forked from Mirrorlandia_minetest/minetest
HUD: Update selection mesh every frame (#12270)
Fixes outdated selection boxes after entity property changes.
This commit is contained in:
parent
089797dbe6
commit
c2898f53bc
@ -3096,10 +3096,12 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
|
|||||||
!runData.btn_down_for_dig,
|
!runData.btn_down_for_dig,
|
||||||
camera_offset);
|
camera_offset);
|
||||||
|
|
||||||
if (pointed != runData.pointed_old) {
|
if (pointed != runData.pointed_old)
|
||||||
infostream << "Pointing at " << pointed.dump() << std::endl;
|
infostream << "Pointing at " << pointed.dump() << std::endl;
|
||||||
|
|
||||||
|
// Note that updating the selection mesh every frame is not particularly efficient,
|
||||||
|
// but the halo rendering code is already inefficient so there's no point in optimizing it here
|
||||||
hud->updateSelectionMesh(camera_offset);
|
hud->updateSelectionMesh(camera_offset);
|
||||||
}
|
|
||||||
|
|
||||||
// Allow digging again if button is not pressed
|
// Allow digging again if button is not pressed
|
||||||
if (runData.digging_blocked && !isKeyDown(KeyType::DIG))
|
if (runData.digging_blocked && !isKeyDown(KeyType::DIG))
|
||||||
|
Loading…
Reference in New Issue
Block a user