Only set material flag on rendered meshes (#5023)

This commit is contained in:
lhofhansl 2017-01-14 13:30:14 -08:00 committed by Loïc Blot
parent f0c6feca97
commit c41352a1c7

@ -371,10 +371,10 @@ struct MeshBufListList
void add(scene::IMeshBuffer *buf)
{
const video::SMaterial &m = buf->getMaterial();
for(std::vector<MeshBufList>::iterator i = lists.begin();
i != lists.end(); ++i){
MeshBufList &l = *i;
video::SMaterial &m = buf->getMaterial();
// comparing a full material is quite expensive so we don't do it if
// not even first texture is equal
@ -387,7 +387,7 @@ struct MeshBufListList
}
}
MeshBufList l;
l.m = buf->getMaterial();
l.m = m;
l.bufs.push_back(buf);
lists.push_back(l);
}
@ -508,12 +508,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
{
scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, m_cache_trilinear_filter);
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, m_cache_bilinear_filter);
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, m_cache_anistropic_filter);
buf->getMaterial().setFlag(video::EMF_WIREFRAME, m_control.show_wireframe);
const video::SMaterial& material = buf->getMaterial();
video::SMaterial& material = buf->getMaterial();
video::IMaterialRenderer* rnd =
driver->getMaterialRenderer(material.MaterialType);
bool transparent = (rnd && rnd->isTransparent());
@ -521,6 +516,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
if (buf->getVertexCount() == 0)
errorstream << "Block [" << analyze_block(block)
<< "] contains an empty meshbuf" << std::endl;
material.setFlag(video::EMF_TRILINEAR_FILTER, m_cache_trilinear_filter);
material.setFlag(video::EMF_BILINEAR_FILTER, m_cache_bilinear_filter);
material.setFlag(video::EMF_ANISOTROPIC_FILTER, m_cache_anistropic_filter);
material.setFlag(video::EMF_WIREFRAME, m_control.show_wireframe);
drawbufs.add(buf);
}
}