forked from Mirrorlandia_minetest/minetest
Physics overrides: Move values to a common struct (#12591)
Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
parent
df1d215f48
commit
c8ee755c05
@ -6,3 +6,4 @@ This document contains a list of breaking changes to be made in the next major v
|
|||||||
* `get_sky()` returns a table (without arg)
|
* `get_sky()` returns a table (without arg)
|
||||||
* `game.conf` name/id mess
|
* `game.conf` name/id mess
|
||||||
* remove `depends.txt` / `description.txt` (would simplify ContentDB and Minetest code a little)
|
* remove `depends.txt` / `description.txt` (would simplify ContentDB and Minetest code a little)
|
||||||
|
* remove undocumented `set_physics_override(num, num, num)`
|
||||||
|
@ -199,7 +199,7 @@ void ClientEnvironment::step(float dtime)
|
|||||||
v3f speed = lplayer->getSpeed();
|
v3f speed = lplayer->getSpeed();
|
||||||
if (!is_climbing && !lplayer->in_liquid)
|
if (!is_climbing && !lplayer->in_liquid)
|
||||||
speed.Y -= lplayer->movement_gravity *
|
speed.Y -= lplayer->movement_gravity *
|
||||||
lplayer->physics_override_gravity * dtime_part * 2.0f;
|
lplayer->physics_override.gravity * dtime_part * 2.0f;
|
||||||
|
|
||||||
// Liquid floating / sinking
|
// Liquid floating / sinking
|
||||||
if (!is_climbing && lplayer->in_liquid &&
|
if (!is_climbing && lplayer->in_liquid &&
|
||||||
|
@ -1762,21 +1762,20 @@ void GenericCAO::processMessage(const std::string &data)
|
|||||||
float override_speed = readF32(is);
|
float override_speed = readF32(is);
|
||||||
float override_jump = readF32(is);
|
float override_jump = readF32(is);
|
||||||
float override_gravity = readF32(is);
|
float override_gravity = readF32(is);
|
||||||
// these are sent inverted so we get true when the server sends nothing
|
// MT 0.4.10 legacy: send inverted for detault `true` if the server sends nothing
|
||||||
bool sneak = !readU8(is);
|
bool sneak = !readU8(is);
|
||||||
bool sneak_glitch = !readU8(is);
|
bool sneak_glitch = !readU8(is);
|
||||||
bool new_move = !readU8(is);
|
bool new_move = !readU8(is);
|
||||||
|
|
||||||
|
|
||||||
if(m_is_local_player)
|
if (m_is_local_player) {
|
||||||
{
|
auto &phys = m_env->getLocalPlayer()->physics_override;
|
||||||
LocalPlayer *player = m_env->getLocalPlayer();
|
phys.speed = override_speed;
|
||||||
player->physics_override_speed = override_speed;
|
phys.jump = override_jump;
|
||||||
player->physics_override_jump = override_jump;
|
phys.gravity = override_gravity;
|
||||||
player->physics_override_gravity = override_gravity;
|
phys.sneak = sneak;
|
||||||
player->physics_override_sneak = sneak;
|
phys.sneak_glitch = sneak_glitch;
|
||||||
player->physics_override_sneak_glitch = sneak_glitch;
|
phys.new_move = new_move;
|
||||||
player->physics_override_new_move = new_move;
|
|
||||||
}
|
}
|
||||||
} else if (cmd == AO_CMD_SET_ANIMATION) {
|
} else if (cmd == AO_CMD_SET_ANIMATION) {
|
||||||
// TODO: change frames send as v2s32 value
|
// TODO: change frames send as v2s32 value
|
||||||
|
@ -117,7 +117,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
|
|||||||
continue;
|
continue;
|
||||||
// And the node(s) above have to be nonwalkable
|
// And the node(s) above have to be nonwalkable
|
||||||
bool ok = true;
|
bool ok = true;
|
||||||
if (!physics_override_sneak_glitch) {
|
if (!physics_override.sneak_glitch) {
|
||||||
u16 height =
|
u16 height =
|
||||||
ceilf((m_collisionbox.MaxEdge.Y - m_collisionbox.MinEdge.Y) / BS);
|
ceilf((m_collisionbox.MaxEdge.Y - m_collisionbox.MinEdge.Y) / BS);
|
||||||
for (u16 y = 1; y <= height; y++) {
|
for (u16 y = 1; y <= height; y++) {
|
||||||
@ -149,7 +149,7 @@ bool LocalPlayer::updateSneakNode(Map *map, const v3f &position,
