Include TILE_MATERIAL_OPAQUE in shaders header (#6086)

This commit is contained in:
stujones11 2017-07-01 17:01:07 +01:00 committed by Loïc Blot
parent c772e0e18c
commit c358004368

@ -639,7 +639,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
"TILE_MATERIAL_OPAQUE"
};
for (int i = 0; i < 6; i++){
for (int i = 0; i < 7; i++){
shaders_header += "#define ";
shaders_header += materialTypes[i];
shaders_header += " ";