forked from Mirrorlandia_minetest/minetest
Don't crash if an item gets dropped into unloaded space
Items dropped into unloaded map space will crash game so here's a fix...
This commit is contained in:
parent
178f536f08
commit
be18bd6a8c
@ -155,7 +155,17 @@ core.register_entity(":__builtin:item", {
|
|||||||
end
|
end
|
||||||
local p = self.object:getpos()
|
local p = self.object:getpos()
|
||||||
p.y = p.y - 0.5
|
p.y = p.y - 0.5
|
||||||
local nn = core.get_node(p).name
|
local node = core.get_node_or_nil(p)
|
||||||
|
local in_unloaded = (node == nil)
|
||||||
|
if in_unloaded then
|
||||||
|
-- Don't infinetly fall into unloaded map
|
||||||
|
self.object:setvelocity({x = 0, y = 0, z = 0})
|
||||||
|
self.object:setacceleration({x = 0, y = 0, z = 0})
|
||||||
|
self.physical_state = false
|
||||||
|
self.object:set_properties({physical = false})
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local nn = node.name
|
||||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||||
local v = self.object:getvelocity()
|
local v = self.object:getvelocity()
|
||||||
if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
|
if not core.registered_nodes[nn] or core.registered_nodes[nn].walkable and v.y == 0 then
|
||||||
|
Loading…
Reference in New Issue
Block a user