|
|||||||
node.getCollisionBoxes(nodemgr, &nodeboxes);
|
node.getCollisionBoxes(nodemgr, &nodeboxes);
|
||||||
m_sneak_node_bb_top = getNodeBoundingBox(nodeboxes);
|
m_sneak_node_bb_top = getNodeBoundingBox(nodeboxes);
|
||||||
|
|
||||||
if (physics_override_sneak_glitch) {
|
if (physics_override.sneak_glitch) {
|
||||||
// Detect sneak ladder:
|
// Detect sneak ladder:
|
||||||
// Node two meters above sneak node must be solid
|
// Node two meters above sneak node must be solid
|
||||||
node = map->getNode(m_sneak_node + v3s16(0, 2, 0),
|
node = map->getNode(m_sneak_node + v3s16(0, 2, 0),
|
||||||
@ -173,7 +173,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||||||
m_standing_node = floatToInt(m_position, BS);
|
m_standing_node = floatToInt(m_position, BS);
|
||||||
|
|
||||||
// Temporary option for old move code
|
// Temporary option for old move code
|
||||||
if (!physics_override_new_move) {
|
if (!physics_override.new_move) {
|
||||||
old_move(dtime, env, pos_max_d, collision_info);
|
old_move(dtime, env, pos_max_d, collision_info);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -301,7 +301,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||||||
&position, &m_speed, accel_f);
|
&position, &m_speed, accel_f);
|
||||||
|
|
||||||
bool could_sneak = control.sneak && !free_move && !in_liquid &&
|
bool could_sneak = control.sneak && !free_move && !in_liquid &&
|
||||||
!is_climbing && physics_override_sneak;
|
!is_climbing && physics_override.sneak;
|
||||||
|
|
||||||
// Add new collisions to the vector
|
// Add new collisions to the vector
|
||||||
if (collision_info && !free_move) {
|
if (collision_info && !free_move) {
|
||||||
@ -376,7 +376,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (y_diff > 0 && m_speed.Y <= 0.0f &&
|
if (y_diff > 0 && m_speed.Y <= 0.0f &&
|
||||||
(physics_override_sneak_glitch || y_diff < BS * 0.6f)) {
|
(physics_override.sneak_glitch || y_diff < BS * 0.6f)) {
|
||||||
// Move player to the maximal height when falling or when
|
// Move player to the maximal height when falling or when
|
||||||
// the ledge is climbed on the next step.
|
// the ledge is climbed on the next step.
|
||||||
|
|
||||||
@ -440,7 +440,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||||||
// Jump key pressed while jumping off from a bouncy block
|
// Jump key pressed while jumping off from a bouncy block
|
||||||
if (m_can_jump && control.jump && itemgroup_get(f.groups, "bouncy") &&
|
if (m_can_jump && control.jump && itemgroup_get(f.groups, "bouncy") &&
|
||||||
m_speed.Y >= -0.5f * BS) {
|
m_speed.Y >= -0.5f * BS) {
|
||||||
float jumpspeed = movement_speed_jump * physics_override_jump;
|
float jumpspeed = movement_speed_jump * physics_override.jump;
|
||||||
if (m_speed.Y > 1.0f) {
|
if (m_speed.Y > 1.0f) {
|
||||||
// Reduce boost when speed already is high
|
// Reduce boost when speed already is high
|
||||||
m_speed.Y += jumpspeed / (1.0f + (m_speed.Y / 16.0f));
|
m_speed.Y += jumpspeed / (1.0f + (m_speed.Y / 16.0f));
|
||||||
@ -588,7 +588,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
|
|||||||
*/
|
*/
|
||||||
v3f speedJ = getSpeed();
|
v3f speedJ = getSpeed();
|
||||||
if (speedJ.Y >= -0.5f * BS) {
|
if (speedJ.Y >= -0.5f * BS) {
|
||||||
speedJ.Y = movement_speed_jump * physics_override_jump;
|
speedJ.Y = movement_speed_jump * physics_override.jump;
|
||||||
setSpeed(speedJ);
|
setSpeed(speedJ);
|
||||||
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_JUMP));
|
m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_JUMP));
|
||||||
}
|
}
|
||||||
@ -647,8 +647,8 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Accelerate to target speed with maximum increment
