Fix after hardware node coloring (#5114)

This commit is contained in:
Dániel Juhász 2017-01-26 16:10:56 +01:00 committed by Zeno-
parent 9f108b56d3
commit c268db7b46
2 changed files with 6 additions and 6 deletions

@ -1090,10 +1090,10 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
brightness of vertices 1 and 3 differ less than
the brightness of vertices 0 and 2.
*/
if (abs(f.vertices[0].Color.getAverage()
- f.vertices[2].Color.getAverage())
> abs(f.vertices[1].Color.getAverage()
- f.vertices[3].Color.getAverage()))
if (abs(f.vertices[0].Color.getLuminance()
- f.vertices[2].Color.getLuminance())
> abs(f.vertices[1].Color.getLuminance()
- f.vertices[3].Color.getLuminance()))
indices_p = indices_alternate;
collector.append(f.tile, f.vertices, 4, indices_p, 6);

@ -32,8 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct ClientEvent;
class ParticleManager;
class ClientEnvironment;
class MapNode;
class ContentFeatures;
struct MapNode;
struct ContentFeatures;
class Particle : public scene::ISceneNode
{