|
||||
|
||||
public:
|
||||
LuaPerlinNoiseMap(NoiseParams *np, int seed, v3s16 size);
|
||||
|
||||
~LuaPerlinNoiseMap();
|
||||
|
||||
// LuaPerlinNoiseMap(np, size)
|
||||
// Creates an LuaPerlinNoiseMap and leaves it on top of stack
|
||||
static int create_object(lua_State *L);
|
||||
|
||||
static LuaPerlinNoiseMap *checkobject(lua_State *L, int narg);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
/*
|
||||
LuaPseudoRandom
|
||||
*/
|
||||
|
||||
|
||||
class LuaPseudoRandom
|
||||
{
|
||||
private:
|
||||
PseudoRandom m_pseudo;
|
||||
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
|
||||
// Exported functions
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L);
|
||||
|
||||
// next(self, min=0, max=32767) -> get next value
|
||||
static int l_next(lua_State *L);
|
||||
|
||||
public:
|
||||
LuaPseudoRandom(int seed);
|
||||
|
||||
~LuaPseudoRandom();
|
||||
|
||||
const PseudoRandom& getItem() const;
|
||||
PseudoRandom& getItem();
|
||||
|
||||
// LuaPseudoRandom(seed)
|
||||
// Creates an LuaPseudoRandom and leaves it on top of stack
|
||||
static int create_object(lua_State *L);
|
||||
|
||||
static LuaPseudoRandom* checkobject(lua_State *L, int narg);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
NoiseParams *read_noiseparams(lua_State *L, int index);
|
||||
|
||||
#endif /* LUA_PERLIN_H_ */
|
920
src/scriptapi_object.cpp
Normal file
920
src/scriptapi_object.cpp
Normal file
@ -0,0 +1,920 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "scriptapi.h"
|
||||
#include "scriptapi_object.h"
|
||||
#include "log.h"
|
||||
#include "tool.h"
|
||||
#include "scriptapi_types.h"
|
||||
#include "scriptapi_inventory.h"
|
||||
#include "scriptapi_item.h"
|
||||
#include "scriptapi_entity.h"
|
||||
#include "scriptapi_common.h"
|
||||
|
||||
|
||||
/*
|
||||
ObjectRef
|
||||
*/
|
||||
|
||||
|
||||
ObjectRef* ObjectRef::checkobject(lua_State *L, int narg)
|
||||
{
|
||||
luaL_checktype(L, narg, LUA_TUSERDATA);
|
||||
void *ud = luaL_checkudata(L, narg, className);
|
||||
if(!ud) luaL_typerror(L, narg, className);
|
||||
return *(ObjectRef**)ud; // unbox pointer
|
||||
}
|
||||
|
||||
ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
|
||||
{
|
||||
ServerActiveObject *co = ref->m_object;
|
||||
return co;
|
||||
}
|
||||
|
||||
LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
|
||||
{
|
||||
ServerActiveObject *obj = getobject(ref);
|
||||
if(obj == NULL)
|
||||
return NULL;
|
||||
if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
|
||||
return NULL;
|
||||
return (LuaEntitySAO*)obj;
|
||||
}
|
||||
|
||||
PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
|
||||
{
|
||||
ServerActiveObject *obj = getobject(ref);
|
||||
if(obj == NULL)
|
||||
return NULL;
|
||||
if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
|
||||
return NULL;
|
||||
return (PlayerSAO*)obj;
|
||||
}
|
||||
|
||||
Player* ObjectRef::getplayer(ObjectRef *ref)
|
||||
{
|
||||
PlayerSAO *playersao = getplayersao(ref);
|
||||
if(playersao == NULL)
|
||||
return NULL;
|
||||
return playersao->getPlayer();
|
||||
}
|
||||
|
||||
// Exported functions
|
||||
|
||||
// garbage collector
|
||||
int ObjectRef::gc_object(lua_State *L) {
|
||||
ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
|
||||
//infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
|
||||
delete o;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// remove(self)
|
||||
int ObjectRef::l_remove(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
|
||||
co->m_removed = true;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// getpos(self)
|
||||
// returns: {x=num, y=num, z=num}
|
||||
int ObjectRef::l_getpos(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
v3f pos = co->getBasePosition() / BS;
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, pos.X);
|
||||
lua_setfield(L, -2, "x");
|
||||
lua_pushnumber(L, pos.Y);
|
||||
lua_setfield(L, -2, "y");
|
||||
lua_pushnumber(L, pos.Z);
|
||||
lua_setfield(L, -2, "z");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// setpos(self, pos)
|
||||
int ObjectRef::l_setpos(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
//LuaEntitySAO *co = getluaobject(ref);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// pos
|
||||
v3f pos = checkFloatPos(L, 2);
|
||||
// Do it
|
||||
co->setPos(pos);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// moveto(self, pos, continuous=false)
|
||||
int ObjectRef::l_moveto(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
//LuaEntitySAO *co = getluaobject(ref);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// pos
|
||||
v3f pos = checkFloatPos(L, 2);
|
||||
// continuous
|
||||
bool continuous = lua_toboolean(L, 3);
|
||||
// Do it
|
||||
co->moveTo(pos, continuous);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
int ObjectRef::l_punch(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *puncher_ref = checkobject(L, 2);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
ServerActiveObject *puncher = getobject(puncher_ref);
|
||||
if(co == NULL) return 0;
|
||||
if(puncher == NULL) return 0;
|
||||
v3f dir;
|
||||
if(lua_type(L, 5) != LUA_TTABLE)
|
||||
dir = co->getBasePosition() - puncher->getBasePosition();
|
||||
else
|
||||
dir = read_v3f(L, 5);
|
||||
float time_from_last_punch = 1000000;
|
||||
if(lua_isnumber(L, 3))
|
||||
time_from_last_punch = lua_tonumber(L, 3);
|
||||
ToolCapabilities toolcap = read_tool_capabilities(L, 4);
|
||||
dir.normalize();
|
||||
// Do it
|
||||
co->punch(dir, &toolcap, puncher, time_from_last_punch);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// right_click(self, clicker); clicker = an another ObjectRef
|
||||
int ObjectRef::l_right_click(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *ref2 = checkobject(L, 2);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
ServerActiveObject *co2 = getobject(ref2);
|
||||
if(co == NULL) return 0;
|
||||
if(co2 == NULL) return 0;
|
||||
// Do it
|
||||
co->rightClick(co2);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// set_hp(self, hp)