|
// Accelerate to target speed with maximum increment
|
||||||
accelerate((speedH + speedV) * physics_override_speed,
|
accelerate((speedH + speedV) * physics_override.speed,
|
||||||
incH * physics_override_speed * slip_factor, incV * physics_override_speed,
|
incH * physics_override.speed * slip_factor, incV * physics_override.speed,
|
||||||
pitch_move);
|
pitch_move);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -855,7 +855,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||||||
*/
|
*/
|
||||||
if (control.sneak && m_sneak_node_exists &&
|
if (control.sneak && m_sneak_node_exists &&
|
||||||
!(fly_allowed && player_settings.free_move) && !in_liquid &&
|
!(fly_allowed && player_settings.free_move) && !in_liquid &&
|
||||||
physics_override_sneak) {
|
physics_override.sneak) {
|
||||||
f32 maxd = 0.5f * BS + sneak_max;
|
f32 maxd = 0.5f * BS + sneak_max;
|
||||||
v3f lwn_f = intToFloat(m_sneak_node, BS);
|
v3f lwn_f = intToFloat(m_sneak_node, BS);
|
||||||
position.X = rangelim(position.X, lwn_f.X - maxd, lwn_f.X + maxd);
|
position.X = rangelim(position.X, lwn_f.X - maxd, lwn_f.X + maxd);
|
||||||
@ -926,7 +926,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||||||
m_need_to_get_new_sneak_node = true;
|
m_need_to_get_new_sneak_node = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_need_to_get_new_sneak_node && physics_override_sneak) {
|
if (m_need_to_get_new_sneak_node && physics_override.sneak) {
|
||||||
m_sneak_node_bb_ymax = 0.0f;
|
m_sneak_node_bb_ymax = 0.0f;
|
||||||
v3s16 pos_i_bottom = floatToInt(position - v3f(0.0f, position_y_mod, 0.0f), BS);
|
v3s16 pos_i_bottom = floatToInt(position - v3f(0.0f, position_y_mod, 0.0f), BS);
|
||||||
v2f player_p2df(position.X, position.Z);
|
v2f player_p2df(position.X, position.Z);
|
||||||
@ -956,7 +956,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||||||
if (!is_valid_position || nodemgr->get(node).walkable)
|
if (!is_valid_position || nodemgr->get(node).walkable)
|
||||||
continue;
|
continue;
|
||||||
// If not 'sneak_glitch' the node 2 nodes above it has to be nonwalkable
|
// If not 'sneak_glitch' the node 2 nodes above it has to be nonwalkable
|
||||||
if (!physics_override_sneak_glitch) {
|
if (!physics_override.sneak_glitch) {
|
||||||
node = map->getNode(p + v3s16(0, 2, 0), &is_valid_position);
|
node = map->getNode(p + v3s16(0, 2, 0), &is_valid_position);
|
||||||
if (!is_valid_position || nodemgr->get(node).walkable)
|
if (!is_valid_position || nodemgr->get(node).walkable)
|
||||||
continue;
|
continue;
|
||||||
@ -1032,7 +1032,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||||||
// Jump key pressed while jumping off from a bouncy block
|
// Jump key pressed while jumping off from a bouncy block
|
||||||
if (m_can_jump && control.jump && itemgroup_get(f.groups, "bouncy") &&
|
if (m_can_jump && control.jump && itemgroup_get(f.groups, "bouncy") &&
|
||||||
m_speed.Y >= -0.5f * BS) {
|
m_speed.Y >= -0.5f * BS) {
|
||||||
float jumpspeed = movement_speed_jump * physics_override_jump;
|
float jumpspeed = movement_speed_jump * physics_override.jump;
|
||||||
if (m_speed.Y > 1.0f) {
|
if (m_speed.Y > 1.0f) {
|
||||||
// Reduce boost when speed already is high
|
// Reduce boost when speed already is high
|
||||||
m_speed.Y += jumpspeed / (1.0f + (m_speed.Y / 16.0f));
|
m_speed.Y += jumpspeed / (1.0f + (m_speed.Y / 16.0f));
|
||||||
|
@ -62,14 +62,6 @@ public:
|
|||||||
bool swimming_vertical = false;
|
bool swimming_vertical = false;
|
||||||
bool swimming_pitch = false;
|
bool swimming_pitch = false;
|
||||||
|
|
||||||
float physics_override_speed = 1.0f;
|
|
||||||
float physics_override_jump = 1.0f;
|
|
