forked from Mirrorlandia_minetest/minetest
Decoration: Add Schematic decoration type
This commit is contained in:
parent
b1a74df26d
commit
c1b829077a
@ -421,6 +421,32 @@ The default value is simple, and is currently the only type supported.
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for example. Can also generate a decoration of random height between a specified lower and
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upper bound. This type of decoration is intended for placement of grass, flowers, cacti,
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papyrus, and so on.
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- schematic
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Copies a box of MapNodes from a specified schematic file (or raw description). Can specify a
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probability of a node randomly appearing when placed. This decoration type is intended to be used
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for multi-node sized discrete structures, such as trees, cave spikes, rocks, and so on.
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Schematic specifier
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--------------------
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A schematic specifier identifies a schematic by either a filename to a Minetest Schematic file (.mts)
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or through raw data supplied through Lua, in the form of a table. This table must specify two fields:
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- The 'size' field is a 3d vector containing the dimensions of the provided schematic.
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- The 'data' field is a flat table of MapNodes making up the schematic, in the order of [z [y [x]]].
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In the bulk MapNode data, param1, instead of the typical light values, instead represents the
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probability of that node appearing in the structure. It is an integer with a value from 0-255; 0 means
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that node will always appear. If the probability value p is non-zero, then there is a
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(p / 256 * 100)% chance that node will appear when the schematic is placed on the map.
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Important note: Node aliases cannot be used for a raw schematic provided when registering as a decoration.
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Schematic attributes
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-----------------
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Currently supported flags: place_center_x, place_center_y, place_center_z
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- place_center_x
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Placement of this decoration is centered along the X axis.
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- place_center_y
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Placement of this decoration is centered along the Y axis.
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- place_center_z
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Placement of this decoration is centered along the Z axis.
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HUD element types
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-------------------
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@ -1018,6 +1044,7 @@ minetest.setting_get(name) -> string or nil
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minetest.setting_getbool(name) -> boolean value or nil
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minetest.setting_get_pos(name) -> position or nil
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minetest.setting_save() -> nil, save all settings to config file
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minetest.add_to_creative_inventory(itemstring)
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Authentication:
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minetest.notify_authentication_modified(name)
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@ -1248,6 +1275,21 @@ minetest.delete_particlespawner(id, player)
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^ If playername is specified, only deletes on the player's client,
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^ otherwise on all clients
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Schematics:
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minetest.create_schematic(p1, p2, probability_list, filename)
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^ Create a schematic from the volume of map specified by the box formed by p1 and p2.
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^ Apply the specified probability values to the specified nodes in probability_list.
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^ probability_list is an array of tables containing two fields, pos and prob.
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^ pos is the 3d vector specifying the absolute coordinates of the node being modified,
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^ and prob is the integer value from 0 to 255 of the probability (see: Schematic specifier).
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^ If there are two or more entries with the same pos value, the last occuring in the array is used.
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^ If pos is not inside the box formed by p1 and p2, it is ignored.
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^ If probability_list is nil, no probabilities are applied.
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^ Saves schematic in the Minetest Schematic format to filename.
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minetest.place_schematic(pos, schematic)
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^ Place the schematic specified by schematic (see: Schematic specifier) at pos.
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Random:
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minetest.get_connected_players() -> list of ObjectRefs
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minetest.hash_node_position({x=,y=,z=}) -> 48-bit integer
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@ -1292,6 +1334,15 @@ minetest.object_refs
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minetest.luaentities
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^ List of lua entities, indexed by active object id
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Deprecated but defined for backwards compatibility:
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minetest.digprop_constanttime(time)
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minetest.digprop_stonelike(toughness)
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minetest.digprop_dirtlike(toughness)
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minetest.digprop_gravellike(toughness)
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minetest.digprop_woodlike(toughness)
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minetest.digprop_leaveslike(toughness)
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minetest.digprop_glasslike(toughness)
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Class reference
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----------------
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NodeMetaRef: Node metadata - reference extra data and functionality stored
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@ -1700,7 +1751,6 @@ Node definition (register_node)
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liquid_alternative_source = "", -- Source version of flowing liquid
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liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
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liquid_renewable = true, -- Can new liquid source be created by placing
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drowning = true, -- Player will drown in these
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two or more sources nearly?