|
||||
// hp = number of hitpoints (2 * number of hearts)
|
||||
// returns: nil
|
||||
int ObjectRef::l_set_hp(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
luaL_checknumber(L, 2);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
int hp = lua_tonumber(L, 2);
|
||||
/*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
|
||||
<<" hp="<<hp<<std::endl;*/
|
||||
// Do it
|
||||
co->setHP(hp);
|
||||
// Return
|
||||
return 0;
|
||||
}
|
||||
|
||||
// get_hp(self)
|
||||
// returns: number of hitpoints (2 * number of hearts)
|
||||
// 0 if not applicable to this type of object
|
||||
int ObjectRef::l_get_hp(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL){
|
||||
// Default hp is 1
|
||||
lua_pushnumber(L, 1);
|
||||
return 1;
|
||||
}
|
||||
int hp = co->getHP();
|
||||
/*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
|
||||
<<" hp="<<hp<<std::endl;*/
|
||||
// Return
|
||||
lua_pushnumber(L, hp);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_inventory(self)
|
||||
int ObjectRef::l_get_inventory(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
InventoryLocation loc = co->getInventoryLocation();
|
||||
if(get_server(L)->getInventory(loc) != NULL)
|
||||
InvRef::create(L, loc);
|
||||
else
|
||||
lua_pushnil(L); // An object may have no inventory (nil)
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_wield_list(self)
|
||||
int ObjectRef::l_get_wield_list(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
lua_pushstring(L, co->getWieldList().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_wield_index(self)
|
||||
int ObjectRef::l_get_wield_index(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
lua_pushinteger(L, co->getWieldIndex() + 1);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_wielded_item(self)
|
||||
int ObjectRef::l_get_wielded_item(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL){
|
||||
// Empty ItemStack
|
||||
LuaItemStack::create(L, ItemStack());
|
||||
return 1;
|
||||
}
|
||||
// Do it
|
||||
LuaItemStack::create(L, co->getWieldedItem());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_wielded_item(self, itemstack or itemstring or table or nil)
|
||||
int ObjectRef::l_set_wielded_item(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
ItemStack item = read_item(L, 2);
|
||||
bool success = co->setWieldedItem(item);
|
||||
lua_pushboolean(L, success);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_armor_groups(self, groups)
|
||||
int ObjectRef::l_set_armor_groups(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
ItemGroupList groups;
|
||||
read_groups(L, 2, groups);
|
||||
co->setArmorGroups(groups);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// set_animation(self, frame_range, frame_speed, frame_blend)
|
||||
int ObjectRef::l_set_animation(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
v2f frames = v2f(1, 1);
|
||||
if(!lua_isnil(L, 2))
|
||||
frames = read_v2f(L, 2);
|
||||
float frame_speed = 15;
|
||||
if(!lua_isnil(L, 3))
|
||||
frame_speed = lua_tonumber(L, 3);
|
||||
float frame_blend = 0;
|
||||
if(!lua_isnil(L, 4))
|
||||
frame_blend = lua_tonumber(L, 4);
|
||||
co->setAnimation(frames, frame_speed, frame_blend);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// set_bone_position(self, std::string bone, v3f position, v3f rotation)
|
||||
int ObjectRef::l_set_bone_position(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
std::string bone = "";
|
||||
if(!lua_isnil(L, 2))
|
||||
bone = lua_tostring(L, 2);
|
||||
v3f position = v3f(0, 0, 0);
|
||||
if(!lua_isnil(L, 3))
|
||||
position = read_v3f(L, 3);
|
||||
v3f rotation = v3f(0, 0, 0);
|
||||
if(!lua_isnil(L, 4))
|
||||
rotation = read_v3f(L, 4);
|
||||
co->setBonePosition(bone, position, rotation);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// set_attach(self, parent, bone, position, rotation)
|
||||
int ObjectRef::l_set_attach(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ObjectRef *parent_ref = checkobject(L, 2);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
ServerActiveObject *parent = getobject(parent_ref);
|
||||
if(co == NULL) return 0;
|
||||
if(parent == NULL) return 0;
|
||||
// Do it
|
||||
std::string bone = "";
|
||||
if(!lua_isnil(L, 3))
|
||||
bone = lua_tostring(L, 3);
|
||||
v3f position = v3f(0, 0, 0);
|
||||
if(!lua_isnil(L, 4))
|
||||
position = read_v3f(L, 4);
|
||||
v3f rotation = v3f(0, 0, 0);
|
||||
if(!lua_isnil(L, 5))
|
||||
rotation = read_v3f(L, 5);
|
||||
co->setAttachment(parent->getId(), bone, position, rotation);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// set_detach(self)
|
||||
int ObjectRef::l_set_detach(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
|
||||
return 0;
|
||||
}
|
||||
|
||||
// set_properties(self, properties)
|
||||
int ObjectRef::l_set_properties(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
ServerActiveObject *co = getobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
ObjectProperties *prop = co->accessObjectProperties();
|
||||
if(!prop)
|
||||
return 0;
|
||||
read_object_properties(L, 2, prop);
|
||||
co->notifyObjectPropertiesModified();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* LuaEntitySAO-only */
|
||||
|
||||
// setvelocity(self, {x=num, y=num, z=num})
|
||||
int ObjectRef::l_setvelocity(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
v3f pos = checkFloatPos(L, 2);
|
||||
// Do it
|
||||
co->setVelocity(pos);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// getvelocity(self)
|
||||
int ObjectRef::l_getvelocity(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
v3f v = co->getVelocity();
|
||||
pushFloatPos(L, v);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// setacceleration(self, {x=num, y=num, z=num})
|
||||
int ObjectRef::l_setacceleration(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// pos
|
||||
v3f pos = checkFloatPos(L, 2);
|
||||
// Do it
|
||||
co->setAcceleration(pos);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// getacceleration(self)
