Allow missing shaders

This commit is contained in:
numzero 2020-11-22 17:36:59 +03:00 committed by lhofhansl
parent d7cf40a0ce
commit be59668f47

@ -577,7 +577,6 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
shaderinfo.name = name; shaderinfo.name = name;
shaderinfo.material_type = material_type; shaderinfo.material_type = material_type;
shaderinfo.drawtype = drawtype; shaderinfo.drawtype = drawtype;
shaderinfo.material = video::EMT_SOLID;
switch (material_type) { switch (material_type) {
case TILE_MATERIAL_OPAQUE: case TILE_MATERIAL_OPAQUE:
case TILE_MATERIAL_LIQUID_OPAQUE: case TILE_MATERIAL_LIQUID_OPAQUE:
@ -598,6 +597,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break; break;
} }
shaderinfo.material = shaderinfo.base_material;
bool enable_shaders = g_settings->getBool("enable_shaders"); bool enable_shaders = g_settings->getBool("enable_shaders");
if (!enable_shaders) if (!enable_shaders)