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light_source = 0, -- Amount of light emitted by node
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damage_per_second = 0, -- If player is inside node, this damage is caused
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@ -1894,6 +1944,16 @@ Decoration definition (register_decoration)
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num_spawn_by = 1,
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^ Number of spawn_by nodes that must be surrounding the decoration position to occur.
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^ If absent or -1, decorations occur next to any nodes.
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----- Schematic-type parameters
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schematic = "foobar.mts",
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^ If schematic is a string, it is the filepath relative to the current working directory of the
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^ specified Minetest schematic file.
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^ - OR -, could instead be a table containing two fields, size and data:
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schematic = {size = {x=4, y=6, z=4}, data = { {"cobble", 0, 0}, {"dirt_with_grass", 0, 0}, ...}},
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^ See 'Schematic specifier' for details.
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flags = "place_center_x, place_center_z",
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^ Flags for schematic decorations. See 'Schematic attributes'.
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}
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Chatcommand definition (register_chatcommand)
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src/mapgen.cpp
319
src/mapgen.cpp
@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "treegen.h"
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#include "mapgen_v6.h"
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#include "mapgen_v7.h"
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#include "util/serialize.h"
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FlagDesc flagdesc_mapgen[] = {
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{"trees", MG_TREES},
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@ -53,6 +54,12 @@ FlagDesc flagdesc_ore[] = {
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{NULL, 0}
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};
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FlagDesc flagdesc_deco_schematic[] = {
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{"place_center_x", DECO_PLACE_CENTER_X},
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{"place_center_y", DECO_PLACE_CENTER_Y},
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{"place_center_z", DECO_PLACE_CENTER_Z},
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{NULL, 0}
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};
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///////////////////////////////////////////////////////////////////////////////
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@ -198,12 +205,15 @@ void OreSheet::generate(ManualMapVoxelManipulator *vm, int seed,
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}
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///////////////////////////////////////////////////////////////////////////////
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Decoration *createDecoration(DecorationType type) {
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switch (type) {
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case DECO_SIMPLE:
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return new DecoSimple;
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//case DECO_SCHEMATIC:
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// return new DecoSchematic;
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case DECO_SCHEMATIC:
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return new DecoSchematic;
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//case DECO_LSYSTEM:
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// return new DecoLSystem;
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default:
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@ -212,6 +222,14 @@ Decoration *createDecoration(DecorationType type) {
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}
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Decoration::Decoration() {
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mapseed = 0;
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np = NULL;
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fill_ratio = 0;
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sidelen = 1;
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}
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Decoration::~Decoration() {
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delete np;
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}
