forked from Mirrorlandia_minetest/minetest
Move unsupported language list into a separate file (#13865)
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8db4381304
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c60d971bc4
@ -56,6 +56,9 @@ task prepareAssets() {
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def projRoot = rootDir.parent
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def gameToCopy = "minetest_game"
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// See issue #4638
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def unsupportedLanguages = new File("${projRoot}/src/unsupported_language_list.txt").text.readLines()
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doFirst {
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logger.lifecycle('Preparing assets at {}', assetsFolder)
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}
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@ -86,7 +89,9 @@ task prepareAssets() {
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}
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// compile translations
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fileTree("${projRoot}/po").include("**/*.po").forEach { poFile ->
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fileTree("${projRoot}/po").include("**/*.po").grep {
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it.parentFile.name !in unsupportedLanguages
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}.forEach { poFile ->
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def moPath = "${assetsFolder}/locale/${poFile.parentFile.name}/LC_MESSAGES/"
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file(moPath).mkdirs()
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exec {
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@ -155,6 +155,7 @@ end
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-- These must not be translated, as they need to show in the local
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-- language no matter the user's current language.
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-- This list must be kept in sync with src/unsupported_language_list.txt.
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get_setting_info("language").option_labels = {
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[""] = fgettext_ne("(Use system language)"),
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--ar = " [ar]", blacklisted
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@ -660,17 +660,9 @@ if(BUILD_SERVER)
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endif()
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endif(BUILD_SERVER)
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# Blacklisted locales that don't work.
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# see issue #4638
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set(GETTEXT_BLACKLISTED_LOCALES
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ar
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dv
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he
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hi
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kn
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ms_Arab
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th
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)
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# See issue #4638
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FILE(READ "${CMAKE_SOURCE_DIR}/src/unsupported_language_list.txt" GETTEXT_BLACKLISTED_LOCALES)
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STRING(REGEX REPLACE "\n" ";" GETTEXT_BLACKLISTED_LOCALES "${GETTEXT_BLACKLISTED_LOCALES}")
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option(APPLY_LOCALE_BLACKLIST "Use a blacklist to avoid known broken locales" TRUE)
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8
src/unsupported_language_list.txt
Normal file
8
src/unsupported_language_list.txt
Normal file
@ -0,0 +1,8 @@
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List of languages that are not supported. See issue #4638.
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ar
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dv
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he
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hi
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kn
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ms_Arab
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th
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