forked from Mirrorlandia_minetest/minetest
Add map feature generation notify Lua API
This commit is contained in:
parent
83853ccd41
commit
c3708b456e
@ -1289,6 +1289,10 @@ minetest.get_perlin(seeddiff, octaves, persistence, scale)
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^ Return world-specific perlin noise (int(worldseed)+seeddiff)
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minetest.get_voxel_manip()
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^ Return voxel manipulator object
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minetest.set_gen_notify(flags)
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^ Set the types of on-generate notifications that should be collected
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^ flags is a comma-delimited combination of:
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^ dungeon, temple, cave_begin, cave_end, large_cave_begin, large_cave_end
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minetest.get_mapgen_object(objectname)
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^ Return requested mapgen object if available (see Mapgen objects)
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minetest.set_mapgen_params(MapgenParams)
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@ -1894,6 +1898,12 @@ the current mapgen.
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Returns an array containing the humidity values of nodes in the most recently generated chunk by the
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current mapgen.
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- gennotify
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Returns a table mapping requested generation notification types to arrays of positions at which the
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corresponding generated structures are located at within the current chunk. To set the capture of positions
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of interest to be recorded on generate, use minetest.set_gen_notify().
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Possible fields of the table returned are: dungeon, temple, cave_begin, cave_end, large_cave_begin, large_cave_end
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Registered entities
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--------------------
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- Functions receive a "luaentity" as self:
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@ -110,9 +110,21 @@ void CaveV6::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
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(float)(ps->next() % ar.Z) + 0.5
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);
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int notifytype = large_cave ? GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
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if (mg->gennotify & (1 << notifytype)) {
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std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
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nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
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}
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// Generate some tunnel starting from orp
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for (u16 j = 0; j < tunnel_routepoints; j++)
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makeTunnel(j % dswitchint == 0);
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notifytype = large_cave ? GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
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if (mg->gennotify & (1 << notifytype)) {
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std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
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nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
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}
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}
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@ -347,9 +359,21 @@ void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
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(float)(ps->next() % ar.Z) + 0.5
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);
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int notifytype = large_cave ? GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN;
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if (mg->gennotify & (1 << notifytype)) {
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std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
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nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
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}
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// Generate some tunnel starting from orp
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for (u16 j = 0; j < tunnel_routepoints; j++)
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makeTunnel(j % dswitchint == 0);
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notifytype = large_cave ? GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END;
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if (mg->gennotify & (1 << notifytype)) {
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std::vector <v3s16> *nvec = mg->gen_notifications[notifytype];
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nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z));
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}
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}
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@ -42,11 +42,9 @@ NoiseParams nparams_dungeon_density =
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///////////////////////////////////////////////////////////////////////////////
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DungeonGen::DungeonGen(INodeDefManager *ndef, u64 seed, s16 waterlevel,
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DungeonParams *dparams) {
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this->ndef = ndef;
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this->mapseed = seed;
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this->water_level = waterlevel;
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DungeonGen::DungeonGen(Mapgen *mapgen, DungeonParams *dparams) {
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this->mg = mapgen;
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this->vm = mapgen->vm;
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#ifdef DGEN_USE_TORCHES
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c_torch = ndef->getId("default:torch");
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@ -55,15 +53,16 @@ DungeonGen::DungeonGen(INodeDefManager *ndef, u64 seed, s16 waterlevel,
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if (dparams) {
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memcpy(&dp, dparams, sizeof(dp));
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} else {
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dp.c_water = ndef->getId("mapgen_water_source");
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dp.c_cobble = ndef->getId("mapgen_cobble");
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dp.c_moss = ndef->getId("mapgen_mossycobble");