||||||
float physics_override_gravity = 1.0f;
|
|
||||||
bool physics_override_sneak = true;
|
|
||||||
bool physics_override_sneak_glitch = false;
|
|
||||||
// Temporary option for old move code
|
|
||||||
bool physics_override_new_move = true;
|
|
||||||
|
|
||||||
void move(f32 dtime, Environment *env, f32 pos_max_d);
|
void move(f32 dtime, Environment *env, f32 pos_max_d);
|
||||||
void move(f32 dtime, Environment *env, f32 pos_max_d,
|
void move(f32 dtime, Environment *env, f32 pos_max_d,
|
||||||
std::vector<CollisionInfo> *collision_info);
|
std::vector<CollisionInfo> *collision_info);
|
||||||
|
@ -875,7 +875,7 @@ void ParticleManager::addNodeParticle(IGameDef *gamedef,
|
|||||||
);
|
);
|
||||||
p.acc = v3f(
|
p.acc = v3f(
|
||||||
0.0f,
|
0.0f,
|
||||||
-player->movement_gravity * player->physics_override_gravity / BS,
|
-player->movement_gravity * player->physics_override.gravity / BS,
|
||||||
0.0f
|
0.0f
|
||||||
);
|
);
|
||||||
p.pos = v3f(
|
p.pos = v3f(
|
||||||
|
13
src/player.h
13
src/player.h
@ -96,6 +96,18 @@ struct PlayerControl
|
|||||||
float movement_direction = 0.0f;
|
float movement_direction = 0.0f;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct PlayerPhysicsOverride
|
||||||
|
{
|
||||||
|
float speed = 1.f;
|
||||||
|
float jump = 1.f;
|
||||||
|
float gravity = 1.f;
|
||||||
|
|
||||||
|
bool sneak = true;
|
||||||
|
bool sneak_glitch = false;
|
||||||
|
// "Temporary" option for old move code
|
||||||
|
bool new_move = true;
|
||||||
|
};
|
||||||
|
|
||||||
struct PlayerSettings
|
struct PlayerSettings
|
||||||
{
|
{
|
||||||
bool free_move = false;
|
bool free_move = false;
|
||||||
@ -182,6 +194,7 @@ public:
|
|||||||
|
|
||||||
PlayerControl control;
|
PlayerControl control;
|
||||||
const PlayerControl& getPlayerControl() { return control; }
|
const PlayerControl& getPlayerControl() { return control; }
|
||||||
|
PlayerPhysicsOverride physics_override;
|
||||||
PlayerSettings &getPlayerSettings() { return m_player_settings; }
|
PlayerSettings &getPlayerSettings() { return m_player_settings; }
|
||||||
static void settingsChangedCallback(const std::string &name, void *data);
|
static void settingsChangedCallback(const std::string &name, void *data);
|
||||||
|
|
||||||
|
@ -157,23 +157,24 @@ int LuaLocalPlayer::l_get_physics_override(lua_State *L)
|
|||||||
{
|
{
|
||||||
LocalPlayer *player = getobject(L, 1);
|
LocalPlayer *player = getobject(L, 1);
|
||||||
|
|
||||||
|
const auto &phys = player->physics_override;
|
||||||
lua_newtable(L);
|
lua_newtable(L);
|
||||||
lua_pushnumber(L, player->physics_override_speed);
|
lua_pushnumber(L, phys.speed);
|
||||||
lua_setfield(L, -2, "speed");
|
lua_setfield(L, -2, "speed");
|
||||||
|
|
||||||
lua_pushnumber(L, player->physics_override_jump);
|
lua_pushnumber(L, phys.jump);
|
||||||
lua_setfield(L, -2, "jump");
|
lua_setfield(L, -2, "jump");
|
||||||
|
|
||||||
lua_pushnumber(L, player->physics_override_gravity);
|
lua_pushnumber(L, phys.gravity);
|
||||||
lua_setfield(L, -2, "gravity");
|
lua_setfield(L, -2, "gravity");
|
||||||
|
|
||||||
lua_pushboolean(L, player->physics_override_sneak);
|
lua_pushboolean(L, phys.sneak);
|
||||||
lua_setfield(L, -2, "sneak");
|
lua_setfield(L, -2, "sneak");
|
||||||
|
|
||||||
lua_pushboolean(L, player->physics_override_sneak_glitch);
|
lua_pushboolean(L, phys.sneak_glitch);
|
||||||
lua_setfield(L, -2, "sneak_glitch");
|
lua_setfield(L, -2, "sneak_glitch");
|
||||||
|
|
||||||
lua_pushboolean(L, player->physics_override_new_move);
|
lua_pushboolean(L, phys.new_move);
|
||||||
lua_setfield(L, -2, "new_move");
|
lua_setfield(L, -2, "new_move");
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
