Server should use the same eye position as the client

This commit is contained in:
Giuseppe Bilotta 2011-08-10 08:07:30 +02:00
parent b318e82356
commit c007d8219e

@ -380,8 +380,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
v3s16 center = getNodeBlockPos(center_nodepos);
// Camera position and direction
v3f camera_pos =
playerpos + v3f(0, BS+BS/2, 0);
v3f camera_pos = player->getEyePosition();
v3f camera_dir = v3f(0,0,1);
camera_dir.rotateYZBy(player->getPitch());
camera_dir.rotateXZBy(player->getYaw());