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@ -352,6 +370,9 @@ void Decoration::placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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#endif
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///////////////////////////////////////////////////////////////////////////////
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void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
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Decoration::resolveNodeNames(ndef);
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@ -359,7 +380,7 @@ void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
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c_deco = ndef->getId(deco_name);
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if (c_deco == CONTENT_IGNORE) {
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errorstream << "DecoSimple::resolveNodeNames: decoration node '"
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<< deco_name << "' not defined";
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<< deco_name << "' not defined" << std::endl;
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c_deco = CONTENT_AIR;
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}
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}
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@ -367,7 +388,7 @@ void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
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c_spawnby = ndef->getId(spawnby_name);
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if (c_spawnby == CONTENT_IGNORE) {
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errorstream << "DecoSimple::resolveNodeNames: spawnby node '"
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<< deco_name << "' not defined";
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<< deco_name << "' not defined" << std::endl;
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nspawnby = -1;
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c_spawnby = CONTENT_AIR;
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}
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@ -380,7 +401,7 @@ void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
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content_t c = ndef->getId(decolist_names[i]);
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if (c == CONTENT_IGNORE) {
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errorstream << "DecoSimple::resolveNodeNames: decolist node '"
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<< decolist_names[i] << "' not defined";
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<< decolist_names[i] << "' not defined" << std::endl;
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c = CONTENT_AIR;
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}
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c_decolist.push_back(c);
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@ -388,7 +409,8 @@ void DecoSimple::resolveNodeNames(INodeDefManager *ndef) {
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}
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void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, s16 start_y, v3s16 p) {
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void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
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s16 start_y, v3s16 p) {
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ManualMapVoxelManipulator *vm = mg->vm;
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u32 vi = vm->m_area.index(p);
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@ -454,6 +476,291 @@ std::string DecoSimple::getName() {
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///////////////////////////////////////////////////////////////////////////////
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DecoSchematic::DecoSchematic() {
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node_names = NULL;
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schematic = NULL;
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flags = 0;
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size = v3s16(0, 0, 0);
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}
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DecoSchematic::~DecoSchematic() {
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delete node_names;
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delete []schematic;
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}
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void DecoSchematic::resolveNodeNames(INodeDefManager *ndef) {
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Decoration::resolveNodeNames(ndef);
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if (filename.empty())
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return;
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if (!node_names) {
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errorstream << "DecoSchematic::resolveNodeNames: node name list was "
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"not created" << std::endl;
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return;
