forked from Mirrorlandia_minetest/minetest
Rework Settings to support arbitrary hierarchies (#11352)
This commit is contained in:
parent
cec0dfcbbd
commit
c60a146e22
@ -761,10 +761,12 @@ void httpfetch_cleanup()
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{
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verbosestream<<"httpfetch_cleanup: cleaning up"<<std::endl;
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if (g_httpfetch_thread) {
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g_httpfetch_thread->stop();
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g_httpfetch_thread->requestWakeUp();
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g_httpfetch_thread->wait();
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delete g_httpfetch_thread;
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}
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curl_global_cleanup();
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}
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21
src/main.cpp
21
src/main.cpp
@ -91,6 +91,7 @@ static void list_worlds(bool print_name, bool print_path);
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static bool setup_log_params(const Settings &cmd_args);
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static bool create_userdata_path();
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static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
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static void uninit_common();
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static void startup_message();
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static bool read_config_file(const Settings &cmd_args);
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static void init_log_streams(const Settings &cmd_args);
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@ -201,6 +202,7 @@ int main(int argc, char *argv[])
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errorstream << "Unittest support is not enabled in this binary. "
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<< "If you want to enable it, compile project with BUILD_UNITTESTS=1 flag."
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<< std::endl;
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return 1;
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#endif
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}
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#endif
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@ -236,9 +238,6 @@ int main(int argc, char *argv[])
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print_modified_quicktune_values();
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// Stop httpfetch thread (if started)
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httpfetch_cleanup();
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END_DEBUG_EXCEPTION_HANDLER
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return retval;
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@ -486,13 +485,14 @@ static bool init_common(const Settings &cmd_args, int argc, char *argv[])
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startup_message();
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set_default_settings();
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// Initialize sockets
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sockets_init();
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atexit(sockets_cleanup);
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// Initialize g_settings
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Settings::createLayer(SL_GLOBAL);
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// Set cleanup callback(s) to run at process exit
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atexit(uninit_common);
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if (!read_config_file(cmd_args))
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return false;
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@ -511,6 +511,17 @@ static bool init_common(const Settings &cmd_args, int argc, char *argv[])
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return true;
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}
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static void uninit_common()
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{
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httpfetch_cleanup();
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sockets_cleanup();
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// It'd actually be okay to leak these but we want to please valgrind...
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for (int i = 0; i < (int)SL_TOTAL_COUNT; i++)
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delete Settings::getLayer((SettingsLayer)i);
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}
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static void startup_message()
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{
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infostream << PROJECT_NAME << " " << _("with")
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@ -26,15 +26,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "map_settings_manager.h"
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MapSettingsManager::MapSettingsManager(const std::string &map_meta_path):
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m_map_meta_path(map_meta_path)
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m_map_meta_path(map_meta_path),
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m_hierarchy(g_settings)
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{
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m_map_settings = Settings::createLayer(SL_MAP, "[end_of_params]");
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Mapgen::setDefaultSettings(Settings::getLayer(SL_DEFAULTS));
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/*
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* We build our own hierarchy which falls back to the global one.
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* It looks as follows: (lowest prio first)
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* 0: whatever is picked up from g_settings (incl. engine defaults)
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* 1: defaults set by scripts (override_meta = false)
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* 2: settings present in map_meta.txt or overriden by scripts
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*/
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m_defaults = new Settings("", &m_hierarchy, 1);
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m_map_settings = new Settings("[end_of_params]", &m_hierarchy, 2);
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}
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MapSettingsManager::~MapSettingsManager()
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{
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delete m_defaults;
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delete m_map_settings;
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delete mapgen_params;
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}
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@ -43,14 +52,13 @@ MapSettingsManager::~MapSettingsManager()
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bool MapSettingsManager::getMapSetting(
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const std::string &name, std::string *value_out)
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{
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// Get from map_meta.txt, then try from all other sources
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// Try getting it normally first
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if (m_map_settings->getNoEx(name, *value_out))
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return true;
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// Compatibility kludge
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// If not we may have to resolve some compatibility kludges
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if (name == "seed")
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return Settings::getLayer(SL_GLOBAL)->getNoEx("fixed_map_seed", *value_out);
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return false;
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}
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@ -72,7 +80,7 @@ bool MapSettingsManager::setMapSetting(
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if (override_meta)
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m_map_settings->set(name, value);
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else
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Settings::getLayer(SL_GLOBAL)->set(name, value);
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m_defaults->set(name, value);
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return true;
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}
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@ -87,7 +95,7 @@ bool MapSettingsManager::setMapSettingNoiseParams(
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if (override_meta)
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m_map_settings->setNoiseParams(name, *value);
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else
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Settings::getLayer(SL_GLOBAL)->setNoiseParams(name, *value);
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m_defaults->setNoiseParams(name, *value);
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return true;
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}
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@ -146,15 +154,8 @@ MapgenParams *MapSettingsManager::makeMapgenParams()
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if (mapgen_params)
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return mapgen_params;