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dp.c_stair = ndef->getId("mapgen_stair_cobble");
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dp.c_water = mg->ndef->getId("mapgen_water_source");
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dp.c_cobble = mg->ndef->getId("mapgen_cobble");
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dp.c_moss = mg->ndef->getId("mapgen_mossycobble");
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dp.c_stair = mg->ndef->getId("mapgen_stair_cobble");
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dp.diagonal_dirs = false;
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dp.mossratio = 3.0;
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dp.holesize = v3s16(1, 2, 1);
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dp.roomsize = v3s16(0,0,0);
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dp.mossratio = 3.0;
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dp.holesize = v3s16(1, 2, 1);
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dp.roomsize = v3s16(0,0,0);
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dp.notifytype = GENNOTIFY_DUNGEON;
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dp.np_rarity = nparams_dungeon_rarity;
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dp.np_wetness = nparams_dungeon_wetness;
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@ -72,31 +71,29 @@ DungeonGen::DungeonGen(INodeDefManager *ndef, u64 seed, s16 waterlevel,
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}
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void DungeonGen::generate(ManualMapVoxelManipulator *vm, u32 bseed,
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v3s16 nmin, v3s16 nmax) {
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void DungeonGen::generate(u32 bseed, v3s16 nmin, v3s16 nmax) {
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//TimeTaker t("gen dungeons");
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int approx_groundlevel = 10 + water_level;
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int approx_groundlevel = 10 + mg->water_level;
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if ((nmin.Y + nmax.Y) / 2 >= approx_groundlevel ||
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NoisePerlin3D(&dp.np_rarity, nmin.X, nmin.Y, nmin.Z, mapseed) < 0.2)
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NoisePerlin3D(&dp.np_rarity, nmin.X, nmin.Y, nmin.Z, mg->seed) < 0.2)
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return;
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this->vmanip = vm;
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this->blockseed = bseed;
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random.seed(bseed + 2);
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// Dungeon generator doesn't modify places which have this set
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vmanip->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
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vm->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE | VMANIP_FLAG_DUNGEON_PRESERVE);
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// Set all air and water to be untouchable to make dungeons open
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// to caves and open air
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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for (s16 y = nmin.Y; y <= nmax.Y; y++) {
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u32 i = vmanip->m_area.index(nmin.X, y, z);
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u32 i = vm->m_area.index(nmin.X, y, z);
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for (s16 x = nmin.X; x <= nmax.X; x++) {
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content_t c = vmanip->m_data[i].getContent();
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content_t c = vm->m_data[i].getContent();
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if (c == CONTENT_AIR || c == dp.c_water)
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vmanip->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
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vm->m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
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i++;
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}
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}
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@ -109,13 +106,13 @@ void DungeonGen::generate(ManualMapVoxelManipulator *vm, u32 bseed,
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if (dp.mossratio != 0.0) {
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for (s16 z = nmin.Z; z <= nmax.Z; z++)
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for (s16 y = nmin.Y; y <= nmax.Y; y++) {
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u32 i = vmanip->m_area.index(nmin.X, y, z);
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u32 i = vm->m_area.index(nmin.X, y, z);
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for (s16 x = nmin.X; x <= nmax.X; x++) {
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if (vmanip->m_data[i].getContent() == dp.c_cobble) {
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float wetness = NoisePerlin3D(&dp.np_wetness, x, y, z, mapseed);
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if (vm->m_data[i].getContent() == dp.c_cobble) {
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float wetness = NoisePerlin3D(&dp.np_wetness, x, y, z, mg->seed);
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float density = NoisePerlin3D(&dp.np_density, x, y, z, blockseed);
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if (density < wetness / dp.mossratio)
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vmanip->m_data[i].setContent(dp.c_moss);
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vm->m_data[i].setContent(dp.c_moss);
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}
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i++;
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}
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@ -128,7 +125,7 @@ void DungeonGen::generate(ManualMapVoxelManipulator *vm, u32 bseed,
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void DungeonGen::makeDungeon(v3s16 start_padding)
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{
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v3s16 areasize = vmanip->m_area.getExtent();
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v3s16 areasize = vm->m_area.getExtent();
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v3s16 roomsize;
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v3s16 roomplace;
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@ -136,7 +133,7 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
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Find place for first room
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*/
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bool fits = false;
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for (u32 i = 0; i < 100; i++)
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for (u32 i = 0; i < 100 && !fits; i++)
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{
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bool is_large_room = ((random.next() & 3) == 1);
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roomsize = is_large_room ?