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}
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for (size_t i = 0; i != node_names->size(); i++) {
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content_t c = ndef->getId(node_names->at(i));
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if (c == CONTENT_IGNORE) {
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errorstream << "DecoSchematic::resolveNodeNames: node '"
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<< node_names->at(i) << "' not defined" << std::endl;
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c = CONTENT_AIR;
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}
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c_nodes.push_back(c);
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}
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for (int i = 0; i != size.X * size.Y * size.Z; i++)
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schematic[i].setContent(c_nodes[schematic[i].getContent()]);
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delete node_names;
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node_names = NULL;
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}
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void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
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s16 start_y, v3s16 p) {
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ManualMapVoxelManipulator *vm = mg->vm;
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if (flags & DECO_PLACE_CENTER_X)
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p.X -= (size.X + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Y)
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p.Y -= (size.Y + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Z)
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p.Z -= (size.Z + 1) / 2;
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u32 vi = vm->m_area.index(p);
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if (vm->m_data[vi].getContent() != c_place_on &&
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c_place_on != CONTENT_IGNORE)
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return;
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u32 i = 0;
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for (s16 z = 0; z != size.Z; z++)
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for (s16 y = 0; y != size.Y; y++) {
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vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
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for (s16 x = 0; x != size.X; x++, i++, vi++) {
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if (!vm->m_area.contains(vi))
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continue;
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content_t c = vm->m_data[vi].getContent();
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if (c != CONTENT_AIR && c != CONTENT_IGNORE)
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continue;
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if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
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continue;
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vm->m_data[vi] = schematic[i];
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vm->m_data[vi].param1 = 0;
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}
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}
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}
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int DecoSchematic::getHeight() {
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return size.Y;
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}
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std::string DecoSchematic::getName() {
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return filename;
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}
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void DecoSchematic::placeStructure(Map *map, v3s16 p) {
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assert(schematic != NULL);
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ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
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if (flags & DECO_PLACE_CENTER_X)
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p.X -= (size.X + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Y)
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p.Y -= (size.Y + 1) / 2;
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if (flags & DECO_PLACE_CENTER_Z)
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p.Z -= (size.Z + 1) / 2;
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v3s16 bp1 = getNodeBlockPos(p);
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v3s16 bp2 = getNodeBlockPos(p + size - v3s16(1,1,1));
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vm->initialEmerge(bp1, bp2);
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u32 i = 0;
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for (s16 z = 0; z != size.Z; z++)
