Fix particles draworder

This commit is contained in:
BlockMen 2015-02-21 00:11:26 +01:00
parent 3998a1f8f9
commit c09d026f05

@ -71,6 +71,7 @@ Particle::Particle(
m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
m_material.setFlag(video::EMF_FOG_ENABLE, true);
m_material.setFlag(video::EMF_ZWRITE_ENABLE, true);
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_material.setTexture(0, texture);
m_texpos = texpos;
@ -119,8 +120,7 @@ void Particle::OnRegisterSceneNode()
void Particle::render()
{
// TODO: Render particles in front of water and the selectionbox
SceneManager->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
video::IVideoDriver* driver = SceneManager->getVideoDriver();
driver->setMaterial(m_material);
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);