Little collision.cpp cleanups

This commit is contained in:
Loic Blot 2016-02-20 09:44:22 +01:00
parent 60dc01dc25
commit c6d7d2097c

@ -389,7 +389,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
loopcount++; loopcount++;
if (loopcount >= 100) { if (loopcount >= 100) {
warningstream << "collisionMoveSimple: Loop count exceeded, aborting to avoid infiniite loop" << std::endl; warningstream << "collisionMoveSimple: Loop count exceeded, aborting to avoid infiniite loop" << std::endl;
dtime = 0;
break; break;
} }
@ -399,7 +398,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
int nearest_collided = -1; int nearest_collided = -1;
f32 nearest_dtime = dtime; f32 nearest_dtime = dtime;
u32 nearest_boxindex = -1; int nearest_boxindex = -1;
/* /*
Go through every nodebox, find nearest collision Go through every nodebox, find nearest collision