Anticheat: Use the physics_override modifiers aswell

This commit is contained in:
SmallJoker 2016-09-09 07:03:36 +02:00 committed by kwolekr
parent 2de8c22a99
commit c0cd7aa351

@ -1326,14 +1326,13 @@ std::string PlayerSAO::getPropertyPacket()
bool PlayerSAO::checkMovementCheat()
{
bool cheated = false;
if (isAttached() || m_is_singleplayer ||
g_settings->getBool("disable_anticheat"))
{
g_settings->getBool("disable_anticheat")) {
m_last_good_position = m_player->getPosition();
return false;
}
else
{
bool cheated = false;
/*
Check player movements
@ -1345,24 +1344,26 @@ bool PlayerSAO::checkMovementCheat()
*/
float player_max_speed = 0;
if (m_privs.count("fast") != 0) {
// Fast speed
player_max_speed = m_player->movement_speed_fast;
player_max_speed = m_player->movement_speed_fast * m_physics_override_speed;
} else {
// Normal speed
player_max_speed = m_player->movement_speed_walk;
player_max_speed = m_player->movement_speed_walk * m_physics_override_speed;
}
// Tolerance. With the lag pool we shouldn't need it.
// Tolerance. The lag pool does this a bit.
//player_max_speed *= 2.5;
//player_max_speed_up *= 2.5;
v3f diff = (m_player->getPosition() - m_last_good_position);
float d_vert = diff.Y;
diff.Y = 0;
float d_horiz = diff.getLength();
float required_time = d_horiz / player_max_speed;
if (d_vert > 0 && d_vert / player_max_speed > required_time)
required_time = d_vert/player_max_speed;
required_time = d_vert / player_max_speed; // Moving upwards
if (m_move_pool.grab(required_time)) {
m_last_good_position = m_player->getPosition();
} else {
@ -1372,7 +1373,6 @@ bool PlayerSAO::checkMovementCheat()
m_player->setPosition(m_last_good_position);
cheated = true;
}
}
return cheated;
}