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@ -146,7 +143,7 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
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// start_padding is used to disallow starting the generation of
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// a dungeon in a neighboring generation chunk
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roomplace = vmanip->m_area.MinEdge + start_padding + v3s16(
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roomplace = vm->m_area.MinEdge + start_padding + v3s16(
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random.range(0,areasize.X-roomsize.X-1-start_padding.X),
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random.range(0,areasize.Y-roomsize.Y-1-start_padding.Y),
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random.range(0,areasize.Z-roomsize.Z-1-start_padding.Z));
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@ -161,20 +158,13 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
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for (s16 x = 1; x < roomsize.X - 1; x++)
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{
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v3s16 p = roomplace + v3s16(x, y, z);
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u32 vi = vmanip->m_area.index(p);
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if (vmanip->m_flags[vi] & VMANIP_FLAG_DUNGEON_INSIDE)
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{
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fits = false;
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break;
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}
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if (vmanip->m_data[vi].getContent() == CONTENT_IGNORE)
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{
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u32 vi = vm->m_area.index(p);
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if ((vm->m_flags[vi] & VMANIP_FLAG_DUNGEON_INSIDE) ||
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vm->m_data[vi].getContent() == CONTENT_IGNORE) {
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fits = false;
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break;
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}
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}
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if (fits)
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break;
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}
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// No place found
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if (fits == false)
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@ -194,10 +184,14 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
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makeRoom(roomsize, roomplace);
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v3s16 room_center = roomplace + v3s16(roomsize.X / 2, 1, roomsize.Z / 2);
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if (mg->gennotify & (1 << dp.notifytype)) {
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std::vector <v3s16> *nvec = mg->gen_notifications[dp.notifytype];
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nvec->push_back(room_center);
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}
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#ifdef DGEN_USE_TORCHES
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// Place torch at room center (for testing)
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vmanip->m_data[vmanip->m_area.index(room_center)] = MapNode(c_torch);
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vm->m_data[vm->m_area.index(room_center)] = MapNode(c_torch);
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#endif
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// Quit if last room
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@ -210,12 +204,9 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
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v3s16 walker_start_place;
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if(start_in_last_room)
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{
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if (start_in_last_room) {
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walker_start_place = last_room_center;
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}
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else
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{
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} else {
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walker_start_place = room_center;
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// Store center of current room as the last one
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last_room_center = room_center;
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@ -226,8 +217,7 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
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v3s16 doordir;
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m_pos = walker_start_place;
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bool r = findPlaceForDoor(doorplace, doordir);
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if (r == false)
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if (!findPlaceForDoor(doorplace, doordir))
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return;
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if (random.range(0,1) == 0)
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@ -248,8 +238,7 @@ void DungeonGen::makeDungeon(v3s16 start_padding)
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m_pos = corridor_end;
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m_dir = corridor_end_dir;
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r = findPlaceForRoomDoor(roomsize, doorplace, doordir, roomplace);
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if (r == false)
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if (!findPlaceForRoomDoor(roomsize, doorplace, doordir, roomplace))
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return;
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if (random.range(0,1) == 0)
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@ -274,21 +263,21 @@ void DungeonGen::makeRoom(v3s16 roomsize, v3s16 roomplace)
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{
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{
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v3s16 p = roomplace + v3s16(0, y, z);
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if (vmanip->m_area.contains(p) == false)
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if (vm->m_area.contains(p) == false)
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continue;
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u32 vi = vmanip->m_area.index(p);
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if (vmanip->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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u32 vi = vm->m_area.index(p);
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if (vm->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip->m_data[vi] = n_cobble;
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vm->m_data[vi] = n_cobble;
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}
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{
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v3s16 p = roomplace + v3s16(roomsize.X - 1, y, z);
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if (vmanip->m_area.contains(p) == false)
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if (vm->m_area.contains(p) == false)
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continue;
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u32 vi = vmanip->m_area.index(p);
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if (vmanip->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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u32 vi = vm->m_area.index(p);
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if (vm->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip->m_data[vi] = n_cobble;
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vm->m_data[vi] = n_cobble;
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}
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}
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@ -298,21 +287,21 @@ void DungeonGen::makeRoom(v3s16 roomsize, v3s16 roomplace)
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{
