forked from Mirrorlandia_minetest/minetest
OMG! Main Menu!
This commit is contained in:
parent
c0a1bcf473
commit
c914cbb0a0
@ -15,7 +15,6 @@
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#viewing_range_nodes_min = 35
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#screenW = 800
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#screenH = 600
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#host_game =
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#port = 30000
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#address = kray.dy.fi
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#name =
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@ -136,7 +136,7 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalLibraryDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib";"..\jthread\jthread-1.2.1\Release";"..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio";..\zlib125dll\dll32"
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AdditionalLibraryDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib";"..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio";..\zlib125dll\dll32"
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IgnoreDefaultLibraryNames="libcmtd.lib"
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GenerateDebugInformation="false"
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LinkTimeCodeGeneration="1"
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@ -203,6 +203,10 @@
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RelativePath=".\src\guiInventoryMenu.cpp"
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>
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</File>
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<File
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RelativePath=".\src\guiMainMenu.cpp"
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>
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</File>
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<File
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RelativePath=".\src\guiMessageMenu.cpp"
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>
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@ -227,6 +231,14 @@
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RelativePath=".\src\irrlichtwrapper.cpp"
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>
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</File>
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<File
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RelativePath=".\src\jthread\win32\jmutex.cpp"
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>
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</File>
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<File
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RelativePath=".\src\jthread\win32\jthread.cpp"
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>
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</File>
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<File
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RelativePath=".\src\light.cpp"
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>
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@ -10,7 +10,7 @@ add_definitions ( -DUSE_CMAKE_CONFIG_H )
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if(WIN32)
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# Windows
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# Surpress some warnings
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# Surpress some useless warnings
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add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 )
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# Zlib stuff
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set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5"
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@ -39,6 +39,7 @@ configure_file(
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)
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set(minetest_SRCS
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guiMainMenu.cpp
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porting.cpp
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guiMessageMenu.cpp
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materials.cpp
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@ -108,8 +109,11 @@ include_directories(
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set(EXECUTABLE_OUTPUT_PATH ../bin)
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set(JTHREAD_LIBRARIES "jthread")
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set(JTHREAD_SRCS "")
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if(BUILD_CLIENT)
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add_executable(minetest ${minetest_SRCS})
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add_executable(minetest ${minetest_SRCS} ${JTHREAD_SRCS})
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target_link_libraries(
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minetest
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${ZLIB_LIBRARIES}
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@ -119,18 +123,18 @@ if(BUILD_CLIENT)
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${BZIP2_LIBRARIES}
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${PNG_LIBRARIES}
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${X11_LIBRARIES}
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jthread
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${JTHREAD_LIBRARIES}
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${PLATFORM_LIBS}
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${CLIENT_PLATFORM_LIBS}
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)
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endif(BUILD_CLIENT)
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if(BUILD_SERVER)
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add_executable(minetestserver ${minetestserver_SRCS})
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add_executable(minetestserver ${minetestserver_SRCS} ${JTHREAD_SRCS})
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target_link_libraries(
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minetestserver
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${ZLIB_LIBRARIES}
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jthread
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${JTHREAD_LIBRARIES}
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${PLATFORM_LIBS}
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)
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endif(BUILD_SERVER)
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@ -143,7 +147,11 @@ if(MSVC)
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# Visual Studio
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# EHa enables SEH exceptions (used for catching segfaults)
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set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG")
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set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
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set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\"")
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# Debug build doesn't catch exceptions by itself
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# Add some optimizations because otherwise it's VERY slow
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set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
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if(BUILD_SERVER)
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@ -1209,8 +1209,8 @@ bool Client::AsyncProcessPacket()
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} //try
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catch(con::PeerNotFoundException &e)
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{
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dout_client<<DTIME<<"Client::AsyncProcessData(): Cancelling: The server"
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" connection doesn't exist (a timeout or not yet connected?)"<<std::endl;
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/*dout_client<<DTIME<<"Client::AsyncProcessData(): Cancelling: The server"
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" connection doesn't exist (a timeout or not yet connected?)"<<std::endl;*/
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return false;
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}
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}
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@ -1317,7 +1317,7 @@ Peer* Connection::GetPeer(u16 peer_id)
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if(node == NULL){
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// Peer not found
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throw PeerNotFoundException("Peer not found (possible timeout)");
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throw PeerNotFoundException("GetPeer: Peer not found (possible timeout)");
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}
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// Error checking
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@ -30,7 +30,6 @@ void set_default_settings()
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g_settings.setDefault("viewing_range_nodes_min", "35");
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g_settings.setDefault("screenW", "800");
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g_settings.setDefault("screenH", "600");
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g_settings.setDefault("host_game", "");
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g_settings.setDefault("port", "");
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g_settings.setDefault("address", "");
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g_settings.setDefault("name", "");
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@ -190,9 +190,16 @@ Map & Environment::getMap()
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void Environment::addPlayer(Player *player)
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{
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DSTACK(__FUNCTION_NAME);
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//Check that only one local player exists and peer_ids are unique
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/*
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Check that only one local player exists and peer_ids are unique.
