forked from Mirrorlandia_minetest/minetest
tinkering around
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ed6039d472
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c37eb9b139
@ -671,7 +671,7 @@ SharedBuffer<u8> Channel::ProcessPacket(
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con->PrintInfo();
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dout_con<<"DISCO: Removing peer "<<(peer_id)<<std::endl;
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if(con->deletePeer(peer_id) == false)
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if(con->deletePeer(peer_id, false) == false)
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{
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con->PrintInfo(derr_con);
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derr_con<<"DISCO: Peer not found"<<std::endl;
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@ -1301,15 +1301,13 @@ nextpeer:
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continue;
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}
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// Remove timeouted peers
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// Remove timed out peers
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core::list<u16>::Iterator i = timeouted_peers.begin();
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for(; i != timeouted_peers.end(); i++)
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{
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PrintInfo(derr_con);
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derr_con<<"RunTimeouts(): Removing peer "<<(*i)<<std::endl;
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m_peerhandler->deletingPeer(m_peers[*i], true);
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delete m_peers[*i];
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m_peers.remove(*i);
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deletePeer(*i, true);
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}
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}
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@ -1355,11 +1353,11 @@ core::list<Peer*> Connection::GetPeers()
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return list;
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}
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bool Connection::deletePeer(u16 peer_id)
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bool Connection::deletePeer(u16 peer_id, bool timeout)
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{
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if(m_peers.find(peer_id) == NULL)
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return false;
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m_peerhandler->deletingPeer(m_peers[peer_id], true);
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m_peerhandler->deletingPeer(m_peers[peer_id], timeout);
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delete m_peers[peer_id];
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m_peers.remove(peer_id);
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return true;
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@ -477,7 +477,7 @@ public:
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// Calls PeerHandler::deletingPeer
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// Returns false if peer was not found
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bool deletePeer(u16 peer_id);
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bool deletePeer(u16 peer_id, bool timeout);
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void SetPeerID(u16 id){ m_peer_id = id; }
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u16 GetPeerID(){ return m_peer_id; }
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@ -95,7 +95,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
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Environment->addButton(rect, this, 257, L"Exit");
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}
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{
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core::rect<s32> rect(0, 0, 180, 220);
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core::rect<s32> rect(0, 0, 180, 240);
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rect = rect + v2s32(size.X/2 + 90, size.Y/2-rect.getHeight()/2);
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const wchar_t *text =
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L"Keys:\n"
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17
src/main.cpp
17
src/main.cpp
@ -89,10 +89,6 @@ SUGG: Implement a "Fast check queue" (a queue with a map for checking
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if something is already in it)
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- Use it in active block queue in water flowing
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SUGG: Signs could be done in the same way as torches. For this, blocks
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need an additional metadata field for the texts
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- This is also needed for item container chests
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SUGG: Precalculate lighting translation table at runtime (at startup)
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SUGG: A version number to blocks, which increments when the block is
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@ -179,6 +175,12 @@ TODO: Check if the usage of Client::isFetchingBlocks() in
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TODO: Make an option to the server to disable building and digging near
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the starting position
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SUGG: Signs could be done in the same way as torches. For this, blocks
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need an additional metadata field for the texts
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- This is also needed for item container chests
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TODO: There has to be some better way to handle static objects than to
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send them all the time. This affects signs and item objects.
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Doing now:
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======================================================================
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@ -2347,7 +2349,7 @@ int main(int argc, char *argv[])
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while(client.getChatMessage(message))
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{
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chat_lines.push_back(ChatLine(message));
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if(chat_lines.size() > 7)
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if(chat_lines.size() > 5)
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{
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core::list<ChatLine>::Iterator
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i = chat_lines.begin();
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@ -2385,6 +2387,11 @@ int main(int argc, char *argv[])
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screensize.Y - 10
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);
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chat_guitext->setRelativePosition(rect);
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if(chat_lines.size() == 0)
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chat_guitext->setVisible(false);
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else
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chat_guitext->setVisible(true);
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}
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/*
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@ -3133,6 +3133,8 @@ void Server::handlePeerChange(PeerChange &c)
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message += L"*** ";
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message += name;
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message += L" left game";
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if(c.timeout)
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message += L" (timed out)";
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}
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// Delete player
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