removed a debug print that would flood a lot in some kind of a timeout

This commit is contained in:
Perttu Ahola 2011-06-02 20:09:30 +03:00
parent 1b8cff8fbf
commit bf22dba687

@ -1376,8 +1376,10 @@ void Server::AsyncRunStep()
Player *player = m_env.getPlayer(client->peer_id); Player *player = m_env.getPlayer(client->peer_id);
if(player==NULL) if(player==NULL)
{ {
dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "<<client->peer_id // This can happen if the client timeouts somehow
<<" has no associated player"<<std::endl; /*dstream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
<<client->peer_id
<<" has no associated player"<<std::endl;*/
continue; continue;
} }
v3s16 pos = floatToInt(player->getPosition(), BS); v3s16 pos = floatToInt(player->getPosition(), BS);