Schematic: Add force_placement parameter to minetest.place_structure API

This commit is contained in:
kwolekr 2014-02-15 19:46:57 -05:00
parent 3570f3e396
commit c163859057
4 changed files with 12 additions and 7 deletions

@ -1595,11 +1595,13 @@ minetest.create_schematic(p1, p2, probability_list, filename, slice_prob_list)
^ If slice probability list is nil, no slice probabilities are applied. ^ If slice probability list is nil, no slice probabilities are applied.
^ Saves schematic in the Minetest Schematic format to filename. ^ Saves schematic in the Minetest Schematic format to filename.
minetest.place_schematic(pos, schematic, rotation, replacements) minetest.place_schematic(pos, schematic, rotation, replacements, force_placement)
^ Place the schematic specified by schematic (see: Schematic specifier) at pos. ^ Place the schematic specified by schematic (see: Schematic specifier) at pos.
^ Rotation can be "0", "90", "180", "270", or "random". ^ Rotation can be "0", "90", "180", "270", or "random".
^ If the rotation parameter is omitted, the schematic is not rotated. ^ If the rotation parameter is omitted, the schematic is not rotated.
^ replacements = {{"oldname", "convert_to"}, ...} ^ replacements = {{"oldname", "convert_to"}, ...}
^ force_placement is a boolean indicating whether nodes other than air and
^ ignore are replaced by the schematic
Random: Random:
minetest.get_connected_players() -> list of ObjectRefs minetest.get_connected_players() -> list of ObjectRefs

@ -652,7 +652,7 @@ void DecoSchematic::blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
} }
void DecoSchematic::placeStructure(Map *map, v3s16 p) { void DecoSchematic::placeStructure(Map *map, v3s16 p, bool force_placement) {
assert(schematic != NULL); assert(schematic != NULL);
ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map); ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
@ -673,7 +673,7 @@ void DecoSchematic::placeStructure(Map *map, v3s16 p) {
v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1)); v3s16 bp2 = getNodeBlockPos(p + s - v3s16(1,1,1));
vm->initialEmerge(bp1, bp2); vm->initialEmerge(bp1, bp2);
blitToVManip(p, vm, rot, true); blitToVManip(p, vm, rot, force_placement);
std::map<v3s16, MapBlock *> lighting_modified_blocks; std::map<v3s16, MapBlock *> lighting_modified_blocks;
std::map<v3s16, MapBlock *> modified_blocks; std::map<v3s16, MapBlock *> modified_blocks;

@ -313,7 +313,7 @@ public:
void saveSchematicFile(INodeDefManager *ndef); void saveSchematicFile(INodeDefManager *ndef);
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2); bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
void placeStructure(Map *map, v3s16 p); void placeStructure(Map *map, v3s16 p, bool force_placement);
void applyProbabilities(v3s16 p0, void applyProbabilities(v3s16 p0,
std::vector<std::pair<v3s16, u8> > *plist, std::vector<std::pair<v3s16, u8> > *plist,
std::vector<std::pair<s16, u8> > *splist); std::vector<std::pair<s16, u8> > *splist);

@ -599,9 +599,8 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
dschem.rotation = (Rotation)rot; dschem.rotation = (Rotation)rot;
if (lua_istable(L, 4)) { if (lua_istable(L, 4)) {
int index = 4;
lua_pushnil(L); lua_pushnil(L);
while (lua_next(L, index) != 0) { while (lua_next(L, 4) != 0) {
// key at index -2 and value at index -1 // key at index -2 and value at index -1
lua_rawgeti(L, -1, 1); lua_rawgeti(L, -1, 1);
std::string replace_from = lua_tostring(L, -1); std::string replace_from = lua_tostring(L, -1);
@ -615,6 +614,10 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
} }
} }
bool force_placement = true;
if (lua_isboolean(L, 5))
force_placement = lua_toboolean(L, 5);
if (!dschem.filename.empty()) { if (!dschem.filename.empty()) {
if (!dschem.loadSchematicFile()) { if (!dschem.loadSchematicFile()) {
errorstream << "place_schematic: failed to load schematic file '" errorstream << "place_schematic: failed to load schematic file '"
@ -624,7 +627,7 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
dschem.resolveNodeNames(ndef); dschem.resolveNodeNames(ndef);
} }
dschem.placeStructure(map, p); dschem.placeStructure(map, p, force_placement);
return 1; return 1;
} }