|
||||
int ObjectRef::l_getacceleration(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
v3f v = co->getAcceleration();
|
||||
pushFloatPos(L, v);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// setyaw(self, radians)
|
||||
int ObjectRef::l_setyaw(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
|
||||
// Do it
|
||||
co->setYaw(yaw);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// getyaw(self)
|
||||
int ObjectRef::l_getyaw(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
float yaw = co->getYaw() * core::DEGTORAD;
|
||||
lua_pushnumber(L, yaw);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// settexturemod(self, mod)
|
||||
int ObjectRef::l_settexturemod(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
std::string mod = luaL_checkstring(L, 2);
|
||||
co->setTextureMod(mod);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
|
||||
// select_horiz_by_yawpitch=false)
|
||||
int ObjectRef::l_setsprite(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
v2s16 p(0,0);
|
||||
if(!lua_isnil(L, 2))
|
||||
p = read_v2s16(L, 2);
|
||||
int num_frames = 1;
|
||||
if(!lua_isnil(L, 3))
|
||||
num_frames = lua_tonumber(L, 3);
|
||||
float framelength = 0.2;
|
||||
if(!lua_isnil(L, 4))
|
||||
framelength = lua_tonumber(L, 4);
|
||||
bool select_horiz_by_yawpitch = false;
|
||||
if(!lua_isnil(L, 5))
|
||||
select_horiz_by_yawpitch = lua_toboolean(L, 5);
|
||||
co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// DEPRECATED
|
||||
// get_entity_name(self)
|
||||
int ObjectRef::l_get_entity_name(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
std::string name = co->getName();
|
||||
lua_pushstring(L, name.c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_luaentity(self)
|
||||
int ObjectRef::l_get_luaentity(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
LuaEntitySAO *co = getluaobject(ref);
|
||||
if(co == NULL) return 0;
|
||||
// Do it
|
||||
luaentity_get(L, co->getId());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* Player-only */
|
||||
|
||||
// is_player(self)
|
||||
int ObjectRef::l_is_player(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
lua_pushboolean(L, (player != NULL));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_player_name(self)
|
||||
int ObjectRef::l_get_player_name(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL){
|
||||
lua_pushlstring(L, "", 0);
|
||||
return 1;
|
||||
}
|
||||
// Do it
|
||||
lua_pushstring(L, player->getName());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_look_dir(self)
|
||||
int ObjectRef::l_get_look_dir(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
// Do it
|
||||
float pitch = player->getRadPitch();
|
||||
float yaw = player->getRadYaw();
|
||||
v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
|
||||
push_v3f(L, v);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_look_pitch(self)
|
||||
int ObjectRef::l_get_look_pitch(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
// Do it
|
||||
lua_pushnumber(L, player->getRadPitch());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_look_yaw(self)
|
||||
int ObjectRef::l_get_look_yaw(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
// Do it
|
||||
lua_pushnumber(L, player->getRadYaw());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_inventory_formspec(self, formspec)
|
||||
int ObjectRef::l_set_inventory_formspec(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
std::string formspec = luaL_checkstring(L, 2);
|
||||
|
||||
player->inventory_formspec = formspec;
|
||||
get_server(L)->reportInventoryFormspecModified(player->getName());
|
||||
lua_pushboolean(L, true);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_inventory_formspec(self) -> formspec
|
||||
int ObjectRef::l_get_inventory_formspec(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL) return 0;
|
||||
|
||||
std::string formspec = player->inventory_formspec;
|
||||
lua_pushlstring(L, formspec.c_str(), formspec.size());
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_player_control(self)
|
||||
int ObjectRef::l_get_player_control(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL){
|
||||
lua_pushlstring(L, "", 0);
|
||||
return 1;
|
||||
}
|
||||
// Do it
|
||||
PlayerControl control = player->getPlayerControl();
|
||||
lua_newtable(L);
|
||||
lua_pushboolean(L, control.up);
|
||||
lua_setfield(L, -2, "up");
|
||||
lua_pushboolean(L, control.down);
|
||||
lua_setfield(L, -2, "down");
|
||||
lua_pushboolean(L, control.left);
|
||||
lua_setfield(L, -2, "left");
|
||||
lua_pushboolean(L, control.right);
|
||||
lua_setfield(L, -2, "right");
|
||||
lua_pushboolean(L, control.jump);
|
||||
lua_setfield(L, -2, "jump");
|
||||
lua_pushboolean(L, control.aux1);
|
||||
lua_setfield(L, -2, "aux1");
|
||||
lua_pushboolean(L, control.sneak);
|
||||
lua_setfield(L, -2, "sneak");
|
||||
lua_pushboolean(L, control.LMB);
|
||||
lua_setfield(L, -2, "LMB");
|
||||
lua_pushboolean(L, control.RMB);
|
||||
lua_setfield(L, -2, "RMB");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// get_player_control_bits(self)
|
||||
int ObjectRef::l_get_player_control_bits(lua_State *L)
|
||||
{
|
||||
ObjectRef *ref = checkobject(L, 1);
|
||||
Player *player = getplayer(ref);
|
||||
if(player == NULL){
|
||||
lua_pushlstring(L, "", 0);
|
||||
return 1;
|
||||
}
|
||||
// Do it
|
||||
lua_pushnumber(L, player->keyPressed);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
ObjectRef::ObjectRef(ServerActiveObject *object):
|
||||
m_object(object)
|
||||
{
|
||||
//infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
|
||||
}
|
||||
|
||||
ObjectRef::~ObjectRef()
|
||||
{
|
||||
/*if(m_object)
|
||||
infostream<<"ObjectRef destructing for id="
|
||||
<<m_object->getId()<<std::endl;
|
||||
else
|
||||
infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
|
||||
}
|
||||
|
||||
// Creates an ObjectRef and leaves it on top of stack
|
||||
// Not callable from Lua; all references are created on the C side.