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{
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v3s16 p = roomplace + v3s16(x, y, 0);
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if (vmanip->m_area.contains(p) == false)
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if (vm->m_area.contains(p) == false)
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continue;
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u32 vi = vmanip->m_area.index(p);
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if (vmanip->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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u32 vi = vm->m_area.index(p);
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if (vm->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip->m_data[vi] = n_cobble;
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vm->m_data[vi] = n_cobble;
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}
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{
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v3s16 p = roomplace + v3s16(x, y, roomsize.Z - 1);
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if (vmanip->m_area.contains(p) == false)
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if (vm->m_area.contains(p) == false)
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continue;
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u32 vi = vmanip->m_area.index(p);
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if (vmanip->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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u32 vi = vm->m_area.index(p);
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if (vm->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip->m_data[vi] = n_cobble;
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vm->m_data[vi] = n_cobble;
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}
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}
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@ -322,21 +311,21 @@ void DungeonGen::makeRoom(v3s16 roomsize, v3s16 roomplace)
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{
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{
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v3s16 p = roomplace + v3s16(x, 0, z);
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if (vmanip->m_area.contains(p) == false)
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if (vm->m_area.contains(p) == false)
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continue;
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u32 vi = vmanip->m_area.index(p);
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if (vmanip->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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u32 vi = vm->m_area.index(p);
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if (vm->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip->m_data[vi] = n_cobble;
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vm->m_data[vi] = n_cobble;
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}
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{
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v3s16 p = roomplace + v3s16(x,roomsize. Y - 1, z);
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if (vmanip->m_area.contains(p) == false)
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if (vm->m_area.contains(p) == false)
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continue;
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u32 vi = vmanip->m_area.index(p);
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if (vmanip->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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u32 vi = vm->m_area.index(p);
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if (vm->m_flags[vi] & VMANIP_FLAG_DUNGEON_UNTOUCHABLE)
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continue;
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vmanip->m_data[vi] = n_cobble;
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vm->m_data[vi] = n_cobble;
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}
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}
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@ -346,11 +335,11 @@ void DungeonGen::makeRoom(v3s16 roomsize, v3s16 roomplace)
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for (s16 x = 1; x < roomsize.X - 1; x++)
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{
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v3s16 p = roomplace + v3s16(x, y, z);
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if (vmanip->m_area.contains(p) == false)
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if (vm->m_area.contains(p) == false)
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continue;
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u32 vi = vmanip->m_area.index(p);
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vmanip->m_flags[vi] |= VMANIP_FLAG_DUNGEON_UNTOUCHABLE;
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vmanip->m_data[vi] = n_air;
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u32 vi = vm->m_area.index(p);
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vm->m_flags[vi] |= VMANIP_FLAG_DUNGEON_UNTOUCHABLE;
|
||||
vm->m_data[vi] = n_air;
|
||||
}
|
||||
}
|
||||
|
||||
@ -363,13 +352,13 @@ void DungeonGen::makeFill(v3s16 place, v3s16 size,
|
||||
for (s16 x = 0; x < size.X; x++)
|
||||
{
|
||||
v3s16 p = place + v3s16(x, y, z);
|
||||
if (vmanip->m_area.contains(p) == false)
|
||||
if (vm->m_area.contains(p) == false)
|
||||
continue;
|
||||
u32 vi = vmanip->m_area.index(p);
|
||||
if (vmanip->m_flags[vi] & avoid_flags)
|
||||
u32 vi = vm->m_area.index(p);
|
||||
if (vm->m_flags[vi] & avoid_flags)
|
||||
continue;
|
||||
vmanip->m_flags[vi] |= or_flags;
|
||||
vmanip->m_data[vi] = n;
|
||||
vm->m_flags[vi] |= or_flags;
|
||||
vm->m_data[vi] = n;
|
||||
}
|
||||
}
|
||||
|
||||
@ -387,7 +376,7 @@ void DungeonGen::makeDoor(v3s16 doorplace, v3s16 doordir)
|
||||
|
||||
#ifdef DGEN_USE_TORCHES
|
||||
// Place torch (for testing)
|
||||
vmanip->m_data[vmanip->m_area.index(doorplace)] = MapNode(c_torch);
|
||||
vm->m_data[vm->m_area.index(doorplace)] = MapNode(c_torch);
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -416,8 +405,8 @@ void DungeonGen::makeCorridor(v3s16 doorplace,
|
||||
if (partcount != 0)
|
||||
p.Y += make_stairs;
|
||||
|
||||
if (vmanip->m_area.contains(p) == true &&
|
||||
vmanip->m_area.contains(p + v3s16(0, 1, 0)) == true) {
|
||||
if (vm->m_area.contains(p) == true &&
|
||||
vm->m_area.contains(p + v3s16(0, 1, 0)) == true) {
|
||||
if (make_stairs) {
|
||||
makeFill(p + v3s16(-1, -1, -1), dp.holesize + v3s16(2, 3, 2),
|
||||
VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(dp.c_cobble), 0);
|
||||
@ -434,13 +423,13 @@ void DungeonGen::makeCorridor(v3s16 doorplace,
|
||||
// rotate face 180 deg if making stairs backwards
|
||||
int facedir = dir_to_facedir(dir * make_stairs);
|
||||
|
||||
u32 vi = vmanip->m_area.index(p.X - dir.X, p.Y - 1, p.Z - dir.Z);
|
||||
if (vmanip->m_data[vi].getContent() == dp.c_cobble)
|
||||
vmanip->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
|
||||
u32 vi = vm->m_area.index(p.X - dir.X, p.Y - 1, p.Z - dir.Z);
|
||||
if (vm->m_data[vi].getContent() == dp.c_cobble)
|
||||
vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
|
||||
|
||||
vi = vmanip->m_area.index(p.X, p.Y, p.Z);
|
||||
if (vmanip->m_data[vi].getContent() == dp.c_cobble)
|
||||
vmanip->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
|
||||
vi = vm->m_area.index(p.X, p.Y, p.Z);
|
||||
if (vm->m_data[vi].getContent() == dp.c_cobble)
|
||||
vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir);
|
||||
}
|
||||
} else {
|
||||
makeFill(p + v3s16(-1, -1, -1), dp.holesize + v3s16(2, 2, 2),
|
||||
@ -482,15 +471,15 @@ bool DungeonGen::findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir)
|
||||
{
|
||||
v3s16 p = m_pos + m_dir;
|
||||
v3s16 p1 = p + v3s16(0, 1, 0);
|
||||
if (vmanip->m_area.contains(p) == false
|
||||
|| vmanip->m_area.contains(p1) == false
|
||||
if (vm->m_area.contains(p) == false
|
||||
|| vm->m_area.contains(p1) == false
|
||||
|| i % 4 == 0)
|
||||
{
|
||||
randomizeDir();
|
||||
continue;
|
||||
}
|
||||
if (vmanip->getNodeNoExNoEmerge(p).getContent() == dp.c_cobble
|
||||
&& vmanip->getNodeNoExNoEmerge(p1).getContent() == dp.c_cobble)
|
||||
if (vm->getNodeNoExNoEmerge(p).getContent() == dp.c_cobble
|
||||
&& vm->getNodeNoExNoEmerge(p1).getContent() == dp.c_cobble)
|
||||
{
|
||||
// Found wall, this is a good place!