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Exception: there can be multiple players with peer_id=0
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*/
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#ifndef SERVER
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assert(player->isLocal() == false || getLocalPlayer() == NULL);
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/*
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It is a failure if player is local and there already is a local
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player
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*/
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assert(!(player->isLocal() == true && getLocalPlayer() != NULL));
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#endif
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if(player->peer_id != 0)
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assert(getPlayer(player->peer_id) == NULL);
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@ -79,8 +79,8 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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Inventory *inventory,
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Queue<InventoryAction*> *actions,
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int *active_menu_count):
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GUIModalMenu(env, parent, id, active_menu_count)
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IMenuManager *menumgr):
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GUIModalMenu(env, parent, id, menumgr)
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{
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m_inventory = inventory;
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m_selected_item = NULL;
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@ -74,7 +74,7 @@ public:
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gui::IGUIElement* parent, s32 id,
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Inventory *inventory,
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Queue<InventoryAction*> *actions,
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int *active_menu_count);
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IMenuManager *menumgr);
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~GUIInventoryMenu();
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void removeChildren();
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275
src/guiMainMenu.cpp
Normal file
275
src/guiMainMenu.cpp
Normal file
@ -0,0 +1,275 @@
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/*
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Minetest-c55
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Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiMainMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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MainMenuData *data,
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IGameCallback *gamecallback
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_data(data),
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m_accepted(false),
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m_gamecallback(gamecallback)
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{
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assert(m_data);
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}
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GUIMainMenu::~GUIMainMenu()
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{
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removeChildren();
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}
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void GUIMainMenu::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for(core::list<gui::IGUIElement*>::ConstIterator
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i = children.begin(); i != children.end(); i++)
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{
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children_copy.push_back(*i);
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}
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for(core::list<gui::IGUIElement*>::Iterator
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i = children_copy.begin();
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i != children_copy.end(); i++)
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{
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(*i)->remove();
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}
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}
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void GUIMainMenu::regenerateGui(v2u32 screensize)
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{
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std::wstring text_name;
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std::wstring text_address;
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std::wstring text_port;
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bool creative_mode;
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{
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gui::IGUIElement *e = getElementFromId(258);
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if(e != NULL)
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text_name = e->getText();
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else
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text_name = m_data->name;
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}
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{
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gui::IGUIElement *e = getElementFromId(256);
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if(e != NULL)
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text_address = e->getText();
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else
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text_address = m_data->address;
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}
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{
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gui::IGUIElement *e = getElementFromId(257);
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if(e != NULL)
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text_port = e->getText();
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else
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text_port = m_data->port;
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}
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{
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gui::IGUIElement *e = getElementFromId(259);
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
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else
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creative_mode = m_data->creative_mode;
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}
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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core::rect<s32> rect(
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screensize.X/2 - 580/2,
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screensize.Y/2 - 300/2,
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screensize.X/2 + 580/2,
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screensize.Y/2 + 300/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 size = rect.getSize();
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/*
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Add stuff
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*/
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// Nickname
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{
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core::rect<s32> rect(0, 0, 100, 20);
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rect = rect + v2s32(size.X/2 - 250, size.Y/2 - 100 + 6);
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const wchar_t *text = L"Nickname";
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Environment->addStaticText(text, rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 100);
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gui::IGUIElement *e =
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Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
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if(text_name == L"")
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Environment->setFocus(e);
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}
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// Address + port
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{
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core::rect<s32> rect(0, 0, 100, 20);
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rect = rect + v2s32(size.X/2 - 250, size.Y/2 - 50 + 6);
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const wchar_t *text = L"Address + Port";
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Environment->addStaticText(text, rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 50);
