forked from Mirrorlandia_minetest/minetest
Optimize for viscosity 1
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@ -1708,11 +1708,11 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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}
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}
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if (max_node_level != liquid_level) {
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u8 viscosity = content_features(liquid_kind).liquid_viscosity;
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if (viscosity > 1 && max_node_level != liquid_level) {
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// amount to gain, limited by viscosity
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// must be at least 1 in absolute value
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s8 level_inc = max_node_level - liquid_level;
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u8 viscosity = content_features(liquid_kind).liquid_viscosity;
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if (level_inc < -viscosity || level_inc > viscosity)
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new_node_level = liquid_level + level_inc/viscosity;
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else if (level_inc < 0)
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