|
||||
result_place = p;
|
||||
@ -503,18 +492,18 @@ bool DungeonGen::findPlaceForDoor(v3s16 &result_place, v3s16 &result_dir)
|
||||
Determine where to move next
|
||||
*/
|
||||
// Jump one up if the actual space is there
|
||||
if (vmanip->getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() == dp.c_cobble
|
||||
&& vmanip->getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() == CONTENT_AIR
|
||||
&& vmanip->getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent() == CONTENT_AIR)
|
||||
if (vm->getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() == dp.c_cobble
|
||||
&& vm->getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() == CONTENT_AIR
|
||||
&& vm->getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent() == CONTENT_AIR)
|
||||
p += v3s16(0,1,0);
|
||||
// Jump one down if the actual space is there
|
||||
if (vmanip->getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() == dp.c_cobble
|
||||
&& vmanip->getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() == CONTENT_AIR
|
||||
&& vmanip->getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent() == CONTENT_AIR)
|
||||
if (vm->getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() == dp.c_cobble
|
||||
&& vm->getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() == CONTENT_AIR
|
||||
&& vm->getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent() == CONTENT_AIR)
|
||||
p += v3s16(0,-1,0);
|
||||
// Check if walking is now possible
|
||||
if (vmanip->getNodeNoExNoEmerge(p).getContent() != CONTENT_AIR
|
||||
|| vmanip->getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() != CONTENT_AIR)
|
||||
if (vm->getNodeNoExNoEmerge(p).getContent() != CONTENT_AIR
|
||||
|| vm->getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() != CONTENT_AIR)
|
||||
{
|
||||
// Cannot continue walking here
|
||||
randomizeDir();
|
||||
@ -571,12 +560,12 @@ bool DungeonGen::findPlaceForRoomDoor(v3s16 roomsize, v3s16 &result_doorplace,
|
||||
for (s16 x = 1; x < roomsize.X - 1; x++)
|
||||
{
|
||||
v3s16 p = roomplace + v3s16(x, y, z);
|
||||
if (vmanip->m_area.contains(p) == false)
|
||||
if (vm->m_area.contains(p) == false)
|
||||
{
|
||||
fits = false;
|
||||
break;
|
||||
}
|
||||
if (vmanip->m_flags[vmanip->m_area.index(p)]
|
||||
if (vm->m_flags[vm->m_area.index(p)]
|
||||
& VMANIP_FLAG_DUNGEON_INSIDE)
|
||||
{
|
||||
fits = false;
|
||||
|
@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
class ManualMapVoxelManipulator;
|
||||
class INodeDefManager;
|
||||
|
||||
class Mapgen;
|
||||
|
||||
v3s16 rand_ortho_dir(PseudoRandom &random, bool diagonal_dirs);
|
||||
v3s16 turn_xz(v3s16 olddir, int t);
|
||||
@ -44,6 +44,7 @@ struct DungeonParams {
|
||||
content_t c_moss;
|
||||
content_t c_stair;
|
||||
|
||||
int notifytype;
|
||||
bool diagonal_dirs;
|
||||
float mossratio;
|
||||
v3s16 holesize;
|
||||
@ -56,13 +57,11 @@ struct DungeonParams {
|
||||
|
||||
class DungeonGen {
|
||||
public:
|
||||
ManualMapVoxelManipulator *vm;
|
||||
Mapgen *mg;
|
||||
u32 blockseed;
|
||||
u64 mapseed;
|
||||
ManualMapVoxelManipulator *vmanip;
|
||||
INodeDefManager *ndef;
|
||||
PseudoRandom random;
|
||||
v3s16 csize;
|
||||
s16 water_level;
|
||||
|
||||
content_t c_torch;
|
||||
DungeonParams dp;
|
||||
@ -71,9 +70,8 @@ public:
|
||||
v3s16 m_pos;
|
||||
v3s16 m_dir;
|
||||
|
||||
