From c12e9cdcba6b4183de6df4fd05f61a06f804642c Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Fri, 19 Feb 2021 18:59:48 +0000 Subject: [PATCH] Fail gracefully if main_menu_script has bad value (#10938) Builtin: Move :close() before dofile --- builtin/init.lua | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/builtin/init.lua b/builtin/init.lua index 75bb3db85..89b1fdc64 100644 --- a/builtin/init.lua +++ b/builtin/init.lua @@ -39,9 +39,20 @@ if INIT == "game" then assert(not core.get_http_api) elseif INIT == "mainmenu" then local mm_script = core.settings:get("main_menu_script") + local custom_loaded = false if mm_script and mm_script ~= "" then - dofile(mm_script) - else + local testfile = io.open(mm_script, "r") + if testfile then + testfile:close() + dofile(mm_script) + custom_loaded = true + core.log("info", "Loaded custom main menu script: "..mm_script) + else + core.log("error", "Failed to load custom main menu script: "..mm_script) + core.log("info", "Falling back to default main menu script") + end + end + if not custom_loaded then dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua") end elseif INIT == "async" then