diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index 0ca24a1f9..29b0e92f5 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -259,8 +259,8 @@ static u16 getSmoothLightCombined(v3s16 p, MeshMakeData *data) light_source_max = f.light_source; // Check f.solidness because fast-style leaves look better this way if (f.param_type == CPT_LIGHT && f.solidness != 2) { - light_day += decode_light(n.getLight(LIGHTBANK_DAY, ndef)); - light_night += decode_light(n.getLight(LIGHTBANK_NIGHT, ndef)); + light_day += decode_light(n.getLightNoChecks(LIGHTBANK_DAY, &f)); + light_night += decode_light(n.getLightNoChecks(LIGHTBANK_NIGHT, &f)); light_count++; } else { ambient_occlusion++; diff --git a/src/mapnode.cpp b/src/mapnode.cpp index fbf0ac8c9..4e8feb047 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -88,6 +88,12 @@ u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const return MYMAX(f.light_source, light); } +u8 MapNode::getLightNoChecks(enum LightBank bank, const ContentFeatures *f) +{ + return MYMAX(f->light_source, + bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f); +} + bool MapNode::getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const { // Select the brightest of [light source, propagated light] diff --git a/src/mapnode.h b/src/mapnode.h index d0b949e6f..349739be7 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -108,6 +108,9 @@ enum Rotation { #define LEVELED_MASK 0x3F #define LEVELED_MAX LEVELED_MASK + +struct ContentFeatures; + /* This is the stuff what the whole world consists of. */ @@ -188,6 +191,24 @@ struct MapNode void setLight(enum LightBank bank, u8 a_light, INodeDefManager *nodemgr); u8 getLight(enum LightBank bank, INodeDefManager *nodemgr) const; + + /** + * This function differs from getLight(enum LightBank bank, INodeDefManager *nodemgr) + * in that the ContentFeatures of the node in question are not retrieved by + * the function itself. Thus, if you have already called nodemgr->get() to + * get the ContentFeatures you pass it to this function instead of the + * function getting ContentFeatures itself. Since INodeDefManager::get() + * is relatively expensive this can lead to significant performance + * improvements in some situations. Call this function if (and only if) + * you have already retrieved the ContentFeatures by calling + * INodeDefManager::get() for the node you're working with and the + * pre-conditions listed are true. + * + * @pre f != NULL + * @pre f->param_type == CPT_LIGHT + */ + u8 getLightNoChecks(LightBank bank, const ContentFeatures *f); + bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const; // 0 <= daylight_factor <= 1000