|
||||
void ObjectRef::create(lua_State *L, ServerActiveObject *object)
|
||||
{
|
||||
ObjectRef *o = new ObjectRef(object);
|
||||
//infostream<<"ObjectRef::create: o="<<o<<std::endl;
|
||||
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
|
||||
luaL_getmetatable(L, className);
|
||||
lua_setmetatable(L, -2);
|
||||
}
|
||||
|
||||
void ObjectRef::set_null(lua_State *L)
|
||||
{
|
||||
ObjectRef *o = checkobject(L, -1);
|
||||
o->m_object = NULL;
|
||||
}
|
||||
|
||||
void ObjectRef::Register(lua_State *L)
|
||||
{
|
||||
lua_newtable(L);
|
||||
int methodtable = lua_gettop(L);
|
||||
luaL_newmetatable(L, className);
|
||||
int metatable = lua_gettop(L);
|
||||
|
||||
lua_pushliteral(L, "__metatable");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
|
||||
|
||||
lua_pushliteral(L, "__index");
|
||||
lua_pushvalue(L, methodtable);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pushliteral(L, "__gc");
|
||||
lua_pushcfunction(L, gc_object);
|
||||
lua_settable(L, metatable);
|
||||
|
||||
lua_pop(L, 1); // drop metatable
|
||||
|
||||
luaL_openlib(L, 0, methods, 0); // fill methodtable
|
||||
lua_pop(L, 1); // drop methodtable
|
||||
|
||||
// Cannot be created from Lua
|
||||
//lua_register(L, className, create_object);
|
||||
}
|
||||
|
||||
const char ObjectRef::className[] = "ObjectRef";
|
||||
const luaL_reg ObjectRef::methods[] = {
|
||||
// ServerActiveObject
|
||||
luamethod(ObjectRef, remove),
|
||||
luamethod(ObjectRef, getpos),
|
||||
luamethod(ObjectRef, setpos),
|
||||
luamethod(ObjectRef, moveto),
|
||||
luamethod(ObjectRef, punch),
|
||||
luamethod(ObjectRef, right_click),
|
||||
luamethod(ObjectRef, set_hp),
|
||||
luamethod(ObjectRef, get_hp),
|
||||
luamethod(ObjectRef, get_inventory),
|
||||
luamethod(ObjectRef, get_wield_list),
|
||||
luamethod(ObjectRef, get_wield_index),
|
||||
luamethod(ObjectRef, get_wielded_item),
|
||||
luamethod(ObjectRef, set_wielded_item),
|
||||
luamethod(ObjectRef, set_armor_groups),
|
||||
luamethod(ObjectRef, set_animation),
|
||||
luamethod(ObjectRef, set_bone_position),
|
||||
luamethod(ObjectRef, set_attach),
|
||||
luamethod(ObjectRef, set_detach),
|
||||
luamethod(ObjectRef, set_properties),
|
||||
// LuaEntitySAO-only
|
||||
luamethod(ObjectRef, setvelocity),
|
||||
luamethod(ObjectRef, getvelocity),
|
||||
luamethod(ObjectRef, setacceleration),
|
||||
luamethod(ObjectRef, getacceleration),
|
||||
luamethod(ObjectRef, setyaw),
|
||||
luamethod(ObjectRef, getyaw),
|
||||
luamethod(ObjectRef, settexturemod),
|
||||
luamethod(ObjectRef, setsprite),
|
||||
luamethod(ObjectRef, get_entity_name),
|
||||
luamethod(ObjectRef, get_luaentity),
|
||||
// Player-only
|
||||
luamethod(ObjectRef, is_player),
|
||||
luamethod(ObjectRef, get_player_name),
|
||||
luamethod(ObjectRef, get_look_dir),
|
||||
luamethod(ObjectRef, get_look_pitch),
|
||||
luamethod(ObjectRef, get_look_yaw),
|
||||
luamethod(ObjectRef, set_inventory_formspec),
|
||||
luamethod(ObjectRef, get_inventory_formspec),
|
||||
luamethod(ObjectRef, get_player_control),
|
||||
luamethod(ObjectRef, get_player_control_bits),
|
||||
{0,0}
|
||||
};
|
||||
|
||||
// Creates a new anonymous reference if cobj=NULL or id=0
|
||||
void objectref_get_or_create(lua_State *L,
|
||||
ServerActiveObject *cobj)
|
||||
{
|
||||
if(cobj == NULL || cobj->getId() == 0){
|
||||
ObjectRef::create(L, cobj);
|
||||
} else {
|
||||
objectref_get(L, cobj->getId());
|
||||
}
|
||||
}
|
||||
|
||||
void objectref_get(lua_State *L, u16 id)
|
||||
{
|
||||
// Get minetest.object_refs[i]
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "object_refs");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_pushnumber(L, id);
|
||||
lua_gettable(L, -2);
|
||||
lua_remove(L, -2); // object_refs
|
||||
lua_remove(L, -2); // minetest
|
||||
}
|
||||
|
||||
/*
|
||||
ObjectProperties
|
||||
*/
|
||||
|
||||
void read_object_properties(lua_State *L, int index,
|
||||
ObjectProperties *prop)
|
||||
{
|
||||
if(index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
if(!lua_istable(L, index))
|
||||
return;
|
||||
|
||||
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
|
||||
|
||||
getboolfield(L, -1, "physical", prop->physical);
|
||||
|
||||
getfloatfield(L, -1, "weight", prop->weight);
|
||||
|
||||
lua_getfield(L, -1, "collisionbox");
|
||||
if(lua_istable(L, -1))
|
||||
prop->collisionbox = read_aabb3f(L, -1, 1.0);
|
||||
lua_pop(L, 1);
|
||||
|
||||
getstringfield(L, -1, "visual", prop->visual);
|
||||
|
||||
getstringfield(L, -1, "mesh", prop->mesh);
|
||||
|
||||
lua_getfield(L, -1, "visual_size");
|
||||
if(lua_istable(L, -1))
|
||||
prop->visual_size = read_v2f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "textures");
|
||||
if(lua_istable(L, -1)){
|
||||
prop->textures.clear();
|
||||
int table = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, table) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
if(lua_isstring(L, -1))
|
||||
prop->textures.push_back(lua_tostring(L, -1));
|
||||
else
|
||||
prop->textures.push_back("");
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "colors");
|
||||
if(lua_istable(L, -1)){
|
||||
prop->colors.clear();
|
||||
int table = lua_gettop(L);
|
||||
lua_pushnil(L);
|
||||
while(lua_next(L, table) != 0){
|
