forked from Mirrorlandia_minetest/minetest
Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391)
This commit is contained in:
parent
847ed04e0a
commit
c91f3f99fd
@ -6,6 +6,7 @@
|
|||||||
|
|
||||||
<uses-permission android:name="android.permission.INTERNET" />
|
<uses-permission android:name="android.permission.INTERNET" />
|
||||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
|
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
|
||||||
|
<uses-feature android:glEsVersion="0x00020000" />
|
||||||
|
|
||||||
<!--
|
<!--
|
||||||
`android:requestLegacyExternalStorage="true"` is workaround for using `/sdcard`
|
`android:requestLegacyExternalStorage="true"` is workaround for using `/sdcard`
|
||||||
|
@ -1649,10 +1649,9 @@ ignore_world_load_errors (Ignore world errors) bool false
|
|||||||
shader_path (Shader path) path
|
shader_path (Shader path) path
|
||||||
|
|
||||||
# The rendering back-end.
|
# The rendering back-end.
|
||||||
# A restart is required after changing this.
|
# Note: A restart is required after changing this!
|
||||||
# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
|
# OpenGL is the default for desktop, and OGLES2 for Android.
|
||||||
# On other platforms, OpenGL is recommended.
|
# Shaders are supported by OpenGL and OGLES2 (experimental).
|
||||||
# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
|
|
||||||
video_driver (Video driver) enum opengl opengl,ogles1,ogles2
|
video_driver (Video driver) enum opengl opengl,ogles1,ogles2
|
||||||
|
|
||||||
# Distance in nodes at which transparency depth sorting is enabled
|
# Distance in nodes at which transparency depth sorting is enabled
|
||||||
|
@ -245,11 +245,7 @@ void set_default_settings()
|
|||||||
settings->setDefault("texture_clean_transparent", "false");
|
settings->setDefault("texture_clean_transparent", "false");
|
||||||
settings->setDefault("texture_min_size", "64");
|
settings->setDefault("texture_min_size", "64");
|
||||||
settings->setDefault("ambient_occlusion_gamma", "1.8");
|
settings->setDefault("ambient_occlusion_gamma", "1.8");
|
||||||
#if ENABLE_GLES
|
|
||||||
settings->setDefault("enable_shaders", "false");
|
|
||||||
#else
|
|
||||||
settings->setDefault("enable_shaders", "true");
|
settings->setDefault("enable_shaders", "true");
|
||||||
#endif
|
|
||||||
settings->setDefault("enable_particles", "true");
|
settings->setDefault("enable_particles", "true");
|
||||||
settings->setDefault("arm_inertia", "true");
|
settings->setDefault("arm_inertia", "true");
|
||||||
settings->setDefault("show_nametag_backgrounds", "true");
|
settings->setDefault("show_nametag_backgrounds", "true");
|
||||||
|
Loading…
Reference in New Issue
Block a user