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for (s16 y = 0; y != size.Y; y++) {
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u32 vi = vm->m_area.index(p.X, p.Y + y, p.Z + z);
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for (s16 x = 0; x != size.X; x++, i++, vi++) {
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if (!vm->m_area.contains(vi))
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continue;
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if (schematic[i].param1 && myrand_range(1, 256) > schematic[i].param1)
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continue;
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vm->m_data[vi] = schematic[i];
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vm->m_data[vi].param1 = 0;
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}
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}
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std::map<v3s16, MapBlock *> lighting_modified_blocks;
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std::map<v3s16, MapBlock *> modified_blocks;
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vm->blitBackAll(&modified_blocks);
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// TODO: Optimize this by using Mapgen::calcLighting() instead
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lighting_modified_blocks.insert(modified_blocks.begin(), modified_blocks.end());
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map->updateLighting(lighting_modified_blocks, modified_blocks);
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MapEditEvent event;
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event.type = MEET_OTHER;
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for (std::map<v3s16, MapBlock *>::iterator
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it = modified_blocks.begin();
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it != modified_blocks.end(); ++it)
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event.modified_blocks.insert(it->first);
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map->dispatchEvent(&event);
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}
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bool DecoSchematic::loadSchematicFile() {
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std::ifstream is(filename.c_str(), std::ios_base::binary);
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u32 signature = readU32(is);
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if (signature != 'MTSM') {
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errorstream << "loadSchematicFile: invalid schematic "
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"file" << std::endl;
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return false;
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}
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u16 version = readU16(is);
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if (version != 1) {
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errorstream << "loadSchematicFile: unsupported schematic "
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"file version" << std::endl;
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return false;
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}
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size = readV3S16(is);
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int nodecount = size.X * size.Y * size.Z;
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u16 nidmapcount = readU16(is);
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node_names = new std::vector<std::string>;
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for (int i = 0; i != nidmapcount; i++) {
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std::string name = deSerializeString(is);
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node_names->push_back(name);
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}
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delete schematic;
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schematic = new MapNode[nodecount];
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MapNode::deSerializeBulk(is, SER_FMT_VER_HIGHEST, schematic,
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nodecount, 2, 2, true);
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return true;
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}
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/*
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Minetest Schematic File Format
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All values are stored in big-endian byte order.
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[u32] signature: 'MTSM'
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[u16] version: 1
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[u16] size X
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[u16] size Y
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[u16] size Z
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[Name-ID table] Name ID Mapping Table
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[u16] name-id count