||||
// key at index -2 and value at index -1
|
||||
if(lua_isstring(L, -1))
|
||||
prop->colors.push_back(readARGB8(L, -1));
|
||||
else
|
||||
prop->colors.push_back(video::SColor(255, 255, 255, 255));
|
||||
// removes value, keeps key for next iteration
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "spritediv");
|
||||
if(lua_istable(L, -1))
|
||||
prop->spritediv = read_v2s16(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, -1, "initial_sprite_basepos");
|
||||
if(lua_istable(L, -1))
|
||||
prop->initial_sprite_basepos = read_v2s16(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
getboolfield(L, -1, "is_visible", prop->is_visible);
|
||||
getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
|
||||
getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
|
||||
}
|
||||
|
||||
/*
|
||||
object_reference
|
||||
*/
|
||||
|
||||
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Create object on stack
|
||||
ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
|
||||
int object = lua_gettop(L);
|
||||
|
||||
// Get minetest.object_refs table
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "object_refs");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
int objectstable = lua_gettop(L);
|
||||
|
||||
// object_refs[id] = object
|
||||
lua_pushnumber(L, cobj->getId()); // Push id
|
||||
lua_pushvalue(L, object); // Copy object to top of stack
|
||||
lua_settable(L, objectstable);
|
||||
}
|
||||
|
||||
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj)
|
||||
{
|
||||
realitycheck(L);
|
||||
assert(lua_checkstack(L, 20));
|
||||
//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
|
||||
StackUnroller stack_unroller(L);
|
||||
|
||||
// Get minetest.object_refs table
|
||||
lua_getglobal(L, "minetest");
|
||||
lua_getfield(L, -1, "object_refs");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
int objectstable = lua_gettop(L);
|
||||
|
||||
// Get object_refs[id]
|
||||
lua_pushnumber(L, cobj->getId()); // Push id
|
||||
lua_gettable(L, objectstable);
|
||||
// Set object reference to NULL
|
||||
ObjectRef::set_null(L);
|
||||
lua_pop(L, 1); // pop object
|
||||
|
||||
// Set object_refs[id] = nil
|
||||
lua_pushnumber(L, cobj->getId()); // Push id
|
||||
lua_pushnil(L);
|
||||
lua_settable(L, objectstable);
|
||||
}
|
214
src/scriptapi_object.h
Normal file
214
src/scriptapi_object.h
Normal file
@ -0,0 +1,214 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef LUA_OBJECT_H_
|
||||
#define LUA_OBJECT_H_
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
#include "serverobject.h"
|
||||
#include "content_sao.h"
|
||||
#include "player.h"
|
||||
|
||||
/*
|
||||
ObjectRef
|
||||
*/
|
||||
|
||||
class ObjectRef
|
||||
{
|
||||
private:
|
||||
ServerActiveObject *m_object;
|
||||
|
||||
static const char className[];
|
||||
static const luaL_reg methods[];
|
||||
public:
|
||||
static ObjectRef *checkobject(lua_State *L, int narg);
|
||||
|
||||
static ServerActiveObject* getobject(ObjectRef *ref);
|
||||
private:
|
||||
static LuaEntitySAO* getluaobject(ObjectRef *ref);
|
||||
|
||||
static PlayerSAO* getplayersao(ObjectRef *ref);
|
||||
|
||||
static Player* getplayer(ObjectRef *ref);
|
||||
|
||||
// Exported functions
|
||||
|
||||
// garbage collector
|
||||
static int gc_object(lua_State *L);
|
||||
|
||||
// remove(self)
|
||||
static int l_remove(lua_State *L);
|
||||
|
||||
// getpos(self)
|
||||
// returns: {x=num, y=num, z=num}
|
||||
static int l_getpos(lua_State *L);
|
||||
|
||||
// setpos(self, pos)
|
||||
static int l_setpos(lua_State *L);
|
||||
|
||||
// moveto(self, pos, continuous=false)
|
||||
static int l_moveto(lua_State *L);
|
||||
|
||||
// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
static int l_punch(lua_State *L);
|
||||
|
||||
// right_click(self, clicker); clicker = an another ObjectRef
|
||||
static int l_right_click(lua_State *L);
|
||||
|
||||
// set_hp(self, hp)
|
||||
// hp = number of hitpoints (2 * number of hearts)
|
||||
// returns: nil
|
||||
static int l_set_hp(lua_State *L);
|
||||
|
||||
// get_hp(self)
|
||||
// returns: number of hitpoints (2 * number of hearts)
|
||||
// 0 if not applicable to this type of object
|
||||
static int l_get_hp(lua_State *L);
|
||||
|
||||
// get_inventory(self)
|
||||
static int l_get_inventory(lua_State *L);
|
||||
|
||||
// get_wield_list(self)
|
||||
static int l_get_wield_list(lua_State *L);
|
||||
|
||||
// get_wield_index(self)
|
||||
static int l_get_wield_index(lua_State *L);
|
||||
|
||||
// get_wielded_item(self)
|
||||
static int l_get_wielded_item(lua_State *L);
|
||||
|
||||
// set_wielded_item(self, itemstack or itemstring or table or nil)
|
||||
static int l_set_wielded_item(lua_State *L);
|
||||
|
||||
// set_armor_groups(self, groups)
|
||||
static int l_set_armor_groups(lua_State *L);
|
||||
|
||||
// set_animation(self, frame_range, frame_speed, frame_blend)
|
||||
static int l_set_animation(lua_State *L);
|
||||
|
||||
// set_bone_position(self, std::string bone, v3f position, v3f rotation)
|
||||
static int l_set_bone_position(lua_State *L);
|
||||
|
||||
// set_attach(self, parent, bone, position, rotation)
|
||||
static int l_set_attach(lua_State *L);
|
||||
|
||||
// set_detach(self)
|
||||