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gui::IGUIElement *e =
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Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
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if(text_name != L"")
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Environment->setFocus(e);
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}
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{
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core::rect<s32> rect(0, 0, 100, 30);
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rect = rect + v2s32(size.X/2 - 130 + 250 + 20, size.Y/2 - 50);
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Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
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}
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{
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core::rect<s32> rect(0, 0, 400, 20);
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rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 50 + 35);
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const wchar_t *text = L"Leave address blank to start a local server.";
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Environment->addStaticText(text, rect, false, true, this, -1);
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}
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// Server parameters
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{
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core::rect<s32> rect(0, 0, 100, 20);
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rect = rect + v2s32(size.X/2 - 250, size.Y/2 + 25 + 6);
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const wchar_t *text = L"Server params";
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Environment->addStaticText(text, rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 250, 30);
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rect = rect + v2s32(size.X/2 - 130, size.Y/2 + 25);
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Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
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}
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// Start game button
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{
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core::rect<s32> rect(0, 0, 180, 30);
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rect = rect + v2s32(size.X/2-180/2, size.Y/2-30/2 + 100);
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Environment->addButton(rect, this, 257, L"Start Game / Connect");
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}
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}
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void GUIMainMenu::drawMenu()
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{
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gui::IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
|
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|
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video::SColor bgcolor(140,0,0,0);
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driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
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gui::IGUIElement::draw();
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}
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void GUIMainMenu::acceptInput()
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{
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{
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gui::IGUIElement *e = getElementFromId(258);
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if(e != NULL)
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m_data->name = e->getText();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(256);
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if(e != NULL)
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m_data->address = e->getText();
|
||||
}
|
||||
{
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gui::IGUIElement *e = getElementFromId(257);
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if(e != NULL)
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m_data->port = e->getText();
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||||
}
|
||||
{
|
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gui::IGUIElement *e = getElementFromId(259);
|
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if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
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m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
|
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}
|
||||
|
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m_accepted = true;
|
||||
}
|
||||
|
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bool GUIMainMenu::OnEvent(const SEvent& event)
|
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{
|
||||
if(event.EventType==EET_KEY_INPUT_EVENT)
|
||||
{
|
||||
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
|
||||
{
|
||||
m_gamecallback->exitToOS();
|
||||
quitMenu();
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||||
return true;
|
||||
}
|
||||
if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
|
||||
{
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acceptInput();
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quitMenu();
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||||
return true;
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||||
}
|
||||
}
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||||
if(event.EventType==EET_GUI_EVENT)
|
||||
{
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||||
if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
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||||
&& isVisible())
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||||
{
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||||
if(!canTakeFocus(event.GUIEvent.Element))
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||||
{
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dstream<<"GUIMainMenu: Not allowing focus change."
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||||
<<std::endl;
|
||||
// Returning true disables focus change
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||||
return true;
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||||
}
|
||||
}
|
||||
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
|
||||
{
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switch(event.GUIEvent.Caller->getID())
|
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{
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case 257:
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acceptInput();
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quitMenu();
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
|
||||
{
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switch(event.GUIEvent.Caller->getID())
|
||||
{
|
||||
case 256: case 257: case 258:
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acceptInput();
|
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quitMenu();
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||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Parent ? Parent->OnEvent(event) : false;
|
||||
}
|
||||
|
73
src/guiMainMenu.h
Normal file
73
src/guiMainMenu.h
Normal file
@ -0,0 +1,73 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef GUIMAINMENU_HEADER
|
||||
#define GUIMAINMENU_HEADER
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include "modalMenu.h"
|
||||
#include "utility.h"
|
||||
#include <string>
|
||||
// For IGameCallback
|
||||
#include "guiPauseMenu.h"
|
||||
|
||||
struct MainMenuData
|
||||
{
|
||||
// These are in the native format of the gui elements
|
||||
std::wstring address;
|
||||
std::wstring port;
|
||||
std::wstring name;
|
||||
bool creative_mode;
|
||||
};
|
||||
|
||||
class GUIMainMenu : public GUIModalMenu
|
||||
{
|
||||
public:
|
||||
GUIMainMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IMenuManager *menumgr,
|
||||
MainMenuData *data,
|
||||
IGameCallback *gamecallback);
|
||||
~GUIMainMenu();
|
||||
|
||||
void removeChildren();
|
||||
/*
|
||||
Remove and re-add (or reposition) stuff
|
||||
*/
|
||||
void regenerateGui(v2u32 screensize);
|
||||
|
||||
void drawMenu();
|
||||
|
||||
void acceptInput();
|
||||
|
||||
bool getStatus()
|
||||
{
|
||||
return m_accepted;
|
||||
}
|
||||
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
private:
|
||||
MainMenuData *m_data;
|
||||
bool m_accepted;
|
||||
IGameCallback *m_gamecallback;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -24,10 +24,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
GUIMessageMenu::GUIMessageMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
int *active_menu_count,
|
||||
IMenuManager *menumgr,
|
||||
std::wstring message_text
|
||||
):
|
||||
GUIModalMenu(env, parent, id, active_menu_count),
|
||||
GUIModalMenu(env, parent, id, menumgr),
|
||||
m_message_text(message_text),
