forked from Mirrorlandia_minetest/minetest
Allow missing shaders
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parent
d7cf40a0ce
commit
be59668f47
@ -577,7 +577,6 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
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shaderinfo.name = name;
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shaderinfo.name = name;
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shaderinfo.material_type = material_type;
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shaderinfo.material_type = material_type;
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shaderinfo.drawtype = drawtype;
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shaderinfo.drawtype = drawtype;
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shaderinfo.material = video::EMT_SOLID;
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switch (material_type) {
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switch (material_type) {
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case TILE_MATERIAL_OPAQUE:
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case TILE_MATERIAL_OPAQUE:
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case TILE_MATERIAL_LIQUID_OPAQUE:
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case TILE_MATERIAL_LIQUID_OPAQUE:
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@ -598,6 +597,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
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shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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break;
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break;
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}
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}
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shaderinfo.material = shaderinfo.base_material;
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bool enable_shaders = g_settings->getBool("enable_shaders");
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bool enable_shaders = g_settings->getBool("enable_shaders");
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if (!enable_shaders)
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if (!enable_shaders)
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