DungeonGen(INodeDefManager *ndef, u64 seed, s16 waterlevel, DungeonParams *dparams);
|
||||
void generate(ManualMapVoxelManipulator *vm, u32 bseed,
|
||||
v3s16 full_node_min, v3s16 full_node_max);
|
||||
DungeonGen(Mapgen *mg, DungeonParams *dparams);
|
||||
void generate(u32 bseed, v3s16 full_node_min, v3s16 full_node_max);
|
||||
|
||||
void makeDungeon(v3s16 start_padding);
|
||||
void makeRoom(v3s16 roomsize, v3s16 roomplace);
|
||||
|
@ -105,8 +105,9 @@ EmergeManager::EmergeManager(IGameDef *gamedef) {
|
||||
this->luaoverride_params_modified = 0;
|
||||
this->luaoverride_flagmask = 0;
|
||||
|
||||
mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
|
||||
this->gennotify = 0;
|
||||
|
||||
mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
|
||||
|
||||
int nthreads;
|
||||
if (g_settings->get("num_emerge_threads").empty()) {
|
||||
|
@ -94,6 +94,8 @@ public:
|
||||
u16 qlimit_diskonly;
|
||||
u16 qlimit_generate;
|
||||
|
||||
u32 gennotify;
|
||||
|
||||
MapgenParams *luaoverride_params;
|
||||
u32 luaoverride_params_modified;
|
||||
u32 luaoverride_flagmask;
|
||||
|
@ -64,6 +64,16 @@ FlagDesc flagdesc_deco_schematic[] = {
|
||||
{NULL, 0}
|
||||
};
|
||||
|
||||
FlagDesc flagdesc_gennotify[] = {
|
||||
{"dungeon", 1 << GENNOTIFY_DUNGEON},
|
||||
{"temple", 1 << GENNOTIFY_TEMPLE},
|
||||
{"cave_begin", 1 << GENNOTIFY_CAVE_BEGIN},
|
||||
{"cave_end", 1 << GENNOTIFY_CAVE_END},
|
||||
{"large_cave_begin", 1 << GENNOTIFY_LARGECAVE_BEGIN},
|
||||
{"large_cave_end", 1 << GENNOTIFY_LARGECAVE_END},
|
||||
{NULL, 0}
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
@ -896,6 +906,15 @@ Mapgen::Mapgen() {
|
||||
ndef = NULL;
|
||||
heightmap = NULL;
|
||||
biomemap = NULL;
|
||||
|
||||
for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++)
|
||||
gen_notifications[i] = new std::vector<v3s16>;
|
||||
}
|
||||
|
||||
|
||||
Mapgen::~Mapgen() {
|
||||
for (unsigned int i = 0; i != NUM_GEN_NOTIFY; i++)
|
||||
delete gen_notifications[i];
|
||||
}
|
||||
|
||||
|
||||
|
55
src/mapgen.h
55
src/mapgen.h
@ -53,9 +53,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#define DECO_PLACE_CENTER_Y 2
|
||||
#define DECO_PLACE_CENTER_Z 4
|
||||
|
||||
#define ORE_RANGE_ACTUAL 1
|
||||
#define ORE_RANGE_MIRROR 2
|
||||
|
||||
#define NUM_GEN_NOTIFY 6
|
||||
|
||||
|
||||
extern FlagDesc flagdesc_mapgen[];
|
||||
extern FlagDesc flagdesc_ore[];
|
||||
extern FlagDesc flagdesc_deco_schematic[];
|
||||
extern FlagDesc flagdesc_gennotify[];
|
||||
|
||||
class BiomeDefManager;
|
||||
class Biome;
|
||||
@ -67,6 +74,32 @@ struct BlockMakeData;
|
||||
class VoxelArea;
|
||||
class Map;
|
||||
|
||||
|
||||
enum MapgenObject {
|
||||
MGOBJ_VMANIP,
|
||||
MGOBJ_HEIGHTMAP,
|
||||
MGOBJ_BIOMEMAP,
|
||||
MGOBJ_HEATMAP,
|
||||
MGOBJ_HUMIDMAP,
|
||||
MGOBJ_GENNOTIFY
|
||||
};
|
||||
|
||||
enum GenNotify {
|
||||
GENNOTIFY_DUNGEON,
|
||||
GENNOTIFY_TEMPLE,
|
||||
GENNOTIFY_CAVE_BEGIN,
|
||||
GENNOTIFY_CAVE_END,
|
||||
GENNOTIFY_LARGECAVE_BEGIN,
|
||||
GENNOTIFY_LARGECAVE_END
|
||||
};
|
||||
|
||||
enum OreType {
|
||||
ORE_SCATTER,
|
||||
ORE_SHEET,
|
||||
ORE_CLAYLIKE
|
||||
};
|
||||
|
||||
|
||||
struct MapgenParams {
|
||||
std::string mg_name;
|
||||
int chunksize;
|
||||
@ -100,8 +133,11 @@ public:
|
||||
u8 *biomemap;
|
||||
v3s16 csize;
|
||||
|
||||
u32 gennotify;
|
||||