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For each name-id mapping:
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[u16] name length
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[u8[]] name
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ZLib deflated {
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For each node in schematic: (for z, y, x)
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[u16] content
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For each node in schematic:
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[u8] probability of occurance (param1)
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For each node in schematic:
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[u8] param2
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}
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*/
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void DecoSchematic::saveSchematicFile(INodeDefManager *ndef) {
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std::ofstream os(filename.c_str(), std::ios_base::binary);
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writeU32(os, 'MTSM'); // signature
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writeU16(os, 1); // version
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writeV3S16(os, size); // schematic size
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std::vector<content_t> usednodes;
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int nodecount = size.X * size.Y * size.Z;
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build_nnlist_and_update_ids(schematic, nodecount, &usednodes);
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u16 numids = usednodes.size();
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writeU16(os, numids); // name count
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for (int i = 0; i != numids; i++)
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os << serializeString(ndef->get(usednodes[i]).name); // node names
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// compressed bulk node data
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MapNode::serializeBulk(os, SER_FMT_VER_HIGHEST, schematic,
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nodecount, 2, 2, true);
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}
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void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
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std::vector<content_t> *usednodes) {
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std::map<content_t, content_t> nodeidmap;
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content_t numids = 0;
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for (u32 i = 0; i != nodecount; i++) {
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content_t id;
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content_t c = nodes[i].getContent();
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std::map<content_t, content_t>::const_iterator it = nodeidmap.find(c);
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if (it == nodeidmap.end()) {
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id = numids;
|
||||
numids++;
|
||||
|
||||
usednodes->push_back(c);
|
||||
nodeidmap.insert(std::make_pair(c, id));
|
||||
} else {
|
||||
id = it->second;
|
||||
}
|
||||
nodes[i].setContent(id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool DecoSchematic::getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2) {
|
||||
ManualMapVoxelManipulator *vm = new ManualMapVoxelManipulator(map);
|
||||
|
||||
v3s16 bp1 = getNodeBlockPos(p1);
|
||||
v3s16 bp2 = getNodeBlockPos(p2);
|
||||
vm->initialEmerge(bp1, bp2);
|
||||
|
||||
size = p2 - p1 + 1;
|
||||
schematic = new MapNode[size.X * size.Y * size.Z];
|
||||
|
||||
u32 i = 0;
|
||||
for (s16 z = p1.Z; z <= p2.Z; z++)
|
||||
for (s16 y = p1.Y; y <= p2.Y; y++) {
|
||||
u32 vi = vm->m_area.index(p1.X, y, z);
|
||||
for (s16 x = p1.X; x <= p2.X; x++, i++, vi++) {
|
||||
schematic[i] = vm->m_data[vi];
|
||||
schematic[i].param1 = 0;
|
||||
}
|
||||
}
|
||||
|
||||
delete vm;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
void DecoSchematic::applyProbabilities(std::vector<std::pair<v3s16, u8> > *plist, v3s16 p0) {
|
||||
for (size_t i = 0; i != plist->size(); i++) {
|
||||
v3s16 p = (*plist)[i].first - p0;
|
||||
int index = p.Z * (size.Y * size.X) + p.Y * size.X + p.X;
|
||||
if (index < size.Z * size.Y * size.X)
|
||||
schematic[index].param1 = (*plist)[i].second;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
Mapgen::Mapgen() {
|
||||
seed = 0;
|
||||
water_level = 0;
|
||||
|
38
src/mapgen.h
38
src/mapgen.h
@ -45,8 +45,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
// nodes isn't the specified node
|
||||
#define OREFLAG_NODEISNT 0x04 // not yet implemented
|
||||
|
||||
/////////////////// Decoration flags
|
||||
#define DECO_PLACE_CENTER_X 1
|
||||
#define DECO_PLACE_CENTER_Y 2
|
||||
#define DECO_PLACE_CENTER_Z 4
|
||||
|
||||
extern FlagDesc flagdesc_mapgen[];
|
||||
extern FlagDesc flagdesc_ore[];
|
||||
extern FlagDesc flagdesc_deco_schematic[];
|
||||
|
||||
class BiomeDefManager;
|