|
||||
m_status(false)
|
||||
{
|
||||
|
@ -30,7 +30,7 @@ class GUIMessageMenu : public GUIModalMenu
|
||||
public:
|
||||
GUIMessageMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
int *active_menu_count,
|
||||
IMenuManager *menumgr,
|
||||
std::wstring message_text);
|
||||
~GUIMessageMenu();
|
||||
|
||||
|
@ -25,11 +25,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IrrlichtDevice *dev,
|
||||
int *active_menu_count):
|
||||
GUIModalMenu(env, parent, id, active_menu_count)
|
||||
IGameCallback *gamecallback,
|
||||
IMenuManager *menumgr):
|
||||
GUIModalMenu(env, parent, id, menumgr)
|
||||
{
|
||||
m_dev = dev;
|
||||
m_gamecallback = gamecallback;
|
||||
}
|
||||
|
||||
GUIPauseMenu::~GUIPauseMenu()
|
||||
@ -59,6 +59,11 @@ void GUIPauseMenu::removeChildren()
|
||||
if(e != NULL)
|
||||
e->remove();
|
||||
}
|
||||
{
|
||||
gui::IGUIElement *e = getElementFromId(260);
|
||||
if(e != NULL)
|
||||
e->remove();
|
||||
}
|
||||
}
|
||||
|
||||
void GUIPauseMenu::regenerateGui(v2u32 screensize)
|
||||
@ -88,13 +93,18 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
|
||||
*/
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 140, 30);
|
||||
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2-25);
|
||||
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2-50);
|
||||
Environment->addButton(rect, this, 256, L"Continue");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 140, 30);
|
||||
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+25);
|
||||
Environment->addButton(rect, this, 257, L"Exit");
|
||||
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+0);
|
||||
Environment->addButton(rect, this, 260, L"Disconnect");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 140, 30);
|
||||
rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+50);
|
||||
Environment->addButton(rect, this, 257, L"Exit to OS");
|
||||
}
|
||||
{
|
||||
core::rect<s32> rect(0, 0, 180, 240);
|
||||
@ -183,8 +193,13 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
|
||||
case 256: // continue
|
||||
quitMenu();
|
||||
break;
|
||||
case 260: // disconnect
|
||||
m_gamecallback->disconnect();
|
||||
quitMenu();
|
||||
break;
|
||||
case 257: // exit
|
||||
m_dev->closeDevice();
|
||||
m_gamecallback->exitToOS();
|
||||
quitMenu();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -23,13 +23,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "common_irrlicht.h"
|
||||
#include "modalMenu.h"
|
||||
|
||||
class IGameCallback
|
||||
{
|
||||
public:
|
||||
virtual void exitToOS() = 0;
|
||||
virtual void disconnect() = 0;
|
||||
};
|
||||
|
||||
class GUIPauseMenu : public GUIModalMenu
|
||||
{
|
||||
public:
|
||||
GUIPauseMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
IrrlichtDevice *dev,
|
||||
int *active_menu_count);
|
||||
IGameCallback *gamecallback,
|
||||
IMenuManager *menumgr);
|
||||
~GUIPauseMenu();
|
||||
|
||||
void removeChildren();
|
||||
@ -43,7 +50,7 @@ public:
|
||||
bool OnEvent(const SEvent& event);
|
||||
|
||||
private:
|
||||
IrrlichtDevice *m_dev;
|
||||
IGameCallback *m_gamecallback;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -24,11 +24,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
GUITextInputMenu::GUITextInputMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
int *active_menu_count,
|
||||
IMenuManager *menumgr,
|
||||
TextDest *dest,
|
||||
std::wstring initial_text
|
||||
):
|
||||
GUIModalMenu(env, parent, id, active_menu_count),
|
||||
GUIModalMenu(env, parent, id, menumgr),
|
||||
m_dest(dest),
|
||||
m_initial_text(initial_text)
|
||||
{
|
||||
|
@ -35,7 +35,7 @@ class GUITextInputMenu : public GUIModalMenu
|
||||
public:
|
||||
GUITextInputMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
int *active_menu_count,
|
||||
IMenuManager *menumgr,
|
||||
TextDest *dest,
|
||||
std::wstring initial_text);
|
||||
~GUITextInputMenu();
|
||||
|
546
src/main.cpp
546
src/main.cpp
@ -104,6 +104,16 @@ SUGG: Meshes of blocks could be split into 6 meshes facing into
|
||||
different directions and then only those drawn that need to be
|
||||
- Also an 1-dimensional tile map would be nice probably
|
||||
|
||||
Gaming ideas:
|
||||
-------------
|
||||
|
||||
- How would some GTA-style ideas work?
|
||||
- Cars? Stealing? Unlawful stuff and cops? Lots of guns?
|
||||
|
||||
- RPG style?
|
||||
|
||||
- Space racer style?
|
||||
|
||||
Documentation:
|
||||
--------------
|
||||
|
||||
@ -289,7 +299,7 @@ Doing now:
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma comment(lib, "Irrlicht.lib")
|
||||
#pragma comment(lib, "jthread.lib")
|
||||
//#pragma comment(lib, "jthread.lib")
|
||||
#pragma comment(lib, "zlibwapi.lib")
|
||||
// This would get rid of the console window
|
||||
//#pragma comment(linker, "/subsystem:windows /ENTRY:mainCRTStartup")
|
||||
@ -322,6 +332,7 @@ Doing now:
|
||||
#include "guiMessageMenu.h"
|
||||
#include "filesys.h"
|
||||
#include "config.h"
|
||||
#include "guiMainMenu.h"
|
||||
|
||||
IrrlichtWrapper *g_irrlicht;
|
||||
|
||||
@ -346,15 +357,87 @@ Client *g_client = NULL;
|
||||
/*
|
||||
GUI Stuff
|
||||
*/
|
||||
|
||||
gui::IGUIEnvironment* guienv = NULL;
|
||||
gui::IGUIStaticText *guiroot = NULL;
|
||||
int g_active_menu_count = 0;
|
||||
|
||||
class MainMenuManager : public IMenuManager
|
||||
{
|
||||
public:
|
||||
virtual void createdMenu(GUIModalMenu *menu)
|
||||
{
|
||||
for(core::list<GUIModalMenu*>::Iterator
|
||||
i = m_stack.begin();
|
||||
i != m_stack.end(); i++)
|
||||
{
|
||||
assert(*i != menu);
|
||||
}
|
||||
|
||||
if(m_stack.size() != 0)
|
||||
(*m_stack.getLast())->setVisible(false);
|
||||
m_stack.push_back(menu);
|
||||
}
|
||||
|
||||
virtual void deletingMenu(GUIModalMenu *menu)
|
||||
{
|
||||
// Remove all entries if there are duplicates
|
||||
bool removed_entry;
|
||||
do{
|
||||
removed_entry = false;
|
||||
for(core::list<GUIModalMenu*>::Iterator
|
||||
i = m_stack.begin();
|
||||
i != m_stack.end(); i++)
|
||||
{
|
||||
if(*i == menu)
|
||||
{
|
||||
m_stack.erase(i);
|
||||
removed_entry = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}while(removed_entry);
|
||||
|
||||
/*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
|
||||
assert(*i == menu);
|
||||
m_stack.erase(i);*/
|
||||
|
||||
if(m_stack.size() != 0)
|
||||
(*m_stack.getLast())->setVisible(true);
|
||||
}
|
||||
|
||||
u32 menuCount()
|
||||
{
|
||||
return m_stack.size();
|
||||
}
|
||||
|
||||
core::list<GUIModalMenu*> m_stack;
|
||||
};
|
||||
|
||||
MainMenuManager g_menumgr;
|
||||
|
||||
bool noMenuActive()
|
||||
{
|
||||
return (g_active_menu_count == 0);
|
||||
return (g_menumgr.menuCount() == 0);
|
||||
}
|
||||
|
||||
bool g_disconnect_requested = false;
|
||||
|
||||
class MainGameCallback : public IGameCallback
|
||||
{
|
||||
public:
|
||||
virtual void exitToOS()
|
||||
{
|
||||
g_device->closeDevice();
|
||||
}
|
||||
|
||||
virtual void disconnect()
|
||||
{
|
||||
g_disconnect_requested = true;
|
||||
}
|
||||
};
|
||||
|
||||
MainGameCallback g_gamecallback;
|
||||
|
||||
// Inventory actions from the menu are buffered here before sending
|
||||
Queue<InventoryAction*> inventory_action_queue;
|
||||
// This is a copy of the inventory that the client's environment has
|
||||
@ -472,8 +555,8 @@ public:
|
||||
dstream<<DTIME<<"MyEventReceiver: "
|
||||
<<"Launching pause menu"<<std::endl;
|
||||
// It will delete itself by itself
|
||||
(new GUIPauseMenu(guienv, guiroot, -1, g_device,
|
||||
&g_active_menu_count))->drop();
|
||||
(new GUIPauseMenu(guienv, guiroot, -1, &g_gamecallback,
|
||||
&g_menumgr))->drop();
|
||||
return true;
|
||||
}
|
||||
if(event.KeyInput.Key == irr::KEY_KEY_I)
|
||||
@ -482,7 +565,7 @@ public:
|
||||
<<"Launching inventory"<<std::endl;
|
||||
(new GUIInventoryMenu(guienv, guiroot, -1,
|
||||
&local_inventory, &inventory_action_queue,
|
||||
&g_active_menu_count))->drop();
|
||||
&g_menumgr))->drop();
|
||||
return true;
|
||||
}
|
||||
if(event.KeyInput.Key == irr::KEY_KEY_T)
|
||||
@ -490,7 +573,7 @@ public:
|
||||
TextDest *dest = new TextDestChat(g_client);
|
||||
|
||||
(new GUITextInputMenu(guienv, guiroot, -1,
|
||||
&g_active_menu_count, dest,
|
||||
&g_menumgr, dest,
|
||||
L""))->drop();
|
||||
}
|
||||
}
|
||||
@ -1067,6 +1150,18 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
~GUIQuickInventory()
|
||||
{
|
||||
for(u32 i=0; i<m_texts.size(); i++)
|
||||
{
|
||||
m_texts[i]->remove();
|
||||
}
|
||||
for(u32 i=0; i<m_images.size(); i++)
|
||||
{
|
||||
m_images[i]->remove();
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool OnEvent(const SEvent& event)
|
||||
{
|
||||
return false;
|
||||
@ -1179,9 +1274,6 @@ int main(int argc, char *argv[])
|
||||
<<", "<<BUILD_INFO
|
||||
<<std::endl;
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
/*
|
||||
Parse command line
|
||||
*/
|
||||
@ -1315,137 +1407,63 @@ int main(int argc, char *argv[])
|
||||
map_params.ravines_amount = g_settings.getFloat("ravines_amount");
|
||||
|
||||
/*
|
||||
Ask some stuff
|
||||
Some parameters
|
||||
*/
|
||||
|
||||
std::cout<<std::endl<<std::endl;
|
||||
|
||||
std::cout
|
||||
<<" .__ __ __ "<<std::endl
|
||||
<<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
