farmesh render range is now dynamic

This commit is contained in:
Perttu Ahola 2011-06-18 13:43:49 +03:00
parent 7d0395ba36
commit c78d610618
4 changed files with 25 additions and 22 deletions

@ -49,7 +49,7 @@ void set_default_settings()
g_settings.setDefault("wanted_fps", "30");
g_settings.setDefault("fps_max", "60");
g_settings.setDefault("viewing_range_nodes_max", "300");
g_settings.setDefault("viewing_range_nodes_min", "28");
g_settings.setDefault("viewing_range_nodes_min", "25");
g_settings.setDefault("screenW", "800");
g_settings.setDefault("screenH", "600");
g_settings.setDefault("address", "");

@ -50,7 +50,8 @@ FarMesh::FarMesh(
m_seed(seed),
m_camera_pos(0,0),
m_time(0),
m_client(client)
m_client(client),
m_render_range(20*MAP_BLOCKSIZE)
{
dstream<<__FUNCTION_NAME<<std::endl;
@ -155,7 +156,7 @@ void FarMesh::render()
//const s16 grid_radius_i = 12;
//const float grid_size = BS*50;
const s16 grid_radius_i = 20;
const s16 grid_radius_i = m_render_range/MAP_BLOCKSIZE;
const float grid_size = BS*MAP_BLOCKSIZE;
const v2f grid_speed(-BS*0, 0);
@ -354,7 +355,7 @@ void FarMesh::render()
video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
// Add some trees if appropriate
if(tree_amount_avg >= 0.005 && steepness < 1.0
if(tree_amount_avg >= 0.0065 && steepness < 1.4
&& ground_is_mud == true)
{
driver->setMaterial(m_materials[1]);
@ -367,11 +368,11 @@ void FarMesh::render()
{
video::S3DVertex(p0.X,noise[0],p0.Y,
0,0,0, c, 0,1),
video::S3DVertex(p0.X,noise[1]+BS*MAP_BLOCKSIZE,p0.Y,
video::S3DVertex(p0.X,noise[0]+BS*MAP_BLOCKSIZE,p0.Y,
0,0,0, c, 0,0),
video::S3DVertex(p1.X,noise[2]+BS*MAP_BLOCKSIZE,p1.Y,
0,0,0, c, 1,0),
video::S3DVertex(p1.X,noise[3],p1.Y,
video::S3DVertex(p1.X,noise[2],p1.Y,
0,0,0, c, 1,1),
};
u16 indices[] = {0,1,2,2,3,0};
@ -382,13 +383,13 @@ void FarMesh::render()
{
video::S3DVertex vertices[4] =
{
video::S3DVertex(p1.X,noise[0],p0.Y,
video::S3DVertex(p1.X,noise[3],p0.Y,
0,0,0, c, 0,1),
video::S3DVertex(p1.X,noise[1]+BS*MAP_BLOCKSIZE,p0.Y,
video::S3DVertex(p1.X,noise[3]+BS*MAP_BLOCKSIZE,p0.Y,
0,0,0, c, 0,0),
video::S3DVertex(p0.X,noise[2]+BS*MAP_BLOCKSIZE,p1.Y,
video::S3DVertex(p0.X,noise[1]+BS*MAP_BLOCKSIZE,p1.Y,
0,0,0, c, 1,0),
video::S3DVertex(p0.X,noise[3],p1.Y,
video::S3DVertex(p0.X,noise[1],p1.Y,
0,0,0, c, 1,1),
};
u16 indices[] = {0,1,2,2,3,0};
@ -407,10 +408,11 @@ void FarMesh::step(float dtime)
m_time += dtime;
}
void FarMesh::update(v2f camera_p, float brightness)
void FarMesh::update(v2f camera_p, float brightness, s16 render_range)
{
m_camera_pos = camera_p;
m_brightness = brightness;
m_render_range = render_range;
}

@ -67,7 +67,7 @@ public:
void step(float dtime);
void update(v2f camera_p, float brightness);
void update(v2f camera_p, float brightness, s16 render_range);
private:
video::SMaterial m_materials[FARMESH_MATERIAL_COUNT];
@ -78,6 +78,7 @@ private:
v2f m_camera_pos;
float m_time;
Client *m_client;
s16 m_render_range;
};
#endif

@ -915,6 +915,7 @@ void the_game(
core::list<float> frametime_log;
float damage_flash_timer = 0;
s16 farmesh_range = 20*MAP_BLOCKSIZE;
bool invert_mouse = g_settings.getBool("invert_mouse");
@ -1826,13 +1827,19 @@ void the_game(
}
/*
Update farmesh (TODO: Remove from here)
Update farmesh
*/
if(farmesh)
{
farmesh_range = draw_control.wanted_range * 10;
if(draw_control.range_all && farmesh_range < 500)
farmesh_range = 500;
if(farmesh_range > 1000)
farmesh_range = 1000;
farmesh->step(dtime);
farmesh->update(v2f(player_position.X, player_position.Z),
0.05+brightness*0.95);
0.05+brightness*0.95, farmesh_range);
}
// Store brightness value
@ -1847,7 +1854,7 @@ void the_game(
f32 range;
if(farmesh)
{
range = BS*MAP_BLOCKSIZE*20;
range = BS*farmesh_range;
}
else
{
@ -2054,13 +2061,6 @@ void the_game(
beginscenetime = timer.stop(true);
}
/*
Draw farmesh before everything else
*/
{
//farmesh->render();
}
//timer3.stop();
//std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;