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assert(m_map_settings != NULL);
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// At this point, we have (in order of precedence):
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// 1). SL_MAP containing map_meta.txt settings or
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// explicit overrides from scripts
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// 2). SL_GLOBAL containing all user-specified config file
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// settings
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// 3). SL_DEFAULTS containing any low-priority settings from
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// scripts, e.g. mods using Lua as an enhanced config file)
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assert(m_map_settings);
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assert(m_defaults);
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// Now, get the mapgen type so we can create the appropriate MapgenParams
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std::string mg_name;
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@ -20,8 +20,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <string>
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#include "settings.h"
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class Settings;
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struct NoiseParams;
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struct MapgenParams;
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@ -70,6 +70,8 @@ public:
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private:
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std::string m_map_meta_path;
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// TODO: Rename to "m_settings"
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SettingsHierarchy m_hierarchy;
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Settings *m_defaults;
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Settings *m_map_settings;
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};
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114
src/settings.cpp
114
src/settings.cpp
@ -33,35 +33,90 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <cctype>
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#include <algorithm>
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Settings *g_settings = nullptr; // Populated in main()
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Settings *g_settings = nullptr;
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static SettingsHierarchy g_hierarchy;
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std::string g_settings_path;
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Settings *Settings::s_layers[SL_TOTAL_COUNT] = {0}; // Zeroed by compiler
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std::unordered_map<std::string, const FlagDesc *> Settings::s_flags;
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/* Settings hierarchy implementation */
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SettingsHierarchy::SettingsHierarchy(Settings *fallback)
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{
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layers.push_back(fallback);
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}
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Settings *SettingsHierarchy::getLayer(int layer) const
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{
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if (layer < 0 || layer >= layers.size())
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throw BaseException("Invalid settings layer");
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return layers[layer];
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}
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Settings *SettingsHierarchy::getParent(int layer) const
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{
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assert(layer >= 0 && layer < layers.size());
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// iterate towards the origin (0) to find the next fallback layer
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for (int i = layer - 1; i >= 0; --i) {
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if (layers[i])
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return layers[i];
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}
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return nullptr;
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}
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void SettingsHierarchy::onLayerCreated(int layer, Settings *obj)
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{
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if (layer < 0)
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throw BaseException("Invalid settings layer");
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if (layers.size() < layer+1)
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layers.resize(layer+1);
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Settings *&pos = layers[layer];
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if (pos)
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throw BaseException("Setting layer " + itos(layer) + " already exists");
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pos = obj;
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// This feels bad
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if (this == &g_hierarchy && layer == (int)SL_GLOBAL)
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g_settings = obj;
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}
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void SettingsHierarchy::onLayerRemoved(int layer)
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{
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assert(layer >= 0 && layer < layers.size());
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layers[layer] = nullptr;
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if (this == &g_hierarchy && layer == (int)SL_GLOBAL)
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g_settings = nullptr;
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}
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/* Settings implementation */
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Settings *Settings::createLayer(SettingsLayer sl, const std::string &end_tag)
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{
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if ((int)sl < 0 || sl >= SL_TOTAL_COUNT)
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throw BaseException("Invalid settings layer");
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Settings *&pos = s_layers[(size_t)sl];
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if (pos)
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throw BaseException("Setting layer " + std::to_string(sl) + " already exists");
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pos = new Settings(end_tag);
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pos->m_settingslayer = sl;
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if (sl == SL_GLOBAL)
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g_settings = pos;
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return pos;
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return new Settings(end_tag, &g_hierarchy, (int)sl);
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}
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Settings *Settings::getLayer(SettingsLayer sl)
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{
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sanity_check((int)sl >= 0 && sl < SL_TOTAL_COUNT);
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return s_layers[(size_t)sl];
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return g_hierarchy.layers[(int)sl];
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}
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Settings::Settings(const std::string &end_tag, SettingsHierarchy *h,
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int settings_layer) :
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m_end_tag(end_tag),
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m_hierarchy(h),
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m_settingslayer(settings_layer)
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{
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if (m_hierarchy)
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m_hierarchy->onLayerCreated(m_settingslayer, this);
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}
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@ -69,12 +124,8 @@ Settings::~Settings()
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{
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MutexAutoLock lock(m_mutex);
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if (m_settingslayer < SL_TOTAL_COUNT)
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s_layers[(size_t)m_settingslayer] = nullptr;
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// Compatibility
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if (m_settingslayer == SL_GLOBAL)
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g_settings = nullptr;
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if (m_hierarchy)
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m_hierarchy->onLayerRemoved(m_settingslayer);
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clearNoLock();
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}
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@ -86,8 +137,8 @@ Settings & Settings::operator = (const Settings &other)
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return *this;
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// TODO: Avoid copying Settings objects. Make this private.
