From bf1cc1bb8432b3e435f73432aa9d7b584b01ffcd Mon Sep 17 00:00:00 2001 From: x2048 Date: Sun, 4 Sep 2022 22:17:27 +0200 Subject: [PATCH] Apply entity glow before translating to color space --- src/client/content_cao.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index 79f2f76e4..8d9371e02 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -869,7 +869,7 @@ void GenericCAO::updateLight(u32 day_night_ratio) bool this_ok; MapNode n = m_env->getMap().getNode(pos[i], &this_ok); if (this_ok) { - u16 this_light = getInteriorLight(n, 0, m_client->ndef()); + u16 this_light = getInteriorLight(n, m_prop.glow, m_client->ndef()); u8 this_light_intensity = MYMAX(this_light & 0xFF, this_light >> 8); if (this_light_intensity > light_at_pos_intensity) { light_at_pos = this_light; @@ -881,7 +881,7 @@ void GenericCAO::updateLight(u32 day_night_ratio) if (!pos_ok) light_at_pos = LIGHT_SUN; - video::SColor light = encode_light(light_at_pos, decode_light(m_prop.glow)); + video::SColor light = encode_light(light_at_pos, m_prop.glow); if (!m_enable_shaders) final_color_blend(&light, light_at_pos, day_night_ratio);