|
||||
<<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
|
||||
<<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
|
||||
<<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
|
||||
<<" \\/ \\/ \\/ \\/ \\/ "<<std::endl
|
||||
<<std::endl;
|
||||
|
||||
std::cout<<std::endl;
|
||||
//char templine[100];
|
||||
|
||||
// Port?
|
||||
// Port
|
||||
u16 port = 30000;
|
||||
if(cmd_args.exists("port"))
|
||||
{
|
||||
port = cmd_args.getU16("port");
|
||||
}
|
||||
else
|
||||
{
|
||||
port = g_settings.getU16Ask("port", "Port", 30000);
|
||||
std::cout<<"-> "<<port<<std::endl;
|
||||
}
|
||||
else if(cmd_args.exists("port"))
|
||||
port = g_settings.getU16("port");
|
||||
|
||||
//Map directory
|
||||
// Map directory
|
||||
std::string map_dir = porting::path_userdata+"/map";
|
||||
if(cmd_args.exists("map-dir"))
|
||||
map_dir = cmd_args.get("map-dir");
|
||||
else if(g_settings.exists("map-dir"))
|
||||
map_dir = g_settings.get("map-dir");
|
||||
|
||||
// Run dedicated server if asked to
|
||||
if(cmd_args.getFlag("server"))
|
||||
{
|
||||
DSTACK("Dedicated server branch");
|
||||
|
||||
std::cout<<std::endl;
|
||||
std::cout<<"========================"<<std::endl;
|
||||
std::cout<<"Running dedicated server"<<std::endl;
|
||||
std::cout<<"========================"<<std::endl;
|
||||
std::cout<<std::endl;
|
||||
|
||||
Server server(map_dir, hm_params, map_params);
|
||||
// Create server
|
||||
Server server(map_dir.c_str(), hm_params, map_params);
|
||||
server.start(port);
|
||||
|
||||
for(;;)
|
||||
{
|
||||
// This is kind of a hack but can be done like this
|
||||
// because server.step() is very light
|
||||
sleep_ms(30);
|
||||
server.step(0.030);
|
||||
|
||||
static int counter = 0;
|
||||
counter--;
|
||||
if(counter <= 0)
|
||||
{
|
||||
counter = 10;
|
||||
|
||||
core::list<PlayerInfo> list = server.getPlayerInfo();
|
||||
core::list<PlayerInfo>::Iterator i;
|
||||
static u32 sum_old = 0;
|
||||
u32 sum = PIChecksum(list);
|
||||
if(sum != sum_old)
|
||||
{
|
||||
std::cout<<DTIME<<"Player info:"<<std::endl;
|
||||
for(i=list.begin(); i!=list.end(); i++)
|
||||
{
|
||||
i->PrintLine(&std::cout);
|
||||
}
|
||||
}
|
||||
sum_old = sum;
|
||||
}
|
||||
}
|
||||
|
||||
// Run server
|
||||
dedicated_server_loop(server);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool hosting = false;
|
||||
char connect_name[100] = "";
|
||||
|
||||
/*
|
||||
More parameters
|
||||
*/
|
||||
|
||||
// Address to connect to
|
||||
std::string address = "";
|
||||
|
||||
if(cmd_args.exists("address"))
|
||||
{
|
||||
snprintf(connect_name, 100, "%s", cmd_args.get("address").c_str());
|
||||
}
|
||||
else if(is_yes(g_settings.get("host_game")) == false)
|
||||
{
|
||||
if(g_settings.get("address") != "")
|
||||
{
|
||||
std::cout<<g_settings.get("address")<<std::endl;
|
||||
snprintf(connect_name, 100, "%s", g_settings.get("address").c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout<<"Address to connect to [empty = host a game]: ";
|
||||
std::cin.getline(connect_name, 100);
|
||||
}
|
||||
}
|
||||
|
||||
if(connect_name[0] == 0){
|
||||
snprintf(connect_name, 100, "127.0.0.1");
|
||||
hosting = true;
|
||||
}
|
||||
|
||||
if(hosting)
|
||||
std::cout<<"> Hosting game"<<std::endl;
|
||||
else
|
||||
std::cout<<"> Connecting to "<<connect_name<<std::endl;
|
||||
|
||||
char playername[PLAYERNAME_SIZE] = "";
|
||||
if(g_settings.get("name") != "")
|
||||
{
|
||||
snprintf(playername, PLAYERNAME_SIZE, "%s", g_settings.get("name").c_str());
|
||||
address = cmd_args.get("address");
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout<<"Name of player: ";
|
||||
std::cin.getline(playername, PLAYERNAME_SIZE);
|
||||
address = g_settings.get("address");
|
||||
}
|
||||
std::cout<<"-> \""<<playername<<"\""<<std::endl;
|
||||
|
||||
std::string playername = g_settings.get("name");
|
||||
|
||||
/*
|
||||
Resolution selection
|
||||
*/
|
||||
|
||||
bool fullscreen = false;
|
||||
u16 screenW = atoi(g_settings.get("screenW").c_str());
|
||||
u16 screenH = atoi(g_settings.get("screenH").c_str());
|
||||
u16 screenW = g_settings.getU16("screenW");
|
||||
u16 screenH = g_settings.getU16("screenH");
|
||||
|
||||
//
|
||||
|
||||
@ -1520,6 +1538,172 @@ int main(int argc, char *argv[])
|
||||
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
|
||||
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
|
||||
|
||||
/*
|
||||
Preload some textures
|
||||
*/
|
||||
|
||||
init_content_inventory_texture_paths();
|
||||
init_tile_texture_paths();
|
||||
tile_materials_preload(g_irrlicht);
|
||||
|
||||
/*
|
||||
GUI stuff
|
||||
*/
|
||||
|
||||
/*
|
||||
We need some kind of a root node to be able to add
|
||||
custom gui elements directly on the screen.
|
||||
Otherwise they won't be automatically drawn.
|
||||
*/
|
||||
guiroot = guienv->addStaticText(L"",
|
||||
core::rect<s32>(0, 0, 10000, 10000));
|
||||
|
||||
// First line of debug text
|
||||
gui::IGUIStaticText *guitext = guienv->addStaticText(
|
||||
L"",
|
||||
core::rect<s32>(5, 5, 795, 5+text_height),
|
||||
false, false);
|
||||
// Second line of debug text
|
||||
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
|
||||
L"",
|
||||
core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
|
||||
false, false);
|
||||
|
||||
// At the middle of the screen
|
||||
// Object infos are shown in this
|
||||
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
|
||||
L"",
|
||||
core::rect<s32>(100, 70, 100+400, 70+(text_height+5)),
|
||||
false, false);
|
||||
|
||||
// Chat text
|
||||
gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
|
||||
L"",
|
||||
core::rect<s32>(0,0,0,0),
|
||||
false, true);
|
||||
guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
|
||||
core::list<ChatLine> chat_lines;
|
||||
|
||||
/*
|
||||
If an error occurs, this is set to something and the
|
||||
menu-game loop is restarted. It is then displayed before
|
||||
the menu.
|
||||
*/
|
||||
std::wstring error_message = L"";
|
||||
|
||||
/*
|
||||
Menu-game loop
|
||||
*/
|
||||
while(g_device->run())
|
||||
{
|
||||
|
||||
// This is used for catching disconnects
|
||||
try
|
||||
{
|
||||
|
||||
/*
|
||||
Out-of-game menu loop
|
||||
*/
|
||||
|
||||
// Wait for proper parameters
|
||||
for(;;)
|
||||
{
|
||||
// Cursor can be non-visible when coming from the game
|
||||
device->getCursorControl()->setVisible(true);
|
||||
// Some stuff are left to scene manager when coming from the game
|
||||
// (map at least?)
|
||||
smgr->clear();
|
||||
// Reset or hide the debug gui texts
|
||||
guitext->setText(L"Minetest-c55");
|
||||
guitext2->setVisible(false);
|
||||
guitext_info->setVisible(false);
|
||||
guitext_chat->setVisible(false);
|
||||
|
||||
// Initialize menu data
|
||||
MainMenuData menudata;
|
||||
menudata.address = narrow_to_wide(address);
|
||||
menudata.name = narrow_to_wide(playername);
|
||||
menudata.port = narrow_to_wide(itos(port));
|
||||
menudata.creative_mode = g_settings.getBool("creative_mode");
|
||||
|
||||
GUIMainMenu *menu =
|
||||
new GUIMainMenu(guienv, guiroot, -1,
|
||||
&g_menumgr, &menudata, &g_gamecallback);
|
||||
menu->allowFocusRemoval(true);
|
||||
|
||||
if(error_message != L"")
|
||||
{
|
||||
GUIMessageMenu *menu2 =
|
||||
new GUIMessageMenu(guienv, guiroot, -1,
|
||||
&g_menumgr, error_message.c_str());
|
||||
menu2->drop();
|
||||
error_message = L"";
|
||||
}
|
||||
|
||||
video::IVideoDriver* driver = g_device->getVideoDriver();
|
||||
|
||||
dstream<<"Created main menu"<<std::endl;
|
||||
|
||||
while(g_device->run())
|
||||
{
|
||||
// Run global IrrlichtWrapper's main thread processing stuff
|
||||
g_irrlicht->Run();
|
||||
|
||||
if(menu->getStatus() == true)
|
||||
break;
|
||||
|
||||
//driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
driver->beginScene(true, true, video::SColor(255,128,128,128));
|
||||
guienv->drawAll();
|
||||
driver->endScene();
|
||||
}
|
||||
|
||||
// Break out of menu-game loop to shut down cleanly
|
||||
if(g_device->run() == false)
|
||||
break;
|
||||
|
||||
dstream<<"Dropping main menu"<<std::endl;
|
||||
|
||||
menu->drop();
|
||||
|
||||
playername = wide_to_narrow(menudata.name);
|
||||
address = wide_to_narrow(menudata.address);
|
||||
port = stoi(wide_to_narrow(menudata.port));
|
||||
g_settings.set("creative_mode", itos(menudata.creative_mode));
|
||||
|
||||
// Check for valid parameters, restart menu if invalid.
|
||||
if(playername == "")
|
||||
{
|
||||
error_message = L"Name required.";
|
||||
continue;
|
||||
}
|
||||
|
||||
// Save settings
|
||||
g_settings.set("name", playername);
|
||||
g_settings.set("address", address);
|
||||
g_settings.set("port", itos(port));
|
||||
// Update configuration file
|
||||
if(configpath != "")
|
||||
g_settings.updateConfigFile(configpath.c_str());
|
||||
|
||||
// Continue to game
|
||||
break;
|
||||
}
|
||||
|
||||
// Break out of menu-game loop to shut down cleanly
|
||||
if(g_device->run() == false)
|
||||
break;
|
||||
|
||||
/*
|
||||
Make a scope here so that the client and the server and other
|
||||
stuff gets removed when disconnected or the irrlicht device
|
||||
is removed.
