diff --git a/games/devtest/mods/testnodes/mod.conf b/games/devtest/mods/testnodes/mod.conf index 4824c6ed0..d894c3452 100644 --- a/games/devtest/mods/testnodes/mod.conf +++ b/games/devtest/mods/testnodes/mod.conf @@ -1,2 +1,3 @@ name = testnodes description = Contains a bunch of basic example nodes for demonstrative purposes, development and testing +depends = stairs diff --git a/games/devtest/mods/testnodes/textures.lua b/games/devtest/mods/testnodes/textures.lua index 6ffef8fe9..e0724c229 100644 --- a/games/devtest/mods/testnodes/textures.lua +++ b/games/devtest/mods/testnodes/textures.lua @@ -71,3 +71,52 @@ for a=1,#alphas do groups = { dig_immediate = 3 }, }) end + + +-- Bumpmapping and Parallax Occlusion + +-- This node has a normal map which corresponds to a pyramid with sides tilted +-- by an angle of 45°, i.e. the normal map contains four vectors which point +-- diagonally away from the surface (e.g. (0.7, 0.7, 0)), +-- and the heights in the height map linearly increase towards the centre, +-- so that the surface corresponds to a simple pyramid. +-- The node can help to determine if e.g. tangent space transformations work +-- correctly. +-- If, for example, the light comes from above, then the (tilted) pyramids +-- should look like they're lit from this light direction on all node faces. +-- The white albedo texture has small black indicators which can be used to see +-- how it is transformed ingame (and thus see if there's rotation around the +-- normal vector). +minetest.register_node("testnodes:height_pyramid", { + description = "Bumpmapping and Parallax Occlusion Tester (height pyramid)", + tiles = {"testnodes_height_pyramid.png"}, + groups = {dig_immediate = 3}, +}) + +-- The stairs nodes should help to validate if shading works correctly for +-- rotated nodes (which have rotated textures). +stairs.register_stair_and_slab("height_pyramid", "experimantal:height_pyramid", + {dig_immediate = 3}, + {"testnodes_height_pyramid.png"}, + "Bumpmapping and Parallax Occlusion Tester Stair (height pyramid)", + "Bumpmapping and Parallax Occlusion Tester Slab (height pyramid)") + +-- This node has a simple heightmap for parallax occlusion testing and flat +-- normalmap. +-- When parallax occlusion is enabled, the yellow scrawl should stick out of +-- the texture when viewed at an angle. +minetest.register_node("testnodes:parallax_extruded", { + description = "Parallax Occlusion Tester", + tiles = {"testnodes_parallax_extruded.png"}, + groups = {dig_immediate = 3}, +}) + +-- Analogously to the height pyramid stairs nodes, +-- these nodes should help to validate if parallax occlusion works correctly for +-- rotated nodes (which have rotated textures). +stairs.register_stair_and_slab("parallax_extruded", + "experimantal:parallax_extruded", + {dig_immediate = 3}, + {"testnodes_parallax_extruded.png"}, + "Parallax Occlusion Tester Stair", + "Parallax Occlusion Tester Slab") diff --git a/games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png b/games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png new file mode 100644 index 000000000..8c787b740 Binary files /dev/null and b/games/devtest/mods/testnodes/textures/testnodes_height_pyramid.png differ diff --git a/games/devtest/mods/testnodes/textures/testnodes_height_pyramid_normal.png b/games/devtest/mods/testnodes/textures/testnodes_height_pyramid_normal.png new file mode 100644 index 000000000..5ab7865f2 Binary files /dev/null and b/games/devtest/mods/testnodes/textures/testnodes_height_pyramid_normal.png differ diff --git a/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded.png b/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded.png new file mode 100644 index 000000000..7e1c32398 Binary files /dev/null and b/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded.png differ diff --git a/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded_normal.png b/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded_normal.png new file mode 100644 index 000000000..b134699d0 Binary files /dev/null and b/games/devtest/mods/testnodes/textures/testnodes_parallax_extruded_normal.png differ