[CSM] Fix and improve minetest.get_language()

Previously this method would accidentally reset the locale
and break everything.
This commit is contained in:
sfan5 2019-11-09 16:15:05 +01:00
parent 2c4cf508a9
commit c44318a253
3 changed files with 21 additions and 9 deletions

@ -9,6 +9,7 @@ core.register_on_shutdown(function()
end) end)
local id = nil local id = nil
do
local server_info = core.get_server_info() local server_info = core.get_server_info()
print("Server version: " .. server_info.protocol_version) print("Server version: " .. server_info.protocol_version)
print("Server ip: " .. server_info.ip) print("Server ip: " .. server_info.ip)
@ -17,6 +18,10 @@ print("Server port: " .. server_info.port)
print("CSM restrictions: " .. dump(core.get_csm_restrictions())) print("CSM restrictions: " .. dump(core.get_csm_restrictions()))
local l1, l2 = core.get_language()
print("Configured language: " .. l1 .. " / " .. l2)
end
mod_channel = core.mod_channel_join("experimental_preview") mod_channel = core.mod_channel_join("experimental_preview")
core.after(4, function() core.after(4, function()

@ -634,7 +634,9 @@ Minetest namespace reference
the trailing separator. This is useful to load additional Lua files the trailing separator. This is useful to load additional Lua files
contained in your mod: contained in your mod:
e.g. `dofile(minetest.get_modpath(minetest.get_current_modname()) .. "stuff.lua")` e.g. `dofile(minetest.get_modpath(minetest.get_current_modname()) .. "stuff.lua")`
* `minetest.get_language()`: returns the currently set gettext language. * `minetest.get_language()`: returns two strings
* the current gettext locale
* the current language code (the same as used for client-side translations)
* `minetest.get_version()`: returns a table containing components of the * `minetest.get_version()`: returns a table containing components of the
engine version. Components: engine version. Components:
* `project`: Name of the project, eg, "Minetest" * `project`: Name of the project, eg, "Minetest"

@ -230,9 +230,14 @@ int ModApiClient::l_get_node_or_nil(lua_State *L)
int ModApiClient::l_get_language(lua_State *L) int ModApiClient::l_get_language(lua_State *L)
{ {
char *locale = setlocale(LC_ALL, ""); char *locale = setlocale(LC_MESSAGES, NULL);
std::string lang = gettext("LANG_CODE");
if (lang == "LANG_CODE")
lang = "";
lua_pushstring(L, locale); lua_pushstring(L, locale);
return 1; lua_pushstring(L, lang.c_str());
return 2;
} }
int ModApiClient::l_get_wielded_item(lua_State *L) int ModApiClient::l_get_wielded_item(lua_State *L)