|
@ -1434,14 +1434,17 @@ int ObjectRef::l_set_physics_override(lua_State *L)
|
|||||||
if (playersao == nullptr)
|
if (playersao == nullptr)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
|
RemotePlayer *player = playersao->getPlayer();
|
||||||
|
auto &phys = player->physics_override;
|
||||||
|
|
||||||
if (lua_istable(L, 2)) {
|
if (lua_istable(L, 2)) {
|
||||||
bool modified = false;
|
bool modified = false;
|
||||||
modified |= getfloatfield(L, 2, "speed", playersao->m_physics_override_speed);
|
modified |= getfloatfield(L, 2, "speed", phys.speed);
|
||||||
modified |= getfloatfield(L, 2, "jump", playersao->m_physics_override_jump);
|
modified |= getfloatfield(L, 2, "jump", phys.jump);
|
||||||
modified |= getfloatfield(L, 2, "gravity", playersao->m_physics_override_gravity);
|
modified |= getfloatfield(L, 2, "gravity", phys.gravity);
|
||||||
modified |= getboolfield(L, 2, "sneak", playersao->m_physics_override_sneak);
|
modified |= getboolfield(L, 2, "sneak", phys.sneak);
|
||||||
modified |= getboolfield(L, 2, "sneak_glitch", playersao->m_physics_override_sneak_glitch);
|
modified |= getboolfield(L, 2, "sneak_glitch", phys.sneak_glitch);
|
||||||
modified |= getboolfield(L, 2, "new_move", playersao->m_physics_override_new_move);
|
modified |= getboolfield(L, 2, "new_move", phys.new_move);
|
||||||
if (modified)
|
if (modified)
|
||||||
playersao->m_physics_override_sent = false;
|
playersao->m_physics_override_sent = false;
|
||||||
} else {
|
} else {
|
||||||
@ -1450,15 +1453,15 @@ int ObjectRef::l_set_physics_override(lua_State *L)
|
|||||||
log_deprecated(L, "Deprecated use of set_physics_override(num, num, num)");
|
log_deprecated(L, "Deprecated use of set_physics_override(num, num, num)");
|
||||||
|
|
||||||
if (!lua_isnil(L, 2)) {
|
if (!lua_isnil(L, 2)) {
|
||||||
playersao->m_physics_override_speed = lua_tonumber(L, 2);
|
phys.speed = lua_tonumber(L, 2);
|
||||||
playersao->m_physics_override_sent = false;
|
playersao->m_physics_override_sent = false;
|
||||||
}
|
}
|
||||||
if (!lua_isnil(L, 3)) {
|
if (!lua_isnil(L, 3)) {
|
||||||
playersao->m_physics_override_jump = lua_tonumber(L, 3);
|
phys.jump = lua_tonumber(L, 3);
|
||||||
playersao->m_physics_override_sent = false;
|
playersao->m_physics_override_sent = false;
|
||||||
}
|
}
|
||||||
if (!lua_isnil(L, 4)) {
|
if (!lua_isnil(L, 4)) {
|
||||||
playersao->m_physics_override_gravity = lua_tonumber(L, 4);
|
phys.gravity = lua_tonumber(L, 4);
|
||||||
playersao->m_physics_override_sent = false;
|
playersao->m_physics_override_sent = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1470,22 +1473,23 @@ int ObjectRef::l_get_physics_override(lua_State *L)
|
|||||||
{
|
{
|
||||||
NO_MAP_LOCK_REQUIRED;
|
NO_MAP_LOCK_REQUIRED;
|
||||||
ObjectRef *ref = checkobject(L, 1);
|
ObjectRef *ref = checkobject(L, 1);
|
||||||
PlayerSAO *playersao = getplayersao(ref);
|
RemotePlayer *player = getplayer(ref);
|
||||||
if (playersao == nullptr)
|
if (player == nullptr)
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
|
const auto &phys = player->physics_override;
|
||||||
lua_newtable(L);
|
lua_newtable(L);
|
||||||
lua_pushnumber(L, playersao->m_physics_override_speed);
|
lua_pushnumber(L, phys.speed);
|
||||||
lua_setfield(L, -2, "speed");
|
lua_setfield(L, -2, "speed");
|
||||||
lua_pushnumber(L, playersao->m_physics_override_jump);
|
lua_pushnumber(L, phys.jump);
|
||||||
lua_setfield(L, -2, "jump");
|
lua_setfield(L, -2, "jump");
|
||||||
lua_pushnumber(L, playersao->m_physics_override_gravity);
|
lua_pushnumber(L, phys.gravity);
|
||||||
lua_setfield(L, -2, "gravity");
|
lua_setfield(L, -2, "gravity");
|
||||||
lua_pushboolean(L, playersao->m_physics_override_sneak);