static int l_set_detach(lua_State *L);
|
||||
|
||||
// set_properties(self, properties)
|
||||
static int l_set_properties(lua_State *L);
|
||||
|
||||
/* LuaEntitySAO-only */
|
||||
|
||||
// setvelocity(self, {x=num, y=num, z=num})
|
||||
static int l_setvelocity(lua_State *L);
|
||||
|
||||
// getvelocity(self)
|
||||
static int l_getvelocity(lua_State *L);
|
||||
|
||||
// setacceleration(self, {x=num, y=num, z=num})
|
||||
static int l_setacceleration(lua_State *L);
|
||||
|
||||
// getacceleration(self)
|
||||
static int l_getacceleration(lua_State *L);
|
||||
|
||||
// setyaw(self, radians)
|
||||
static int l_setyaw(lua_State *L);
|
||||
|
||||
// getyaw(self)
|
||||
static int l_getyaw(lua_State *L);
|
||||
|
||||
// settexturemod(self, mod)
|
||||
static int l_settexturemod(lua_State *L);
|
||||
|
||||
// setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
|
||||
// select_horiz_by_yawpitch=false)
|
||||
static int l_setsprite(lua_State *L);
|
||||
|
||||
// DEPRECATED
|
||||
// get_entity_name(self)
|
||||
static int l_get_entity_name(lua_State *L);
|
||||
|
||||
// get_luaentity(self)
|
||||
static int l_get_luaentity(lua_State *L);
|
||||
|
||||
/* Player-only */
|
||||
|
||||
// is_player(self)
|
||||
static int l_is_player(lua_State *L);
|
||||
|
||||
// get_player_name(self)
|
||||
static int l_get_player_name(lua_State *L);
|
||||
|
||||
// get_look_dir(self)
|
||||
static int l_get_look_dir(lua_State *L);
|
||||
|
||||
// get_look_pitch(self)
|
||||
static int l_get_look_pitch(lua_State *L);
|
||||
|
||||
// get_look_yaw(self)
|
||||
static int l_get_look_yaw(lua_State *L);
|
||||
|
||||
// set_inventory_formspec(self, formspec)
|
||||
static int l_set_inventory_formspec(lua_State *L);
|
||||
|
||||
// get_inventory_formspec(self) -> formspec
|
||||
static int l_get_inventory_formspec(lua_State *L);
|
||||
|
||||
// get_player_control(self)
|
||||
static int l_get_player_control(lua_State *L);
|
||||
|
||||
// get_player_control_bits(self)
|
||||
static int l_get_player_control_bits(lua_State *L);
|
||||
|
||||
public:
|
||||
ObjectRef(ServerActiveObject *object);
|
||||
|
||||
~ObjectRef();
|
||||
|
||||
// Creates an ObjectRef and leaves it on top of stack
|
||||
// Not callable from Lua; all references are created on the C side.
|
||||
static void create(lua_State *L, ServerActiveObject *object);
|
||||
|
||||
static void set_null(lua_State *L);
|
||||
|
||||
static void Register(lua_State *L);
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
/* scriptapi internal */
|
||||
/*****************************************************************************/
|
||||
// Creates a new anonymous reference if cobj=NULL or id=0
|
||||
void objectref_get_or_create(lua_State *L,
|
||||
ServerActiveObject *cobj);
|
||||
void objectref_get(lua_State *L, u16 id);
|
||||
void read_object_properties(lua_State *L, int index,
|
||||
ObjectProperties *prop);
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Minetest interface */
|
||||
/*****************************************************************************/
|
||||
void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj);
|
||||
void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj);
|
||||
|
||||
#endif /* LUA_OBJECT_H_ */
|
372
src/scriptapi_types.cpp
Normal file
372
src/scriptapi_types.cpp
Normal file
@ -0,0 +1,372 @@
|
||||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "scriptapi.h"
|
||||
#include "scriptapi_types.h"
|
||||
|
||||
extern "C" {
|
||||
#include <lauxlib.h>
|
||||
}
|
||||
|
||||
#include "util/numeric.h"
|
||||
#include "nodedef.h"
|
||||
|
||||
/*
|
||||
C struct <-> Lua table converter functions
|
||||
*/
|
||||
|
||||
void push_v3f(lua_State *L, v3f p)
|
||||
{
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, p.X);
|
||||
lua_setfield(L, -2, "x");
|
||||
lua_pushnumber(L, p.Y);
|
||||
lua_setfield(L, -2, "y");
|
||||
lua_pushnumber(L, p.Z);
|
||||
lua_setfield(L, -2, "z");
|
||||
}
|
||||
|
||||
v2s16 read_v2s16(lua_State *L, int index)
|
||||
{
|
||||
v2s16 p;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
lua_getfield(L, index, "x");
|
||||
p.X = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "y");
|
||||
p.Y = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return p;
|
||||
}
|
||||
|
||||
v2f read_v2f(lua_State *L, int index)
|
||||
{
|
||||
v2f p;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
lua_getfield(L, index, "x");
|
||||
p.X = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "y");
|
||||
p.Y = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return p;
|
||||
}
|
||||
|
||||
v3f read_v3f(lua_State *L, int index)
|
||||
{
|
||||
v3f pos;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
lua_getfield(L, index, "x");
|
||||
pos.X = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "y");
|
||||
pos.Y = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "z");
|
||||
pos.Z = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return pos;
|
||||
}
|
||||
|
||||
v3f check_v3f(lua_State *L, int index)
|
||||
{
|
||||
v3f pos;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
lua_getfield(L, index, "x");
|
||||
pos.X = luaL_checknumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "y");
|
||||
