Rework Settings to support arbitrary hierarchies (#11352)

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sfan5 2021-06-23 15:22:31 +02:00 committed by GitHub
parent cec0dfcbbd
commit c60a146e22
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7 changed files with 164 additions and 71 deletions

@ -761,10 +761,12 @@ void httpfetch_cleanup()
{
verbosestream<<"httpfetch_cleanup: cleaning up"<<std::endl;
if (g_httpfetch_thread) {
g_httpfetch_thread->stop();
g_httpfetch_thread->requestWakeUp();
g_httpfetch_thread->wait();
delete g_httpfetch_thread;
}
curl_global_cleanup();
}

@ -91,6 +91,7 @@ static void list_worlds(bool print_name, bool print_path);
static bool setup_log_params(const Settings &cmd_args);
static bool create_userdata_path();
static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
static void uninit_common();
static void startup_message();
static bool read_config_file(const Settings &cmd_args);
static void init_log_streams(const Settings &cmd_args);
@ -201,6 +202,7 @@ int main(int argc, char *argv[])
errorstream << "Unittest support is not enabled in this binary. "
<< "If you want to enable it, compile project with BUILD_UNITTESTS=1 flag."
<< std::endl;
return 1;
#endif
}
#endif
@ -236,9 +238,6 @@ int main(int argc, char *argv[])
print_modified_quicktune_values();
// Stop httpfetch thread (if started)
httpfetch_cleanup();
END_DEBUG_EXCEPTION_HANDLER
return retval;
@ -486,13 +485,14 @@ static bool init_common(const Settings &cmd_args, int argc, char *argv[])
startup_message();
set_default_settings();
// Initialize sockets
sockets_init();
atexit(sockets_cleanup);
// Initialize g_settings
Settings::createLayer(SL_GLOBAL);
// Set cleanup callback(s) to run at process exit
atexit(uninit_common);
if (!read_config_file(cmd_args))
return false;
@ -511,6 +511,17 @@ static bool init_common(const Settings &cmd_args, int argc, char *argv[])
return true;
}
static void uninit_common()
{
httpfetch_cleanup();
sockets_cleanup();
// It'd actually be okay to leak these but we want to please valgrind...
for (int i = 0; i < (int)SL_TOTAL_COUNT; i++)
delete Settings::getLayer((SettingsLayer)i);
}
static void startup_message()
{
infostream << PROJECT_NAME << " " << _("with")

@ -26,15 +26,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map_settings_manager.h"
MapSettingsManager::MapSettingsManager(const std::string &map_meta_path):
m_map_meta_path(map_meta_path)
m_map_meta_path(map_meta_path),
m_hierarchy(g_settings)
{
m_map_settings = Settings::createLayer(SL_MAP, "[end_of_params]");
Mapgen::setDefaultSettings(Settings::getLayer(SL_DEFAULTS));
/*
* We build our own hierarchy which falls back to the global one.
* It looks as follows: (lowest prio first)
* 0: whatever is picked up from g_settings (incl. engine defaults)
* 1: defaults set by scripts (override_meta = false)
* 2: settings present in map_meta.txt or overriden by scripts
*/
m_defaults = new Settings("", &m_hierarchy, 1);
m_map_settings = new Settings("[end_of_params]", &m_hierarchy, 2);
}
MapSettingsManager::~MapSettingsManager()
{
delete m_defaults;
delete m_map_settings;
delete mapgen_params;
}
@ -43,14 +52,13 @@ MapSettingsManager::~MapSettingsManager()
bool MapSettingsManager::getMapSetting(
const std::string &name, std::string *value_out)
{
// Get from map_meta.txt, then try from all other sources
// Try getting it normally first
if (m_map_settings->getNoEx(name, *value_out))
return true;
// Compatibility kludge
// If not we may have to resolve some compatibility kludges
if (name == "seed")
return Settings::getLayer(SL_GLOBAL)->getNoEx("fixed_map_seed", *value_out);
return false;
}
@ -72,7 +80,7 @@ bool MapSettingsManager::setMapSetting(
if (override_meta)
m_map_settings->set(name, value);
else
Settings::getLayer(SL_GLOBAL)->set(name, value);
m_defaults->set(name, value);
return true;
}
@ -87,7 +95,7 @@ bool MapSettingsManager::setMapSettingNoiseParams(
if (override_meta)
m_map_settings->setNoiseParams(name, *value);
else
Settings::getLayer(SL_GLOBAL)->setNoiseParams(name, *value);
m_defaults->setNoiseParams(name, *value);
return true;
}
@ -146,15 +154,8 @@ MapgenParams *MapSettingsManager::makeMapgenParams()
if (mapgen_params)
return mapgen_params;
assert(m_map_settings != NULL);
// At this point, we have (in order of precedence):
// 1). SL_MAP containing map_meta.txt settings or
// explicit overrides from scripts
// 2). SL_GLOBAL containing all user-specified config file
// settings
// 3). SL_DEFAULTS containing any low-priority settings from
// scripts, e.g. mods using Lua as an enhanced config file)
assert(m_map_settings);
assert(m_defaults);
// Now, get the mapgen type so we can create the appropriate MapgenParams
std::string mg_name;