|
||||
*/
|
||||
{
|
||||
|
||||
/*
|
||||
Draw "Loading" screen
|
||||
*/
|
||||
const wchar_t *text = L"Loading and connecting...";
|
||||
core::vector2d<s32> center(screenW/2, screenH/2);
|
||||
core::vector2d<s32> textsize(300, text_height);
|
||||
@ -1533,27 +1717,14 @@ int main(int argc, char *argv[])
|
||||
guienv->drawAll();
|
||||
driver->endScene();
|
||||
|
||||
/*
|
||||
Preload some textures
|
||||
*/
|
||||
|
||||
init_content_inventory_texture_paths();
|
||||
init_tile_texture_paths();
|
||||
tile_materials_preload(g_irrlicht);
|
||||
|
||||
/*
|
||||
Make a scope here for the client so that it gets removed
|
||||
before the irrlicht device
|
||||
*/
|
||||
{
|
||||
|
||||
std::cout<<DTIME<<"Creating server and client"<<std::endl;
|
||||
|
||||
/*
|
||||
Create server
|
||||
Create server.
|
||||
SharedPtr will delete it when it goes out of scope.
|
||||
*/
|
||||
SharedPtr<Server> server;
|
||||
if(hosting){
|
||||
if(address == ""){
|
||||
server = new Server(map_dir, hm_params, map_params);
|
||||
server->start(port);
|
||||
}
|
||||
@ -1562,18 +1733,24 @@ int main(int argc, char *argv[])
|
||||
Create client
|
||||
*/
|
||||
|
||||
Client client(device, playername, draw_control);
|
||||
Client client(device, playername.c_str(), draw_control);
|
||||
|
||||
g_client = &client;
|
||||
|
||||
Address connect_address(0,0,0,0, port);
|
||||
try{
|
||||
connect_address.Resolve(connect_name);
|
||||
if(address == "")
|
||||
connect_address.Resolve("localhost");
|
||||
else
|
||||
connect_address.Resolve(address.c_str());
|
||||
}
|
||||
catch(ResolveError &e)
|
||||
{
|
||||
std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
|
||||
return 0;
|
||||
//return 0;
|
||||
error_message = L"Couldn't resolve address";
|
||||
gui_loadingtext->remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
std::cout<<DTIME<<"Connecting to server..."<<std::endl;
|
||||
@ -1582,17 +1759,29 @@ int main(int argc, char *argv[])
|
||||
try{
|
||||
while(client.connectedAndInitialized() == false)
|
||||
{
|
||||
// Update screen
|
||||
driver->beginScene(true, true, video::SColor(255,0,0,0));
|
||||
guienv->drawAll();
|
||||
driver->endScene();
|
||||
|
||||
// Update client and server
|
||||
|
||||
client.step(0.1);
|
||||
if(server != NULL){
|
||||
|
||||
if(server != NULL)
|
||||
server->step(0.1);
|
||||
}
|
||||
|
||||
// Delay a bit
|
||||
sleep_ms(100);
|
||||
}
|
||||
}
|
||||
catch(con::PeerNotFoundException &e)
|
||||
{
|
||||
std::cout<<DTIME<<"Timed out."<<std::endl;
|
||||
return 0;
|
||||
//return 0;
|
||||
error_message = L"Connection timed out.";
|
||||
gui_loadingtext->remove();
|
||||
continue;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -1644,52 +1833,23 @@ int main(int argc, char *argv[])
|
||||
GUIQuickInventory *quick_inventory = new GUIQuickInventory
|
||||
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);
|
||||
|
||||
/*
|
||||
We need some kind of a root node to be able to add
|
||||
custom elements directly on the screen.
|
||||
Otherwise they won't be automatically drawn.
|
||||
*/
|
||||
guiroot = guienv->addStaticText(L"",
|
||||
core::rect<s32>(0, 0, 10000, 10000));
|
||||
|
||||
// Test the text input system
|
||||
/*(new GUITextInputMenu(guienv, guiroot, -1, &g_active_menu_count,
|
||||
/*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
|
||||
NULL))->drop();*/
|
||||
/*GUIMessageMenu *menu =
|
||||
new GUIMessageMenu(guienv, guiroot, -1,
|
||||
&g_active_menu_count,
|
||||
&g_menumgr,
|
||||
L"Asd");
|
||||
menu->drop();*/
|
||||
|
||||
// Launch pause menu
|
||||
(new GUIPauseMenu(guienv, guiroot, -1, g_device,
|
||||
&g_active_menu_count))->drop();
|
||||
|
||||
// First line of debug text
|
||||
gui::IGUIStaticText *guitext = guienv->addStaticText(
|
||||
L"Minetest-c55",
|
||||
core::rect<s32>(5, 5, 795, 5+textsize.Y),
|
||||
false, false);
|
||||
// Second line of debug text
|
||||
gui::IGUIStaticText *guitext2 = guienv->addStaticText(
|
||||
L"",
|
||||
core::rect<s32>(5, 5+(textsize.Y+5)*1, 795, (5+textsize.Y)*2),
|
||||
false, false);
|
||||
(new GUIPauseMenu(guienv, guiroot, -1, &g_gamecallback,
|
||||
&g_menumgr))->drop();
|
||||
|
||||
// At the middle of the screen
|
||||
// Object infos are shown in this
|
||||
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
|
||||
L"test",
|
||||
core::rect<s32>(100, 70, 100+400, 70+(textsize.Y+5)),
|
||||
false, false);
|
||||
|
||||
// Chat text
|
||||
gui::IGUIStaticText *chat_guitext = guienv->addStaticText(
|
||||
L"Chat here\nOther line\nOther line\nOther line\nOther line",
|
||||
core::rect<s32>(70, 60, 795, 150),
|
||||
false, true);
|
||||
chat_guitext->setBackgroundColor(video::SColor(96,0,0,0));
|
||||
core::list<ChatLine> chat_lines;
|
||||
// Enable texts
|
||||
guitext2->setVisible(true);
|
||||
guitext_info->setVisible(true);
|
||||
guitext_chat->setVisible(true);
|
||||
|
||||
/*
|
||||
Some statistics are collected in these
|
||||
@ -1715,6 +1875,12 @@ int main(int argc, char *argv[])
|
||||
|
||||
while(device->run())
|
||||
{
|
||||
if(g_disconnect_requested)
|
||||
{
|
||||
g_disconnect_requested = false;
|
||||
break;
|
||||
}
|
||||
|
||||
/*
|
||||
Run global IrrlichtWrapper's main thread processing stuff
|
||||
*/
|
||||
@ -2042,7 +2208,7 @@ int main(int argc, char *argv[])
|
||||
narrow_to_wide(sign_object->getText());
|
||||
|
||||
(new GUITextInputMenu(guienv, guiroot, -1,
|
||||
&g_active_menu_count, dest,
|
||||
&g_menumgr, dest,
|
||||
wtext))->drop();
|
||||
}
|
||||
}
|
||||
@ -2519,7 +2685,7 @@ int main(int argc, char *argv[])
|
||||
it = chat_lines.begin();
|
||||
chat_lines.erase(it);
|
||||
}
|
||||
chat_guitext->setText(whole.c_str());
|
||||
guitext_chat->setText(whole.c_str());
|
||||
// Update gui element size and position
|
||||
core::rect<s32> rect(
|
||||
10,
|
||||
@ -2527,12 +2693,12 @@ int main(int argc, char *argv[])
|
||||
screensize.X - 10,
|
||||
screensize.Y - 10
|
||||
);
|
||||
chat_guitext->setRelativePosition(rect);
|
||||
guitext_chat->setRelativePosition(rect);
|
||||
|
||||
if(chat_lines.size() == 0)
|
||||
chat_guitext->setVisible(false);
|
||||
guitext_chat->setVisible(false);
|
||||
else
|
||||
chat_guitext->setVisible(true);
|
||||
guitext_chat->setVisible(true);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -2667,22 +2833,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
delete quick_inventory;
|
||||
|
||||
} // client is deleted at this point
|
||||
|
||||
delete g_input;
|
||||
|
||||
/*
|
||||
In the end, delete the Irrlicht device.