||||
class Biome;
|
||||
@ -57,6 +63,7 @@ class VoxelManipulator;
|
||||
class INodeDefManager;
|
||||
struct BlockMakeData;
|
||||
class VoxelArea;
|
||||
class Map;
|
||||
|
||||
struct MapgenParams {
|
||||
std::string mg_name;
|
||||
@ -207,6 +214,7 @@ public:
|
||||
//std::list<CutoffData> cutoffs;
|
||||
//JMutex cutoff_mutex;
|
||||
|
||||
Decoration();
|
||||
virtual ~Decoration();
|
||||
|
||||
virtual void resolveNodeNames(INodeDefManager *ndef);
|
||||
@ -241,12 +249,36 @@ public:
|
||||
virtual std::string getName();
|
||||
};
|
||||
|
||||
/*
|
||||
class DecoSchematic : public Decoration {
|
||||
public:
|
||||
virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
|
||||
std::string filename;
|
||||
|
||||
std::vector<std::string> *node_names;
|
||||
std::vector<content_t> c_nodes;
|
||||
|
||||
u32 flags;
|
||||
v3s16 size;
|
||||
MapNode *schematic;
|
||||
|
||||
DecoSchematic();
|
||||
~DecoSchematic();
|
||||
|
||||
void resolveNodeNames(INodeDefManager *ndef);
|
||||
virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y,
|
||||
s16 start_y, v3s16 p);
|
||||
virtual int getHeight();
|
||||
virtual std::string getName();
|
||||
|
||||
bool loadSchematicFile();
|
||||
void saveSchematicFile(INodeDefManager *ndef);
|
||||
|
||||
bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
|
||||
void placeStructure(Map *map, v3s16 p);
|
||||
void applyProbabilities(std::vector<std::pair<v3s16, u8> > *plist, v3s16 p0);
|
||||
};
|
||||
*/
|
||||
|
||||
void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
|
||||
std::vector<content_t> *usednodes);
|
||||
|
||||
/*
|
||||
class DecoLSystem : public Decoration {
|
||||
|
@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "log.h"
|
||||
#include "tool.h"
|
||||
#include "server.h"
|
||||
#include "mapgen.h"
|
||||
|
||||
struct EnumString es_TileAnimationType[] =
|
||||
{
|
||||
@ -922,3 +923,51 @@ NoiseParams *read_noiseparams(lua_State *L, int index)
|
||||
|
||||
return np;
|
||||
}
|
||||
|
||||
/******************************************************************************/
|
||||
bool read_schematic(lua_State *L, int index, DecoSchematic *dschem, Server *server) {
|
||||
if (index < 0)
|
||||
index = lua_gettop(L) + 1 + index;
|
||||
|
||||
INodeDefManager *ndef = server->getNodeDefManager();
|
||||
|
||||
if (lua_istable(L, index)) {
|
||||
lua_getfield(L, index, "size");
|
||||
v3s16 size = read_v3s16(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
int numnodes = size.X * size.Y * size.Z;
|
||||
MapNode *schemdata = new MapNode[numnodes];
|
||||
int i = 0;
|
||||
|
||||
lua_getfield(L, index, "data");
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, -2)) {
|
||||
if (i < numnodes)
|
||||
schemdata[i] = readnode(L, -1, ndef);
|
||||
|
||||
i++;
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
dschem->size = size;
|
||||
dschem->schematic = schemdata;
|
||||
|
||||
if (i != numnodes) {
|
||||
errorstream << "read_schematic: incorrect number of "
|
||||
"nodes provided in raw schematic data (got " << i <<
|
||||
", expected " << numnodes << ")." << std::endl;
|
||||
return false;
|
||||
}
|
||||
} else if (lua_isstring(L, index)) {
|
||||
dschem->filename = std::string(lua_tostring(L, index));
|
||||
} else {
|
||||
errorstream << "read_schematic: missing schematic "
|
||||
"filename or raw schematic data" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -57,6 +57,7 @@ struct DigParams;
|
||||
struct HitParams;
|
||||
struct EnumString;
|
||||
struct NoiseParams;
|
||||
class DecoSchematic;
|
||||
|
||||
|
||||
ContentFeatures read_content_features (lua_State *L, int index);
|
||||
@ -139,6 +140,10 @@ bool string_to_enum (const EnumString *spec,
|
||||
|
||||
NoiseParams* read_noiseparams (lua_State *L, int index);
|
||||
|
||||
bool read_schematic (lua_State *L, int index,
|
||||
DecoSchematic *dschem,
|
||||
Server *server);
|
||||
|
||||
void luaentity_get (lua_State *L,u16 id);
|
||||
|
||||
extern struct EnumString es_TileAnimationType[];
|
||||
|
@ -101,6 +101,8 @@ bool ModApiBasic::Initialize(lua_State* L,int top) {
|
||||
|
||||
retval &= API_FCT(register_ore);
|
||||
retval &= API_FCT(register_decoration);
|
||||
retval &= API_FCT(create_schematic);
|
||||
retval &= API_FCT(place_schematic);
|
||||
|
||||
return retval;
|
||||
}
|
||||
@ -680,7 +682,7 @@ int ModApiBasic::l_register_decoration(lua_State *L)
|
||||
{
|
||||
int index = 1;
|
||||
luaL_checktype(L, index, LUA_TTABLE);
|
||||
|
||||
|
||||
EmergeManager *emerge = getServer(L)->getEmergeManager();
|
||||
BiomeDefManager *bdef = emerge->biomedef;
|
||||
|
||||
@ -701,8 +703,14 @@ int ModApiBasic::l_register_decoration(lua_State *L)
|
||||
|
||||
deco->c_place_on = CONTENT_IGNORE;
|
||||
deco->place_on_name = getstringfield_default(L, index, "place_on", "ignore");
|
||||
deco->sidelen = getintfield_default(L, index, "sidelen", 8);
|
||||
deco->fill_ratio = getfloatfield_default(L, index, "fill_ratio", 0.02);
|
||||
deco->sidelen = getintfield_default(L, index, "sidelen", 8);
|
||||
if (deco->sidelen <= 0) {
|
||||
errorstream << "register_decoration: sidelen must be "
|
||||
"greater than 0" << std::endl;
|
||||
delete deco;
|
||||
return 0;
|
||||
}
|
||||
|
||||