@ -20,8 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include <string>
#include "settings.h"
class Settings;
struct NoiseParams;
struct MapgenParams;
@ -70,6 +70,8 @@ public:
private:
std::string m_map_meta_path;
// TODO: Rename to "m_settings"
SettingsHierarchy m_hierarchy;
Settings *m_defaults;
Settings *m_map_settings;
};

@ -33,35 +33,90 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <cctype>
#include <algorithm>
Settings *g_settings = nullptr; // Populated in main()
Settings *g_settings = nullptr;
static SettingsHierarchy g_hierarchy;
std::string g_settings_path;
Settings *Settings::s_layers[SL_TOTAL_COUNT] = {0}; // Zeroed by compiler
std::unordered_map<std::string, const FlagDesc *> Settings::s_flags;
/* Settings hierarchy implementation */
SettingsHierarchy::SettingsHierarchy(Settings *fallback)
{
layers.push_back(fallback);
}
Settings *SettingsHierarchy::getLayer(int layer) const
{
if (layer < 0 || layer >= layers.size())
throw BaseException("Invalid settings layer");
return layers[layer];
}
Settings *SettingsHierarchy::getParent(int layer) const
{
assert(layer >= 0 && layer < layers.size());
// iterate towards the origin (0) to find the next fallback layer
for (int i = layer - 1; i >= 0; --i) {
if (layers[i])
return layers[i];
}
return nullptr;
}
void SettingsHierarchy::onLayerCreated(int layer, Settings *obj)
{
if (layer < 0)
throw BaseException("Invalid settings layer");
if (layers.size() < layer+1)
layers.resize(layer+1);
Settings *&pos = layers[layer];
if (pos)
throw BaseException("Setting layer " + itos(layer) + " already exists");
pos = obj;
// This feels bad
if (this == &g_hierarchy && layer == (int)SL_GLOBAL)
g_settings = obj;
}
void SettingsHierarchy::onLayerRemoved(int layer)
{
assert(layer >= 0 && layer < layers.size());
layers[layer] = nullptr;
if (this == &g_hierarchy && layer == (int)SL_GLOBAL)
g_settings = nullptr;
}
/* Settings implementation */
Settings *Settings::createLayer(SettingsLayer sl, const std::string &end_tag)
{
if ((int)sl < 0 || sl >= SL_TOTAL_COUNT)
throw BaseException("Invalid settings layer");
Settings *&pos = s_layers[(size_t)sl];
if (pos)
throw BaseException("Setting layer " + std::to_string(sl) + " already exists");
pos = new Settings(end_tag);
pos->m_settingslayer = sl;
if (sl == SL_GLOBAL)
g_settings = pos;
return pos;
return new Settings(end_tag, &g_hierarchy, (int)sl);
}
Settings *Settings::getLayer(SettingsLayer sl)
{
sanity_check((int)sl >= 0 && sl < SL_TOTAL_COUNT);
return s_layers[(size_t)sl];
return g_hierarchy.layers[(int)sl];
}
Settings::Settings(const std::string &end_tag, SettingsHierarchy *h,
int settings_layer) :
m_end_tag(end_tag),
m_hierarchy(h),
m_settingslayer(settings_layer)
{
if (m_hierarchy)
m_hierarchy->onLayerCreated(m_settingslayer, this);
}
@ -69,12 +124,8 @@ Settings::~Settings()
{
MutexAutoLock lock(m_mutex);
if (m_settingslayer < SL_TOTAL_COUNT)
s_layers[(size_t)m_settingslayer] = nullptr;
// Compatibility
if (m_settingslayer == SL_GLOBAL)
g_settings = nullptr;
if (m_hierarchy)
m_hierarchy->onLayerRemoved(m_settingslayer);
clearNoLock();
}
@ -86,8 +137,8 @@ Settings & Settings::operator = (const Settings &other)
return *this;
// TODO: Avoid copying Settings objects. Make this private.
FATAL_ERROR_IF(m_settingslayer != SL_TOTAL_COUNT && other.m_settingslayer != SL_TOTAL_COUNT,
("Tried to copy unique Setting layer " + std::to_string(m_settingslayer)).c_str());
FATAL_ERROR_IF(m_hierarchy || other.m_hierarchy,
"Cannot copy or overwrite Settings object that belongs to a hierarchy");
MutexAutoLock lock(m_mutex);
MutexAutoLock lock2(other.m_mutex);
@ -410,18 +461,7 @@ bool Settings::parseCommandLine(int argc, char *argv[],
Settings *Settings::getParent() const
{
// If the Settings object is within the hierarchy structure,
// iterate towards the origin (0) to find the next fallback layer
if (m_settingslayer >= SL_TOTAL_COUNT)
return nullptr;
for (int i = (int)m_settingslayer - 1; i >= 0; --i) {
if (s_layers[i])
return s_layers[i];
}
// No parent
return nullptr;
return m_hierarchy ? m_hierarchy->getParent(m_settingslayer) : nullptr;
}
@ -823,6 +863,8 @@ bool Settings::set(const std::string &name, const std::string &value)
// TODO: Remove this function
bool Settings::setDefault(const std::string &name, const std::string &value)
{
FATAL_ERROR_IF(m_hierarchy != &g_hierarchy, "setDefault is only valid on "
"global settings");
return getLayer(SL_DEFAULTS)->set(name, value);
}