pos.Y = luaL_checknumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "z");
|
||||
pos.Z = luaL_checknumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return pos;
|
||||
}
|
||||
|
||||
void pushFloatPos(lua_State *L, v3f p)
|
||||
{
|
||||
p /= BS;
|
||||
push_v3f(L, p);
|
||||
}
|
||||
|
||||
v3f checkFloatPos(lua_State *L, int index)
|
||||
{
|
||||
return check_v3f(L, index) * BS;
|
||||
}
|
||||
|
||||
void push_v3s16(lua_State *L, v3s16 p)
|
||||
{
|
||||
lua_newtable(L);
|
||||
lua_pushnumber(L, p.X);
|
||||
lua_setfield(L, -2, "x");
|
||||
lua_pushnumber(L, p.Y);
|
||||
lua_setfield(L, -2, "y");
|
||||
lua_pushnumber(L, p.Z);
|
||||
lua_setfield(L, -2, "z");
|
||||
}
|
||||
|
||||
v3s16 read_v3s16(lua_State *L, int index)
|
||||
{
|
||||
// Correct rounding at <0
|
||||
v3f pf = read_v3f(L, index);
|
||||
return floatToInt(pf, 1.0);
|
||||
}
|
||||
|
||||
v3s16 check_v3s16(lua_State *L, int index)
|
||||
{
|
||||
// Correct rounding at <0
|
||||
v3f pf = check_v3f(L, index);
|
||||
return floatToInt(pf, 1.0);
|
||||
}
|
||||
|
||||
video::SColor readARGB8(lua_State *L, int index)
|
||||
{
|
||||
video::SColor color;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
lua_getfield(L, index, "a");
|
||||
if(lua_isnumber(L, -1))
|
||||
color.setAlpha(lua_tonumber(L, -1));
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "r");
|
||||
color.setRed(lua_tonumber(L, -1));
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "g");
|
||||
color.setGreen(lua_tonumber(L, -1));
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, index, "b");
|
||||
color.setBlue(lua_tonumber(L, -1));
|
||||
lua_pop(L, 1);
|
||||
return color;
|
||||
}
|
||||
|
||||
aabb3f read_aabb3f(lua_State *L, int index, f32 scale)
|
||||
{
|
||||
aabb3f box;
|
||||
if(lua_istable(L, index)){
|
||||
lua_rawgeti(L, index, 1);
|
||||
box.MinEdge.X = lua_tonumber(L, -1) * scale;
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, index, 2);
|
||||
box.MinEdge.Y = lua_tonumber(L, -1) * scale;
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, index, 3);
|
||||
box.MinEdge.Z = lua_tonumber(L, -1) * scale;
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, index, 4);
|
||||
box.MaxEdge.X = lua_tonumber(L, -1) * scale;
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, index, 5);
|
||||
box.MaxEdge.Y = lua_tonumber(L, -1) * scale;
|
||||
lua_pop(L, 1);
|
||||
lua_rawgeti(L, index, 6);
|
||||
box.MaxEdge.Z = lua_tonumber(L, -1) * scale;
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
return box;
|
||||
}
|
||||
|
||||
std::vector<aabb3f> read_aabb3f_vector(lua_State *L, int index, f32 scale)
|
||||
{
|
||||
std::vector<aabb3f> boxes;
|
||||
if(lua_istable(L, index)){
|
||||
int n = lua_objlen(L, index);
|
||||
// Check if it's a single box or a list of boxes
|
||||
bool possibly_single_box = (n == 6);
|
||||
for(int i = 1; i <= n && possibly_single_box; i++){
|
||||
lua_rawgeti(L, index, i);
|
||||
if(!lua_isnumber(L, -1))
|
||||
possibly_single_box = false;
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
if(possibly_single_box){
|
||||
// Read a single box
|
||||
boxes.push_back(read_aabb3f(L, index, scale));
|
||||
} else {
|
||||
// Read a list of boxes
|
||||
for(int i = 1; i <= n; i++){
|
||||
lua_rawgeti(L, index, i);
|
||||
boxes.push_back(read_aabb3f(L, -1, scale));
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
return boxes;
|
||||
}
|
||||
|
||||
/*
|
||||
Table field getters
|
||||
*/
|
||||
|
||||
bool getstringfield(lua_State *L, int table,
|
||||
const char *fieldname, std::string &result)
|
||||
{
|
||||
lua_getfield(L, table, fieldname);
|
||||
bool got = false;
|
||||
if(lua_isstring(L, -1)){
|
||||
size_t len = 0;
|
||||
const char *ptr = lua_tolstring(L, -1, &len);
|
||||
result.assign(ptr, len);
|
||||
got = true;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
return got;
|
||||
}
|
||||
|
||||
bool getintfield(lua_State *L, int table,
|
||||
const char *fieldname, int &result)
|
||||
{
|
||||
lua_getfield(L, table, fieldname);
|
||||
bool got = false;
|
||||
if(lua_isnumber(L, -1)){
|
||||
result = lua_tonumber(L, -1);
|
||||
got = true;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
return got;
|
||||
}
|
||||
|
||||
bool getfloatfield(lua_State *L, int table,
|
||||
const char *fieldname, float &result)
|
||||
{
|
||||
lua_getfield(L, table, fieldname);
|
||||
bool got = false;
|
||||
if(lua_isnumber(L, -1)){
|
||||
result = lua_tonumber(L, -1);
|
||||
got = true;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
return got;
|
||||
}
|
||||
|
||||
bool getboolfield(lua_State *L, int table,
|
||||
const char *fieldname, bool &result)
|
||||
{
|
||||
lua_getfield(L, table, fieldname);
|
||||
bool got = false;
|
||||
if(lua_isboolean(L, -1)){
|
||||
result = lua_toboolean(L, -1);
|
||||
got = true;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
return got;
|
||||
}
|
||||
|
||||
std::string checkstringfield(lua_State *L, int table,
|
||||
const char *fieldname)
|
||||
{
|
||||
lua_getfield(L, table, fieldname);
|
||||
std::string s = luaL_checkstring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return s;
|
||||
}
|
||||
|
||||
std::string getstringfield_default(lua_State *L, int table,
|
||||
const char *fieldname, const std::string &default_)
|