|
||||
*/
|
||||
device->drop();
|
||||
|
||||
/*
|
||||
Update configuration file
|
||||
*/
|
||||
/*if(configpath != "")
|
||||
{
|
||||
g_settings.updateConfigFile(configpath.c_str());
|
||||
}*/
|
||||
} // client and server are deleted at this point
|
||||
|
||||
} //try
|
||||
catch(con::PeerNotFoundException &e)
|
||||
@ -2693,7 +2844,7 @@ int main(int argc, char *argv[])
|
||||
{
|
||||
GUIMessageMenu *menu =
|
||||
new GUIMessageMenu(guienv, guiroot, -1,
|
||||
&g_active_menu_count,
|
||||
&g_menumgr,
|
||||
L"Connection timed out");
|
||||
|
||||
video::IVideoDriver* driver = g_device->getVideoDriver();
|
||||
@ -2713,6 +2864,23 @@ int main(int argc, char *argv[])
|
||||
}*/
|
||||
}
|
||||
|
||||
} // Menu-game loop
|
||||
|
||||
delete g_input;
|
||||
|
||||
/*
|
||||
In the end, delete the Irrlicht device.
|
||||
*/
|
||||
device->drop();
|
||||
|
||||
/*
|
||||
Update configuration file
|
||||
*/
|
||||
/*if(configpath != "")
|
||||
{
|
||||
g_settings.updateConfigFile(configpath.c_str());
|
||||
}*/
|
||||
|
||||
END_DEBUG_EXCEPTION_HANDLER
|
||||
|
||||
debugstreams_deinit();
|
||||
|
@ -1372,8 +1372,12 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
||||
|
||||
u32 loopcount = 0;
|
||||
u32 initial_size = m_transforming_liquid.size();
|
||||
|
||||
while(m_transforming_liquid.size() != 0)
|
||||
{
|
||||
/*
|
||||
Get a queued transforming liquid node
|
||||
*/
|
||||
v3s16 p0 = m_transforming_liquid.pop_front();
|
||||
|
||||
MapNode n0 = getNode(p0);
|
||||
@ -1557,6 +1561,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
||||
v3s16 p2 = p0 + dirs_to[i];
|
||||
|
||||
MapNode n2 = getNode(p2);
|
||||
//dstream<<"[1] n2.param="<<(int)n2.param<<std::endl;
|
||||
|
||||
if(content_liquid(n2.d))
|
||||
{
|
||||
@ -1605,6 +1610,8 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
|
||||
n2_changed = true;
|
||||
flowed = true;
|
||||
}
|
||||
|
||||
//dstream<<"[2] n2.param="<<(int)n2.param<<std::endl;
|
||||
|
||||
if(n2_changed)
|
||||
{
|
||||
|
@ -141,6 +141,8 @@ MapNode MapBlock::getNodeParentNoEx(v3s16 p)
|
||||
n: getNodeParent(p)
|
||||
n2: getNodeParent(p + face_dir)
|
||||
face_dir: axis oriented unit vector from p to p2
|
||||
|
||||
returns encoded light value.
|
||||
*/
|
||||
u8 MapBlock::getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
|
||||
v3s16 face_dir)
|
||||
@ -721,6 +723,9 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
||||
|
||||
MapNode &n = getNodeRef(x,y,z);
|
||||
|
||||
/*
|
||||
Add torches to mesh
|
||||
*/
|
||||
if(n.d == CONTENT_TORCH)
|
||||
{
|
||||
video::SColor c(255,255,255,255);
|
||||
@ -779,6 +784,9 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
||||
// Add to mesh collector
|
||||
collector.append(material, vertices, 4, indices, 6);
|
||||
}
|
||||
/*
|
||||
Add flowing water to mesh
|
||||
*/
|
||||
else if(n.d == CONTENT_WATER)
|
||||
{
|
||||
bool top_is_water = false;
|
||||
@ -787,8 +795,9 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
||||
if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
|
||||
top_is_water = true;
|
||||
}catch(InvalidPositionException &e){}
|
||||
|
||||
video::SColor c(128,255,255,255);
|
||||
|
||||
u8 l = decode_light(n.getLightBlend(daynight_ratio));
|
||||
video::SColor c(128,l,l,l);
|
||||
|
||||
// Neighbor water levels (key = relative position)
|
||||
// Includes current node
|
||||
|
@ -22,6 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
|
||||
class GUIModalMenu;
|
||||
|
||||
class IMenuManager
|
||||
{
|
||||
public:
|
||||
// A GUIModalMenu calls these when this class is passed as a parameter
|
||||
virtual void createdMenu(GUIModalMenu *menu) = 0;
|
||||
virtual void deletingMenu(GUIModalMenu *menu) = 0;
|
||||
};
|
||||
|
||||
/*
|
||||
Remember to drop() the menu after creating, so that it can
|
||||
remove itself when it wants to.