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FATAL_ERROR_IF(m_settingslayer != SL_TOTAL_COUNT && other.m_settingslayer != SL_TOTAL_COUNT,
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("Tried to copy unique Setting layer " + std::to_string(m_settingslayer)).c_str());
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FATAL_ERROR_IF(m_hierarchy || other.m_hierarchy,
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"Cannot copy or overwrite Settings object that belongs to a hierarchy");
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MutexAutoLock lock(m_mutex);
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MutexAutoLock lock2(other.m_mutex);
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@ -410,18 +461,7 @@ bool Settings::parseCommandLine(int argc, char *argv[],
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Settings *Settings::getParent() const
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{
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// If the Settings object is within the hierarchy structure,
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// iterate towards the origin (0) to find the next fallback layer
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if (m_settingslayer >= SL_TOTAL_COUNT)
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return nullptr;
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for (int i = (int)m_settingslayer - 1; i >= 0; --i) {
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if (s_layers[i])
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return s_layers[i];
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}
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// No parent
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return nullptr;
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return m_hierarchy ? m_hierarchy->getParent(m_settingslayer) : nullptr;
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}
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@ -823,6 +863,8 @@ bool Settings::set(const std::string &name, const std::string &value)
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// TODO: Remove this function
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bool Settings::setDefault(const std::string &name, const std::string &value)
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{
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FATAL_ERROR_IF(m_hierarchy != &g_hierarchy, "setDefault is only valid on "
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"global settings");
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return getLayer(SL_DEFAULTS)->set(name, value);
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}
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_bloated.h"
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#include "util/string.h"
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#include "util/basic_macros.h"
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#include <string>
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#include <list>
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#include <set>
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@ -60,14 +61,36 @@ enum SettingsParseEvent {
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SPE_MULTILINE,
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};
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// Describes the global setting layers, SL_GLOBAL is where settings are read from
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enum SettingsLayer {
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SL_DEFAULTS,
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SL_GAME,
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SL_GLOBAL,
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SL_MAP,
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SL_TOTAL_COUNT
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};
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// Implements the hierarchy a settings object may be part of
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class SettingsHierarchy {
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public:
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/*
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* A settings object that may be part of another hierarchy can
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* occupy the index 0 as a fallback. If not set you can use 0 on your own.
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*/
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SettingsHierarchy(Settings *fallback = nullptr);
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DISABLE_CLASS_COPY(SettingsHierarchy)
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Settings *getLayer(int layer) const;
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private:
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friend class Settings;
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Settings *getParent(int layer) const;
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void onLayerCreated(int layer, Settings *obj);
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void onLayerRemoved(int layer);
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std::vector<Settings*> layers;
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};
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struct ValueSpec {
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ValueSpec(ValueType a_type, const char *a_help=NULL)
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{
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@ -100,13 +123,15 @@ typedef std::unordered_map<std::string, SettingsEntry> SettingEntries;
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class Settings {
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public:
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/* These functions operate on the global hierarchy! */
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static Settings *createLayer(SettingsLayer sl, const std::string &end_tag = "");
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static Settings *getLayer(SettingsLayer sl);
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SettingsLayer getLayerType() const { return m_settingslayer; }
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/**/
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Settings(const std::string &end_tag = "") :
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m_end_tag(end_tag)
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{}
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Settings(const std::string &end_tag, SettingsHierarchy *h, int settings_layer);
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~Settings();
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Settings & operator += (const Settings &other);
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@ -200,9 +225,9 @@ public:
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// remove a setting
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bool remove(const std::string &name);
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/**************
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* Miscellany *
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**************/
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/*****************
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* Miscellaneous *
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*****************/
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void setDefault(const std::string &name, const FlagDesc *flagdesc, u32 flags);
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const FlagDesc *getFlagDescFallback(const std::string &name) const;
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@ -214,6 +239,10 @@ public:
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void removeSecureSettings();
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// Returns the settings layer this object is.
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// If within the global hierarchy you can cast this to enum SettingsLayer
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inline int getLayer() const { return m_settingslayer; }
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private:
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/***********************
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* Reading and writing *
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@ -257,7 +286,8 @@ private:
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// All methods that access m_settings/m_defaults directly should lock this.
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mutable std::mutex m_mutex;
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static Settings *s_layers[SL_TOTAL_COUNT];
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SettingsLayer m_settingslayer = SL_TOTAL_COUNT;
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SettingsHierarchy *m_hierarchy = nullptr;
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int m_settingslayer = -1;
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static std::unordered_map<std::string, const FlagDesc *> s_flags;
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};
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@ -148,6 +148,11 @@ void TestMapSettingsManager::testMapSettingsManager()
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check_noise_params(&dummy, &script_np_factor);
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}
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// The settings manager MUST leave user settings alone
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mgr.setMapSetting("testname", "1");
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mgr.setMapSetting("testname", "1", true);
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UASSERT(!Settings::getLayer(SL_GLOBAL)->exists("testname"));
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// Now make our Params and see if the values are correctly sourced
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MapgenParams *params = mgr.makeMapgenParams();
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UASSERT(params->mgtype == MAPGEN_V5);
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