|
lua_pushboolean(L, phys.sneak);
|
||||||
lua_setfield(L, -2, "sneak");
|
lua_setfield(L, -2, "sneak");
|
||||||
lua_pushboolean(L, playersao->m_physics_override_sneak_glitch);
|
lua_pushboolean(L, phys.sneak_glitch);
|
||||||
lua_setfield(L, -2, "sneak_glitch");
|
lua_setfield(L, -2, "sneak_glitch");
|
||||||
lua_pushboolean(L, playersao->m_physics_override_new_move);
|
lua_pushboolean(L, phys.new_move);
|
||||||
lua_setfield(L, -2, "new_move");
|
lua_setfield(L, -2, "new_move");
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
@ -305,17 +305,23 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
|||||||
|
|
||||||
std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const
|
std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const
|
||||||
{
|
{
|
||||||
|
if (!m_player) {
|
||||||
|
// Will output a format warning client-side
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
const auto &phys = m_player->physics_override;
|
||||||
std::ostringstream os(std::ios::binary);
|
std::ostringstream os(std::ios::binary);
|
||||||
// command
|
// command
|
||||||
writeU8(os, AO_CMD_SET_PHYSICS_OVERRIDE);
|
writeU8(os, AO_CMD_SET_PHYSICS_OVERRIDE);
|
||||||
// parameters
|
// parameters
|
||||||
writeF32(os, m_physics_override_speed);
|
writeF32(os, phys.speed);
|
||||||
writeF32(os, m_physics_override_jump);
|
writeF32(os, phys.jump);
|
||||||
writeF32(os, m_physics_override_gravity);
|
writeF32(os, phys.gravity);
|
||||||
// these are sent inverted so we get true when the server sends nothing
|
// MT 0.4.10 legacy: send inverted for detault `true` if the server sends nothing
|
||||||
writeU8(os, !m_physics_override_sneak);
|
writeU8(os, !phys.sneak);
|
||||||
writeU8(os, !m_physics_override_sneak_glitch);
|
writeU8(os, !phys.sneak_glitch);
|
||||||
writeU8(os, !m_physics_override_new_move);
|
writeU8(os, !phys.new_move);
|
||||||
return os.str();
|
return os.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -604,10 +610,10 @@ bool PlayerSAO::checkMovementCheat()
|
|||||||
player_max_walk = m_player->movement_speed_fast; // Fast speed
|
player_max_walk = m_player->movement_speed_fast; // Fast speed
|
||||||
else
|
else
|
||||||
player_max_walk = m_player->movement_speed_walk; // Normal speed
|
player_max_walk = m_player->movement_speed_walk; // Normal speed
|
||||||
player_max_walk *= m_physics_override_speed;
|
player_max_walk *= m_player->physics_override.speed;
|
||||||
player_max_walk = MYMAX(player_max_walk, override_max_H);
|
player_max_walk = MYMAX(player_max_walk, override_max_H);
|
||||||
|
|
||||||
player_max_jump = m_player->movement_speed_jump * m_physics_override_jump;
|
player_max_jump = m_player->movement_speed_jump * m_player->physics_override.jump;
|
||||||
// FIXME: Bouncy nodes cause practically unbound increase in Y speed,
|
// FIXME: Bouncy nodes cause practically unbound increase in Y speed,
|
||||||
// until this can be verified correctly, tolerate higher jumping speeds
|
// until this can be verified correctly, tolerate higher jumping speeds
|
||||||
player_max_jump *= 2.0;
|
player_max_jump *= 2.0;
|
||||||
|
@ -221,12 +221,6 @@ private:
|
|||||||
Metadata m_meta;
|
Metadata m_meta;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
float m_physics_override_speed = 1.0f;
|
|
||||||
float m_physics_override_jump = 1.0f;
|
|
||||||
float m_physics_override_gravity = 1.0f;
|
|
||||||
bool m_physics_override_sneak = true;
|
|
||||||
bool m_physics_override_sneak_glitch = false;
|
|
||||||
bool m_physics_override_new_move = true;
|
|
||||||
bool m_physics_override_sent = false;
|
bool m_physics_override_sent = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user