|
||||
@ -32,21 +42,26 @@ class GUIModalMenu : public gui::IGUIElement
|
||||
public:
|
||||
GUIModalMenu(gui::IGUIEnvironment* env,
|
||||
gui::IGUIElement* parent, s32 id,
|
||||
int *active_menu_count):
|
||||
IMenuManager *menumgr):
|
||||
IGUIElement(gui::EGUIET_ELEMENT, env, parent, id,
|
||||
core::rect<s32>(0,0,100,100))
|
||||
{
|
||||
m_active_menu_count = active_menu_count;
|
||||
m_menumgr = menumgr;
|
||||
m_allow_focus_removal = false;
|
||||
m_screensize_old = v2u32(0,0);
|
||||
|
||||
setVisible(true);
|
||||
Environment->setFocus(this);
|
||||
(*m_active_menu_count)++;
|
||||
m_menumgr->createdMenu(this);
|
||||
}
|
||||
virtual ~GUIModalMenu()
|
||||
{
|
||||
(*m_active_menu_count)--;
|
||||
m_menumgr->deletingMenu(this);
|
||||
}
|
||||
|
||||
void allowFocusRemoval(bool allow)
|
||||
{
|
||||
m_allow_focus_removal = allow;
|
||||
}
|
||||
|
||||
bool canTakeFocus(gui::IGUIElement *e)
|
||||
@ -75,18 +90,35 @@ public:
|
||||
*/
|
||||
void quitMenu()
|
||||
{
|
||||
m_allow_focus_removal = true;
|
||||
allowFocusRemoval(true);
|
||||
// This removes Environment's grab on us
|
||||
Environment->removeFocus(this);
|
||||
this->remove();
|
||||
}
|
||||
|
||||
void removeChildren()
|
||||
{
|
||||
const core::list<gui::IGUIElement*> &children = getChildren();
|
||||
core::list<gui::IGUIElement*> children_copy;
|
||||
for(core::list<gui::IGUIElement*>::ConstIterator
|
||||
i = children.begin(); i != children.end(); i++)
|
||||
{
|
||||
children_copy.push_back(*i);
|
||||
}
|
||||
for(core::list<gui::IGUIElement*>::Iterator
|
||||
i = children_copy.begin();
|
||||
i != children_copy.end(); i++)
|
||||
{
|
||||
(*i)->remove();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void regenerateGui(v2u32 screensize) = 0;
|
||||
virtual void drawMenu() = 0;
|
||||
virtual bool OnEvent(const SEvent& event) { return false; };
|
||||
|
||||
private:
|
||||
int *m_active_menu_count;
|
||||
IMenuManager *m_menumgr;
|
||||
// This might be necessary to expose to the implementation if it
|
||||
// wants to launch other menus
|
||||
bool m_allow_focus_removal;
|
||||
|
@ -53,6 +53,10 @@ void * ServerThread::Thread()
|
||||
catch(con::NoIncomingDataException &e)
|
||||
{
|
||||
}
|
||||
catch(con::PeerNotFoundException &e)
|
||||
{
|
||||
dout_server<<"Server: PeerNotFoundException"<<std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
END_DEBUG_EXCEPTION_HANDLER
|
||||
@ -3436,4 +3440,44 @@ void Server::handlePeerChanges()
|
||||
}
|
||||
}
|
||||
|
||||
void dedicated_server_loop(Server &server)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
std::cout<<std::endl;
|
||||
std::cout<<"========================"<<std::endl;
|
||||
std::cout<<"Running dedicated server"<<std::endl;
|
||||
std::cout<<"========================"<<std::endl;
|
||||
std::cout<<std::endl;
|
||||
|
||||
for(;;)
|
||||
{
|
||||
// This is kind of a hack but can be done like this
|
||||
// because server.step() is very light
|
||||
sleep_ms(30);
|
||||
server.step(0.030);
|
||||
|
||||
static int counter = 0;
|
||||
counter--;
|
||||
if(counter <= 0)
|
||||
{
|
||||
counter = 10;
|
||||
|
||||
core::list<PlayerInfo> list = server.getPlayerInfo();
|
||||
core::list<PlayerInfo>::Iterator i;
|
||||
static u32 sum_old = 0;
|
||||
u32 sum = PIChecksum(list);
|
||||
if(sum != sum_old)
|
||||
{
|
||||
std::cout<<DTIME<<"Player info:"<<std::endl;
|
||||
for(i=list.begin(); i!=list.end(); i++)
|
||||
{
|
||||
i->PrintLine(&std::cout);
|
||||
}
|
||||
}
|
||||
sum_old = sum;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -397,7 +397,6 @@ public:
|
||||
|
||||
// Environment and Connection must be locked when called
|
||||
void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver);
|
||||
//TODO: Sending of many blocks in a single packet
|
||||
|
||||
// Environment and Connection must be locked when called
|
||||
//void SendSectorMeta(u16 peer_id, core::list<v2s16> ps, u8 ver);
|
||||
@ -420,7 +419,6 @@ private:
|
||||
|
||||
// Virtual methods from con::PeerHandler.
|
||||
// As of now, these create and remove clients and players.
|
||||
// TODO: Make it possible to leave players on server.
|
||||
void peerAdded(con::Peer *peer);
|
||||
void deletingPeer(con::Peer *peer, bool timeout);
|
||||
|
||||
@ -514,5 +512,10 @@ private:
|
||||
friend class RemoteClient;
|
||||
};
|
||||
|
||||
/*
|
||||
Runs a simple dedicated server loop
|
||||
*/
|
||||
void dedicated_server_loop(Server &server);
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -301,14 +301,6 @@ int main(int argc, char *argv[])
|
||||
<<std::endl;
|
||||
}
|
||||
|
||||
DSTACK("Dedicated server branch");
|
||||
|
||||
std::cout<<std::endl;
|
||||
std::cout<<"========================"<<std::endl;
|
||||
std::cout<<"Running dedicated server"<<std::endl;
|
||||
std::cout<<"========================"<<std::endl;
|
||||
std::cout<<std::endl;
|
||||
|
||||
// Figure out path to map
|
||||
std::string map_dir = porting::path_userdata+"/map";
|
||||
if(cmd_args.exists("map-dir"))
|
||||
@ -316,38 +308,13 @@ int main(int argc, char *argv[])
|
||||
else if(g_settings.exists("map-dir"))
|
||||
map_dir = g_settings.get("map-dir");
|
||||
|
||||
// Create server
|
||||
Server server(map_dir.c_str(), hm_params, map_params);
|
||||
server.start(port);
|
||||
|
||||
for(;;)
|
||||
{
|
||||
// This is kind of a hack but can be done like this
|
||||
// because server.step() is very light
|
||||
sleep_ms(30);
|
||||
server.step(0.030);
|
||||
|
||||
static int counter = 0;
|
||||
counter--;
|
||||
if(counter <= 0)
|
||||
{
|
||||
counter = 10;
|
||||
|
||||
core::list<PlayerInfo> list = server.getPlayerInfo();
|
||||
core::list<PlayerInfo>::Iterator i;
|
||||
static u32 sum_old = 0;
|
||||
u32 sum = PIChecksum(list);
|
||||
if(sum != sum_old)
|
||||
{
|
||||
std::cout<<DTIME<<"Player info:"<<std::endl;
|
||||
for(i=list.begin(); i!=list.end(); i++)
|
||||
{
|
||||
i->PrintLine(&std::cout);
|
||||
}
|
||||
}
|
||||
sum_old = sum;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Run server
|
||||
dedicated_server_loop(server);
|
||||
|
||||
} //try
|
||||
catch(con::PeerNotFoundException &e)
|
||||
{
|
||||
|
@ -646,7 +646,7 @@ inline std::string lowercase(const std::string &s)
|
||||
inline bool is_yes(const std::string &s)
|
||||
{
|
||||
std::string s2 = lowercase(trim(s));
|
||||
if(s2 == "y" || s2 == "yes" || s2 == "true")
|
||||
if(s2 == "y" || s2 == "yes" || s2 == "true" || s2 == "1")
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user