std::vector<v3s16> *gen_notifications[NUM_GEN_NOTIFY];
|
||||
|
||||
Mapgen();
|
||||
virtual ~Mapgen() {}
|
||||
virtual ~Mapgen();
|
||||
|
||||
s16 findGroundLevelFull(v2s16 p2d);
|
||||
s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
|
||||
@ -123,23 +159,6 @@ struct MapgenFactory {
|
||||
virtual ~MapgenFactory() {}
|
||||
};
|
||||
|
||||
enum MapgenObject {
|
||||
MGOBJ_VMANIP,
|
||||
MGOBJ_HEIGHTMAP,
|
||||
MGOBJ_BIOMEMAP,
|
||||
MGOBJ_HEATMAP,
|
||||
MGOBJ_HUMIDMAP
|
||||
};
|
||||
|
||||
enum OreType {
|
||||
ORE_SCATTER,
|
||||
ORE_SHEET,
|
||||
ORE_CLAYLIKE
|
||||
};
|
||||
|
||||
#define ORE_RANGE_ACTUAL 1
|
||||
#define ORE_RANGE_MIRROR 2
|
||||
|
||||
class Ore {
|
||||
public:
|
||||
std::string ore_name;
|
||||
|
@ -74,6 +74,7 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
|
||||
this->water_level = params->water_level;
|
||||
this->flags = params->flags;
|
||||
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
|
||||
this->gennotify = emerge->gennotify;
|
||||
|
||||
this->freq_desert = params->freq_desert;
|
||||
this->freq_beach = params->freq_beach;
|
||||
@ -456,22 +457,24 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
|
||||
dp.c_stair = c_stair_cobble;
|
||||
|
||||
dp.diagonal_dirs = false;
|
||||
dp.mossratio = 3.0;
|
||||
dp.holesize = v3s16(1, 2, 1);
|
||||
dp.roomsize = v3s16(0, 0, 0);
|
||||
dp.mossratio = 3.0;
|
||||
dp.holesize = v3s16(1, 2, 1);
|
||||
dp.roomsize = v3s16(0, 0, 0);
|
||||
dp.notifytype = GENNOTIFY_DUNGEON;
|
||||
} else {
|
||||
dp.c_cobble = c_sandbrick;
|
||||
dp.c_moss = c_sandbrick; // should make this 'cracked sandstone' later
|
||||
dp.c_stair = c_stair_sandstone;
|
||||
|
||||
dp.diagonal_dirs = true;
|
||||
dp.mossratio = 0.0;
|
||||
dp.holesize = v3s16(2, 3, 2);
|
||||
dp.roomsize = v3s16(2, 5, 2);
|
||||
dp.mossratio = 0.0;
|
||||
dp.holesize = v3s16(2, 3, 2);
|
||||
dp.roomsize = v3s16(2, 5, 2);
|
||||
dp.notifytype = GENNOTIFY_TEMPLE;
|
||||
}
|
||||
|
||||
DungeonGen dgen(ndef, data->seed, water_level, &dp);
|
||||
dgen.generate(vm, blockseed, full_node_min, full_node_max);
|
||||
DungeonGen dgen(this, &dp);
|
||||
dgen.generate(blockseed, full_node_min, full_node_max);
|
||||
}
|
||||
|
||||
// Add top and bottom side of water to transforming_liquid queue
|
||||
|
@ -73,6 +73,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
|
||||
this->seed = (int)params->seed;
|
||||
this->water_level = params->water_level;
|
||||
this->flags = params->flags | MGV7_MOUNTAINS | MGV7_RIDGES;
|
||||
this->gennotify = emerge->gennotify;
|
||||
|
||||
this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
|
||||
|
||||
@ -207,8 +208,8 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
|
||||
generateCaves(stone_surface_max_y);
|
||||
|
||||
if (flags & MG_DUNGEONS) {
|
||||
DungeonGen dgen(ndef, data->seed, water_level, NULL);
|
||||
dgen.generate(vm, blockseed, full_node_min, full_node_max);
|
||||
DungeonGen dgen(this, NULL);
|
||||
dgen.generate(blockseed, full_node_min, full_node_max);
|
||||
}
|
||||
|
||||
for (size_t i = 0; i != emerge->decorations.size(); i++) {
|
||||
|
@ -54,6 +54,7 @@ struct EnumString ModApiMapgen::es_MapgenObject[] =
|
||||
{MGOBJ_BIOMEMAP, "biomemap"},
|
||||
{MGOBJ_HEATMAP, "heatmap"},
|
||||
{MGOBJ_HUMIDMAP, "humiditymap"},
|
||||
{MGOBJ_GENNOTIFY, "gennotify"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