||||
{
|
||||
std::string result = default_;
|
||||
getstringfield(L, table, fieldname, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
int getintfield_default(lua_State *L, int table,
|
||||
const char *fieldname, int default_)
|
||||
{
|
||||
int result = default_;
|
||||
getintfield(L, table, fieldname, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
float getfloatfield_default(lua_State *L, int table,
|
||||
const char *fieldname, float default_)
|
||||
{
|
||||
float result = default_;
|
||||
getfloatfield(L, table, fieldname, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool getboolfield_default(lua_State *L, int table,
|
||||
const char *fieldname, bool default_)
|
||||
{
|
||||
bool result = default_;
|
||||
getboolfield(L, table, fieldname, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
void setintfield(lua_State *L, int table,
|
||||
const char *fieldname, int value)
|
||||
{
|
||||
lua_pushinteger(L, value);
|
||||
if(table < 0)
|
||||
table -= 1;
|
||||
lua_setfield(L, table, fieldname);
|
||||
}
|
||||
|
||||
void setfloatfield(lua_State *L, int table,
|
||||
const char *fieldname, float value)
|
||||
{
|
||||
lua_pushnumber(L, value);
|
||||
if(table < 0)
|
||||
table -= 1;
|
||||
lua_setfield(L, table, fieldname);
|
||||
}
|
||||
|
||||
void setboolfield(lua_State *L, int table,
|
||||
const char *fieldname, bool value)
|
||||
{
|
||||
lua_pushboolean(L, value);
|
||||
if(table < 0)
|
||||
table -= 1;
|
||||
lua_setfield(L, table, fieldname);
|
||||
}
|
||||
|
||||
|
||||
/* minetest specific types */
|
||||
MapNode readnode(lua_State *L, int index, INodeDefManager *ndef)
|
||||
{
|
||||
lua_getfield(L, index, "name");
|
||||
const char *name = luaL_checkstring(L, -1);
|
||||
lua_pop(L, 1);
|
||||
u8 param1;
|
||||
lua_getfield(L, index, "param1");
|
||||
if(lua_isnil(L, -1))
|
||||
param1 = 0;
|
||||
else
|
||||
param1 = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
u8 param2;
|
||||
lua_getfield(L, index, "param2");
|
||||
if(lua_isnil(L, -1))
|
||||
param2 = 0;
|
||||
else
|
||||
param2 = lua_tonumber(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return MapNode(ndef, name, param1, param2);
|
||||
}
|
||||
|
||||
void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
|
||||
{
|
||||
lua_newtable(L);
|
||||
lua_pushstring(L, ndef->get(n).name.c_str());
|
||||
lua_setfield(L, -2, "name");
|
||||
lua_pushnumber(L, n.getParam1());
|
||||
lua_setfield(L, -2, "param1");
|
||||
lua_pushnumber(L, n.getParam2());
|
||||
lua_setfield(L, -2, "param2");
|
||||
}
|
87
src/scriptapi_types.h
Normal file
87
src/scriptapi_types.h
Normal file
@ -0,0 +1,87 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef LUA_TYPES_H_
|
||||
#define LUA_TYPES_H_
|
||||
|
||||
#include <iostream>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
#include "irrlichttypes_bloated.h"
|
||||
#include "porting.h"
|
||||
#include "map.h"
|
||||
|
||||
extern "C" {
|
||||
#include <lua.h>
|
||||
}
|
||||
|
||||
std::string getstringfield_default (lua_State *L, int table,
|
||||
const char *fieldname, const std::string &default_);
|
||||
bool getboolfield_default(lua_State *L, int table,
|
||||
const char *fieldname, bool default_);
|
||||
float getfloatfield_default(lua_State *L, int table,
|
||||
const char *fieldname, float default_);
|
||||
int getintfield_default (lua_State *L, int table,
|
||||
const char *fieldname, int default_);
|
||||
|
||||
bool getstringfield(lua_State *L, int table,
|
||||
const char *fieldname, std::string &result);
|
||||
bool getintfield(lua_State *L, int table,
|
||||
const char *fieldname, int &result);
|
||||
void read_groups (lua_State *L, int index,
|
||||
std::map<std::string, int> &result);
|
||||
bool getboolfield(lua_State *L, int table,
|
||||
const char *fieldname, bool &result);
|
||||
bool getfloatfield(lua_State *L, int table,
|
||||
const char *fieldname, float &result);
|
||||
|
||||
std::string checkstringfield(lua_State *L, int table,
|
||||
const char *fieldname);
|
||||
|
||||
void setintfield(lua_State *L, int table,
|
||||
const char *fieldname, int value);
|
||||
void setfloatfield(lua_State *L, int table,
|
||||
const char *fieldname, float value);
|
||||
void setboolfield(lua_State *L, int table,
|
||||
const char *fieldname, bool value);
|
||||
|
||||
|
||||
v3f checkFloatPos (lua_State *L, int index);
|
||||
v3f check_v3f (lua_State *L, int index);
|
||||
v3s16 check_v3s16 (lua_State *L, int index);
|
||||
|
||||
v3f read_v3f (lua_State *L, int index);
|
||||
v2f read_v2f (lua_State *L, int index);
|
||||
v2s16 read_v2s16 (lua_State *L, int index);
|
||||
video::SColor readARGB8 (lua_State *L, int index);
|
||||
aabb3f read_aabb3f (lua_State *L, int index, f32 scale);
|
||||
v3s16 read_v3s16 (lua_State *L, int index);
|
||||
std::vector<aabb3f>
|
||||
read_aabb3f_vector (lua_State *L, int index, f32 scale);
|
||||
|
||||
void push_v3s16 (lua_State *L, v3s16 p);
|
||||
void pushFloatPos (lua_State *L, v3f p);
|
||||
void push_v3f (lua_State *L, v3f p);
|
||||
|
||||
|
||||
MapNode readnode(lua_State *L, int index, INodeDefManager *ndef);
|
||||
void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef);
|
||||
|
||||
#endif /* LUA_TYPES_H_ */
|
Loading…
Reference in New Issue
Block a user