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_bloated.h"
#include "util/string.h"
#include "util/basic_macros.h"
#include <string>
#include <list>
#include <set>
@ -60,14 +61,36 @@ enum SettingsParseEvent {
SPE_MULTILINE,
};
// Describes the global setting layers, SL_GLOBAL is where settings are read from
enum SettingsLayer {
SL_DEFAULTS,
SL_GAME,
SL_GLOBAL,
SL_MAP,
SL_TOTAL_COUNT
};
// Implements the hierarchy a settings object may be part of
class SettingsHierarchy {
public:
/*
* A settings object that may be part of another hierarchy can
* occupy the index 0 as a fallback. If not set you can use 0 on your own.
*/
SettingsHierarchy(Settings *fallback = nullptr);
DISABLE_CLASS_COPY(SettingsHierarchy)
Settings *getLayer(int layer) const;
private:
friend class Settings;
Settings *getParent(int layer) const;
void onLayerCreated(int layer, Settings *obj);
void onLayerRemoved(int layer);
std::vector<Settings*> layers;
};
struct ValueSpec {
ValueSpec(ValueType a_type, const char *a_help=NULL)
{
@ -100,13 +123,15 @@ typedef std::unordered_map<std::string, SettingsEntry> SettingEntries;
class Settings {
public:
/* These functions operate on the global hierarchy! */
static Settings *createLayer(SettingsLayer sl, const std::string &end_tag = "");
static Settings *getLayer(SettingsLayer sl);
SettingsLayer getLayerType() const { return m_settingslayer; }
/**/
Settings(const std::string &end_tag = "") :
m_end_tag(end_tag)
{}
Settings(const std::string &end_tag, SettingsHierarchy *h, int settings_layer);
~Settings();
Settings & operator += (const Settings &other);
@ -200,9 +225,9 @@ public:
// remove a setting
bool remove(const std::string &name);
/**************
* Miscellany *
**************/
/*****************
* Miscellaneous *
*****************/
void setDefault(const std::string &name, const FlagDesc *flagdesc, u32 flags);
const FlagDesc *getFlagDescFallback(const std::string &name) const;
@ -214,6 +239,10 @@ public:
void removeSecureSettings();
// Returns the settings layer this object is.
// If within the global hierarchy you can cast this to enum SettingsLayer
inline int getLayer() const { return m_settingslayer; }
private:
/***********************
* Reading and writing *
@ -257,7 +286,8 @@ private:
// All methods that access m_settings/m_defaults directly should lock this.
mutable std::mutex m_mutex;
static Settings *s_layers[SL_TOTAL_COUNT];
SettingsLayer m_settingslayer = SL_TOTAL_COUNT;
SettingsHierarchy *m_hierarchy = nullptr;
int m_settingslayer = -1;
static std::unordered_map<std::string, const FlagDesc *> s_flags;
};

@ -148,6 +148,11 @@ void TestMapSettingsManager::testMapSettingsManager()
check_noise_params(&dummy, &script_np_factor);
}
// The settings manager MUST leave user settings alone
mgr.setMapSetting("testname", "1");
mgr.setMapSetting("testname", "1", true);
UASSERT(!Settings::getLayer(SL_GLOBAL)->exists("testname"));
// Now make our Params and see if the values are correctly sourced
MapgenParams *params = mgr.makeMapgenParams();
UASSERT(params->mgtype == MAPGEN_V5);