@ -95,8 +96,6 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
|
||||
|
||||
size_t maplen = mg->csize.X * mg->csize.Z;
|
||||
|
||||
int nargs = 1;
|
||||
|
||||
switch (mgobj) {
|
||||
case MGOBJ_VMANIP: {
|
||||
ManualMapVoxelManipulator *vm = mg->vm;
|
||||
@ -113,9 +112,7 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
|
||||
// emerged max pos
|
||||
push_v3s16(L, vm->m_area.MaxEdge);
|
||||
|
||||
nargs = 3;
|
||||
|
||||
break; }
|
||||
return 3; }
|
||||
case MGOBJ_HEIGHTMAP: {
|
||||
if (!mg->heightmap)
|
||||
return 0;
|
||||
@ -125,7 +122,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
|
||||
lua_pushinteger(L, mg->heightmap[i]);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
}
|
||||
break; }
|
||||
|
||||
return 1; }
|
||||
case MGOBJ_BIOMEMAP: {
|
||||
if (!mg->biomemap)
|
||||
return 0;
|
||||
@ -135,7 +133,8 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
|
||||
lua_pushinteger(L, mg->biomemap[i]);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
}
|
||||
break; }
|
||||
|
||||
return 1; }
|
||||
case MGOBJ_HEATMAP: { // Mapgen V7 specific objects
|
||||
case MGOBJ_HUMIDMAP:
|
||||
if (strcmp(emerge->params->mg_name.c_str(), "v7"))
|
||||
@ -153,10 +152,32 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
|
||||
lua_pushnumber(L, arr[i]);
|
||||
lua_rawseti(L, -2, i + 1);
|
||||
}
|
||||
break; }
|
||||
|
||||
return 1; }
|
||||
case MGOBJ_GENNOTIFY: {
|
||||
lua_newtable(L);
|
||||
for (int i = 0; flagdesc_gennotify[i].name; i++) {
|
||||
if (!(emerge->gennotify & flagdesc_gennotify[i].flag))
|
||||
continue;
|
||||
|
||||
std::vector<v3s16> *posvec = mg->gen_notifications[i];
|
||||
if (!posvec)
|
||||
return 0;
|
||||
|
||||
lua_newtable(L);
|
||||
for (unsigned int j = 0; j != posvec->size(); j++) {
|
||||
push_v3s16(L, (*posvec)[j]);
|
||||
lua_rawseti(L, -2, j + 1);
|
||||
}
|
||||
lua_setfield(L, -2, flagdesc_gennotify[i].name);
|
||||
|
||||
posvec->clear();
|
||||
}
|
||||
|
||||
return 1; }
|
||||
}
|
||||
|
||||
return nargs;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// minetest.set_mapgen_params(params)
|
||||
@ -214,6 +235,16 @@ int ModApiMapgen::l_set_mapgen_params(lua_State *L)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// set_gen_notify(string)
|
||||
int ModApiMapgen::l_set_gen_notify(lua_State *L)
|
||||
{
|
||||
if (lua_isstring(L, 1)) {
|
||||
EmergeManager *emerge = getServer(L)->getEmergeManager();
|
||||
emerge->gennotify = readFlagString(lua_tostring(L, 1), flagdesc_gennotify);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// register_biome({lots of stuff})
|
||||
int ModApiMapgen::l_register_biome(lua_State *L)
|
||||
{
|
||||
@ -581,6 +612,7 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
|
||||
API_FCT(get_mapgen_object);
|
||||
|
||||
API_FCT(set_mapgen_params);
|
||||
API_FCT(set_gen_notify);
|
||||
|
||||
API_FCT(register_biome);
|
||||
API_FCT(register_decoration);
|
||||
|
@ -32,6 +32,9 @@ private:
|
||||
// set mapgen parameters
|
||||
static int l_set_mapgen_params(lua_State *L);
|
||||
|
||||
// set_gen_notify(flagstring)
|
||||
static int l_set_gen_notify(lua_State *L);
|
||||
|
||||
// register_biome({lots of stuff})
|
||||
static int l_register_biome(lua_State *L);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user