lua_getfield(L, index, "noise_params");
|
||||
deco->np = read_noiseparams(L, -1);
|
||||
@ -743,7 +751,7 @@ int ModApiBasic::l_register_decoration(lua_State *L)
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
} else if (lua_isstring(L, -1)) {
|
||||
dsimple->deco_name = std::string(lua_tostring(L, -1));
|
||||
dsimple->deco_name = std::string(lua_tostring(L, -1));
|
||||
} else {
|
||||
dsimple->deco_name = std::string("air");
|
||||
}
|
||||
@ -758,22 +766,29 @@ int ModApiBasic::l_register_decoration(lua_State *L)
|
||||
|
||||
break; }
|
||||
case DECO_SCHEMATIC: {
|
||||
//DecoSchematic *decoschematic = (DecoSchematic *)deco;
|
||||
DecoSchematic *dschem = (DecoSchematic *)deco;
|
||||
dschem->flags = getflagsfield(L, index, "flags", flagdesc_deco_schematic);
|
||||
|
||||
lua_getfield(L, index, "schematic");
|
||||
if (!read_schematic(L, -1, dschem, getServer(L))) {
|
||||
delete dschem;
|
||||
return 0;
|
||||
}
|
||||
lua_pop(L, -1);
|
||||
|
||||
if (!dschem->filename.empty() && !dschem->loadSchematicFile()) {
|
||||
errorstream << "register_decoration: failed to load schematic file '"
|
||||
<< dschem->filename << "'" << std::endl;
|
||||
delete dschem;
|
||||
return 0;
|
||||
}
|
||||
break; }
|
||||
case DECO_LSYSTEM: {
|
||||
//DecoLSystem *decolsystem = (DecoLSystem *)deco;
|
||||
|
||||
break; }
|
||||
}
|
||||
|
||||
if (deco->sidelen <= 0) {
|
||||
errorstream << "register_decoration: sidelen must be "
|
||||
"greater than 0" << std::endl;
|
||||
delete deco;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
emerge->decorations.push_back(deco);
|
||||
|
||||
verbosestream << "register_decoration: decoration '" << deco->getName()
|
||||
@ -781,5 +796,82 @@ int ModApiBasic::l_register_decoration(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// create_schematic(p1, p2, probability_list, filename)
|
||||
int ModApiBasic::l_create_schematic(lua_State *L)
|
||||
{
|
||||
DecoSchematic dschem;
|
||||
|
||||
Map *map = &(getEnv(L)->getMap());
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
|
||||
v3s16 p1 = read_v3s16(L, 1);
|
||||
v3s16 p2 = read_v3s16(L, 2);
|
||||
sortBoxVerticies(p1, p2);
|
||||
|
||||
std::vector<std::pair<v3s16, u8> > probability_list;
|
||||
if (lua_istable(L, 3)) {
|
||||
lua_pushnil(L);
|
||||
while (lua_next(L, 3)) {
|
||||
if (lua_istable(L, -1)) {
|
||||
lua_getfield(L, -1, "pos");
|
||||
v3s16 pos = read_v3s16(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
int prob = getintfield_default(L, -1, "prob", 0);
|
||||
if (prob < 0 || prob >= UCHAR_MAX) {
|
||||
errorstream << "create_schematic: probability value of "
|
||||
<< prob << " at " << PP(pos) << " out of range" << std::endl;
|
||||
} else {
|
||||
probability_list.push_back(std::make_pair(pos, (u8)prob));
|
||||
}
|
||||
}
|
||||
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
}
|
||||
|
||||
dschem.filename = std::string(lua_tostring(L, 4));
|
||||
|
||||
if (!dschem.getSchematicFromMap(map, p1, p2)) {
|
||||
errorstream << "create_schematic: failed to get schematic "
|
||||
"from map" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
dschem.applyProbabilities(&probability_list, p1);
|
||||
|
||||
dschem.saveSchematicFile(ndef);
|
||||
actionstream << "create_schematic: saved schematic file '" << dschem.filename << "'." << std::endl;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
// place_schematic(p, schematic)
|
||||
int ModApiBasic::l_place_schematic(lua_State *L)
|
||||
{
|
||||
DecoSchematic dschem;
|
||||
|
||||
Map *map = &(getEnv(L)->getMap());
|
||||
INodeDefManager *ndef = getServer(L)->getNodeDefManager();
|
||||
|
||||
v3s16 p = read_v3s16(L, 1);
|
||||
if (!read_schematic(L, 2, &dschem, getServer(L)))
|
||||
return 0;
|
||||
|
||||
if (!dschem.filename.empty()) {
|
||||
if (!dschem.loadSchematicFile()) {
|
||||
errorstream << "place_schematic: failed to load schematic file '"
|
||||
<< dschem.filename << "'" << std::endl;
|
||||
return 0;
|
||||
}
|
||||
dschem.resolveNodeNames(ndef);
|
||||
}
|
||||
|
||||
dschem.placeStructure(map, p);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
ModApiBasic modapibasic_prototype;
|
||||
|
@ -132,6 +132,12 @@ private:
|
||||
|
||||
// register_decoration(deco)
|
||||
static int l_register_decoration(lua_State *L);
|
||||
|
||||
// create_schematic(p1, p2, filename)
|
||||
static int l_create_schematic(lua_State *L);
|
||||
|
||||
// place_schematic(p, filename)
|
||||
static int l_place_schematic(lua_State *L);
|
||||
|
||||
static struct EnumString es_OreType[];
|
||||
static struct EnumString es_DecorationType[];
|
||||
|
@ -140,6 +140,22 @@ inline v3s16 arealim(v3s16 p, s16 d)
|
||||
return p;
|
||||
}
|
||||
|
||||
// The naive swap performs better than the xor version
|
||||
#define SWAP(t, x, y) do { \
|
||||
t temp = x; \
|
||||
x = y; \
|
||||
y = temp; \
|
||||
} while (0)
|
||||
|
||||
inline void sortBoxVerticies(v3s16 &p1, v3s16 &p2) {
|
||||
if (p1.X > p2.X)
|
||||
SWAP(s16, p1.X, p2.X);
|
||||
if (p1.Y > p2.Y)
|
||||
SWAP(s16, p1.Y, p2.Y);
|
||||
if (p1.Z > p2.Z)
|
||||
SWAP(s16, p1.Z, p2.Z);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
See test.cpp for example cases.
|
||||
|
Loading…
Reference in New Issue
Block a user