forked from Mirrorlandia_minetest/minetest
Add minetest.get_server_uptime() function to Lua API (#4702)
Add minetest.get_server_uptime() function to Lua API
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@ -2448,6 +2448,7 @@ These functions return the leftover itemstack.
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* `minetest.request_shutdown([message],[reconnect])`: request for server shutdown. Will display `message` to clients,
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* `minetest.request_shutdown([message],[reconnect])`: request for server shutdown. Will display `message` to clients,
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and `reconnect` == true displays a reconnect button.
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and `reconnect` == true displays a reconnect button.
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* `minetest.get_server_status()`: returns server status string
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* `minetest.get_server_status()`: returns server status string
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* `minetest.get_server_uptime()`: returns the server uptime in seconds
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### Bans
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### Bans
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* `minetest.get_ban_list()`: returns the ban list (same as `minetest.get_ban_description("")`)
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* `minetest.get_ban_list()`: returns the ban list (same as `minetest.get_ban_description("")`)
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@ -45,6 +45,15 @@ int ModApiServer::l_get_server_status(lua_State *L)
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return 1;
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return 1;
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}
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}
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// get_server_uptime()
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int ModApiServer::l_get_server_uptime(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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lua_pushnumber(L, getServer(L)->getUptime());
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return 1;
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}
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// print(text)
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// print(text)
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int ModApiServer::l_print(lua_State *L)
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int ModApiServer::l_print(lua_State *L)
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{
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{
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@ -507,6 +516,7 @@ void ModApiServer::Initialize(lua_State *L, int top)
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{
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{
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API_FCT(request_shutdown);
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API_FCT(request_shutdown);
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API_FCT(get_server_status);
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API_FCT(get_server_status);
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API_FCT(get_server_uptime);
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API_FCT(get_worldpath);
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API_FCT(get_worldpath);
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API_FCT(is_singleplayer);
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API_FCT(is_singleplayer);
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@ -30,6 +30,9 @@ private:
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// get_server_status()
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// get_server_status()
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static int l_get_server_status(lua_State *L);
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static int l_get_server_status(lua_State *L);
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// get_server_uptime()
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static int l_get_server_uptime(lua_State *L);
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// get_worldpath()
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// get_worldpath()
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static int l_get_worldpath(lua_State *L);
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static int l_get_worldpath(lua_State *L);
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@ -216,6 +216,7 @@ public:
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// Connection must be locked when called
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// Connection must be locked when called
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std::wstring getStatusString();
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std::wstring getStatusString();
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inline double getUptime() const { return m_uptime.m_value; }
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// read shutdown state
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// read shutdown state
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inline bool getShutdownRequested() const { return m_shutdown_requested; }
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inline bool getShutdownRequested() const { return m_shutdown_requested; }
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